Scramble to Taranto?
17L Giallo(axis+2) vs Adam514(Allies King of A&A) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Belarus to Archangel
2 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
1 infantry owned by the Germans retreated to Novgorod
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
3 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Belarus to Novgorod
8 mech_infantrys moved from Belarus to Romania
3 armour moved from Belarus to Romania
6 armour and 7 mech_infantrys moved from Belarus to Slovakia Hungary
1 aaGun moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 aaGun moved from Belarus to Novgorod
1 aaGun, 24 artilleries and 30 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Western Germany to France
2 armour and 2 mech_infantrys moved from Western Germany to France
13 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,5,3,3,1,3,2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Archangel to Belarus
4 infantry moved from Smolensk to Belarus
6 artilleries and 6 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 6 artilleries and 12 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 6 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Vologda to Archangel
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Ukraine to Bessarabia
9 artilleries and 77 infantry moved from Bryansk to Belarus
4 artilleries and 4 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to BelarusPlace Units - Russians
3 infantry placed in Ukraine
5 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 5 infantry and 3 marines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 bombers moved from Japan to 6 Sea Zone
1 battleship, 6 carriers and 2 cruisers moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 78 Sea Zone to 39 Sea ZoneCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 4 bombers and 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
4 bombers moved from 6 Sea Zone to French Indo China
1 fighter moved from 19 Sea Zone to Japan
7 fighters and 4 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 infantry moved from Jehol to Shantung
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in Shantung
3 artilleries placed in India
3 marines placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Japanese collect 44 PUs (11 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Southern France to France
1 bomber moved from Southern France to Germany
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from Midway to 6 Sea Zone
1 bomber and 2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sumatra
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Sumatra from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 4 fighters moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 artillery, 1 infantry and 2 marines moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Libya to Tunisia
3 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Morocco to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Germany to Southern France
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 airfield placed in Java
1 destroyer and 4 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
6 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
14 infantry moved from Chahar to Hopei
4 infantry moved from Sikang to ShensiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
British creates battle in territory 39 Sea ZoneNon Combat Move - British
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Persia to 98 Sea Zone
2 fighters moved from 96 Sea Zone to Southern France
2 cruisers moved from 96 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Quebec to 106 Sea Zone
1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Southern France
2 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
3 aaGuns, 1 armour, 5 artilleries, 35 infantry and 4 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 artillery and 5 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern PersiaPlace Units - British
2 transports placed in 98 Sea Zone
1 infantry placed in Egypt
2 fighters placed in United Kingdom
1 infantry and 1 mech_infantry placed in QuebecTurn Complete - British
British collect 36 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Novgorod to FranceCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 bomber
EDIT: Adding units owned by Italians to Western Germany: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,3,1,3,1,5,3,6
Italians collect 2 PUs (7 lost to blockades); end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour
EDIT: Adding units owned by Italians to Germany: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in CelebesNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Northwest Persia to Persia
1 fighter moved from Queensland to Java
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 marine moved from Northern Territory to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
2 fighters and 2 tactical_bombers moved from Western Germany to Bessarabia
1 mech_infantry moved from Romania to Greece
Germans take Greece from BritishCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Bessarabia to Romania
6 armour and 7 mech_infantrys moved from Slovakia Hungary to Western Germany
3 armour and 3 mech_infantrys moved from Romania to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
5 mech_infantrys moved from Novgorod to Poland
1 aaGun and 1 infantry moved from Karelia to Finland
1 infantry moved from Finland to Norway
1 aaGun and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
1 aaGun moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
24 artilleries and 26 infantry moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Bessarabia to Slovakia HungaryPlace Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1,6,4,2,3,2,2
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Italians
5 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 aaGun moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 aaGun, 15 artilleries, 88 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Bryansk to Eastern Poland
5 armour moved from Russia to Belarus
4 artilleries and 4 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to BelarusPlace Units - Russians
2 armour and 1 infantry placed in Ukraine
4 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 bombers and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
8 fighters and 6 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese -
scramble ool
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one edit one sub from 37 will go to 41 and one cr will go to 37
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Scramble and max defense.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
8 fighters and 6 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
5 bombers and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Americans scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 5 bombers, 8 fighters and 8 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 10 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
10 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans win with 1 transport remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 5 bombers, 8 fighters and 8 tactical_bombers
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 4 transports
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers placed in 36 Sea Zone
3 infantry placed in India
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 33 PUs (10 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs -
that was bad for me
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It ended up being a tie, didn’t you have under 50%?
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75% should have had 5 planes left





