17L BN2.1, cyanight (Axis +3) vs simon33 (Allies)

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Samara
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Samara
                1 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 mech_infantry moved from Romania to Albania
                      Italians take Albania from British
                1 mech_infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Bryansk to Vologda
                      Italians take Vologda from Russians

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                2 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,1,3,4,3,2,2,1,5,3,1,3,2,2,5,5,5
                Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total

    triplea_39260_Ita15.tsvg

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Samara
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Samara
                1 infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 mech_infantry moved from Romania to Albania
                      Italians take Albania from British
                1 mech_infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Bryansk to Vologda
                      Italians take Vologda from Russians

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                2 infantry moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,1,3,4,3,2,2,1,5,3,1,3,2,2,5,5,5
                Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Amur: 1 mech_infantry
                EDIT: Adding units owned by Italians to Yakut S.S.R.: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39260_Ita15.tsvg

  • '14 Customizer

    Use latest forgot far east mech

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_39260_Fre15.tsvg

  • '19 '17 '16

    Anzac and France can’t do anything any more. You can click through to Germany, unless that changes.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 84 PUs;
                Germans buy 2 fighters and 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Karelia
                1 fighter, 2 infantry and 2 tactical_bombers moved from Novgorod to Karelia
                1 bomber moved from Germany to Karelia
                9 bombers moved from Bryansk to Karelia
                1 fighter and 2 tactical_bombers moved from Bryansk to Karelia
                3 armour moved from Russia to Volgograd
                1 armour moved from Germany to Holland Belgium
                1 mech_infantry moved from Sakha to Yakut S.S.R.
                2 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 artillery
                    Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Volgograd
                    Germans attack with 3 armour
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 10 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 2 fighters; Americans defend with 3 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
                    Germans win with 10 bombers and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    Casualties for British: 2 fighters
                    Casualties for Americans: 3 armour, 4 artilleries, 2 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                10 bombers moved from Karelia to Novgorod
                3 mech_infantrys moved from Western Ukraine to Belarus
                1 aaGun moved from Bryansk to Western Ukraine
                2 mech_infantrys moved from Germany to Western Germany
                1 fighter moved from Karelia to Novgorod
                1 fighter moved from Karelia to Western Germany
                2 mech_infantrys moved from Germany to Western Germany
                3 mech_infantrys moved from Germany to Baltic States

    Place Units - Germans
                2 fighters and 8 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Russia
                Germans undo move 1.
                3 mech_infantrys placed in Novgorod
                2 fighters and 7 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,1,6,1,3,3,1,6,3,3,3,3,1,3,5,3,4
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 60 PUs

    triplea_39260_Ger16.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Korea to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 armour and 1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from New Guinea to 46 Sea Zone
                1 armour and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 fighter moved from Queensland to New Zealand
                1 carrier moved from 45 Sea Zone to 54 Sea Zone
                1 armour moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Malaya
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 mech_infantrys moved from Buryatia to Korea
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Battle in New Zealand
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking New Zealand from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kiangsu
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 1 artillery and 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Kiangsu from Chinese, taking Hawaiian Islands from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from New Zealand to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 aaGun moved from Philippines to 35 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 marines moved from French Indo China to 36 Sea Zone
                2 battleships and 2 marines moved from 36 Sea Zone to 20 Sea Zone
                2 submarines moved from 36 Sea Zone to 20 Sea Zone
                2 marines moved from 20 Sea Zone to Kwangtung
                8 fighters moved from French Indo China to Kwangtung
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangtung
                2 armour moved from French Indo China to Malaya
                1 infantry moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - Japanese
                3 fighters and 5 infantry placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 58 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_39260_Jap16.tsvg

  • '14 Customizer

    Russia has one tank they can move. If you want to attack with it we can roll on here. I’m pretty sure this is a pacific win.

  • '19 '17 '16

    Oh. That’s it! I didn’t think about that.

  • '14 Customizer

    Good game.  Thanks for the quick replies. It made for a fun game :)

  • '19 '17 '16

    GG.

    Rematch with BM3, reversed sides? Supposed to even things up.

  • '14 Customizer

    Interesting.  I have a few games I promised then I will get back with you

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