110 only.
L17 BM Ferrousgryphon(Axis) vs. Talleyrand19 (Allies)
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Turkey to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Caucasus
2 fighters moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Rostov
2 tactical_bombers moved from Bryansk to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Rostov
1 infantry and 1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
6 artilleries and 10 infantry moved from Northern Italy to Yugoslavia
2 bombers moved from Western Germany to Yugoslavia
3 fighters moved from Ukraine to YugoslaviaCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour
Germans win, taking Rostov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 4 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 3 mech_infantrys
Battle in Yugoslavia
Germans attack with 6 artilleries, 2 bombers, 3 fighters and 10 infantry
British defend with 7 mech_infantrys; Americans defend with 6 infantry, 1 marine and 3 mech_infantrys
Germans win, taking Yugoslavia from Americans with 5 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery and 10 infantry
Casualties for British: 7 mech_infantrys
Casualties for Americans: 6 infantry, 1 marine and 3 mech_infantrysNon Combat Move - Germans
2 bombers moved from Yugoslavia to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Northern Italy
3 fighters moved from Yugoslavia to Northern Italy
1 fighter moved from Slovakia Hungary to Northern Italy
1 fighter moved from Holland Belgium to Northern Italy
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
7 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
9 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
7 infantry moved from Finland to KareliaPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,5,6,1,5,5,3,1,4,2,2,6,6,1,2,1,5
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Korea to Siberia
1 bomber moved from Chahar to Siberia
1 mech_infantry moved from Tsinghai to Turkmenistan
Japanese take Turkmenistan from Russians
2 infantry moved from West India to Eastern Persia
4 bombers moved from Volgograd to Eastern Persia
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 21 Sea Zone to 44 Sea Zone
4 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports
Americans defend with 1 destroyer, 1 submarine and 2 transports
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
Battle in Celebes
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 3 infantry
Japanese win, taking Celebes from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Battle in Siberia
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 4 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 bombers moved from Eastern Persia to Volgograd
1 mech_infantry moved from Afghanistan to West India
2 armour and 2 mech_infantrys moved from Kazakhstan to West India
4 mech_infantrys moved from India to West India
2 mech_infantrys moved from Burma to West India
1 bomber moved from Siberia to Japan
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Korea to Amur
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Shantung to KweichowPlace Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
2 destroyers, 1 fighter, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
sorry for delay, a lot to do on this next move, I’ll post it by tomorrow
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Bump #1
I appreciate your patience with me in the past and I know I asked for leniency and patience when we started this game. This is however the 2nd time I’ve waited over a week for you to post a turn. I would rather play this game out than end it like this.
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 4 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 transports moved from 97 Sea Zone to 100 Sea Zone
2 armour and 3 mech_infantrys moved from Turkey to 100 Sea Zone
2 armour, 4 fighters and 3 mech_infantrys moved from 100 Sea Zone to Ukraine
1 bomber and 2 fighters moved from Turkey to UkraineCombat - Americans
Battle in Ukraine
Americans attack with 2 armour, 1 bomber, 6 fighters and 3 mech_infantrys
Germans defend with 3 artilleries, 1 factory_minor, 2 fighters and 2 tactical_bombers; Japanese defend with 2 mech_infantrys
Americans win, taking Ukraine from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 34
Casualties for Germans: 3 artilleries, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 armour, 1 fighter and 3 mech_infantrys
Casualties for Japanese: 2 mech_infantrys
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Ukraine to Turkey
1 fighter moved from Ukraine to 100 Sea Zone
2 fighters moved from Ukraine to 100 Sea Zone
1 bomber moved from Ukraine to Turkey
1 carrier, 3 destroyers and 3 transports moved from 92 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Spain to Southern France
3 infantry moved from Southern France to Spain
4 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour placed in Turkey
1 airfield placed in Turkey
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 artilleries placed in Southern France
3 mech_infantrys placed in Spain
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 8 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from Persia to Eastern Persia
7 armour and 5 mech_infantrys moved from Iraq to Caucasus
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
1 mech_infantry moved from Turkey to 99 Sea Zone
2 mech_infantrys and 2 transports moved from 99 Sea Zone to 100 Sea Zone
2 mech_infantrys moved from 100 Sea Zone to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 bomber moved from Turkey to Rostov
4 armour and 3 mech_infantrys moved from Persia to Caucasus
5 mech_infantrys moved from Turkey to Caucasus
1 bomber moved from Turkey to Eastern Persia
2 armour moved from Turkey to Caucasus
1 battleship and 1 carrier moved from 97 Sea Zone to 100 Sea ZoneCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 4 infantry
Japanese defend with 2 infantry
British win, taking Eastern Persia from Japanese with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 13 armour and 13 mech_infantrys
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber and 1 fighter moved from Rostov to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Turkey
1 fighter moved from Russia to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Turkey
1 bomber moved from Eastern Persia to Turkey
1 artillery moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Iraq to Persia
3 mech_infantrys moved from Egypt to IraqPlace Units - British
2 armour and 1 artillery placed in Persia
3 armour placed in Iraq
3 armour placed in EgyptTurn Complete - British
British collect 42 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Greater Southern Germany to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,4
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 2 destroyers and 2 transports
Japanese defend with 1 destroyer and 2 transports
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Celebes
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Volgograd to Rostov
1 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
4 mech_infantrys moved from Normandy Bordeaux to Spain
6 fighters moved from Northern Italy to Spain
3 bombers moved from Western Germany to SpainCombat - Germans
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor; Americans defend with 1 armour
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Spain
Germans attack with 3 bombers, 6 fighters and 4 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Germans win, taking Spain from Americans with 3 bombers, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 infantry and 3 mech_infantrysNon Combat Move - Germans
6 fighters moved from Spain to Northern Italy
3 bombers moved from Spain to Western Germany
5 artilleries moved from Yugoslavia to Northern Italy
10 infantry moved from Western Germany to Northern Italy
4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 infantry moved from Slovakia Hungary to Germany
8 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
3 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Belarus to Bryansk
7 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Bryansk to VolgogradPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
3 mech_infantrys placed in Germany
1 fighter and 9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 7 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs -
TripleA Manual Gamesave Post for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 fighter, 3 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 armour, 11 artilleries, 1 infantry and 34 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
4 bombers moved from Volgograd to Eastern Persia
1 mech_infantry moved from Amur to Siberia
2 mech_infantrys moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 2 transports
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Soviet Far East
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Japanese attack with 5 armour, 11 artilleries, 4 bombers, 1 infantry and 35 mech_infantrys
British defend with 4 infantry
Japanese win, taking Eastern Persia from British with 5 armour, 11 artilleries, 4 bombers, 1 infantry and 35 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Japanese
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Turkmenistan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Sikang to Volgograd
4 bombers moved from Eastern Persia to Volgograd
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
3 mech_infantrys moved from Burma to West India
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Tsinghai
2 mech_infantrys moved from Kweichow to Sikang
1 mech_infantry moved from Yunnan to India
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
1 bomber moved from Soviet Far East to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
3 submarines moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 44 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Southern France to Normandy Bordeaux
3 artilleries moved from Southern France to Normandy Bordeaux
3 armour, 7 artilleries, 57 infantry and 9 mech_infantrys moved from Southern France to Spain
3 fighters moved from 100 Sea Zone to Rostov
2 fighters moved from Turkey to Rostov
1 armour moved from Turkey to Rostov
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Turkey to RostovCombat - Americans
Battle in Celebes
Americans attack with 2 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Rostov
Americans attack with 1 armour, 1 bomber and 5 fighters
Germans defend with 1 infantry
Americans win, taking Rostov from Germans with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Spain
Americans attack with 3 armour, 7 artilleries, 57 infantry and 9 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Spain from Germans with 3 armour, 7 artilleries, 57 infantry and 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Americans
1 infantry moved from Algeria to Morocco
2 carriers, 1 cruiser, 2 destroyers and 5 transports moved from 100 Sea Zone to 98 Sea Zone
2 armour moved from Turkey to Persia
1 bomber and 5 fighters moved from Rostov to Persia
2 mech_infantrys moved from British Columbia to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Western United States
3 armour placed in Turkey
1 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Caucasus to Ukraine
2 bombers moved from Turkey to UkraineCombat - British
Battle in Ukraine
British attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
British win, taking Ukraine from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 bombers moved from Ukraine to Persia
1 fighter moved from 100 Sea Zone to Persia
1 fighter moved from Turkey to Persia
1 battleship, 1 carrier and 2 transports moved from 100 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from Southern France to Spain
8 infantry moved from Southern France to Spain
3 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
3 armour moved from Egypt to Iraq
13 armour and 8 mech_infantrys moved from Caucasus to PersiaPlace Units - British
3 fighters placed in Persia
1 armour and 1 mech_infantry placed in Iraq
1 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from AmericansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,4
Italians collect 11 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
ANZAC win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 2 artilleries and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Celebes: 1 artillery
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
1 destroyer moved from 100 Sea Zone to 98 Sea ZoneTurn Complete - French





