@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 transport moved from 34 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 bombers moved from Kwangsi to India
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry and 4 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
Battle in Caroline Islands
Battle in Tsinghai
Japanese attack with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 artilleries and 8 infantry
Japanese win, taking Iwo Jima from Americans, taking Caroline Islands from ANZAC, taking Tsinghai from Chinese with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Chinese: 2 artilleries and 8 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Buryatia
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hunan to Kwangsi
1 aaGun and 1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Siam to Shan State
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
2 artilleries and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
2 transports moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Anhwe to Kweichow
2 bombers moved from India to Szechwan
Place Units - Japanese
1 factory_minor placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea Zone
1 artillery, 1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Americans
1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from Eire to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 bombers and 2 fighters moved from United Kingdom to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 marine; Remaining resources: 2 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry; Italians defend with 1 aaGun
AA fire in Normandy Bordeaux : 2/3 hits
2 fighters owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 6/9 hits
Germans roll dice for 1 aaGun, 3 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/10 hits
1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 3 bombers and 2 fighters in Normandy Bordeaux, round 3 : 5/5 hits
Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/5 hits
2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 14 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 4 PUs;
Combat - British
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 6 infantry in Shan State, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 6 infantry moved from Burma to India
1 mech_infantry moved from Eastern Persia to Persia
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to Brazil
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,1,2
British collect 25 PUs (2 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - Italians
2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 bomber and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 marines moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 armour moved from Ethiopia to Egypt
1 armour and 2 mech_infantrys moved from Kenya to Egypt
1 infantry moved from Belgian Congo to Kenya
1 aaGun and 1 mech_infantry moved from Belarus to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
1 artillery and 5 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 61 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 52 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Rostov to Caucasus
4 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 fighter moved from Novgorod to Tambov
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 2 armour, 4 artilleries, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Intercept in Russia? You have 3 fighters. I have 2 bombers and 3 fighters.
Better not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Rostov to Kazakhstan
3 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Rostov to Caucasus
4 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Archangel to Samara
Germans take Samara from Russians
1 fighter moved from Novgorod to Tambov
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Germany to Russia
1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
Germans buy 2 armour, 4 artilleries, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Kazakhstan
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Tambov to Bryansk
3 fighters moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries and 1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Germany to Western Germany
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Vologda
2 armour moved from Yakut S.S.R. to Buryatia
1 infantry and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Smolensk
1 armour moved from Timguska to Samara
Purchase Units - Russians
Russians buy nothing; Remaining resources: 19 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Buryatia, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1
Game History
Round: 14
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Buryatia
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
2 armour and 2 mech_infantrys moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Samara
2 bombers moved from Szechwan to Shan State
1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Japan to Shan State
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 1 PUs;
Combat - Japanese
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British defend with 4 artilleries and 5 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 2 artilleries, 3 bombers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 4 artilleries and 5 infantry
Casualties for Japanese: 2 infantry
Battle in Samara
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 infantry
Japanese win, taking Samara from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour
Japanese win, taking Buryatia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
3 bombers moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 artilleries and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 aaGun and 1 infantry moved from Szechwan to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Chahar
3 armour and 3 mech_infantrys moved from Tsinghai to Szechwan
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Shensi
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Malaya
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Allies got smoked that turn. I don’t think I saw that Japan could can open Samara. Germany will Moscow and that will be 8VCs.
You win.
Rematch?
Thanks, Simon. Good game. You are fun to play. You make your moves quickly and often, and you don’t complain about bad dice like I do. :lol: No immediate rematch, but I will reach out to you when I’m ready for another one! Good luck!