17L Bal - Mill Creek(Axis) vs Simon(Allies)

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Japanese
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 17 Sea Zone
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 transport moved from 34 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 1 infantry and 1 marine moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Shensi to Tsinghai
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 bombers moved from Kwangsi to India
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry and 4 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Strategic bombing raid in India
                    Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iwo Jima
                Battle in Caroline Islands
                Battle in Tsinghai
                    Japanese attack with 5 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
                    Chinese defend with 2 artilleries and 8 infantry
                    Japanese win, taking Iwo Jima from Americans, taking Caroline Islands from ANZAC, taking Tsinghai from Chinese with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Chinese: 2 artilleries and 8 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Buyant-Uhaa to Chahar
                1 armour and 2 mech_infantrys moved from Shantung to Buyant-Uhaa
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Chahar to Buyant-Uhaa
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kweichow to Szechwan
                1 artillery moved from Kweichow to Hunan
                1 infantry moved from Hunan to Kwangsi
                1 aaGun and 1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Siam to Shan State
                1 artillery moved from Shan State to French Indo China
                1 mech_infantry moved from Kiangsu to Kwangsi
                2 artilleries and 1 infantry moved from Anhwe to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Kiangsi
                2 transports moved from 22 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 1 Sea Zone to 7 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Anhwe to Kweichow
                2 bombers moved from India to Szechwan

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in Shantung
                1 destroyer placed in 6 Sea Zone
                1 artillery, 1 bomber and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_39224_Jap13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Americans
                1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from Eire to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 bombers and 2 fighters moved from United Kingdom to Normandy Bordeaux

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 marine; Remaining resources: 2 PUs;

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry; Italians defend with 1 aaGun
                        AA fire in Normandy Bordeaux :  2/3 hits
                        2 fighters owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 :  6/9 hits
                        Germans roll dice for 1 aaGun, 3 artilleries and 7 infantry in Normandy Bordeaux, round 2 :  4/10 hits
                        1 aaGun owned by the Italians, 1 artillery owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 3 bombers and 2 fighters in Normandy Bordeaux, round 3 :  5/5 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 :  0/5 hits
                        2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Normandy Bordeaux
                    Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 artilleries and 7 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                3 bombers and 1 fighter moved from Normandy Bordeaux to United Kingdom
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters and 1 marine placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_39224_Ame13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 14 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 4 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 artillery and 2 infantry moved from Burma to Shan State

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 4 PUs;

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Shan State
                    British attack with 4 artilleries and 6 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 4 artilleries and 6 infantry in Shan State, round 2 :  2/10 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 artillery and 6 infantry moved from Burma to India
                1 mech_infantry moved from Eastern Persia to Persia
                2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from British Guiana to Brazil
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,1,2
                British collect 25 PUs (2 lost to blockades); end with 29 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 21 PUs total

    triplea_39224_UK_13.tsvg

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - Italians
                2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 artillery, 1 bomber and 2 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from Nigeria to Gold Coast
                      Italians take French West Africa from French
                      Italians take Gold Coast from British

    Purchase Units - Italians
                Italians buy 3 artilleries, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Southern Italy
                2 marines moved from Morocco to Algeria
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 99 Sea Zone to 95 Sea Zone
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Syria to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Ethiopia to Egypt
                1 armour and 2 mech_infantrys moved from Kenya to Egypt
                1 infantry moved from Belgian Congo to Kenya
                1 aaGun and 1 mech_infantry moved from Belarus to Bryansk

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Southern France
                1 artillery and 5 infantry placed in Northern Italy
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 35 PUs; end with 35 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 57 PUs

    triplea_39224_Ita13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - ANZAC
                1 submarine moved from 57 Sea Zone to 61 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 52 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Hawaiian Islands

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_39224_ANZ13.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_39224_Fre13.tsvg

  • '20 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Rostov to Kazakhstan
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 armour moved from Rostov to Caucasus
                4 armour moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Archangel to Samara
                      Germans take Samara from Russians
                1 fighter moved from Novgorod to Tambov
                1 bomber and 3 fighters moved from Novgorod to Russia
                1 bomber moved from Germany to Russia
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
                Germans buy 2 armour, 4 artilleries, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia

    triplea_39224_Ger14.tsvg

  • '20 '16

    Intercept in Russia? You have 3 fighters. I have 2 bombers and 3 fighters.

  • '19 '17 '16

    Better not.

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 14

    Research Technology - Germans

    Combat Move - Germans
                2 infantry moved from Bryansk to Tambov
                2 mech_infantrys moved from Rostov to Kazakhstan
                3 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 armour moved from Rostov to Caucasus
                4 armour moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Archangel to Samara
                      Germans take Samara from Russians
                1 fighter moved from Novgorod to Tambov
                1 bomber and 3 fighters moved from Novgorod to Russia
                1 bomber moved from Germany to Russia
                1 mech_infantry moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 80 PUs;
                Germans buy 2 armour, 4 artilleries, 1 bomber, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Battle in Kazakhstan
                    Germans attack with 4 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Kazakhstan from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 4 armour and 2 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from Tambov to Bryansk
                3 fighters moved from Russia to Bryansk
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Russia to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 artilleries and 1 infantry moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                4 artilleries and 4 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 3 infantry moved from Western Germany to France
                2 artilleries and 2 infantry moved from Germany to Western Germany
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour, 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_39224_Ger14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 14

    Combat Move - Russians
                1 artillery, 1 fighter and 1 infantry moved from Russia to Tambov
                1 fighter and 1 infantry moved from Russia to Vologda
                2 armour moved from Yakut S.S.R. to Buryatia
                1 infantry and 1 tactical_bomber moved from Russia to Samara
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 armour moved from Timguska to Samara

    Purchase Units - Russians
                Russians buy nothing; Remaining resources: 19 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Buryatia
                    Russians attack with 2 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour in Buryatia, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 33 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_39224_Rus14.tsvg

  • '20 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod with Combat Move First, version: 2.1

    Game History

    Round: 14

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour and 2 mech_infantrys moved from Buyant-Uhaa to Buryatia
                1 artillery moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 armour and 2 mech_infantrys moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                2 armour and 2 mech_infantrys moved from Novosibirsk to Samara
                2 bombers moved from Szechwan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Kwangsi to Shan State
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery and 1 marine moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 marine moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Japan to Shan State

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in Shan State
                    Japanese attack with 2 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                    British defend with 4 artilleries and 5 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 2 artilleries, 3 bombers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
                    Casualties for British: 4 artilleries and 5 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Samara
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 armour and 1 infantry
                    Japanese win, taking Samara from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 armour and 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 armour
                    Japanese win, taking Buryatia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 45 Sea Zone
                1 fighter moved from Chahar to 6 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                3 bombers moved from Shan State to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                3 artilleries and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 aaGun and 1 infantry moved from Szechwan to Yunnan
                1 aaGun moved from French Indo China to Yunnan
                2 mech_infantrys moved from Kiangsu to Hunan
                2 mech_infantrys moved from Shantung to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Chahar
                3 armour and 3 mech_infantrys moved from Tsinghai to Szechwan
                1 artillery moved from Sikang to Szechwan
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Tsinghai to Sikang
                1 artillery moved from Tsinghai to Shensi
                2 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Korea to Amur
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsi to Hunan
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 factory_minor placed in Malaya
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_39224_Jap14.tsvg

  • '19 '17 '16

    Allies got smoked that turn. I don’t think I saw that Japan could can open Samara. Germany will Moscow and that will be 8VCs.

    You win.

    Rematch?

  • '20 '16

    Thanks, Simon. Good game. You are fun to play. You make your moves quickly and often, and you don’t complain about bad dice like I do. :lol: No immediate rematch, but I will reach out to you when I’m ready for another one! Good luck!

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