@simon33 no scrambles
17L Talleyrand19(X) vs AldoRaine(L) - BM2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Turkey to Greece
1 fighter moved from United Kingdom to 104 Sea ZoneCombat - British
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 104 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kazakhstan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 infantry
Japanese defend with 1 aaGun
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - British
3 aaGuns, 2 armour, 9 artilleries, 17 infantry and 1 mech_infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from India to Burma
1 armour moved from India to Shan State
1 artillery and 2 infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
3 armour moved from Eastern Persia to Northwest Persia
1 fighter moved from Caucasus to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Iraq to Turkey
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Syria to Turkey
2 fighters and 1 tactical_bomber moved from Syria to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 fighters placed in United Kingdom
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Albania to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Greece from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,6,3,1,5
Italians collect 5 PUs (12 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 fighters moved from Queensland to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Russia
1 fighter moved from Caucasus to RussiaCombat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Syria to Turkey
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Spain to 91 Sea Zone
10 bombers moved from France to 91 Sea Zone
3 fighters moved from France to 91 Sea ZoneCombat - Germans
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scram?
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Full scramble. 2 english fighters and 1 french
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just to clarify I want the 3 Us fighters, 2 UK fighters and 1 french fighter to scramble
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forgot to roll for Poland…will do it here…5 inf vs 2 inf…
German inf…
;dice 5;
Russian inf…
;dice 2;
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damnit, how do you roll these haha, one second
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Rolling 5d6:
(1, 2, 3, 6, 6)
Rolling 2d6:
(1, 4) -
4 German inf vs 1 Russian inf
Rolling 4d6:
(1, 4, 4, 6)
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Spain to 91 Sea Zone
10 bombers moved from France to 91 Sea Zone
3 fighters moved from France to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 10 bombers and 4 fighters
French defend with 1 fighter; British defend with 2 fighters; Americans defend with 2 destroyers, 3 fighters and 4 transports
Germans win with 8 bombers remaining. Battle score for attacker is 40
Casualties for French: 1 fighter
Casualties for Germans: 2 bombers and 4 fighters
Casualties for British: 2 fighters
Casualties for Americans: 2 destroyers, 3 fighters and 4 transportsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Poland: 2 infantry
EDIT: Removing units owned by Germans from Germany: 5 infantry
EDIT: Adding units owned by Germans to Poland: 4 infantry
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
8 bombers moved from 91 Sea Zone to Western Germany
3 infantry moved from Portugal to Spain
6 armour and 30 mech_infantrys moved from Romania to Yugoslavia
2 mech_infantrys moved from Bessarabia to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
2 aaGuns, 11 artilleries and 23 infantry moved from Slovakia Hungary to Greater Southern Germany
5 mech_infantrys moved from Greater Southern Germany to Yugoslavia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
4 aaGuns moved from France to Western GermanyPlace Units - Germans
6 infantry and 2 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Romania
2 artilleries and 4 infantry moved from Eastern Poland to Poland
1 artillery and 4 infantry moved from Urals to Vologda
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Eastern Poland to Romania
1 fighter moved from Baltic States to Poland
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Romania
2 fighters moved from Novgorod to Vologda
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 2 fighters and 4 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Vologda from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 3 infantry
Italians defend with 1 artillery
Russians win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
5 aaGuns moved from Baltic States to Eastern Poland
2 fighters moved from Vologda to Russia
1 armour moved from Urals to Russia
1 artillery moved from Timguska to Urals
1 artillery and 1 infantry moved from Novgorod to Baltic States
2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Bryansk to Western UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour placed in Russia
3 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
switch sides and rematch? I think balanced mod is more broken than classic with bidding haha…the allies just make so much freaking money…want to set it up and play as Axis? Or I can set it up and message you when forum is up?
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Yes we can do that. Can we hold off for a week or so though. I got a lot of stuff going on right now. I can message you when I have time. This was fun and a good game.
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yup good game to you as well…and okay sounds good, shoot me a message whenever you’re ready





