L17 - Talleyrand19 (Axis) vs Simon33 (Allies) Balanced Mod


  • not sure it matters with these stupid dice…not ONE hit on the battleship kamis? I love it…the dice are filling me with much anger this game


  • just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

  • '19 '17 '16

    @Talleyrand19:

    just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

    The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Tsinghai to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Sikang
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    triplea_39155_Chi2.tsvg


  • @simon33:

    @Talleyrand19:

    just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

    The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.

    you can land on them the turn you take them as IPC-producing territories? it behaves differently than a pro-allied territory?

  • '19 '17 '16

    @Talleyrand19:

    @simon33:

    @Talleyrand19:

    just noticed something actually…how do you have fighters on Java…Anzac only went once and you don’t start with owning that territory? what am I missing?

    The Dutch own it ANZ1 and they are allied to ANZAC. There’s a special rule that allows those islands to be converted to UK/ANZAC but not USA.

    you can land on them the turn you take them as IPC-producing territories? it behaves differently than a pro-allied territory?

    Yep! I didn’t realise that for a while either.

    Look at it this way. If USA landed on it they would remain Dutch and USA would also be allowed to land planes on it.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from British Guiana to 88 Sea Zone
                1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 99 Sea Zone to 96 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 battleship and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from United Kingdom to Germany
                1 artillery and 1 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan
                3 infantry moved from Burma to Shan State
                2 armour and 1 mech_infantry moved from India to Burma
                2 armour and 1 mech_infantry moved from Burma to Shan State

    Combat - British
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Morocco
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                    British win, taking Morocco from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 submarine
                    British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Shan State
                    British attack with 2 armour, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win, taking Shan State from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser moved from 76 Sea Zone to 79 Sea Zone
                1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Eastern Persia to West India
                3 aaGuns moved from Burma to Shan State
                2 fighters moved from Yunnan to 39 Sea Zone
                1 bomber moved from Germany to Finland

    Place Units - British
                3 infantry placed in Egypt
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                3 artilleries and 1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,4,5,2,6,6,4,1,1,4,6,1,4,6,1,4,1
                UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
                Some Units in India change ownership: 3 artilleries and 1 fighter

    triplea_39155_UK_2.tsvg


  • that’s a neat little quirk, thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 4 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                2 artilleries moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 96 Sea Zone
                3 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    British defend with 1 destroyer
                    Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Egypt
                    Italians attack with 3 artilleries, 3 fighters and 3 infantry
                    British defend with 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
                    Italians win, taking Egypt from British with 3 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                3 fighters moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from 96 Sea Zone to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Greece to Romania
                1 armour moved from Romania to Baltic States

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_39155_Ita2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 fighters moved from Java to India

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                1 aaGun moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 artillery, 1 infantry and 1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    triplea_39155_ANZ2.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39155_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Novgorod
                      Germans take Novgorod from Russians
                2 artilleries and 10 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry moved from Baltic States to Belarus
                2 armour, 3 artilleries and 15 infantry moved from Baltic States to Novgorod

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                3 aaGuns moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Egypt
                5 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                1 fighter moved from Western Germany to Southern Italy
                6 artilleries and 2 infantry moved from Poland to Eastern Poland
                5 mech_infantrys moved from Germany to Baltic States
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux

    Place Units - Germans
                1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
                2 submarines placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Baltic States: 3 aaGuns
                EDIT: Adding units owned by Germans to Novgorod: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Germans collect 44 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_39155_Ger3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 7 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 artillery and 5 infantry moved from Finland to Sweden
                1 fighter and 1 tactical_bomber moved from Archangel to Sweden
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour and 2 infantry moved from Persia to Iraq
                1 fighter moved from Rostov to Iraq

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Sweden
                    Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                    1 artillery owned by the Russians and 3 infantry owned by the Russians retreated to Finland
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 infantry
                    Casualties for Neutral_True: 5 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Sweden to Finland
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 infantry moved from Karelia to Finland
                1 aaGun, 3 artilleries and 5 infantry moved from Archangel to Smolensk
                1 artillery and 13 infantry moved from Bryansk to Smolensk
                10 infantry moved from Russia to Smolensk
                1 aaGun, 1 artillery and 2 infantry moved from Rostov to Caucasus
                1 aaGun moved from Kazakhstan to Sikang
                1 fighter moved from Iraq to Northwest Persia
                2 aaGuns and 18 infantry moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Archangel to Samara
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Kazakhstan to Caucasus
                2 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                1 artillery, 1 fighter and 1 infantry placed in Volgograd
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs

    triplea_39155_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 carriers and 1 fighter; Remaining resources: 0 SuicideAttackTokens; 3 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                2 bombers moved from Kwangsi to 6 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in Yunnan
                    Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to Kiangsu
                3 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Jehol
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Anhwe to Chahar
                1 artillery moved from Suiyuyan to Kansu
                1 aaGun moved from Anhwe to Jehol
                1 armour moved from Kwangtung to Hunan
                1 fighter moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 bombers moved from 6 Sea Zone to Japan
                1 fighter moved from Yunnan to Kiangsu
                1 artillery moved from Kweichow to Hunan
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                Japanese collect 42 PUs; end with 45 PUs total

    triplea_39155_Jap3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Combat Move - Americans
                2 bombers moved from Eastern United States to Spain
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from United Kingdom to Spain
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 22 Sea Zone from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 carriers and 1 fighter
                    1 submarine owned by the Americans Submerged
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans winJapanese win with 2 carriers and 1 fighter remaining, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Spain
                    Americans attack with 1 artillery, 3 bombers and 1 infantry
                    Neutral_True defend with 6 infantry
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -34
                    Casualties for Americans: 1 artillery, 3 bombers and 1 infantry
                    Casualties for Neutral_True: 3 infantry

    Non Combat Move - Americans
                1 fighter moved from Eastern United States to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 125 Sea Zone to Norway
                3 fighters moved from Iceland to Norway
                1 carrier, 1 cruiser and 2 destroyers moved from 123 Sea Zone to 125 Sea Zone
                2 fighters moved from Norway to 125 Sea Zone
                1 infantry moved from Southeast Mexico to Central America
                1 infantry moved from Central United States to Southeast Mexico
                3 mech_infantrys moved from Central United States to Central America
                2 fighters moved from Midway to Korea
                1 carrier moved from 22 Sea Zone to 48 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 48 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Korea
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Central United States
                1 artillery, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_39155_Ame3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    triplea_39155_Chi3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 airfield, 2 artilleries and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State
                1 armour moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Neutral_Axis
                1 armour moved from French Indo China to Shan State
                2 infantry moved from Shan State to Yunnan
                1 fighter moved from India to Yunnan
                1 fighter moved from 39 Sea Zone to Yunnan
                1 armour and 1 mech_infantry moved from Morocco to Algeria
                2 fighters moved from Gibraltar to Normandy Bordeaux
                1 battleship, 1 destroyer and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Finland to Normandy Bordeaux

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    retreated to Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Algeria
                    British attack with 1 armour and 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                    British win, taking Algeria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
                    Casualties for Germans: 3 aaGuns, 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery, 1 bomber, 4 fighters and 1 infantry

    Non Combat Move - British
                1 infantry moved from British Guiana to Brazil
                      British take Brazil from Neutral_Allies
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 artilleries moved from India to West India
                1 fighter moved from Yunnan to India
                1 fighter moved from Yunnan to Shan State
                1 artillery moved from India to Burma
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
                1 fighter moved from Normandy Bordeaux to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 artillery and 1 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2
                British collect 27 PUs (1 lost to blockades); end with 28 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_39155_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 artillery moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 artillery moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                2 aaGuns moved from Northern Italy to Western Germany
                1 battleship and 2 cruisers moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Baltic States to Germany
                1 armour moved from Romania to Greece
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
                EDIT: Removing units owned by Italians from Germany: 1 armour
                EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
                EDIT: Turning off Edit Mode

    triplea_39155_Ita3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 marine moved from New South Wales to 62 Sea Zone
                1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
                1 marine moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 marine
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for ANZAC: 1 marine

    Non Combat Move - ANZAC
                1 aaGun and 2 infantry moved from Northern Territory to South Australia

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_39155_ANZ3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - French

    Turn Complete - French

    triplea_39155_Fre3.tsvg

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