• Remember, in Revised, SBR damage is limitted to the IPC value of the territory, so UK based SBRs from UK alone can do a max $10 damage to Germany per turn.

  • 2007 AAR League

    You also spelt england wrong


  • @ncscswitch:

    Remember, in Revised, SBR damage is limitted to the IPC value of the territory, so UK based SBRs from UK alone can do a max $10 damage to Germany per turn.

    I fail to see how a bomber is unable to reach Southern Europe from England.


  • … maybe he was referring to Germany the territory, not Germany the power.

    … although I don’t see why he would have been.  :?

    ~Josh


  • @Aretaku:

    I fail to see how a bomber is unable to reach Southern Europe from England.

    It can… if you want TWO AA shots on the way in, one over Western, one over Southern, before you ever drop Bomb #1

    SBR is BARELY cost effective on average with 1 AA gun.  Let me have 2 shots, and then fly all the SBR’s you want.  While you build bombers that get shot down, Europe and Africa will be “gray to stay” in no time…  :-D


  • I agree with most of the posts here UK is better off aiding the Russian war effort and the US would be better investing in the combat support. If the US could get a few bombers in England and a several in T-J assuming T-J can kept out of harms reach. The US could hit Germany (the space), SE, and the Caucasus ( if / when they are compromised) that would drop Germany down 20 IPC’s (10 Germany, 6 SE, and 4 Caucasus) That could be the death knell for Germany.

    -LT04


  • those are good points.  I will try it with america next time.  basically if germany is only building 6 infantry a turn, then they wont be able to replenish the losses from combat.

  • '18 '17 '16 '11 Moderator

    Just stage some bombers in Cuacasus and avoid the second shot, Switch.  I know you saw that, you just wanted to be difficult, didn’t you?


  • @zosima:

    those are good points.  I will try it with america next time.   basically if germany is only building 6 infantry a turn, then they wont be able to replenish the losses from combat.

    Reducing Germany to 6 infantry a turn in the first place is the trick.

    I find it easier to do this by “strangulating” Germany with UK and US forces landed in Europe, containing Germany’s influence and IPC income while expanding the Allies’ influence and IPC income.

    Holding bombers at Caucasus means those bombers can hardly be used for much other than strat bombing.  Remember that if you’re producing mass bombers, you won’t have transports and infantry for battle fodder for those bombers.

    You cannot repel Japan’s navy cost-effectively with bombers at the Caucasus.  You cannot supplement troops you do not have with bombers at Caucasus.


  • As a play it safe kinda guy when it comes to bombers I would leave them in T-J like I said b/c I’m assuming that Germany will take the Caucasus at some point if they hold it or not who cares your bombers are dead at that point. Not only that if they do take the Caucasus you (as US) have the opportunity to hit a 3rd IC. So it would be a 3 point effort on the part of the allies, US = buy and deploy bombers, UK = support Russia and hold T-J from possable attack from Japan. Russia = hold the line until Germany is crippled effectively after 2 or 3 rounds of SBR’s.

    “Now you know and knowing is half the battle!”

    -LT04

  • 2007 AAR League

    Well if I stage bombers in Caucasus I generally watch to see if there is a big threat to that territory


  • I watch ANY territory I land bombers in to see if there is anything at all that could conceivably attack it.  Many players (myself included) will go to great expense to tag a bomber on defense.

    ~Josh

  • 2007 AAR League

    If you are conducting a serious SBR campaign against Germany (ie. against both GER and SEU), and are concerned about not being able to hold CAU, why not stage bombers in Northern Africa or GIB?  Assuming the GER med fleet has been taken out of course.


  • … just make sure to keep an eye on Germany’s Fighter placement if you do that, or have a sufficient amount of defense support.  Fighters in W. Europe can pop a bomber in Algeria or Gibraltar no problem.

    ~Josh

  • '18 '17 '16 '11 Moderator

    Libya’s a good position to fall back to if Caucasus is about to fall.  Gives you control and exploitation of all of the central territories and sea zones.

    But starting off, I’d personally go Caucasus.  It allows you to hit Japanese factories in Asia Minor and both of Germany’s start factories.

  • Moderator

    British or US bombers are a good idea depending on G1.  If Germany went navy crazy you probably can’t afford 15 IPC that isn’t a ship or that doesn’t provide good defense for UK.
    But I have played with a UK rd 1 buy of 1 bom, 1 ftr + and followed up with a US buy of 1 bom + (whatever else), and a US bom on US 2 as well.

    I think Jen mentioned the added range earlier, and that is a good point.  You don’t need to engage in an SBR campaing from rd 2 on, but it could be nice to have the extra bombers come mid game.  B/c of the range you can station them in Cauc/Wrus/ or Mos and even deter a Japan landing in Afr unless they provide serious cover for their trans, which in turn could leave open the ability for the US to island hop.

    Now if you get to rd 3 or 4 and you don’t need your bombers in another attack, take a shot at Ger with both UK and US even if you lose 1 of the 4 bombers you can probably do about 10-12 in damage right at a crucial time.


  • i just started a new game with the roomies last ngiht, and Im buying bombers with US.  1 on US1 and 2 on US2.  im going to keep oscilating between one and two until I’m able to hit every IC for the Axis.

    He built an IC in india (captured by jap) and I bomb that, plus the one in manchuria, japan, Germany and SEU.  A lot of good damge to be done.

  • 2007 AAR League

    Remember that India and Manchuria you can only bomb for a total of 3IPC.

    Your net gain from bombing a normal industrial complex is calculated as follows:
    5/6 of the time you average 3.5 IPC
    1/6 of the time you average -15 IPC
    Multiply them out and you get an expected average net gain of .4 IPC per turn

    For a MAN or IND complex without AA gun, the average net gain would be 2.5 IPC

    For a MAN or IND complex with AA gun, the average net gain would be:
    5/6 of the time you average 2.5 IPC
    1/6 of the time you average -15 IPC
    Multiply them out and you get an expected average net loss of -.4 IPC per turn

    If there are no AA guns at IND or MAN then they are worth hitting, but if they have guns I wouldn’t risk it.


  • If Germany became aware of the Allied plan to SBR them to death it would be in their best intrest to take Karelia and Archangel and stay away from the Caucasus like it was the plague b/c it was said here earlier that in revised you can only destroy as many IPC’s as that territory is worth. Why loose 4 more IPC’s than you have to? But on the flip side of that if Germany or Japan took Moscow in revised can other allied players use the Caucasus IC?

    -LT04


  • The other Allied players can only use the Caucasus IC (or any formerly Allied IC) of they RETAKE it from an Axis power.

    That is to say, if US/UK land units walk into a Russia-controlled Caucasus, they do not capture it, even if Moscow is in Axis hands.  It remains Russian.

    If US/UK land units capture a Axis-controlled Caucasus WHILE Moscow is in Axis hands, they DO capture the territory like normal (placing their own Control Marker there and collecting income for the territory later), which means they can use the Complex to produce units on their next turn.  If Moscow is ever liberated, all original Russian territories under Allied control (and the Complexes within) immediately revert to Russian control

    ~Josh

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