No problem, Romulus. I only capitalized it and made it red to help it stand out, not to yell at anyone. The problem with reading rules from a computer screen (which I assume is how most people read LHTR) is that your eyes can scan over lines of text without realizing it. Lord knows, I’ve done it!
Anyway, Trihero, love the idea of making Dug-In defenders immune to shore bombardment. I’d make the logical extension from your statement that Combined Bombardment would be equally ineffective. We may have to extend that protection to all Japanese forces on an island as well as letting the infantry defend at a 3 or less. Otherwise, you may run into problems with BBs killing defending fighters because the infantry cannot be hit. :evil:
I’ve been thinking of some other changes.
Russia: Replace Salvage (which almost never actually gets used) with Dug-In Armor. Any armored unit on a red territory defends at a 4 or less. This will allow Russia some relief against the German might.
Russia: Siberian Railway. Extend range to include Caucasus. Still not hugely useful, but at least in the first round or two you can bring pressure to bear on Germany.
Russia: Mobile Industry. If the IC is moved then the territory it was moved to may build 2 units more then the land’s value. For instance, Kazakh with a moved industry may produce 4 units. Moved industry bonus only applies to red territories. This does not effect income.
Russia: Russian Winter. No invading units on Red territories may move that round. All previous benefits are lost. No attacker may attack a red territory.
Germany: Allow Stuka Dive-Bombers to have their ability at sea as well as on land.
Germany: U-Boat Interdiction. Same as rules, but U-Boats cost 6 IPC. Kriegsmarine is still throwing good money after bad in the long run, but at least now your U-Boats will be a little more economical for purchase.
Germany: Panzer blitz. Replace with Fortress Europe.
England: Joint-Strike: Declare at the start of England’s turn, not at the start of Russia’s turn. Put the fear of the allies in the heart of Germany!
England: French Resistance: French forces make 1 rocket attack on Germany per turn. (1d6 damage). Combined Rocket, French Resistance and SBRs on Germany may not exceed 10 IPC.
Japan: Dug-In Defenders (Thanks to Trihero): Infantry on Orange/Yellow islands defend on a 3 against amphibious assaults, battleship and destroyer bombardments have no effect on defending units on Orange/Yellow islands.
Japan: Banzai. This was over powered originally, but now it’s underpowered. Banzai is in effect for the first 3 rounds of combat. I think that’s a happy medium.
Japan: Tokyo Express: Japan may move one infantry without a transport from Japan to Manchuria, Borneo, E. Indies or Philippine Islands per turn. Destroyers are no longer necessary.
America: Fast Carriers, replace with Reinforced Carriers. (Got this idea from AARe). American Aircraft Carriers take two hits to sink like Battleships and like Battleships automatically repair at the end of battle.
Anyway. Love to hear your criticisms. Comments. Ideas. Accolades. Any other changes you like, feel free to make. The only thing I would like to avoid is people just attacking without well thought out reasons or without alternatives. Just calling something stupid or silly or just saying no doesn’t help anyone.