OK, I see what you mean, you meant to put 2 of the US fighters on E US and not all 4 on SZ10. Sure, go ahead and make the change, just let me know.
Thanks!
i know what it looks likem i think :roll:
“;2d@1;”
for example…. close i think :-D
Ya wanna just assume my three planes got one hit? I don’t feel like scouring the threads looking for directions for rolling dice, but if you want to look that’s cool with me, otherwise how about we assume I hit. Either way, I’m good :|
go ahead and it sir, :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Soviet Far East to Siberia
2 artilleries moved from Spain to Southern France
4 infantry moved from Spain to Southern France
1 artillery and 5 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to Southern France
1 bomber moved from Hawaiian Islands to 1 Sea Zone
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 43 Sea Zone
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese, taking 43 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Siberia
Americans attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Americans retreated to Soviet Far East
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter and 4 infantry
Italians defend with 2 armour, 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Americans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Eastern United States to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Western United States to 101 Sea Zone
1 aaGun moved from Central United States to Eastern United States
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 1 Sea Zone to Western United States
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 bombers moved from Queensland to Sumatra
3 fighters moved from Ceylon to Sumatra
1 bomber moved from France to United Kingdom
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 infantry placed in Central United States
3 armour placed in Spain
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour; Germans defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Germans: 1 armour
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from West India to Turkmenistan
2 fighters moved from West India to Turkmenistan
3 fighters moved from West India to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 2 tactical_bombers moved from Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Greece to Turkey
Combat - British
Battle in Turkmenistan
British attack with 2 armour and 2 fighters
Germans defend with 1 armour and 1 mech_infantry
retreated to Turkmenistan
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Northwest Persia
British attack with 1 armour, 3 fighters and 2 infantry
Germans defend with 3 armour
British win, taking Northwest Persia from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for British: 2 infantry
Battle in Turkey
British attack with 2 armour, 3 artilleries, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 9 armour
British win, taking Turkey from Germans with 2 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 9 armour
Casualties for British: 2 artilleries, 2 infantry and 3 mech_infantrys
Non Combat Move - British
2 tactical_bombers moved from Turkey to Persia
3 fighters moved from Northwest Persia to Persia
2 armour moved from India to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
2 fighters moved from Turkmenistan to Eastern Persia
Place Units - British
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
6 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Caucasus to Northwest Persia
4 infantry moved from France to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries
British defend with 1 armour
Italians win, taking Northwest Persia from British with 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 fighter, 4 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 aaGuns moved from Caucasus to Northwest Persia
Place Units - Italians
3 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters moved from West India to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber and 3 fighters moved from 41 Sea Zone to Sumatra
1 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Greece to Eastern Persia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Russia would like take its turn when Germany is done, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 88 PUs;
Germans buy 8 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 119 Sea Zone
5 transports moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
6 artilleries moved from France to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from Yugoslavia to Greece
Germans take Greece from British
1 armour moved from Yugoslavia to Greece
4 armour moved from Yugoslavia to Southern France
1 artillery moved from Timguska to Kansu
1 artillery moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
4 armour moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 8 artilleries and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 6 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
3 infantry placed in France
1 cruiser, 1 destroyer and 1 transport placed in 113 Sea Zone
3 armour placed in Volgograd
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,2,3
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Sorry, I hit “done” thinking it would still ask me if I wanted non-combat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese captures 5PUs while taking UK_Pacific capital
Japanese captures 5PUs while taking UK_Pacific capital
1 armour and 1 mech_infantry moved from Burma to India
Japanese take India from UK_Pacific
1 mech_infantry moved from Burma to India
1 bomber, 7 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 armour and 2 artilleries moved from Kwangtung to Kwangsi
1 armour moved from Kwangsi to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from Americans
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 bomber, 7 fighters and 1 tactical_bomber
British defend with 3 aaGuns, 2 armour and 2 fighters; ANZAC defend with 2 fighters
retreated to Eastern Persia
British win with 3 fighters remaining. Battle score for attacker is -44
Casualties for British: 3 aaGuns, 2 armour and 1 fighter
Casualties for Japanese: 7 fighters and 1 tactical_bomber
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 bomber moved from Eastern Persia to Northwest Persia
Place Units - Japanese
1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 60 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Sumatra to India
1 bomber and 3 fighters moved from Sumatra to India
Scramble in sz 6?
yes please and 3 kami tokens of each destroyer, thank you!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Americans take 43 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber moved from Sumatra to India
1 bomber and 3 fighters moved from Sumatra to India
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3,6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,6,6
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 6 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 bomber, 1 destroyer and 6 submarines
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in India
Americans attack with 2 bombers and 3 fighters
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 6 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 6 artilleries
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 12 infantry, 1 tactical_bomber and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Spain
4 fighters moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from India to West India
2 bombers moved from India to Sumatra
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter and 4 infantry placed in Eastern United States
3 artilleries placed in Spain
Turn Complete - Americans
Americans collect 60 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Chinese win, taking Kansu from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total