Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Persia
Italians take Northwest Persia from British
Italians take Persia from British
1 mech_infantry moved from Vologda to Kazakhstan
2 fighters moved from Southern Italy to Southern France
2 artilleries and 2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from France to Southern France
2 mech_infantrys moved from France to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun; Americans defend with 1 artillery and 1 infantry
Italians win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Southern France from British with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 fighters moved from Sumatra to West India
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Queensland to Philippines
1 infantry moved from New South Wales to Queensland
1 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
1 harbour placed in Sumatra
1 fighter and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
4 bombers moved from Western Germany to Finland
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Battle in Finland
Germans attack with 4 bombers and 1 mech_infantry
British defend with 2 infantry
Germans win, taking Finland from British with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
4 bombers moved from Finland to Western Germany
2 fighters moved from France to Western Germany
5 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Ukraine to Caucasus
5 tactical_bombers moved from Russia to Caucasus
1 armour moved from Russia to Volgograd
3 mech_infantrys moved from Russia to Volgograd
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Turn Complete - Russians
I received dice emails but Japan didn’t post?
I must have forgot to post it. Let me try to piece it together.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 1 infantry
EDIT: Changing ownership of French Indo China from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour, 1 artillery and 1 mech_infantry
EDIT: Removing units owned by French from Iraq: 1 infantry
EDIT: Removing units owned by Japanese from Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 10 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 aaGun moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Caucasus
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kansu to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 infantry moved from Korea to Manchuria
6 fighters moved from 80 Sea Zone to Caucasus
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 80 Sea Zone to 75 Sea Zone
6 transports moved from 80 Sea Zone to 75 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 9 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 submarine moved from 58 Sea Zone to 75 Sea Zone
1 destroyer moved from 41 Sea Zone to 74 Sea Zone
1 destroyer moved from 74 Sea Zone to 75 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 75 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 79 Sea Zone to 75 Sea Zone
1 bomber moved from Trans-Jordan to 75 Sea Zone
1 fighter moved from 98 Sea Zone to 75 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Gibraltar to France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Persia
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Americans win, taking Persia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 75 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 142
Casualties for Americans: 1 carrier, 2 destroyers and 3 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports
Non Combat Move - Americans
2 fighters moved from 75 Sea Zone to 80 Sea Zone
1 carrier moved from 79 Sea Zone to 80 Sea Zone
3 fighters and 1 tactical_bomber moved from 75 Sea Zone to Kenya
1 bomber moved from 75 Sea Zone to Kenya
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Egypt
1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 105 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 5 transports placed in 101 Sea Zone
1 artillery and 8 infantry placed in Central United States
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 2 infantry moved from Norway to Finland
Combat - British
Battle in Finland
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Finland to Norway
2 fighters moved from 98 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Union of South Africa to Persia
1 aaGun, 3 artilleries and 9 infantry moved from Eastern Persia to Persia
2 aaGuns, 3 artilleries and 8 infantry moved from West India to Eastern Persia
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Norway
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Italians undo move 1.
1 destroyer placed in 110 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,6,3,1,5,3,1,1,4,5,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,2,1
Italians collect 7 PUs (15 lost to blockades); end with 7 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
3 fighters moved from West India to Persia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 destroyer moved from 79 Sea Zone to 37 Sea Zone
1 cruiser, 1 destroyer and 5 submarines moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 fighters placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Combat - French
Battle in 110 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
3 bombers moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 3 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 bombers moved from Finland to Western Germany
3 infantry moved from Novgorod to Vyborg
1 infantry moved from Karelia to Vyborg
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Rostov
3 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 aaGun, 2 armour, 1 bomber, 6 mech_infantrys and 8 tactical_bombers moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Russia to Volgograd
2 infantry moved from France to Western Germany
Place Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2,6,5,4,1,5,1,3,6
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
You can go through Russia in the future, I doubt any moves I would make would change Japan’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from Americans
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to Shan State
1 bomber moved from Caucasus to Shan State
1 armour moved from Novgorod to Vyborg
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
ANZAC scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 fighters and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese win, taking Guam from Americans, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
2 artilleries, 7 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 aaGun moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Sikang
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in French Indo China
1 bomber placed in Japan
1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 7 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Finland
Combat - Americans
Battle in Finland
Americans attack with 1 bomber
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 fighter moved from Gibraltar to Norway
1 fighter moved from 91 Sea Zone to Norway
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries, 1 destroyer, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 9 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
5 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from 80 Sea Zone to Persia
1 bomber and 2 fighters moved from Kenya to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Kenya to Persia
1 bomber moved from Eastern United States to Norway
1 fighter moved from 75 Sea Zone to Persia
1 cruiser moved from 75 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 75 Sea Zone to 39 Sea Zone
1 carrier and 2 transports moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in Persia
3 transports placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United States
1 artillery and 7 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total