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    Topics created by DoManMacgee

    • DoManMacgeeD

      Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5

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      DoManMacgeeD

      Forgot to @ you @The_Good_Captain

    • DoManMacgeeD

      Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 4

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      The_Good_CaptainT

      @DoManMacgee all good! imo, there’s more to learn from a loss than a win - there was still some inefficiency with this UK strat. ready to go again per discord

    • DoManMacgeeD

      Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 3

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      DoManMacgeeD

      @The_Good_Captain Game History

      Round: 7 Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Mines from CAI-MAT: 5 landmines EDIT: Turning off Edit Mode 3 G-fighters moved from Tobruk to Cairo 1 artillery and 2 tanks moved from Mersa Matruh to Cairo Combat - Germans Germans creates battle in territory Mersa Matruh Battle in Cairo Germans attack with 3 G-fighters, 1 artillery and 2 tanks British defend with 3 1-supplys, 3 5-supplys, 2 UK-fighters, 2 UK-trucks and 3 infantry Germans roll dice for 3 G-fighters, 1 artillery and 2 tanks in Cairo, round 2 : 2,6,10,1,3,6 British roll dice for 2 UK-fighters and 3 infantry in Cairo, round 2 : 6,7,4,1,7 Germans roll dice for 3 G-fighters and 2 tanks in Cairo, round 3 : 4,7,5,4,4 British roll dice for 2 UK-fighters in Cairo, round 3 : 7,2 2 UK-fighters owned by the British lost in Cairo Germans captures 0PUs while taking British capital Germans win, taking Cairo from British with 3 G-fighters and 1 tank remaining. Battle score for attacker is 19 Casualties for Germans: 1 artillery and 1 tank Casualties for British: 2 UK-fighters and 3 infantry Non Combat Move - Germans Trigger AddCoastRoadTobrukRound7: Germans has 1 coast_road placed in Tobruk Trigger AddCoastRoadCairoRound7: Germans has 1 coast_road placed in Cairo Trigger AddCoastRoadBenghaziRound7: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Tobruk: 2 1-supplys EDIT: Removing units owned by Germans from Cairo: 2 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTobrukRound7: has removed 1 coast_road owned by Germans in Tobruk Trigger RemoveCoastRoadCairoRound7: has removed 1 coast_road owned by Germans in Cairo Trigger RemoveCoastRoadTripoliRound7: has removed 1 coast_road owned by Germans in Tripoli 3 G-fighters moved from Cairo to Tobruk 1 scoutcar moved from Bir Hacheim to Cairo 1 mech and 1 tank moved from Benghazi to Cairo 1 5-supply and 1 truck moved from Benghazi to Tobruk 1 UK-truck moved from Tobruk to Tripoli Place Units - Germans 1 1-supply, 2 G-fighters and 6 scoutcars placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 9 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 4American1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2American1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1American1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2American1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1American1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3American1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4American1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 5American1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4American1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1American1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2American1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3American1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3American1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 2 G-bombers moved from El Agheila to Sea Zone 15 2 G-fighters moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUs

      na-practice-game-3-G6.tsvg

      That’s the game. Do you want a shot at Axis or do you want to keep exploring the Allied side?

    • DoManMacgeeD

      Rommel's Last Push - DoMan (Axsi) vs TGC (Allies) - Redo

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      VictoryFirstV

      @The_Good_Captain Sorry, I don’t understand what you exactly mean. I recommended the following:

      Switching to the latest TripleA pre-release

      and offered the following:

      downloading and using the newest version of Africa with split border territories

      Which one of these two did you decide to do and which one to not do?

    • DoManMacgeeD

      Gen Con 2025 - AAR

      Axis & Allies Anniversary Edition
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      DoManMacgeeD

      @vodot I’m glad you enjoyed the write-up. Hopefully it provided a counterbalance to whatever BGN had to say. Others have asked me about it but I’m too self-conscious to willingly sit through a hour+ video of someone else using the luxury of hindsight to review my game. If anything I’d probably just get unnecessarily angry over it and leave a 2-mile long argumentative comment, and that wouldn’t do anyone any good.

      Personally I don’t enjoy the 2v2 format that gen con and all of BGN’s tournaments employ. All the past cons I went to for A&A over the years have been 1v1, Beamdog’s 42SE client is 1v1 for ranked, League/tournament play on here is strictly 1v1, and basically every Classic/Revised league worth its salt from the old days were 1v1 as well. In basically every game I played I found that all of the “teams” effectively boiled down to “leader/follower” dynamics anyway (not to mention that sometimes the teammates would starting getting antsy with each other over who’s “fault” X/Y/Z thing in the game was), so if anything it just feels like a cheap way to cut the tournament’s runtime in half. I guess that’s fair since the organizers need to work with Gen Con’s schedule/table availability, but IDK, it’s just not an appealing format to me. Hopefully next time I go I can convince either my wife (who is roughly as good as I am) or one of my friends to go just so I can avoid the hazard of being paired with a random.

      My gripes aside, I would definitely recommend trying to go to any F2F tournament one day, be it BGN’s upcoming series in the Ohio/Indiana area or something smaller wherever you live. It’s a high-octane version of A&A that is basically a completely different board game than what is played online (due to the turn/time constraints + the fact that calcs are explicitly not allowed)

    • DoManMacgeeD

      leemorrison (A) Vs. DoManMacgee (X +7) - Classic Tournament - Losers' Round 1

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      DoManMacgeeD

      @leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.

    • DoManMacgeeD

      DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 6 ~Post-Tank World Order~

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      DoManMacgeeD

      @The_Good_Captain @kwaspek104
      Game History

      Round: 5 Purchase Units - Germans Germans buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Egypt to Eastern Mediterranean Sea Zone 2 infantry and 1 transport moved from Eastern Mediterranean Sea Zone to Central Mediterranean Sea Zone 2 infantry and 1 transport moved from Central Mediterranean Sea Zone to Adriatic Sea Sea Zone 2 infantry moved from Adriatic Sea Sea Zone to Northern Italy 1 artillery moved from Trans-Jordan to Iraq Germans take Iraq from Middle_East 1 artillery and 1 infantry moved from Syria to Iran 9 armour moved from East Poland to Moscow 15 armour, 5 artilleries and 30 infantry moved from Belorussia to Moscow 1 bomber moved from East Poland to Moscow 1 bomber moved from Germany to Moscow 4 fighters moved from East Poland to Moscow 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians 1 infantry moved from Norway to Finland 1 fighter moved from East Poland to Germany Combat - Germans Battle in Moscow Germans attack with 24 armour, 5 artilleries, 2 bombers, 4 fighters and 30 infantry British defend with 1 armour, 1 bomber, 3 fighters and 1 infantry; Americans defend with 1 bomber and 4 fighters; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 42 infantry Russians roll AA dice in Moscow : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Moscow Germans roll dice for 24 armour, 5 artilleries, 2 bombers, 2 fighters and 30 infantry in Moscow, round 2 : 26/63 hits, 21.83 expected hits Russians roll dice for 3 armour, 1 artillery, 3 bombers, 8 fighters and 43 infantry in Moscow, round 2 : 28/58 hits, 21.50 expected hits 28 infantry owned by the Germans lost in Moscow 22 infantry owned by the Russians, 1 bomber owned by the Russians, 1 bomber owned by the British, 1 bomber owned by the Americans and 1 infantry owned by the British lost in Moscow Germans roll dice for 24 armour, 5 artilleries, 2 bombers, 2 fighters and 2 infantry in Moscow, round 3 : 17/35 hits, 16.67 expected hits Russians roll dice for 3 armour, 1 artillery, 8 fighters and 20 infantry in Moscow, round 3 : 14/32 hits, 13.33 expected hits 5 artilleries owned by the Germans, 2 infantry owned by the Germans and 7 armour owned by the Germans lost in Moscow 17 infantry owned by the Russians lost in Moscow Germans roll dice for 17 armour, 2 bombers and 2 fighters in Moscow, round 4 : 13/21 hits, 10.83 expected hits Russians roll dice for 3 armour, 1 artillery, 8 fighters and 3 infantry in Moscow, round 4 : 8/15 hits, 7.67 expected hits 8 armour owned by the Germans lost in Moscow 3 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Americans, 3 fighters owned by the British and 1 armour owned by the British lost in Moscow Germans roll dice for 9 armour, 2 bombers and 2 fighters in Moscow, round 5 : 11/13 hits, 6.83 expected hits Russians roll dice for 2 fighters in Moscow, round 5 : 2/2 hits, 1.33 expected hits 2 armour owned by the Germans lost in Moscow 2 fighters owned by the Americans lost in Moscow Germans captures 16PUs while taking Russians capital Germans win, taking Moscow from Russians with 7 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 70 Casualties for Germans: 17 armour, 5 artilleries, 2 fighters and 30 infantry Casualties for British: 1 armour, 1 bomber, 3 fighters and 1 infantry Casualties for Russians: 2 armour, 1 artillery, 1 bomber, 1 fighter and 42 infantry Casualties for Americans: 1 bomber and 4 fighters Non Combat Move - Germans 2 fighters moved from Moscow to East Poland 2 bombers moved from Moscow to East Poland 1 bomber moved from East Poland to Germany Place Units - Germans 15 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 62 PUs

      Combat Hit Differential Summary :

      Russians regular : 8.17 Germans regular : 10.83 Russians AA : 1.00

      I’m ready to go back to playing Allies.tsvg

    • DoManMacgeeD

      DoManMacgee (E) Vs. King of Tanks (CP) - 1914 - Test Game for CP -> India push

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      @VictoryFirst

      Nice! I don’t think I have this yet. Thanks for sharing it!

    • DoManMacgeeD

      DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 5 ~No Sealion No Problem~

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      The_Good_CaptainT

      @DoManMacgee in a far too submissive position, 27% is not good enough and there were inefficiencies on our part. go again?

    • DoManMacgeeD

      DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM)

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      DoManMacgeeD

      @kwaspek104 said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM):

      Yeah I goofed bad by over-committing to Moscow with the air. I only really needed 1-2 FTR to get ~90% odds instead of just sending everything.

      This is why I shouldn’t be playing A&A while at work lol

    • DoManMacgeeD

      Organized Tournament Play Discussion

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      Great thought put into this mate.

      Regardless of version there really needs to be better than the OOB VCs like you stated.

      I am sure the Victory Terriory system from WBC could be replicated/transferable (even if not exact locations) to something like Anniversary.

      Especially since it is being released.

      Revised is also my favourite but for some reason is a hard sell to players and I think it is purely age.

    • DoManMacgeeD

      [Game 8] TGC (Entente) v DoManMacgee (CP) -oob, no bid, RR

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      DoManMacgeeD

      @the_good_captain Rolled a desperation AH attack and it went about as badly as you can imagine. GG.

    • DoManMacgeeD

      [Game 5] TGC (Entente) v DoManMacgee (CP) -oob, no bid, RR

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      DoManMacgeeD

      @the_good_captain Alright. Looks like Ottomans are going to die long before I’m going to be able to make anything happen in Italy or France. GG.

    • DoManMacgeeD

      [Game 2] DoManMacgee (Central Powers) v TGC (Entente) 1914, no bid with Russian Revolution

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      DoManMacgeeD

      @the_good_captain Yeah we can do that.

      TBH I went for the KIF as a “let’s try it” sort of thing since that strategy was only built/tested on LHTR. I never bothered with it on OOB because I assumed the game would play out more-or-less exactly like ours did (I already gave my 3 paragraph rant on it above).

      I probably won’t make R1 until the morning but get the game ready and I’ll get on it.

      If you’re interested/don’t recall them, LHTR are here: https://axisandallies.fandom.com/wiki/Larry_Harris_1914_Tournament_Rules

      It’s a pretty big deviation from OOB though (other than the two-move thing, it basically applies a limited version of RR to every country in the game) so it’s pretty far from the sorts of changes you usually advocate (i.e. adhering to the base rules of the game as much as possible).

    • DoManMacgeeD

      They Fixed Transports in the New Patch

      Axis & Allies 1942 Online
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      TeferiT

      @juliusborisovbeamdog said in They Fixed Transports in the New Patch:

      We’ve put together a quick guide explaining Transport Rules and UI for Axis & Allies 1942 Online.

      https://steamcommunity.com/sharedfiles/filedetails/?id=2384347603

      I got this as a reply onto my steam review, too!
      I will say this: That Guide is helpful.

      But writing or filming a Guide instead of FIXING the problem is not professional, it is at best a band aid for an annoying problem which has been known SINCE DAY ONE

      If this Developer Studio were my Company, I would be firing people left right and center.

    • DoManMacgeeD

      War Room - Brief Review

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      @domanmacgee
      I only recently got the game, sounds like an interesting experience. Although, there is never force advantage for the air battle stage therefore air units may always be hit fighters with 3-4 and bombers with 2-3 still crazy odds but I found with enough dice in a battle they seem to die in large numbers most battles with large amounts of dice just ends with both sides losing everything.

    • DoManMacgeeD

      Kill Italy First - An Alternative Central Powers Strategy

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      Anyone out there given this a crack after DoMan and I put it together?

    • DoManMacgeeD

      A&A 1914 (LHTR) - Moving through multiple mined enemy-mined SZs

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      DoManMacgeeD

      @Krieghund Thanks. I don’t play a lot of 1914 so some of the mine rules are pretty wonky for me. The bit about mines halting movement in particular is pretty important.

    • DoManMacgeeD

      New Patch - Huge QoL Improvement

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      @djensen

      Awesome ! I’d still be trying to decipher lol :)

    • DoManMacgeeD

      General Question - How does Platinum League Work?

      Axis & Allies 1942 Online
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      Dwight LooiD

      I am Platinum 137 for Axis
      44 Wins 13 Loses
      57 Games Total

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