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    Topics created by Argothair

    • A

      Medium Luck Combat System

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      • • • Argothair
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      General 6 StarsG

      Well for me boosting other pieces can get crazy out of hand. As I mentioned before my system is not quite like those games as I posted chart in above post.

      I just don’t agree here on a few pieces not being able to get a shot. Plus who’s to say my battleship is shooting at a destroyer and not another battleship and vice versa or its aa guns are also trying to kill a plane. IMO.

      OK I’ll bow out of this topic. Don’t want to jam it up for you guys. Take care.

    • A

      Limited Supply

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      A

      @vodot Thanks! I made some edits to the original post based on our discussion. I hear you that it is important to avoid unreasonable “side-stepping” of blockades, but trying to count up fractional territories is way more bookkeeping work than I want to assign. Instead, I give players the choice of using either a land supply line or a sea supply line, but not both.

    • A

      Karl7 (X) vs. Argothair (L), World at War 1939 Game 11

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      Karl7K

      @argothair said in Karl7 (X) vs. Argothair (L), World at War 1939 Game 11:

      @Karl7 OK, I concede. Good game! I got diced in Hamburg and France/America can’t do it alone. It was only like a 60% chance to win that battle, but you should have had only 1 or 2 units left for the Americans to mop up, and instead the whole air force lived and you can likely rebuild and hold the front lines where they are.

      Meanwhile, I just don’t have an answer for the 1-2-3 punch with Yama/Hisacihi/Thai. I can’t actually hold any ground because whatever I put in the way gets mowed over and then you take the next factory a couple of turns later. Doesn’t matter if you lose 100 IPCs of units along the way because you will rebuild it and move it to the new front lines within a couple of turns. The battle for Cairo doesn’t look any different than the battle for West Iran or East Iran or Calcutta or Burma; it’s just the same battering ram over and over, and we don’t need to see it play out five more times. To effectively defend I would have to stop producing units for the UK offense, and then I’m even more dead in the water than I am anyway, which is already pretty dead.

      Good game!

      Yeah the Japanese land game was intense

      There was about 5 turns where they built up and then we sent the Thais in to their death and that opened the gate

    • A

      Argo (X) v. Karl7 (L) WaW 1939 Game 10

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      A

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 9 Combat Move - Germans 1 unit repaired. 1 Infantry moved from Netherlands to 21 Sea Zone 1 Infantry moved from Netherlands to 21 Sea Zone 1 Infantry moved from Netherlands to 21 Sea Zone 1 Infantry moved from Netherlands to 21 Sea Zone 1 Infantry and 1 Transport moved from 21 Sea Zone to 4 Sea Zone 1 Infantry moved from 4 Sea Zone to Iceland Germans take Iceland from British 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters, 3 Infantrys, 2 Submarines and 6 Transports moved from 21 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster 1 Infantry moved from 18 Sea Zone to Northern Ireland 1 Infantry moved from 18 Sea Zone to Scotland 1 Stuka moved from Normandy to 18 Sea Zone 1 Bomber moved from Normandy to 41 Sea Zone 7 Artillerys, 5 Elites and 12 Infantrys moved from Arkhangelsk to Kirov 1 Infantry moved from S.Karelia to Vologda 2 ArmoredCars moved from Leningrad to Vologda 1 Artillery moved from Smolensk to Minsk 1 Infantry moved from Novgorod to Smolensk 2 Infantrys moved from Leningrad to Novgorod 1 Infantry moved from Brest to Minsk 1 Infantry moved from Brest to Minsk 1 Infantry moved from Brest to Minsk 3 Stukas moved from Brest to Minsk 2 ArmoredCars moved from Brest to Donetsk 1 Fighter moved from Brest to Donetsk 1 Infantry moved from Brest to Minsk 1 Artillery and 2 Infantrys moved from Danzig to Brest 4 ArmoredCars and 1 Tank moved from Bohemia to Brest 1 Artillery and 3 Infantrys moved from Warsaw to Brest 2 ArmoredCars moved from Bavaria to Krakow 1 Fighter moved from Bavaria to Greece 1 Stuka moved from Rhine to Serbia 1 T.Boat moved from 22 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Danzig 2 Artillerys and 3 Infantrys moved from Hamburg to Pomerania 1 Tank moved from Belgium to Hamburg 1 Artillery and 5 Infantrys moved from Brittany to Aquitaine 3 Artillerys and 11 Infantrys moved from Normandy to Brittany 2 Artillerys and 4 Infantrys moved from Belgium to Picardy 8 Artillerys and 8 Infantrys moved from Netherlands to Belgium 1 Artillery and 2 Infantrys moved from Rhine to Belgium Purchase Units - Germans Germans buy 4 ArmoredCars, 6 Artillerys, 1 Factory, 10 Infantrys, 5 Mech.Infs, 2 Stukas and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in 18 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters, 1 Stuka, 2 Submarines and 6 Transports British defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports Germans roll dice for 2 Submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters, 1 Stuka and 6 Transports in 18 Sea Zone, round 2 : 6/9 hits, 3.67 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports in 18 Sea Zone, round 2 : 4/8 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Germans 1 Fighter owned by the British, 3 Transports owned by the British, 1 Destroyer owned by the British and 3 Transports owned by the Germans lost in 18 Sea Zone Germans roll dice for 2 Submarines in 18 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 Carrier owned by the British lost in 18 Sea Zone Germans roll dice for 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters, 1 Stuka and 3 Transports in 18 Sea Zone, round 3 : 3/9 hits, 3.67 expected hits British roll dice for 1 Battleship and 1 Fighter in 18 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 Fighter owned by the British, 1 Battleship owned by the British and 1 Transport owned by the Germans lost in 18 Sea Zone Germans win with 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters, 1 Stuka, 2 Submarines and 2 Transports remaining. Battle score for attacker is 52 Casualties for Germans: 4 Transports Casualties for British: 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 3 Transports Battle in Scotland Battle in Northern Ireland Battle in Munster Battle in 41 Sea Zone Germans attack with 1 Bomber Americans defend with 1 B.Transport Germans roll dice for 1 Bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 B.Transport in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Americans lost in 41 Sea Zone Germans win, taking Scotland from British, taking Northern Ireland from British, taking Munster from British with 1 Bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 B.Transport Battle in Vologda Germans attack with 2 ArmoredCars and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars and 1 Infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 ArmoredCars and 1 Infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kirov Germans attack with 7 Artillerys, 5 Elites and 12 Infantrys Russians defend with 2 AAGuns, 6 Artillerys, 8 Infantrys and 5 Tanks Germans roll dice for 7 Artillerys, 5 Elites and 12 Infantrys in Kirov, round 2 : 7/24 hits, 7.17 expected hits Russians roll dice for 6 Artillerys, 8 Infantrys and 5 Tanks in Kirov, round 2 : 7/19 hits, 7.17 expected hits 7 Infantrys owned by the Russians and 7 Infantrys owned by the Germans lost in Kirov Germans roll dice for 7 Artillerys, 5 Elites and 5 Infantrys in Kirov, round 3 : 9/17 hits, 6.00 expected hits Russians roll dice for 6 Artillerys, 1 Infantry and 5 Tanks in Kirov, round 3 : 6/12 hits, 4.83 expected hits 1 Infantry owned by the Russians, 6 Artillerys owned by the Russians, 1 Elite owned by the Germans, 5 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Kirov Germans roll dice for 7 Artillerys and 4 Elites in Kirov, round 4 : 4/11 hits, 4.33 expected hits Russians roll dice for 3 Tanks in Kirov, round 4 : 2/3 hits, 1.50 expected hits 2 Elites owned by the Germans and 3 Tanks owned by the Russians lost in Kirov Germans win, taking Kirov from Russians with 7 Artillerys and 2 Elites remaining. Battle score for attacker is 32 Casualties for Germans: 3 Elites and 12 Infantrys Casualties for Russians: 6 Artillerys, 8 Infantrys and 5 Tanks Battle in Minsk Germans attack with 1 Artillery, 4 Infantrys and 3 Stukas Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Artillery, 4 Infantrys and 3 Stukas in Minsk, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Germans roll dice for 1 Artillery, 3 Infantrys and 3 Stukas in Minsk, round 3 : 5/7 hits, 2.83 expected hits Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery, 3 Infantrys and 3 Stukas remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Donetsk Germans attack with 2 ArmoredCars and 1 Fighter Russians defend with 1 Artillery Germans roll dice for 2 ArmoredCars and 1 Fighter in Donetsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Donetsk Germans roll dice for 1 ArmoredCar and 1 Fighter in Donetsk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Artillery Non Combat Move - Germans 1 Fighter moved from Donetsk to Brest 3 Stukas moved from Minsk to Brest 1 AAGun moved from Hamburg to Pomerania 1 AAGun moved from Paris to Burgundy 1 AAGun moved from Normandy to Paris 1 Stuka moved from 18 Sea Zone to Brittany 1 Bomber moved from 41 Sea Zone to N.Algeria Place Units - Germans 1 Factory placed in El Agheila 1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Leningrad 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 1 Artillery and 2 Infantrys placed in Krakow 3 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bohemia 1 Artillery and 2 Infantrys placed in Normandy 3 Mech.Infs placed in Bavaria 1 Mech.Inf and 2 Stukas placed in Hamburg Turn Complete - Germans Germans collect 128 PUs; end with 128 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.17 Russians regular : 0.83 Germans regular : 3.83 British regular : 0.83

      Savegame

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      Argo (X) vs. Karl7 (L) World at War Game 9

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      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World At War, version: 2.1.1

      Game History

      Round: 10 Combat Move - Germans 1 Infantry moved from East Prussia to Lithuania Germans take Lithuania from Russians 1 Infantry moved from East Prussia to Brest 1 Artillery moved from East Prussia to Brest 1 Infantry moved from Danzig to East Prussia 1 ArmoredCar moved from Bohemia to Brest 1 Artillery and 2 Infantrys moved from Krakow to Vinnytsia 4 ArmoredCars moved from Vinnytsia to Kursk 2 Fighters moved from Vinnytsia to Kursk 1 Tank moved from Vinnytsia to Kursk 3 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 1 Infantry moved from Warsaw to Brest 1 Artillery and 2 Infantrys moved from Warsaw to Krakow 3 Transports moved from 21 Sea Zone to 22 Sea Zone 1 Tank moved from Hamburg to 22 Sea Zone 2 Artillerys moved from Hamburg to 22 Sea Zone 3 Elites moved from Hamburg to 22 Sea Zone 1 Tank moved from Brittany to 20 Sea Zone 1 Tank moved from Picardy to 20 Sea Zone 1 Artillery moved from Netherlands to 20 Sea Zone 1 Artillery moved from Brittany to 20 Sea Zone 3 Elites moved from Normandy to 20 Sea Zone 1 Cruiser moved from 21 Sea Zone to 22 Sea Zone 1 Elite moved from Hamburg to 22 Sea Zone 2 Infantrys moved from Brittany to 20 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 20 Sea Zone to 21 Sea Zone 2 Artillerys, 1 Cruiser, 4 Elites, 1 Tank and 3 Transports moved from 22 Sea Zone to 21 Sea Zone 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys and 3 Tanks moved from 21 Sea Zone to Manchester 3 Stukas moved from Netherlands to Manchester 1 JetFighter moved from Paris to Manchester 1 Destroyer moved from 45 Sea Zone to 41 Sea Zone Purchase Units - Germans Germans buy 4 ArmoredCars, 8 Artillerys, 8 Elites, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf, 1 Stuka and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Brest Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 5 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Brest Germans win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kursk Germans attack with 4 ArmoredCars, 2 Fighters and 1 Tank Russians defend with 1 Factory and 3 Tanks Germans roll dice for 4 ArmoredCars, 2 Fighters and 1 Tank in Kursk, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 Tanks in Kursk, round 2 : 2/3 hits, 1.50 expected hits 2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 ArmoredCars, 2 Fighters and 1 Tank remaining. Battle score for attacker is 7 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 3 Tanks Battle in Manchester Germans attack with 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks British defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 1 Factory, 1 Fighter and 12 Infantrys; French defend with 2 Infantrys; Americans defend with 1 Fighter, 1 Infantry and 2 Tanks British roll AA dice in Manchester : 1/8 hits, 1.33 expected hits 1 Fighter owned by the Germans lost in Manchester Germans roll dice for 1 Battleship and 2 Cruisers in Manchester, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 2 Bunkers owned by the British Germans roll dice for 3 Adv.Fighters, 4 Artillerys, 7 Elites, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 2 : 10/23 hits, 10.33 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 15 Infantrys and 2 Tanks in Manchester, round 2 : 11/25 hits, 10.00 expected hits 5 Elites owned by the Germans, 4 Artillerys owned by the Germans, 2 Infantrys owned by the Germans, 2 Infantrys owned by the French and 6 Infantrys owned by the British lost in Manchester Germans roll dice for 3 Adv.Fighters, 2 Elites, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 3 : 7/12 hits, 6.17 expected hits British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Manchester, round 3 : 6/17 hits, 7.33 expected hits 2 Elites owned by the Germans, 1 Infantry owned by the Americans, 6 Infantrys owned by the British, 2 Stukas owned by the Germans and 2 Tanks owned by the Germans lost in Manchester Germans roll dice for 3 Adv.Fighters, 1 JetFighter, 1 Stuka and 1 Tank in Manchester, round 4 : 3/6 hits, 3.17 expected hits British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters and 2 Tanks in Manchester, round 4 : 6/10 hits, 5.00 expected hits 1 JetFighter owned by the Germans, 1 Artillery owned by the British, 2 Tanks owned by the Americans, 3 Adv.Fighters owned by the Germans, 1 Stuka owned by the Germans and 1 Tank owned by the Germans lost in Manchester British win with 1 Adv.Fighter, 4 Bunkers and 2 Fighters remaining. Battle score for attacker is -86 Casualties for Germans: 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks Casualties for British: 1 Artillery and 12 Infantrys Casualties for French: 2 Infantrys Casualties for Americans: 1 Infantry and 2 Tanks Non Combat Move - Germans 2 Fighters moved from Kursk to Vinnytsia 1 Fighter moved from Paris to Netherlands 1 Stuka moved from Brittany to Netherlands 1 Fighter moved from Netherlands to 21 Sea Zone 1 Stuka moved from Brittany to Netherlands Place Units - Germans 2 Fighters and 1 Transport placed in 21 Sea Zone 3 Elites placed in Normandy 2 Artillerys and 4 Elites placed in Hamburg 2 Artillerys and 2 Infantrys placed in Vinnytsia 1 Artillery and 3 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 4 ArmoredCars and 1 Mech.Inf placed in Bohemia 2 Artillerys, 1 Elite and 1 HeavyTank placed in Rhine 1 Stuka placed in Paris Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs

      Combat Hit Differential Summary :

      British AA : -0.33 Russians regular : -0.83 Germans regular : -1.50 British regular : 0.67

      Savegame

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      Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

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      A

      TripleA Turn Summary: Japanese round 19

      TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

      Game History

      Round: 19 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 bombers and 2 fighters moved from Soviet Far East to 62 Sea Zone Combat - Japanese Battle in 62 Sea Zone Japanese attack with 2 bombers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 62 Sea Zone Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers and 2 fighters moved from 62 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 9 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.33 Japanese regular : -0.33

      Savegame

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      Argo (X) vs. Karl7 (L) - AA50 1941 Bal Mod Game 3

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      A

      TripleA Turn Summary: Italians round 4

      TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

      Game History

      Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Italy to Bulgaria Romania 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Balkans to Italy 1 fighter moved from Germany to 14 Sea Zone 1 fighter moved from Italy to 14 Sea Zone 1 infantry moved from Libya to Egypt 1 infantry moved from France to Italy 1 armour moved from East Poland to Eastern Ukraine Combat - Italians Battle in Eastern Ukraine Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 carrier and 1 submarine placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 15 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 23 PUs

      Combat Hit Differential Summary :

      Italians regular : 0.50 Russians regular : -0.33

      Savegame

    • A

      Argothair (X) vs. Karl7 (L+18) AA50 Game 2

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      Karl7K

      @Argothair

      Ready to switch sides when you are.

    • A

      Argothair (Axis) vs. Karl7 (Allies+18) AA50

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      A

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 2 bombers and 2 fighters moved from France to United Kingdom 1 fighter moved from Poland to United Kingdom 1 fighter moved from Germany to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Ukraine 1 armour moved from Poland to Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 2 bombers, 6 fighters and 1 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry AA fire in United Kingdom : 1/8 hits, 1.33 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 bombers, 5 fighters and 1 infantry in United Kingdom, round 2 : 4/9 hits, 4.50 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in United Kingdom, round 2 : 3/5 hits, 1.83 expected hits 2 fighters owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 39PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is -15 Casualties for Germans: 3 fighters and 1 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Germans 1 fighter moved from United Kingdom to France 1 fighter moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 2 bombers moved from United Kingdom to France 2 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 artillery moved from Germany to Poland 1 artillery moved from Germany to Poland 5 infantry moved from Germany to Poland 1 infantry moved from France to Germany 1 infantry moved from France to Germany 1 armour moved from Karelia S.S.R. to Poland Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 86 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 101 PUs

      Combat Hit Differential Summary :

      Germans : 0.17 British : 1.17 Russians : -0.33 AA fire in United Kingdom : : -0.33

      Savegame

    • A

      AA50 with NOs and bid?

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      • • • Argothair
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      Hello, looking for very fast games of Anniversary Edition on play by forum, with a bid for the Allies and national objectives on. I’d like to get through at least 2 full rounds per week, ideally more than that. Otherwise flexible on the options – will play 1941, 1942, low luck/full luck, tech, no tech, etc.

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      Looking for Axis player for World at War

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      I’d like the Allies in World at War 1939 – I’m pretty flexible on the settings. Looking for someone who will usually post a turn within 12 to 48 hours of when I post mine; life does get in the way sometimes, but if we can’t keep up a decent pace then I’ll lose interest, and if you expect me to be glued to the monitor waiting for your move then you’ll be disappointed. I’m an intermediate player.

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      Why is Global better than Revised?

      Axis & Allies Global 1940
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      General 6 StarsG

      @Kreuzfeld said in Why is Global better than Revised?:

      @SS-GEN It is a very good game. At least 40% of the rules are relating to optional units. Most people play with most optional units, but a lot of people play the vanilla version.

      :+1: :+1: :+1:

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      Argothair (Axis +6) v Karl7 (Allies), bm3

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      Karl7K

      @Argothair

      OH!

      that’s fine too. Feel free to move a turn if want, or not

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      Argothair (Axis +0) v. Sovietishcat (Allies), BM3 no tech

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      SovietishcatS

      @Argothair No problems :relaxed:

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      Supply Token for Lend-Lease

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      Haven’t got the new units yet. I misunderstood the time frame of when they’d be ready. Went ahead and uploaded to triplea. I’ll add the new units when they become available.

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      Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2

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      Not today; I’ve gotten a little carried away with the TripleA and want to cut back for a while. I bet we can play another game before too long, though. I’ll let you know!

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      Argothair (Axis +0) vs. Wizmark (Allies) BM3, Game 2

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      @Argothair All done! :+1: Will be back for a rematch soon but not just yet I think!

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      Dawgoneit (Axis) v. Argothair (Allies), World at War 1939, low luck

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      Likewise! Good game. :-)

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      Weddingsinger v. Argothair, playtesting Mechanized_Russia & Gibraltar_Stack, game 1

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      @weddingsinger I’m ready to start our playtest when you are! What’d we agree on, low luck, no tech, balanced mod? You start with Axis? Send me your G1 whenever you’re ready. :)

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      Argothair (BM3 Axis+0) v. Dawgoneit (Allies) - Instant Rematch!

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      @Argothair witch one is the 1939 w.a.w ?
      if you want get it started and i can go from there.

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