@Code_Name_Bob No, they cannot.
Posts made by Argothair
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RE: R6 Tournament Rulesposted in Axis & Allies Anniversary Edition
@djensen If the goal with the bidding rules is to speed up game time start, then I would suggest something like:
“If exactly one team has made a bid by the official game start time, that bid is automatically accepted. If neither team has made a bid by the official game start time, then the referee will take the average bid made across all tables so far at the tournament, apply it to that table, and flip a coin to determine which team will play which side.”
For purchasing after your clock has run out, I wouldn’t give any significant extra time. You already used all your time; that’s the whole point. I would say that if your clock hits 0:00.00 during your purchase phase, then you lock in any units that are currently sitting in the unit purchase box, any remaining income gets converted into infantry in the unit purchase box, you have 30 seconds to put any units in the unit purchase box in any secondary factories you might want to defend (e.g. India), and then any units left in your purchase box at the end of the 30 seconds go to your capital (e.g. London) or (if your capital is full) are wasted.
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RE: R6 Tournament Rulesposted in Axis & Allies Anniversary Edition
@djensen pretty good start; thanks for reaching out. Probably most important thing to fix is getting more rigorous about what happens when people break the rules. Even if the answer is “Dave has total discretion to punish or not punish or fix or ignore any rule violation he wants however he wants,” you should still wrote that down. It’ll cut down on drama.
Some specific examples:
What happens if neither player has made a bid when game start is called? Do you just roll to see who plays Axis with 0 bid?
What happens if bid is called but not placed 5 minutes before game start?
What happens if a player makes an illegal move that is not discovered until later, e.g., sent a plane into combat that has nowhere to land?
What happens if a player forgets to declare their purchase until combat begins?
What precisely does “complete your purchase and place it immediately” mean in the “out of time” section? Do you have 30 seconds from when the buzzer goes off? 60 seconds? Do you just place whatever you already bought and spend any remainder on infantry? Does it matter whether your purchases were clearly marked in the purchase zone or just sort of in your head?
What happens if the game board is not set up in time? Do players reduce the time on their clocks, or does the round run late, or what?
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One more issue is that with chess clocks, you probably need a rule for what happens when your opponent is taking their sweet time to, e.g., roll defensive dice, or decide on defensive casualties. Do you pause the clock? Hit the clock? Call a referee? I wish I were kidding but I’ve seen defending teammates break out into an argument about whether to lose an infantry or an aa gun while the attacker’s clock is running.
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Finally, for a short AA50 game, my play group likes to count Cairo as a victory city. Cuts down on ties and better reflects the importance that people usually assign to attacking that region.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
@Stucifer Yeah, scrambling is fun! I wanted to minimize the rules changes for this particular map – see how far I can get with just new territories and new sea zones. I agree that in general everywhere should be able to scramble.
I’ve had fun with A2/D3/C8 planes on other maps (which I originally stole from World at War), but once I start tweaking the fighter stats I want to tweak all the other stats and pretty soon it’s a totally new unit roster. If you give a mouse a cookie…
Anyway, happy holidays, and you just make your move if and when you find that you have time to resume the game. Good luck with the PTV championship.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
@Stucifer Had enough? We don’t have to finish the game if you’re not into it.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
@Stucifer Thank you! I thought the playtest went great; I had a nice time, learned how to improve the game, and got some positive comments from the players.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 62b Sea Zone to 50b Sea Zone 2 infantry moved from Yunnan to Szechuan 2 infantry moved from Hunan to Szechuan 1 armour moved from Henan to Szechuan 2 fighters moved from 36 Sea Zone to Szechuan 1 infantry moved from Henan to Hubei 2 armour moved from Ningxia to Suiyuan 2 armour moved from Suiyuan to Hubei 1 fighter moved from India to 34b Sea Zone 1 infantry moved from Japan to 62b Sea Zone 1 infantry moved from Japan to 62b Sea Zone 2 infantry and 1 transport moved from 62b Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands Japanese take Caroline Islands from Americans 1 infantry moved from 51 Sea Zone to Caroline Islands 1 transport moved from 62a Sea Zone to 62b Sea Zone 1 infantry moved from Ceylon to 35b Sea Zone 1 artillery moved from Thailand to 36 Sea Zone 1 infantry moved from Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 62a Sea Zone 1 infantry moved from Manchuria to Hulunbuir Japanese take Hulunbuir from Russians 1 artillery and 1 infantry moved from 62a Sea Zone to Manchuria 1 infantry and 1 transport moved from 35b Sea Zone to 36 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 62b Sea Zone 1 infantry moved from 36 Sea Zone to Thailand Combat - Japanese Battle in 50b Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 50b Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 34b Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 34b Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Hubei Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hubei, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hubei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hubei 1 infantry owned by the Chinese lost in Hubei Japanese win, taking Hubei from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechuan Japanese attack with 1 armour, 2 fighters and 4 infantry Chinese defend with 1 aaGun, 1 bunker, 1 flyingTiger and 1 infantry Chinese roll AA dice in Szechuan : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour, 2 fighters and 4 infantry in Szechuan, round 2 : 2/7 hits, 2.17 expected hits Units damaged: 1 bunker owned by the Chinese Chinese roll dice for 1 bunker, 1 flyingTiger and 1 infantry in Szechuan, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Szechuan 1 infantry owned by the Chinese lost in Szechuan Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Szechuan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 bunker and 1 flyingTiger in Szechuan, round 3 : 1/2 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Szechuan 1 flyingTiger owned by the Chinese and 1 bunker owned by the Chinese lost in Szechuan Japanese win, taking Szechuan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 bunker, 1 flyingTiger and 1 infantry Non Combat Move - Japanese 2 infantry moved from Indochina to Thailand 1 fighter moved from Szechuan to Hunan 1 fighter moved from Szechuan to Hunan 2 infantry moved from Fukien to Hunan 1 fighter moved from 34b Sea Zone to India 1 fighter moved from 50b Sea Zone to 62b Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Thailand 2 infantry placed in Burma 1 armour, 1 artillery and 1 infantry placed in India 1 armour and 2 infantry placed in Manchuria 1 armour, 1 bomber and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective 1 Japanese Oil: Japanese met a national objective for an additional 8 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.67 Chinese AA : -0.33 -
RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
@Stucifer I’ll be delayed for a few days – I’m getting ready to playtest a physical board game I made.

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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory; Remaining resources: 62 PUs; 0 techTokens; Germans buy 9 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Leningrad to Archangel 1 artillery moved from Leningrad to Archangel 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Vologda 1 infantry moved from Belorussia to Vologda 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery moved from Ukraine to East Poland 1 artillery moved from Romania to East Poland 1 infantry moved from Romania to Ukraine 1 armour moved from Ukraine to Belorussia 1 armour moved from East Poland to Vologda 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 infantry moved from Romania to East Poland 3 armour moved from Germany to East Poland 1 fighter moved from Romania to Eastern Ukraine 1 destroyer, 1 submarine and 1 transport moved from 16b Sea Zone to 16a Sea Zone 1 bomber moved from Leningrad to Vologda 1 fighter moved from Norway to Archangel 1 fighter moved from Belorussia to Vologda 1 fighter moved from Germany to Eastern Ukraine 2 infantry moved from Germany to 5a Sea Zone 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 5a Sea Zone to 5b Sea Zone 2 infantry moved from 5b Sea Zone to Leningrad 5 infantry moved from Germany to Poland 4 infantry moved from Norway to Finland 1 infantry moved from France to NW Europe 1 artillery and 1 infantry moved from France to Germany Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Vologda Germans attack with 1 armour, 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Vologda, round 2 : 5/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Eastern Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Eastern Ukraine to Belorussia 1 fighter moved from Eastern Ukraine to Romania 1 fighter moved from Archangel to Leningrad 1 bomber moved from Vologda to Germany 1 fighter moved from Vologda to Belorussia Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Leningrad 1 artillery and 2 infantry placed in Romania 8 armour placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective 1 German Oil: Germans met a national objective for an additional 2 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.17 -
RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 bomber moved from Italy to 8 Sea Zone 1 armour and 2 infantry moved from Romania to East Poland 1 infantry moved from Balkans to Romania 1 infantry moved from Greece to Balkans 1 infantry moved from Italy to Balkans 1 armour moved from Vichy to Balkans 1 infantry moved from Italy to Vichy 1 fighter moved from Italy to East Poland Combat - Italians Battle in 8 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Non Combat Move - Italians 1 bomber moved from 8 Sea Zone to NW Europe Place Units - Italians 2 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from India to Persia 2 fighters moved from 35a Sea Zone to Persia 2 infantry moved from Burma to Yunnan 1 fighter moved from Thailand to Yunnan 1 armour moved from Suiyuan to Chinghai Japanese take Chinghai from Chinese 1 armour moved from Chinghai to Ningxia 1 armour moved from Manchuria to Ningxia 2 infantry moved from Java to 38b Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 38b Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 62a Sea Zone 1 fighter and 2 infantry moved from 36 Sea Zone to Indochina 1 infantry moved from Thailand to Hunan Japanese take Hunan from Chinese 2 infantry moved from Japan to 62a Sea Zone 2 infantry moved from 62a Sea Zone to Fukien 1 infantry moved from Kiangsu to Henan 1 armour moved from Manchuria to Henan 1 fighter moved from 62b Sea Zone to Fukien 1 fighter moved from 62b Sea Zone to Fukien 1 infantry moved from Thailand to Indochina 1 infantry moved from Thailand to Hunan 1 infantry moved from Thailand to Yunnan 1 fighter moved from 62b Sea Zone to 36 Sea Zone 1 infantry moved from India to 35a Sea Zone 1 infantry and 1 transport moved from 35a Sea Zone to 35b Sea Zone 1 infantry moved from 35b Sea Zone to Ceylon Japanese take Ceylon from British 1 artillery moved from India to Persia 1 infantry moved from India to 35a Sea Zone 1 infantry and 1 transport moved from 35a Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from French Combat - Japanese Battle in Fukien Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Fukien, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 1 artillery, 2 fighters and 1 infantry French defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Persia, round 2 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia 1 infantry owned by the French lost in Persia Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for French: 1 infantry Battle in Indochina Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Indochina, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 3 infantry in Indochina, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Indochina, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Indochina, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Indochina, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Indochina, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Indochina 1 infantry owned by the Chinese lost in Indochina Japanese win, taking Indochina from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Henan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Henan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Henan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Henan Japanese win, taking Henan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Ningxia, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Ningxia, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Indochina to 36 Sea Zone 2 fighters moved from Persia to 35a Sea Zone 2 fighters moved from Fukien to 62b Sea Zone 1 fighter moved from Yunnan to India Place Units - Japanese 1 destroyer placed in 35a Sea Zone 1 battleship and 1 fighter placed in 62b Sea Zone 2 infantry placed in India 3 infantry placed in Manchuria 1 artillery and 1 infantry placed in Thailand 2 infantry placed in Burma 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective 1 Japanese Oil: Japanese met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.83 British regular : 0.67 -
RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
@Stucifer Hmm. I moved before my coffee kicked in this morning. Instead of just moving the German fighter from Normandy to Germany, I should have had it kill the unprotected French transport in sea zone 12 and then land in Algeria.
If you think it’s too late to change that, I understand. If not, would you please edit that in?
Cheers.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Romania to 16a Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 16a Sea Zone to 16b Sea Zone 1 infantry moved from 16b Sea Zone to Armenia Germans take Armenia from Russians 1 infantry moved from East Poland to Ukraine 1 armour moved from East Poland to Ukraine 1 fighter moved from East Poland to Eastern Ukraine 1 fighter moved from Germany to Eastern Ukraine 1 infantry moved from Belorussia to Eastern Ukraine 1 artillery moved from Belorussia to Eastern Ukraine 1 armour moved from East Poland to Eastern Ukraine 1 artillery moved from Leningrad to Vologda 1 infantry moved from Leningrad to Vologda 1 bomber moved from Romania to Vologda 1 artillery, 1 fighter and 1 infantry moved from Romania to Ukraine 1 infantry moved from Leningrad to Archangel 1 infantry moved from Finland to Leningrad 2 armour moved from East Poland to Belorussia 1 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to 5a Sea Zone 1 infantry moved from Germany to 5a Sea Zone 2 infantry moved from 5a Sea Zone to Norway 1 fighter moved from Normandy to France 1 fighter moved from France to Germany Combat - Germans Battle in Ukraine Germans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Eastern Ukraine Germans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Eastern Ukraine, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Eastern Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Ukraine 2 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Vologda to Leningrad 1 fighter moved from Eastern Ukraine to Belorussia 1 fighter moved from Ukraine to Romania 1 fighter moved from Eastern Ukraine to Germany Place Units - Germans 2 infantry placed in Algeria 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Romania 3 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Objective 1 German Oil: Germans met a national objective for an additional 4 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 0.83 -
RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
Oh, sorry, Global 42. My bomber joke was because I thought you meant Spring 1942 version 3. But, still, good luck.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
@Stucifer Good luck! :-)
Don’t lose that bomber…
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RE: Find League Opponents Threadposted in League
Hello! I’m looking for a second playtester for my new WW2v3 Deluxe map, available for download through the server. The scenario starts in October 1941 (one turn after Barbarossa) and mostly follows the WW2v3 ruleset, although there are cheaper ships, minor factories, new national objectives, and a few more territories added in key regions. Stucifer is very kindly playing the Allies against me in an ongoing game. Anyone want to start a second game as the Axis, so I can try out the Allies?
If you want more info on the map, you can check out this post: https://www.axisandallies.org/forums/topic/39680/aa50-anniversary-modular-map-overlays-splitting-australia-the-balkans-and-sea-zones-adding-cairo-malaya-singapore-rio-cape-town-recruitment-centers-and-tons-more/55

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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to Vichy 1 infantry moved from Italy to Vichy 1 armour moved from Italy to Vichy 1 bomber moved from Italy to Vichy 1 fighter moved from Libya to Vichy Combat - Italians Battle in Vichy Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral defend with 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Vichy, round 2 : 1/5 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Vichy, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Vichy 1 infantry owned by the Neutral lost in Vichy Italians roll dice for 1 armour, 1 bomber and 1 fighter in Vichy, round 3 : 2/3 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Vichy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Vichy Italians loses 0 PUs for violating Vichys neutrality. Italians win, taking Vichy from Neutral with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Neutral: 2 infantry Non Combat Move - Italians 1 fighter moved from Vichy to Italy 1 bomber moved from Vichy to Italy 1 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Romania 1 infantry moved from Balkans to Romania 1 infantry moved from Italy to Balkans Place Units - Italians 1 submarine placed in 14a Sea Zone 2 infantry placed in Greece 2 infantry placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -0.67 Neutral regular : 1.00 -
RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 barracks, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Burma to Thailand 1 transport moved from 36 Sea Zone to 49a Sea Zone 2 infantry moved from Borneo to 49a Sea Zone 2 infantry and 1 transport moved from 49a Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Thailand 1 fighter moved from 62b Sea Zone to Thailand 1 infantry moved from Manchuria to Suiyuan 1 armour moved from Henan to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 armour moved from Manchuria to Hulunbuir Japanese take Hulunbuir from Russians 1 armour moved from Hulunbuir to Manchuria 1 infantry moved from Papua to 48b Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 48b Sea Zone to 49b Sea Zone 1 infantry moved from Celebes to 49b Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 49b Sea Zone to 38b Sea Zone 1 fighter and 2 infantry moved from 38b Sea Zone to Java 1 transport moved from 62b Sea Zone to 60 Sea Zone 1 infantry moved from Iwo Jima to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62b Sea Zone 1 infantry moved from 62b Sea Zone to Japan Combat - Japanese Battle in Java Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Java Japanese win, taking Java from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Java to 38b Sea Zone 1 infantry moved from Henan to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 barracks placed in Thailand 2 infantry placed in Burma 3 infantry placed in India 1 fighter and 1 submarine placed in 62b Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective 1 Japanese Oil: Japanese met a national objective for an additional 8 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67 British regular : -0.33 -
RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!posted in Customizations
@vodot said in [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:
even more just enjoy the outlet for my creativity in the service of this community.
I’m really glad you’re enjoying it. I’m enjoying your outputs. :)