Argo (X) vs. Karl7 (L) World at War Game 9

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            5 Tanks moved from El Agheila to Tripoli
            3 Tanks moved from Kufra to Tripoli
            2 Tanks moved from El Agheila to Tripoli
            1 Adv.Fighter, 6 Infantrys and 1 Tank moved from Syria to Adana
            1 Infantry moved from Syria to Adana
    
        Purchase Units - French
            French buy 1 Fighter and 3 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Tripoli
                French attack with 10 Tanks
                Italians defend with 1 Infantry
                    French roll dice for 10 Tanks in Tripoli, round 2 : 5/10 hits, 5.00 expected hits
                    Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tripoli
                French win, taking Tripoli from Italians with 10 Tanks remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Adana
                French attack with 1 Adv.Fighter, 7 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 1 Adv.Fighter, 7 Infantrys and 1 Tank in Adana, round 2 : 2/9 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Adana
                    French roll dice for 1 Adv.Fighter, 5 Infantrys and 1 Tank in Adana, round 3 : 3/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery in Adana, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Adana
                French loses 0 PUs for violating Adanas neutrality.
                French win, taking Adana from Neutral with 1 Adv.Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - French
            1 Adv.Fighter moved from Adana to Syria
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 Infantry moved from 8 Sea Zone to Greenland
    
        Place Units - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from French Equatorial Africa: 3 Tanks
            EDIT: Adding units owned by French to French Sudan: 3 Tanks
            EDIT: Turning off Edit Mode
            3 Mot.Infs placed in French Equatorial Africa
            1 Fighter placed in Syria
    
        Turn Complete - French
            French collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : 1.00
    Neutral regular : 1.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry moved from Ulithi to Woleai
                  Yamamoto take Woleai from Americans
            4 Adv.Fighters, 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 6 Fighters, 2 Infantrys, 2 Submarines and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
            2 Infantrys moved from 87 Sea Zone to Wake
            6 Fighters moved from 87 Sea Zone to Wake
            1 Adv.Fighter moved from 87 Sea Zone to Wake
            1 Adv.Fighter moved from 87 Sea Zone to Wake
            2 Adv.Fighters moved from 87 Sea Zone to 95 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from Minamitori to 95 Sea Zone
            1 Artillery moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Hollandia
            2 Bombers moved from Saipan to Hollandia
            1 L.Fighter moved from Tokyo to Hollandia
            1 Submarine moved from 84 Sea Zone to 106 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Fighter, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 87 Sea Zone
                Yamamoto attack with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport
                Americans defend with 1 T.Boat
                    Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers and 1 Transport in 87 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
                    Americans roll dice for 1 T.Boat in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 T.Boat
            Battle in 95 Sea Zone
                Yamamoto attack with 4 Adv.Fighters and 2 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 4 Adv.Fighters and 2 Fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Hollandia
                Yamamoto attack with 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter
                Anzac defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter in Hollandia, round 2 : 2/5 hits, 2.50 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia
                1 L.Fighter owned by the Yamamoto and 2 Bombers owned by the Yamamoto retreated
                Dutch win with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Anzac: 2 Infantrys
            Battle in Wake
                Yamamoto attack with 2 Adv.Fighters, 6 Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 1 Factory
                    Yamamoto roll dice for 2 Adv.Fighters, 6 Fighters and 2 Infantrys in Wake, round 2 : 6/10 hits, 3.33 expected hits
                    Americans roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 6 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Artillery
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 95 Sea Zone to Minamitori
            4 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 87 Sea Zone
            2 Adv.Fighters and 6 Fighters moved from Wake to 87 Sea Zone
            1 Fighter moved from Saipan to Davao
            2 Bombers and 1 L.Fighter moved from Hollandia to Davao
            1 Infantry moved from Chubu to Kyushu
            1 Infantry moved from Tohoku to Hokkaido
    
        Place Units - Yamamoto
            1 Bunker, 1 Fighter and 3 Infantrys placed in Davao
            1 Artillery, 1 Bunker, 2 Infantrys and 1 L.Fighter placed in Tokyo
            1 Artillery, 1 Infantry and 1 L.Fighter placed in Saipan
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.83
    Americans regular : -0.50
    Dutch regular : 1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Kweichow
            1 Infantry moved from Hupeh to Shansi
            2 ArmoredCars and 1 Tank moved from Ningsia to Shensi
            2 ArmoredCars moved from Hsining to Lanchow
            1 Tank moved from Hsining to Lanchow
            1 Infantry moved from Hupeh to Szechwan
            2 Fighters moved from Hupeh to Shansi
            2 Fighters moved from Hupeh to Kweichow
            2 Fighters moved from Hupeh to Szechwan
            1 Infantry moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 2 Fighters and 1 Infantry
                Thai defend with 1 ArmoredCar
                    Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Thai lost in Szechwan
                Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 ArmoredCar
            Battle in Lanchow
                Chinese attack with 2 ArmoredCars and 1 Tank
                Thai defend with 1 ArmoredCar
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Thai lost in Lanchow
                Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 1 ArmoredCar
            Battle in Shensi
                Chinese attack with 2 ArmoredCars and 1 Tank
                Hisaichi defend with 1 Factory and 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            2 Fighters moved from Shansi to Hupeh
            2 Fighters moved from Szechwan to Hupeh
            2 Fighters moved from Kweichow to Hupeh
    
        Place Units - Chinese
            1 Bunker and 3 Infantrys placed in Hupeh
            2 ArmoredCars and 2 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Thai regular : -0.50
    Hisaichi regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Kweichow
            1 Infantry moved from Hupeh to Shansi
            2 ArmoredCars and 1 Tank moved from Ningsia to Shensi
            2 ArmoredCars moved from Hsining to Lanchow
            1 Tank moved from Hsining to Lanchow
            1 Infantry moved from Hupeh to Szechwan
            2 Fighters moved from Hupeh to Shansi
            2 Fighters moved from Hupeh to Kweichow
            2 Fighters moved from Hupeh to Szechwan
            1 Infantry moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Kweichow
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 2 Fighters and 1 Infantry
                Thai defend with 1 ArmoredCar
                    Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Thai lost in Szechwan
                Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 ArmoredCar
            Battle in Lanchow
                Chinese attack with 2 ArmoredCars and 1 Tank
                Thai defend with 1 ArmoredCar
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Thai lost in Lanchow
                Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 1 ArmoredCar
            Battle in Shensi
                Chinese attack with 2 ArmoredCars and 1 Tank
                Hisaichi defend with 1 Factory and 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            2 Fighters moved from Shansi to Hupeh
            2 Fighters moved from Szechwan to Hupeh
            2 Fighters moved from Kweichow to Hupeh
    
        Place Units - Chinese
            1 Bunker and 3 Infantrys placed in Hupeh
            2 ArmoredCars and 2 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Thai regular : -0.50
    Hisaichi regular : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry moved from Suiyuan to Ningsia
                  Hisaichi take Ningsia from Chinese
            1 Artillery and 1 Infantry moved from Suiyuan to Shensi
            1 Bomber and 1 Fighter moved from Anhwei to Shensi
            1 Infantry moved from Hunan to Kweichow
            1 ArmoredCar moved from Shanghai to Kweichow
            1 ArmoredCar moved from Shanghai to Kweichow
            1 Tank moved from Anhwei to Kweichow
            1 Artillery and 2 Infantrys moved from Shantung to Shansi
            1 ArmoredCar moved from Peking to Shansi
            1 Artillery and 2 Infantrys moved from Shanghai to Anhwei
            1 Infantry moved from Kiangsi to Hunan
            1 Artillery and 2 Infantrys moved from Kiangsi to Shanghai
            1 ArmoredCar and 1 Tank moved from Peking to Anhwei
            2 ArmoredCars and 1 Tank moved from Hulunbuir to Chahar
            1 Fighter moved from Hong Kong to Anhwei
            1 Mech.Inf moved from Hong Kong to Anhwei
            1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
            1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 ArmoredCar moved from Heilungchiang to S.Buryat Mongolia
            1 Infantry moved from Chita to S.Buryat Mongolia
            1 Artillery moved from Chita to S.Buryat Mongolia
            1 Infantry moved from Chita to N.Buryat Mongolia
            1 ArmoredCar and 1 Tank moved from Heilungchiang to N.Buryat Mongolia
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Fighter, 17 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in S.Buryat Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 3 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Shansi
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Shensi
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
                Chinese defend with 1 ArmoredCar, 1 Factory and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber and 1 Fighter moved from Shensi to Anhwei
            1 Fighter moved from Ayan to N.Buryat Mongolia
    
        Place Units - Hisaichi
            1 Artillery, 1 Fighter and 4 Infantrys placed in Hong Kong
            1 Artillery and 2 Infantrys placed in Shantung
            1 Artillery and 2 Infantrys placed in Chita
            2 ArmoredCars and 1 Tank placed in Heilungchiang
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            3 Infantrys placed in Hulunbuir
            5 Infantrys and 1 Mech.Inf placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Russians regular : 0.33
    Hisaichi regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from Manchester to Dover
            1 Fighter moved from London to Dover
            1 Bomber moved from London to Dover
            1 Adv.Fighter moved from London to Dover
            2 Infantrys moved from London to Wales
            1 Artillery moved from London to Wales
            1 Fighter moved from Portugal to Wales
            2 Artillerys, 5 Infantrys and 2 Tanks moved from Kufra to Hun
            3 Tanks moved from New Valley to Hun
            3 Mech.Infs moved from Lower Egypt to Hun
            2 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 3 Fighters, 5 Infantrys, 4 Mech.Infs and 3 Tanks moved from El Agheila to Hun
            2 Artillerys, 1 Elite and 2 Infantrys moved from Assam to Yunnan
            2 Infantrys moved from Assam to Burma
            1 Adv.Fighter moved from Assam to Burma
            1 Fighter moved from Assam to Yunnan
            1 Infantry moved from Assam to Yunnan
            1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 66 Sea Zone
            1 Artillery and 1 Infantry moved from 66 Sea Zone to Sumatra
            1 Artillery and 1 Infantry moved from Lombok to 67 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 3 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Hun
                British attack with 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks
                Italians defend with 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 1 Factory, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs
                    British roll dice for 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks in Hun, round 2 : 20/38 hits, 14.33 expected hits
                Units damaged: 3 Bunkers owned by the Italians
                    Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs in Hun, round 2 : 12/26 hits, 11.00 expected hits
                    1 ArmoredCar owned by the British, 4 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 9 Infantrys owned by the Italians, 1 Artillery owned by the British, 10 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Hun
                    British roll dice for 2 Adv.Fighters, 6 Artillerys, 3 Fighters, 7 Mech.Infs and 8 Tanks in Hun, round 3 : 11/26 hits, 10.33 expected hits
                    Italians roll dice for 1 Adv.Fighter, 3 Bunkers and 5 Fighters in Hun, round 3 : 5/9 hits, 4.67 expected hits
                    5 Fighters owned by the Italians, 3 Bunkers owned by the Italians, 5 Artillerys owned by the British and 1 Adv.Fighter owned by the Italians lost in Hun
                British win, taking Hun from Italians with 2 Adv.Fighters, 1 Artillery, 3 Fighters, 7 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 78
                Casualties for British: 1 ArmoredCar, 6 Artillerys and 10 Infantrys
                Casualties for Italians: 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs
            Battle in Wales
                British attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 1 Tank
                    Germans roll AA dice in Wales : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the British lost in Wales
                    British roll dice for 1 Artillery and 2 Infantrys in Wales, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Wales, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Wales
                    British roll dice for 1 Artillery and 1 Infantry in Wales, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Wales, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Wales, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Wales, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Wales
                British win, taking Wales from Germans with 1 Artillery remaining. Battle score for attacker is -7
                Casualties for British: 1 Fighter and 2 Infantrys
                Casualties for Germans: 1 Tank
            Battle in Sumatra
                British attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Marine
                    British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Marine
            Battle in Dover
                British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys
                Germans defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Dover, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Dover, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Dover
                British win, taking Dover from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Yunnan
                British attack with 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys
                Thai defend with 1 ArmoredCar, 1 Artillery and 3 Infantrys
                    British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys in Yunnan, round 2 : 0/7 hits, 2.17 expected hits
                    Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/5 hits, 1.50 expected hits
                    2 Infantrys owned by the British lost in Yunnan
                    British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits
                    Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 3 : 3/5 hits, 1.50 expected hits
                    2 Infantrys owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Yunnan
                1 Fighter owned by the British retreated
                1 Elite owned by the British retreated to Assam
                Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 Artillerys and 3 Infantrys
                Casualties for Thai: 1 ArmoredCar and 2 Infantrys
            Battle in Burma
                British attack with 1 Adv.Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            1 Adv.Fighter moved from Burma to Assam
            1 Fighter moved from Yunnan to Assam
            5 Infantrys moved from Calcutta to Assam
            3 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Delhi to Bihar
            6 Infantrys moved from New Valley to Kufra
            2 Tanks moved from Lower Egypt to Kufra
            1 Artillery and 3 Infantrys moved from Lower Egypt to New Valley
            1 Infantry moved from Lower Egypt to New Valley
            2 Tanks moved from Cairo to New Valley
            2 ArmoredCars moved from Italian East Africa to Nubia
            1 Tank moved from French Equatorial Africa to Kufra
            2 Infantrys moved from South Africa to Rhodesia
            1 Fighter moved from Dover to Manchester
            1 Adv.Fighter moved from Dover to Manchester
            1 Bomber moved from Dover to London
            1 Bomber moved from Cairo to Mauritania
            1 Submarine moved from 41 Sea Zone to 30 Sea Zone
            2 Adv.Fighters and 3 Fighters moved from Hun to Tripoli
    
        Place Units - British
            1 Bunker and 4 Infantrys placed in Manchester
            1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys placed in London
            British undo move 2.
            Turning on Edit Mode
            EDIT: Removing units owned by British from London: 2 Infantrys
            EDIT: Adding units owned by British to Manchester: 2 Infantrys
            EDIT: Turning off Edit Mode
            1 Adv.Fighter, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank placed in London
            1 Fighter placed in Montreal
            3 Mech.Infs placed in Cairo
            2 Artillerys, 1 Fighter and 2 Infantrys placed in Delhi
            British undo move 2.
            1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank placed in London
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Germans AA : 0.83
    Thai regular : 1.33
    Germans regular : 0.83
    British regular : 5.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Infantry moved from Broome to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Yamamoto
            1 Artillery moved from Northern Territory to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Tank moved from Java to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            2 Fighters moved from 67 Sea Zone to 107 Sea Zone
            1 Fighter moved from Northern Territory to 107 Sea Zone
            2 Fighters moved from Northern Territory to East And South Borneo
            2 Artillerys, 1 Carrier, 3 Infantrys, 1 Tank and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Java to Lombok
            2 Artillerys, 3 Infantrys and 1 Tank moved from 110 Sea Zone to East And South Borneo
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 107 Sea Zone
                Anzac attack with 3 Fighters
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 3 Fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 107 Sea Zone
                Anzac win with 3 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in East And South Borneo
                Anzac attack with 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank
                Thai defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
                    Anzac roll dice for 1 Cruiser in East And South Borneo, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Thai
                    Anzac roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in East And South Borneo, round 2 : 1/8 hits, 2.67 expected hits
                    Thai roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in East And South Borneo, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in East And South Borneo
                    Anzac roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in East And South Borneo, round 3 : 3/6 hits, 2.17 expected hits
                    Thai roll dice for 1 Artillery, 1 Bunker and 1 Infantry in East And South Borneo, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in East And South Borneo
                Anzac win, taking East And South Borneo from Thai with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 1 Artillery, 1 Bunker and 2 Infantrys
    
        Non Combat Move - Anzac
            2 Fighters moved from 107 Sea Zone to Tanimbar
            1 Fighter moved from 107 Sea Zone to Hollandia
            2 Infantrys moved from West Papua to Hollandia
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
            1 Artillery moved from Hollandia to West Papua
            1 Elite moved from West Papua to Hollandia
            2 Fighters moved from East And South Borneo to 110 Sea Zone
            1 Adv.Fighter moved from Broome to 67 Sea Zone
            1 Artillery moved from Townsville to Northern Territory
            1 Elite moved from Townsville to Northern Territory
            4 Infantrys moved from New South Wales to Queensland
    
        Place Units - Anzac
            1 Carrier placed in 67 Sea Zone
            1 Fighter placed in 67 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry placed in Townsville
            Anzac undo move 3.
            1 Artillery and 2 Infantrys placed in Port Moresby
            1 Artillery and 1 Elite placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : 0.67
    Thai regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            2 ArmoredCars moved from Bolivia to S.Chile
            2 ArmoredCars and 2 Tanks moved from Argentina to S.Chile
    
        Purchase Units - Dutch
            Dutch buy 1 Fighter, 2 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in S.Chile
                Dutch attack with 4 ArmoredCars and 2 Tanks
                Neutral defend with 1 Fighter and 2 Infantrys
                    Dutch roll dice for 4 ArmoredCars and 2 Tanks in S.Chile, round 2 : 4/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
                Dutch loses 0 PUs for violating S.Chiles neutrality.
                Dutch win, taking S.Chile from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Neutral: 1 Fighter and 2 Infantrys
    
        Non Combat Move - Dutch
            1 Elite moved from Bolivia to N.Chile
            1 Elite moved from Amazon to Bolivia
            2 ArmoredCars and 1 Tank moved from Suriname to Bolivia
    
        Place Units - Dutch
            1 Fighter and 2 Infantrys placed in Banjarmasin
            1 T.Boat placed in 110 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.83
    Dutch regular : 1.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
                  Finns take Oulu from Russians
            1 Infantry moved from Tampere to Kotka
                  Finns take Kotka from Russians
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 Fighter moved from Netherlands to Tampere
    
        Place Units - Finns
            2 ArmoredCars placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 JetFighter moved from Vinnytsia to Kursk
            2 Infantrys moved from Vinnytsia to Donetsk
            1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Brest
            1 JetFighter moved from Vinnytsia to Brest
            1 Fighter moved from Vinnytsia to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
            2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 8 PUs; 
    
        Combat - Romanians
            Strategic bombing raid in Kursk
                Bombing raid in Kursk rolls: 6 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Brest
                Romanians attack with 1 Infantry and 1 JetFighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Infantry and 1 JetFighter in Brest, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Brest
                1 JetFighter owned by the Romanians retreated
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 2 Fighters moved from Donetsk to Vinnytsia
            1 JetFighter moved from Brest to Vinnytsia
            1 JetFighter moved from Kursk to Vinnytsia
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.33
    Russians regular : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Artillery and 1 Infantry moved from Yunnan to Szechwan
            1 Fighter moved from N.Thailand to Szechwan
            1 Infantry moved from N.Thailand to Yunnan
            2 Infantrys moved from N.Thailand to Burma
            1 Artillery moved from N.Thailand to Burma
            1 Adv.Fighter moved from N.Thailand to Burma
            1 Infantry moved from S.Thailand to Burma
            1 Artillery moved from Bangkok to S.Thailand
            1 Infantry moved from S.Thailand to N.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 3 PUs; 
    
        Combat - Thai
            Battle in Szechwan
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Thai win, taking Szechwan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Burma
                Thai attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
                British defend with 2 Infantrys
                    Thai roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Thai
            1 Adv.Fighter moved from Burma to Bangkok
            1 Fighter moved from Szechwan to N.Thailand
    
        Place Units - Thai
            1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Thai regular : 1.50
    British regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
                  British take Malaya from Yamamoto
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
            1 Bomber moved from Midway to 86 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake
            1 Artillery moved from 88 Sea Zone to Wake
            2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake
            1 Adv.Fighter moved from 88 Sea Zone to Wake
            1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone
            1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Manchester
            1 Tank moved from 18 Sea Zone to Manchester
            2 Artillerys and 3 Infantrys moved from Portugal to Andalusia
            2 Tanks moved from Portugal to Andalusia
            1 Bomber moved from Portugal to Andalusia
            1 Fighter moved from Portugal to Manchester
            1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine
                Hisaichi defend with 2 Transports
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 86 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in Andalusia
                Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Andalusia
                    Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia
                Americans loses 0 PUs for violating Andalusias neutrality.
                Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in Wake
                Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters
                Yamamoto defend with 1 Factory and 2 Infantrys
                    Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Wake to 88 Sea Zone
            2 L.Fighters moved from Wake to 88 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone
            1 Bomber moved from 86 Sea Zone to Eniwetok
            1 Artillery moved from San Francisco to Southwest USA
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone
            4 Infantrys moved from 30 Sea Zone to Portugal
            1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
            1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
            2 L.Fighters moved from Rio de Oro to 30 Sea Zone
            1 L.Fighter moved from Rio de Oro to W.Morocco
            1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco
            1 Bomber moved from Andalusia to Portugal
            2 Fighters moved from Salvador to W.Morocco
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone
            1 Infantry moved from Salvador to Bahia
    
        Place Units - Americans
            1 B.Carrier and 1 Destroyer placed in 30 Sea Zone
            3 Tanks placed in Rio de Oro
            1 B.Transport placed in 13 Sea Zone
            3 L.Fighters placed in Washington
            1 Destroyer and 1 Submarine placed in 91 Sea Zone
            2 Fighters placed in Salvador
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Neutral regular : 1.00
    Hisaichi regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
                  British take Malaya from Yamamoto
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
            1 Bomber moved from Midway to 86 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake
            1 Artillery moved from 88 Sea Zone to Wake
            2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake
            1 Adv.Fighter moved from 88 Sea Zone to Wake
            1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone
            1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Manchester
            1 Tank moved from 18 Sea Zone to Manchester
            2 Artillerys and 3 Infantrys moved from Portugal to Andalusia
            2 Tanks moved from Portugal to Andalusia
            1 Bomber moved from Portugal to Andalusia
            1 Fighter moved from Portugal to Manchester
            1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine
                Hisaichi defend with 2 Transports
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Hisaichi lost in 86 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 86 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Transports
            Battle in Andalusia
                Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Andalusia
                    Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits
                    Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia
                Americans loses 0 PUs for violating Andalusias neutrality.
                Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in Wake
                Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters
                Yamamoto defend with 1 Factory and 2 Infantrys
                    Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            3 Adv.Fighters moved from Wake to 88 Sea Zone
            2 L.Fighters moved from Wake to 88 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone
            1 Bomber moved from 86 Sea Zone to Eniwetok
            1 Artillery moved from San Francisco to Southwest USA
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone
            4 Infantrys moved from 30 Sea Zone to Portugal
            1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
            1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
            1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
            2 L.Fighters moved from Rio de Oro to 30 Sea Zone
            1 L.Fighter moved from Rio de Oro to W.Morocco
            1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco
            1 Bomber moved from Andalusia to Portugal
            2 Fighters moved from Salvador to W.Morocco
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone
            1 Infantry moved from Salvador to Bahia
    
        Place Units - Americans
            1 B.Carrier and 1 Destroyer placed in 30 Sea Zone
            3 Tanks placed in Rio de Oro
            1 B.Transport placed in 13 Sea Zone
            3 L.Fighters placed in Washington
            1 Destroyer and 1 Submarine placed in 91 Sea Zone
            2 Fighters placed in Salvador
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 120 PUs; end with 121 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Washington: 3 L.Fighters
            EDIT: Adding units owned by Americans to South Central USA: 3 L.Fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -2.50
    Neutral regular : 1.00
    Hisaichi regular : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            1 Infantry moved from East Prussia to Lithuania
                  Germans take Lithuania from Russians
            1 Infantry moved from East Prussia to Brest
            1 Artillery moved from East Prussia to Brest
            1 Infantry moved from Danzig to East Prussia
            1 ArmoredCar moved from Bohemia to Brest
            1 Artillery and 2 Infantrys moved from Krakow to Vinnytsia
            4 ArmoredCars moved from Vinnytsia to Kursk
            2 Fighters moved from Vinnytsia to Kursk
            1 Tank moved from Vinnytsia to Kursk
            3 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
            1 Infantry moved from Warsaw to Brest
            1 Artillery and 2 Infantrys moved from Warsaw to Krakow
            3 Transports moved from 21 Sea Zone to 22 Sea Zone
            1 Tank moved from Hamburg to 22 Sea Zone
            2 Artillerys moved from Hamburg to 22 Sea Zone
            3 Elites moved from Hamburg to 22 Sea Zone
            1 Tank moved from Brittany to 20 Sea Zone
            1 Tank moved from Picardy to 20 Sea Zone
            1 Artillery moved from Netherlands to 20 Sea Zone
            1 Artillery moved from Brittany to 20 Sea Zone
            3 Elites moved from Normandy to 20 Sea Zone
            1 Cruiser moved from 21 Sea Zone to 22 Sea Zone
            1 Elite moved from Hamburg to 22 Sea Zone
            2 Infantrys moved from Brittany to 20 Sea Zone
            2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
            2 Artillerys, 1 Cruiser, 4 Elites, 1 Tank and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
            3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys and 3 Tanks moved from 21 Sea Zone to Manchester
            3 Stukas moved from Netherlands to Manchester
            1 JetFighter moved from Paris to Manchester
            1 Destroyer moved from 45 Sea Zone to 41 Sea Zone
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 8 Artillerys, 8 Elites, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf, 1 Stuka and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Brest
                Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 4 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 5 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Brest, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Brest
                Germans win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kursk
                Germans attack with 4 ArmoredCars, 2 Fighters and 1 Tank
                Russians defend with 1 Factory and 3 Tanks
                    Germans roll dice for 4 ArmoredCars, 2 Fighters and 1 Tank in Kursk, round 2 : 4/7 hits, 2.50 expected hits
                    Russians roll dice for 3 Tanks in Kursk, round 2 : 2/3 hits, 1.50 expected hits
                    2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 2 ArmoredCars, 2 Fighters and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 3 Tanks
            Battle in Manchester
                Germans attack with 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks
                British defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 1 Factory, 1 Fighter and 12 Infantrys; French defend with 2 Infantrys; Americans defend with 1 Fighter, 1 Infantry and 2 Tanks
                    British roll AA dice in Manchester : 1/8 hits, 1.33 expected hits
                    1 Fighter owned by the Germans lost in Manchester
                    Germans roll dice for 1 Battleship and 2 Cruisers in Manchester, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 2 Bunkers owned by the British
                    Germans roll dice for 3 Adv.Fighters, 4 Artillerys, 7 Elites, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 2 : 10/23 hits, 10.33 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 15 Infantrys and 2 Tanks in Manchester, round 2 : 11/25 hits, 10.00 expected hits
                    5 Elites owned by the Germans, 4 Artillerys owned by the Germans, 2 Infantrys owned by the Germans, 2 Infantrys owned by the French and 6 Infantrys owned by the British lost in Manchester
                    Germans roll dice for 3 Adv.Fighters, 2 Elites, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 3 : 7/12 hits, 6.17 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Manchester, round 3 : 6/17 hits, 7.33 expected hits
                    2 Elites owned by the Germans, 1 Infantry owned by the Americans, 6 Infantrys owned by the British, 2 Stukas owned by the Germans and 2 Tanks owned by the Germans lost in Manchester
                    Germans roll dice for 3 Adv.Fighters, 1 JetFighter, 1 Stuka and 1 Tank in Manchester, round 4 : 3/6 hits, 3.17 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters and 2 Tanks in Manchester, round 4 : 6/10 hits, 5.00 expected hits
                    1 JetFighter owned by the Germans, 1 Artillery owned by the British, 2 Tanks owned by the Americans, 3 Adv.Fighters owned by the Germans, 1 Stuka owned by the Germans and 1 Tank owned by the Germans lost in Manchester
                British win with 1 Adv.Fighter, 4 Bunkers and 2 Fighters remaining. Battle score for attacker is -86
                Casualties for Germans: 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks
                Casualties for British: 1 Artillery and 12 Infantrys
                Casualties for French: 2 Infantrys
                Casualties for Americans: 1 Infantry and 2 Tanks
    
        Non Combat Move - Germans
            2 Fighters moved from Kursk to Vinnytsia
            1 Fighter moved from Paris to Netherlands
            1 Stuka moved from Brittany to Netherlands
            1 Fighter moved from Netherlands to 21 Sea Zone
            1 Stuka moved from Brittany to Netherlands
    
        Place Units - Germans
            2 Fighters and 1 Transport placed in 21 Sea Zone
            3 Elites placed in Normandy
            2 Artillerys and 4 Elites placed in Hamburg
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            1 Artillery and 3 Infantrys placed in Warsaw
            1 Artillery and 2 Infantrys placed in Danzig
            4 ArmoredCars and 1 Mech.Inf placed in Bohemia
            2 Artillerys, 1 Elite and 1 HeavyTank placed in Rhine
            1 Stuka placed in Paris
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Russians regular : -0.83
    Germans regular : -1.50
    British regular : 0.67
    

    Savegame

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