Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
scramble sz 35 ?
sub fight or submerge
@mike64 Yes, scramble and stay and fight
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Research Technology - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 14 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Non Combat Move - Germans
1 armour, 1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 4 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Germany to Western Germany
1 armour moved from Germany to Eastern Poland
1 artillery moved from Germany to Western Germany
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 infantry placed in Novgorod
1 artillery and 7 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,3,6
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,4,1,3,5
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Iraq to Egypt
7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
Germans defend with 7 armour, 1 artillery and 5 infantry
Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in Bessarabia, round 2 : 10/27 hits, 9.83 expected hits
Germans roll dice for 7 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 2/13 hits, 5.50 expected hits
2 infantry owned by the Russians lost in Bessarabia
1 artillery owned by the Germans, 5 infantry owned by the Germans and 4 armour owned by the Germans lost in Bessarabia
Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Bessarabia, round 3 : 8/25 hits, 9.50 expected hits
Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians lost in Bessarabia
3 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 7 armour, 8 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 52
Casualties for Russians: 3 infantry
Casualties for Germans: 7 armour, 1 artillery and 5 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Russia to Yenisey
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 artillery and 5 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
4 infantry moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Chahar to Hopei
Place Units - Russians
1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -4.33
Russians regular : -1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 4 infantry moved from 19 Sea Zone to Shantung
3 artilleries moved from 19 Sea Zone to Shantung
2 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in Shantung
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win, taking Shantung from Chinese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway
Place Units - Japanese
1 factory_minor placed in Korea
2 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,1,4,1,2,5,3,1,1,1,1,2,2,3
Japanese collect 42 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 2.00
@mike64 you’re up
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from 45 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
Combat - Americans
Battle in Borneo
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Borneo, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Midway, round 2 : 0/6 hits, 2.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Midway, round 2 : 3/5 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery and 2 fighters in Midway, round 3 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Midway, round 3 : 3/5 hits, 2.67 expected hits
2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Midway
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -33
Casualties for Americans: 1 artillery, 2 fighters and 3 infantry
Battle in 19 Sea Zone
Americans attack with 7 fighters, 6 submarines and 3 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 7 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 19 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
2 submarines owned by the Americans lost in 19 Sea Zone
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
3 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 70
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
3 carriers moved from 35 Sea Zone to 20 Sea Zone
2 carriers moved from 45 Sea Zone to 20 Sea Zone
7 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Dutch New Guinea to Celebes
1 bomber moved from Borneo to Celebes
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Alaska to British Columbia
Place Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Western United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
2 infantry moved from Chahar to Anhwe
2 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 artilleries, 2 fighters and 3 infantry
Chinese roll dice for 1 fighter and 10 infantry in Kwangsi, round 2 : 3/11 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Kwangsi, round 2 : 1/7 hits, 3.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
3 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 9 infantry in Kwangsi, round 3 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries and 2 fighters in Kwangsi, round 3 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 4 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 fighter owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 28
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 artilleries, 2 fighters and 3 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
3 infantry owned by the Chinese retreated to Chahar
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Chahar
2 artilleries and 3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : -3.00
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Western Germany to Greater Southern Germany
5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Norway to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
@mike64 Scramble?
no scramble 109 or 110
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Western Germany to Greater Southern Germany
5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Norway to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in United Kingdom
Germans attack with 2 artilleries, 1 bomber, 8 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
British roll AA dice in United Kingdom : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 2 artilleries, 1 bomber, 7 fighters, 2 infantry and 2 tactical_bombers in United Kingdom, round 2 : 5/14 hits, 6.83 expected hits
British roll dice for 1 aaGun, 2 armour, 1 artillery, 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/18 hits, 7.00 expected hits
2 artilleries owned by the Germans, 4 fighters owned by the Germans and 2 infantry owned by the Germans lost in United Kingdom
1 aaGun owned by the British and 4 infantry owned by the British lost in United Kingdom
3 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans retreated
British win with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Germans: 2 artilleries, 5 fighters and 2 infantry
Casualties for British: 1 aaGun and 4 infantry
Non Combat Move - Germans
3 fighters moved from United Kingdom to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 artilleries placed in Western Germany
2 armour placed in Novgorod
2 mech_infantrys placed in Germany
1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5,5,3,5,6
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British AA : 0.50
Germans regular : -1.83
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 fighter, 4 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Sumatra
1 infantry owned by the Japanese lost in Sumatra
British roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits
Germans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 3 : 0/6 hits, 2.50 expected hits
3 destroyers owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 110 Sea Zone, round 4 : 2/8 hits, 4.17 expected hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 75
Casualties for Germans: 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - British
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 carrier and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 mech_infantry moved from Kazakhstan to Timguska
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Novosibirsk
1 tactical_bomber moved from India to Samara
1 fighter moved from India to Novosibirsk
1 infantry moved from Yunnan to Kwangsi
2 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Kweichow
1 fighter and 2 tactical_bombers moved from India to Kweichow
2 mech_infantrys moved from Burma to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from Siam to Kwangsi
1 artillery moved from Burma to Yunnan
1 transport moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 carrier and 1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 36 PUs (2 lost to blockades); end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Germans regular : -5.17
British regular : -5.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,2,4,1,1,4
Italians collect 7 PUs (4 lost to blockades); end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 3 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Philippines, round 2 : 2/8 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Philippines, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 1 artillery, 2 fighters and 5 infantry in Philippines, round 3 : 1/8 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC lost in Philippines
1 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Philippines, round 4 : 3/7 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries in Philippines, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Philippines to 35 Sea Zone
1 carrier and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
2 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Iraq to Persia
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :