• TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 1 infantry moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
            1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Northern Italy
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
            1 armour and 10 infantry moved from Eastern Poland to Bessarabia
            1 artillery and 6 infantry moved from Poland to Eastern Poland
            2 artilleries moved from Germany to Poland
            1 armour moved from Germany to Eastern Poland
            4 infantry moved from Germany to Poland
            3 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 113 Sea Zone
            2 fighters placed in 113 Sea Zone
            2 infantry and 1 mech_infantry placed in Novgorod
            1 armour and 1 artillery placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,2,5,4,2,3,4
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @mike64 you’re up


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Albania to Greece
                  Italians take Greece from British
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,5,1
            Italians collect 10 PUs (1 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Sakha to Yakut S.S.R.
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                    Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shantung
                    1 infantry owned by the Chinese lost in Shantung
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 artilleries, 2 fighters and 3 infantry moved from Yunnan to Kwangsi
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,4,3,6,5,2,5,1,1,1,5
            Japanese collect 47 PUs (2 lost to blockades); end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.50
    Russians regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @mike64 you’re up


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • scramble sz 35 ?


  • sub fight or submerge

  • '20 '19 '18 '17 '16

    @mike64 Yes, scramble and stay and fight


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 destroyer, 14 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 armour, 1 artillery and 5 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries and 4 infantry moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Germany to Western Germany
            1 armour moved from Germany to Eastern Poland
            1 artillery moved from Germany to Western Germany
            1 mech_infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Eastern Poland
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 112 Sea Zone
            3 infantry placed in Novgorod
            1 artillery and 7 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,6,3,6
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,2,4,1,3,5
            Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Iraq to Egypt
            7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
                Germans defend with 7 armour, 1 artillery and 5 infantry
                    Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 10 infantry and 1 mech_infantry in Bessarabia, round 2 : 10/27 hits, 9.83 expected hits
                    Germans roll dice for 7 armour, 1 artillery and 5 infantry in Bessarabia, round 2 : 2/13 hits, 5.50 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                    1 artillery owned by the Germans, 5 infantry owned by the Germans and 4 armour owned by the Germans lost in Bessarabia
                    Russians roll dice for 7 armour, 8 artilleries, 1 fighter, 8 infantry and 1 mech_infantry in Bessarabia, round 3 : 8/25 hits, 9.50 expected hits
                    Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    3 armour owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 7 armour, 8 artilleries, 1 fighter, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 52
                Casualties for Russians: 3 infantry
                Casualties for Germans: 7 armour, 1 artillery and 5 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Russia to Yenisey
            1 artillery and 1 infantry moved from Urals to Evenkiyskiy
            1 artillery and 5 infantry moved from Russia to Bryansk
            1 artillery moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Ukraine
            4 infantry moved from Szechwan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Chahar to Hopei
    
        Place Units - Russians
            1 artillery, 4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -4.33
    Russians regular : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 armour, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 4 infantry moved from 19 Sea Zone to Shantung
            3 artilleries moved from 19 Sea Zone to Shantung
            2 infantry moved from Korea to Manchuria
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in Shantung
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win, taking Shantung from Chinese with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Midway
    
        Place Units - Japanese
            1 factory_minor placed in Korea
            2 artilleries, 2 fighters and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,1,4,1,2,5,3,1,1,1,1,2,2,3
            Japanese collect 42 PUs (2 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @mike64 you’re up


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 submarines moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
            4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            2 fighters moved from 45 Sea Zone to 19 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to Midway
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Malaya to Borneo
    
        Combat - Americans
            Battle in Borneo
                Americans attack with 2 artilleries, 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Borneo, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 1
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 2 fighters and 2 tactical_bombers
                    Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Midway, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Midway, round 2 : 3/5 hits, 2.67 expected hits
                    3 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 artillery and 2 fighters in Midway, round 3 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Midway, round 3 : 3/5 hits, 2.67 expected hits
                    2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Midway
                Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -33
                Casualties for Americans: 1 artillery, 2 fighters and 3 infantry
            Battle in 19 Sea Zone
                Americans attack with 7 fighters, 6 submarines and 3 tactical_bombers
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
                    Americans roll dice for 6 submarines in 19 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 7 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 19 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    2 submarines owned by the Americans lost in 19 Sea Zone
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 19 Sea Zone
                    3 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 70
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
    
        Non Combat Move - Americans
            1 carrier moved from 33 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            3 carriers moved from 35 Sea Zone to 20 Sea Zone
            2 carriers moved from 45 Sea Zone to 20 Sea Zone
            7 fighters and 3 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from Dutch New Guinea to Celebes
            1 bomber moved from Borneo to Celebes
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Alaska to British Columbia
    
        Place Units - Americans
            1 carrier and 3 transports placed in 10 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Western United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : 0.50
    

    Savegame

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