• TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 34 Sea Zone to 26 Sea Zone
            1 submarine moved from 35 Sea Zone to 32 Sea Zone
            2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 32 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone
            2 artilleries, 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 34 Sea Zone to 25 Sea Zone
            1 battleship and 1 destroyer moved from 35 Sea Zone to 25 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 47 Sea Zone to 64 Sea Zone
                  Japanese take 55 Sea Zone from Americans
            1 artillery and 2 infantry moved from Malaya to 132 Sea Zone
            1 infantry moved from Shan State to 132 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 132 Sea Zone to 40 Sea Zone
            1 artillery and 3 infantry moved from 40 Sea Zone to Eastern India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Buryatia to Northern Manchuria
            1 infantry moved from Amur to Northern Manchuria
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Kwangsi
            2 fighters and 2 tactical_bombers moved from Shan State to Eastern India
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 fighter moved from Shan State to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 artillery moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            2 bombers moved from Shan State to Hunan
    
        Combat - Japanese
            Battle in 32 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Midway
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 3 battleships and 1 cruiser in Midway, round 2 : 3/4 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hunan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Eastern India
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in Eastern India : 1/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Eastern India
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern India, round 2 : 4/7 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 aaGun and 3 infantry in Eastern India, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British and 3 infantry owned by the British lost in Eastern India
                Japanese captures 10PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 aaGun and 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to Gilbert Islands
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 25 Sea Zone
            2 bombers moved from Hunan to Borneo
            1 fighter and 1 tactical_bomber moved from Yunnan to 132 Sea Zone
            2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
            1 fighter moved from Kwangsi to 132 Sea Zone
            2 armour and 1 mech_infantry moved from Southern Manchuria to Anhwe
            2 artilleries moved from Kiangsi to Anhwe
            1 aaGun, 2 armour and 5 infantry moved from Honan to Anhwe
            12 artilleries and 14 infantry moved from Shan State to Burma
    
        Place Units - Japanese
            1 battleship, 1 carrier and 1 submarine placed in 132 Sea Zone
            1 carrier placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Southern Manchuria
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -0.33
    Japanese regular : -0.33
    British AA : 0.50
    UK_Pacific regular : -1.00
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Chinese round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Honan
            1 infantry moved from Tsinghai to Honan
            1 fighter moved from Szechwan to Honan
            7 artilleries and 22 infantry moved from Szechwan to Hunan
            1 infantry moved from Kweichow to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 7 artilleries and 23 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 artilleries and 23 infantry in Hunan, round 2 : 7/30 hits, 7.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 7 artilleries and 23 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Honan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 4 infantry moved from Eastern Sinkiang to Tsinghai
            1 infantry moved from Northern Sinkiang to Kansu
            1 fighter moved from Honan to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Hopei
            4 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.67
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 battleships, 3 carriers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • 2025 2024

    TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 armour and 1 infantry moved from New South Wales to Queensland
            3 infantry moved from Queensland to Northern Australia
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from Queensland to South Australia
            2 fighters moved from 49 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2025 2024 '23

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Timguska to Yenisey
                  Russians take Yenisey from Japanese
            1 infantry moved from Gorky to Vologda
            1 armour and 1 mech_infantry moved from Gorky to Novgorod
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Smolensk to Vologda
            5 artilleries and 17 infantry moved from Smolensk to Novgorod
            1 infantry moved from Yaroslavl to Vologda
            2 artilleries and 3 infantry moved from Yaroslavl to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 infantry owned by the Germans lost in Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry in Novgorod, round 2 : 10/29 hits, 7.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 7 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            2 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Yaroslavl
            1 artillery moved from Urals to Timguska
            1 infantry moved from Urals to Timguska
            1 infantry moved from Urals to Kazakhstan
            1 artillery and 2 infantry moved from Stalingrad to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Stalingrad
            3 fighters moved from Rostov to Iraq
            3 armour and 3 mech_infantrys moved from Baluchistan to Iraq
            1 infantry moved from Iraq to 82 Sea Zone
            2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
            2 armour and 2 mech_infantrys moved from Rostov to Southern Caucasus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Stalingrad
            1 artillery and 2 infantry placed in Southern Persia
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 8 infantry moved from Burma to Eastern India
            5 artilleries moved from Burma to Shan State
            5 artilleries and 7 infantry moved from Burma to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 32 Sea Zone
            2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Marshall Islands
            1 fighter moved from 25 Sea Zone to Wake Island
            1 tactical_bomber moved from 25 Sea Zone to Marshall Islands
            3 battleships, 4 carriers, 1 cruiser and 6 destroyers moved from 25 Sea Zone to 32 Sea Zone
            2 bombers moved from Borneo to Caroline Islands
            1 artillery moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Northern Manchuria to Buryatia
            1 tactical_bomber moved from Shan State to 132 Sea Zone
            1 destroyer moved from 132 Sea Zone to 40 Sea Zone
            2 fighters moved from Shan State to 40 Sea Zone
            2 fighters and 2 tactical_bombers moved from 132 Sea Zone to Davao
            6 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Anhwe to Honan
            1 infantry moved from Shansi to Anhwe
            1 armour and 2 mech_infantrys moved from Southern Manchuria to Shansi
    
        Combat - Japanese
            Japanese creates battle in territory 64 Sea Zone
            Battle in 32 Sea Zone
                Japanese attack with 3 battleships, 4 carriers, 1 cruiser, 6 destroyers, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 battleships, 4 carriers, 1 cruiser, 6 destroyers and 2 transports in 32 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 32 Sea Zone
                Japanese win with 3 battleships, 4 carriers, 1 cruiser, 6 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 40 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 40 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 40 Sea Zone
                Japanese win, taking 40 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 64 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 64 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 64 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 64 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Wake Island
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 1/5 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                    1 infantry owned by the Americans lost in Wake Island
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Wake Island, round 3 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Wake Island
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Marshall Islands
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Marshall Islands, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 2 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                    2 infantry owned by the Americans lost in Marshall Islands
                Japanese win, taking Marshall Islands from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Honan
                Japanese attack with 6 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 6 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Honan, round 2 : 3/17 hits, 6.33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Honan
                Japanese win, taking Honan from Chinese with 6 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Eastern India
                Japanese attack with 2 artilleries and 8 infantry
                British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 artilleries and 8 infantry in Eastern India, round 2 : 4/10 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in Eastern India, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Eastern India
                    1 artillery owned by the British and 3 infantry owned by the British lost in Eastern India
                Japanese destroys 9PUs while taking UK_Pacific capital
                Japanese win, taking Eastern India from UK_Pacific with 2 artilleries and 7 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun moved from Anhwe to Honan
            2 fighters moved from 40 Sea Zone to Shan State
            1 fighter and 2 tactical_bombers moved from Marshall Islands to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 32 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer moved from 25 Sea Zone to 27 Sea Zone
            EDIT: 2 bombers moved from Caroline Islands to Guam
    
        Place Units - Japanese
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in Southern Manchuria
            1 carrier, 1 destroyer, 2 submarines and 3 transports placed in 7 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.50
    Japanese regular : -0.83
    UK_Pacific regular : -0.33
    ANZAC regular : -1.00
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Chinese round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Japanese
            7 artilleries and 25 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 infantry moved from Kansu to Inner Mongolia
            1 infantry moved from Tsinghai to Inner Mongolia
            1 fighter moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 7 artilleries and 26 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 artilleries and 26 infantry in Kiangsi, round 2 : 1/33 hits, 7.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 7 artilleries and 26 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 3 infantry moved from Tsinghai to Eastern Sinkiang
            1 fighter moved from Inner Mongolia to Eastern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -8.00
    Japanese regular : -0.33
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 battleships, 3 destroyers, 1 harbour and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Eire to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Scotland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
            1 bomber moved from Morocco to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from Gilbert Islands to 49 Sea Zone
            1 marine and 1 transport moved from 49 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Solomon Islands
            1 destroyer moved from 55 Sea Zone to 64 Sea Zone
                  Americans take 55 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from Queensland to 64 Sea Zone
            2 battleships moved from 11 Sea Zone to 27 Sea Zone
            3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 27 Sea Zone
    
        Combat - Americans
            Battle in Solomon Islands
            Battle in 27 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 5/15 hits, 6.67 expected hits
                    Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 27 Sea Zone
                Americans win, taking Solomon Islands from Japanese, taking 27 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Scotland
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                Americans win, taking Scotland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 115 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 115 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 64 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 64 Sea Zone
                Americans win, taking 64 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 115 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
            3 artilleries and 3 infantry moved from Morocco to 93 Sea Zone
            3 artilleries, 1 battleship, 1 carrier, 3 infantry and 3 transports moved from 93 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Eire
            2 carriers, 1 cruiser and 4 transports moved from 96 Sea Zone to 93 Sea Zone
            1 artillery and 1 marine moved from Algeria to Morocco
            2 infantry moved from Western United States to 11 Sea Zone
            3 carriers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 marine moved from Gilbert Islands to 49 Sea Zone
            1 cruiser and 1 marine moved from 49 Sea Zone to 27 Sea Zone
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            4 fighters and 1 tactical_bomber moved from Queensland to 27 Sea Zone
            3 fighters moved from Hawaiian Islands to 27 Sea Zone
            1 fighter and 1 tactical_bomber moved from 64 Sea Zone to Queensland
            1 destroyer moved from 82 Sea Zone to 74 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Morocco
            2 battleships, 3 destroyers and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Japanese
            7 artilleries and 25 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hopei to Kiangsi
            1 infantry moved from Kansu to Inner Mongolia
            1 infantry moved from Tsinghai to Inner Mongolia
            1 fighter moved from Tsinghai to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 7 artilleries and 26 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 artilleries and 26 infantry in Kiangsi, round 2 : 1/33 hits, 7.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 7 artilleries and 26 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 3 infantry moved from Tsinghai to Eastern Sinkiang
            1 fighter moved from Inner Mongolia to Eastern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 2 infantry moved from Western India to Baluchistan
            1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
            2 infantry moved from Baluchistan to 82 Sea Zone
            2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
            2 infantry moved from 83 Sea Zone to Trans-Jordan
            1 battleship and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone
            1 cruiser moved from 82 Sea Zone to 74 Sea Zone
            1 destroyer moved from 82 Sea Zone to 83 Sea Zone
            1 destroyer moved from 96 Sea Zone to 94 Sea Zone
            1 destroyer and 2 transports moved from 96 Sea Zone to 93 Sea Zone
            1 fighter moved from Malta to Morocco
            1 fighter and 1 tactical_bomber moved from Malta to 112 Sea Zone
            1 aaGun moved from Hunan to Kiangsi
            1 aaGun moved from Hunan to Kiangsi
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -8.00
    Americans regular : -2.17
    Japanese regular : -0.83
    Germans regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Southern Italy to Northern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,6,5,3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5
            Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: French round 11

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Hawaiian Islands
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 82 Sea Zone to 74 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 2025 2024 '23

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 63 to 64
            EDIT: Changing ownership of Northern Belarus from Russians to Germans
            EDIT: Turning off Edit Mode
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from 74 Sea Zone to French Madagascar
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
    
        Combat - Russians
            Battle in French Madagascar
    
        Non Combat Move - Russians
            1 artillery and 7 infantry moved from Russia to Smolensk
            1 infantry moved from Smolensk to Southern Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Iraq
            1 fighter and 1 tactical_bomber moved from Stalingrad to Iraq
            1 infantry moved from Kazakhstan to Northern Caucasus
            1 artillery and 2 infantry moved from Stalingrad to Rostov
            3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour and 1 mech_infantry moved from Novgorod to Russia
            1 artillery and 2 infantry moved from Yaroslavl to Smolensk
            7 artilleries and 20 infantry moved from Novgorod to Smolensk
            1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
            1 artillery and 2 infantry moved from Southern Persia to Baluchistan
            1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq
            1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq
            1 artillery and 1 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            3 infantry placed in Southern Persia
            2 artilleries and 1 infantry placed in Stalingrad
            Russians undo move 2.
            3 artilleries and 4 infantry placed in Russia
            3 infantry placed in Stalingrad
            Russians undo move 2.
            Russians undo move 2.
            1 artillery and 2 infantry placed in Stalingrad
            1 artillery and 1 infantry placed in Urals
            1 infantry placed in Urals
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Eastern Sinkiang: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 32 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Japanese repair damage of 6x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 harbour, 14 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Eastern India to Central India
                  Japanese take Central India from UK_Pacific
            2 artilleries and 6 infantry moved from Eastern India to Western India
                  Japanese take Western India from UK_Pacific
            5 artilleries and 2 infantry moved from Shan State to 132 Sea Zone
            3 infantry moved from Malaya to 132 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 132 Sea Zone to 37 Sea Zone
            5 artilleries and 5 infantry moved from 37 Sea Zone to Kwangsi
            1 artillery and 2 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Honan to Inner Mongolia
            1 armour and 2 mech_infantrys moved from Shansi to Tsinghai
            1 infantry moved from Honan to Shansi
            6 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Honan to Tsinghai
            2 infantry moved from Southern Manchuria to Northern Manchuria
            1 infantry moved from Southern Manchuria to Jehol
            2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Kwangtung
            2 bombers moved from Guam to Kwangtung
            2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Kwangsi
            7 artilleries and 7 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from Wake Island to 32 Sea Zone
            1 submarine moved from 132 Sea Zone to 55 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 132 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Davao to Caroline Islands
            2 carriers, 1 destroyer and 2 submarines moved from 7 Sea Zone to 34 Sea Zone
            1 fighter and 2 tactical_bombers moved from Japan to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            2 fighters moved from Shan State to 35 Sea Zone
            1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Gilbert Islands
            1 artillery, 3 battleships, 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport moved from 32 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 55 Sea Zone
                Japanese win, taking 55 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in Gilbert Islands
            Battle in Kwangsi
                Japanese attack with 15 artilleries and 16 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 15 artilleries and 16 infantry in Kwangsi, round 2 : 15/31 hits, 10.17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Gilbert Islands from UK_Pacific, taking Kwangsi from Chinese with 15 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 7 armour, 2 artilleries, 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 7 armour, 2 artilleries, 1 infantry and 5 mech_infantrys in Tsinghai, round 2 : 3/15 hits, 6.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 7 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Inner Mongolia
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                    Japanese roll dice for 1 artillery and 1 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                    1 infantry owned by the Chinese lost in Inner Mongolia
                Japanese win, taking Inner Mongolia from Chinese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 1 harbour and 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kwangtung to Guam
            1 submarine moved from 26 Sea Zone to 24 Sea Zone
            1 destroyer moved from 40 Sea Zone to 132 Sea Zone
    
        Place Units - Japanese
            1 harbour and 3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Eastern India
            2 transports placed in 6 Sea Zone
            8 infantry placed in Japan
            3 infantry placed in Southern Manchuria
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.83
    

    Savegame

Suggested Topics

  • 3
  • 17
  • 41
  • 62
  • 86
  • 99
  • 86
  • 213
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.7k

Users

40.3k

Topics

1.8m

Posts