@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
L25 BM BombsAway (Axis) v simon33 (Allies + 20)
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@simon33 Read through the neutral rules again, and you’re right.
Not at my PC now (on my phone) will be home shortly and will post Germany’s move.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 armour and 3 mech_infantrys moved from Bryansk to Novgorod Germans take Belarus from Russians Germans take Novgorod from Russians 2 mech_infantrys moved from Western Ukraine to Baltic States 2 bombers moved from Western Germany to Baltic States 1 fighter moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 2 bombers moved from Eastern Poland to Tambov 1 infantry moved from Bryansk to Tambov 6 armour, 2 artilleries, 5 infantry and 16 mech_infantrys moved from Bryansk to Rostov 2 armour moved from Ukraine to Rostov Combat - Germans Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 2 bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 8 armour, 2 artilleries, 5 infantry and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 2 artilleries, 5 infantry and 16 mech_infantrys in Rostov, round 2 : 8/31 hits, 8.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 2 artilleries, 5 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Tambov to Ukraine 3 fighters and 2 tactical_bombers moved from Ukraine to Northern Italy 1 aaGun, 9 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 fighter moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Western Ukraine to Western Germany 1 armour and 7 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Yugoslavia 2 bombers moved from Baltic States to Ukraine 1 aaGun moved from Eastern Poland to Baltic States 1 fighter moved from Baltic States to Norway 1 tactical_bomber moved from Baltic States to Norway 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 artilleries and 2 infantry moved from France to Northern Italy 1 artillery and 4 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Ukraine 2 infantry placed in Germany 10 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Finland to Sweden 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Sweden Russians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry Germans defend with 7 infantry Russians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Sweden, round 2 : 1/9 hits, 2.83 expected hits Germans roll dice for 7 infantry in Sweden, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians lost in Sweden 1 infantry owned by the Germans lost in Sweden Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Sweden, round 3 : 4/8 hits, 2.67 expected hits Germans roll dice for 6 infantry in Sweden, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Sweden 4 infantry owned by the Germans lost in Sweden Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Sweden, round 4 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Sweden, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Sweden Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Sweden, round 5 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Sweden, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Sweden Russians win, taking Sweden from Germans with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Russians: 3 infantry Casualties for Germans: 7 infantry Non Combat Move - Russians 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Tambov to Russia 6 infantry moved from Samara to Russia 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 8 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -2.33 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 carriers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Shan State to Kweichow 1 fighter moved from Shantung to Kweichow 1 tactical_bomber moved from Shantung to Kweichow 1 bomber moved from Shan State to 44 Sea Zone 7 artilleries and 15 infantry moved from Burma to India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Midway Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Midway from Americans with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 7 artilleries and 15 infantry British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 artilleries and 15 infantry in India, round 2 : 6/22 hits, 6.00 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in India 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 7 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 infantry moved from Burma to Yunnan 2 artilleries and 4 infantry moved from Burma to 38 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 7 transports moved from 38 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Shan State to Malaya 2 fighters moved from Shan State to Malaya 2 tactical_bombers moved from Shan State to French Indo China 2 fighters moved from Shan State to French Indo China 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Yunnan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 armour moved from Hunan to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 fighter moved from Kweichow to Jehol 1 tactical_bomber moved from Kweichow to Jehol 1 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Jehol 1 infantry moved from Shantung to Anhwe 2 infantry moved from Shantung to Jehol 1 bomber moved from Kweichow to French Indo China 1 mech_infantry moved from Korea to Jehol 9 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Japan to French Indo China 1 fighter moved from Japan to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Shantung 1 infantry placed in Japan 3 carriers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 1.00 UK_Pacific regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Spain 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 artillery moved from Venezuela to 89 Sea Zone 1 fighter moved from British Guiana to Spain 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from Central America to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/10 hits, 3.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 3/10 hits, 3.83 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral_True: 6 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Spain to 91 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 6 submarines moved from 30 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 6 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Spain to Morocco 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Anhwe 1 infantry moved from Hopei to Anhwe 2 infantry moved from Suiyuyan to Chahar 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Southern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 5 fighters moved from Southern Italy to Turkey 3 fighters moved from Russia to Turkey 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from United Kingdom to Portugal 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 2 artilleries and 2 infantry moved from Iraq to Turkey 3 artilleries and 17 infantry moved from West India to Afghanistan Combat - British Battle in Turkey British attack with 3 artilleries, 8 fighters and 3 infantry Neutral_True defend with 8 infantry British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 artilleries, 8 fighters and 3 infantry in Turkey, round 2 : 6/14 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 7 infantry owned by the Neutral_True lost in Turkey 8 fighters owned by the British retreated 2 artilleries owned by the British retreated to Iraq British roll dice for 1 artillery and 1 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey British roll dice for 1 artillery in Turkey, round 4 : 1/1 hits, 0.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 artillery remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Afghanistan British attack with 3 artilleries and 17 infantry Neutral_True defend with 1 infantry British roll dice for 3 artilleries and 17 infantry in Afghanistan, round 2 : 2/20 hits, 4.33 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Battle in Portugal British attack with 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Portugal 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Portugal to Spain 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 4 fighters moved from Turkey to Iraq 4 fighters moved from Turkey to 99 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Egypt 2 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 3 aaGuns moved from West India to Afghanistan 7 artilleries and 9 infantry moved from Alexandria to Tobruk 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from British Guiana to Brazil 1 destroyer moved from 106 Sea Zone to 123 Sea Zone Place Units - British 3 submarines placed in 97 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.17 Japanese regular : 1.33 Neutral_True regular : -2.33 British regular : -2.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Spain 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 artillery moved from Venezuela to 89 Sea Zone 1 fighter moved from British Guiana to Spain 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from Central America to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/10 hits, 3.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 3/10 hits, 3.83 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral_True: 6 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Spain to 91 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 6 submarines moved from 30 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 6 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Spain to Morocco 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Anhwe 1 infantry moved from Hopei to Anhwe 2 infantry moved from Suiyuyan to Chahar 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Southern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 5 fighters moved from Southern Italy to Turkey 3 fighters moved from Russia to Turkey 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from United Kingdom to Portugal 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 2 artilleries and 2 infantry moved from Iraq to Turkey 3 artilleries and 17 infantry moved from West India to Afghanistan Combat - British Battle in Turkey British attack with 3 artilleries, 8 fighters and 3 infantry Neutral_True defend with 8 infantry British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 artilleries, 8 fighters and 3 infantry in Turkey, round 2 : 6/14 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 7 infantry owned by the Neutral_True lost in Turkey 8 fighters owned by the British retreated 2 artilleries owned by the British retreated to Iraq British roll dice for 1 artillery and 1 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey British roll dice for 1 artillery in Turkey, round 4 : 1/1 hits, 0.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 artillery remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Afghanistan British attack with 3 artilleries and 17 infantry Neutral_True defend with 1 infantry British roll dice for 3 artilleries and 17 infantry in Afghanistan, round 2 : 2/20 hits, 4.33 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Battle in Portugal British attack with 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Portugal 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Portugal to Spain 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 4 fighters moved from Turkey to Iraq 4 fighters moved from Turkey to 99 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Egypt 2 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 3 aaGuns moved from West India to Afghanistan 7 artilleries and 9 infantry moved from Alexandria to Tobruk 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from British Guiana to Brazil 1 destroyer moved from 106 Sea Zone to 123 Sea Zone Place Units - British 3 submarines placed in 97 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.17 Japanese regular : 1.33 Neutral_True regular : -2.33 British regular : -2.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Spain 1 cruiser moved from 95 Sea Zone to 91 Sea Zone 1 artillery moved from Venezuela to 89 Sea Zone 1 fighter moved from British Guiana to Spain 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from Central America to Colombia Americans take Colombia from Neutral_True Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/10 hits, 3.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 3/10 hits, 3.83 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Neutral_True: 6 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 3 transports moved from 95 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 2 fighters moved from Spain to 91 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 6 submarines moved from 30 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 6 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from Spain to Morocco 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Anhwe 1 infantry moved from Hopei to Anhwe 2 infantry moved from Suiyuyan to Chahar 5 infantry moved from Hopei to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 3 artilleries moved from Southern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 5 fighters moved from Southern Italy to Turkey 3 fighters moved from Russia to Turkey 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from United Kingdom to Portugal 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 2 artilleries and 2 infantry moved from Iraq to Turkey 3 artilleries and 17 infantry moved from West India to Afghanistan Combat - British Battle in Turkey British attack with 3 artilleries, 8 fighters and 3 infantry Neutral_True defend with 8 infantry British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 3 artilleries, 8 fighters and 3 infantry in Turkey, round 2 : 6/14 hits, 6.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 7 infantry owned by the Neutral_True lost in Turkey 8 fighters owned by the British retreated 2 artilleries owned by the British retreated to Iraq British roll dice for 1 artillery and 1 infantry in Turkey, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkey British roll dice for 1 artillery in Turkey, round 4 : 1/1 hits, 0.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 artillery remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Afghanistan British attack with 3 artilleries and 17 infantry Neutral_True defend with 1 infantry British roll dice for 3 artilleries and 17 infantry in Afghanistan, round 2 : 2/20 hits, 4.33 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 3 artilleries and 17 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Battle in Portugal British attack with 1 artillery, 2 fighters and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Portugal, round 2 : 2/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Portugal 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - British 2 fighters moved from Portugal to Spain 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 destroyers moved from 95 Sea Zone to 99 Sea Zone 4 fighters moved from Turkey to Iraq 4 fighters moved from Turkey to 99 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Egypt 2 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 3 aaGuns moved from West India to Afghanistan 7 artilleries and 9 infantry moved from Alexandria to Tobruk 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from British Guiana to Brazil 1 destroyer moved from 106 Sea Zone to 123 Sea Zone Place Units - British 3 submarines placed in 97 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Celebes: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Java: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : -2.17 Japanese regular : 1.33 Neutral_True regular : -2.33 British regular : -2.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Italians 2 armour, 2 artilleries and 11 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 2 armour, 2 artilleries and 11 infantry British defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Italians roll dice for 2 armour, 2 artilleries and 11 infantry in Southern Italy, round 2 : 4/15 hits, 3.83 expected hits British roll dice for 1 aaGun, 1 artillery and 3 infantry in Southern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Southern Italy 1 aaGun owned by the British and 3 infantry owned by the British lost in Southern Italy Italians roll dice for 2 armour, 2 artilleries and 10 infantry in Southern Italy, round 3 : 2/14 hits, 3.67 expected hits British roll dice for 1 artillery in Southern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Southern Italy Italians win, taking Southern Italy from British with 2 armour, 2 artilleries and 10 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,6,1,4,2,4,1,4,2,5,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,2,6,4 Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : -1.50 British regular : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Russia to Hopei 1 fighter moved from Russia to Hopei Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Is it too late for an edit to USA? SZ54 -> SZ10, Queensland 2ftrs to San Fran.
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Actually, the subs from sz54 can go to sz33, the dd and cv can’t reach sz10 so stay put.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 8 infantry and 1 tactical_bomber moved from Norway to Sweden 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 1 tactical_bomber moved from Western Germany to Sweden 1 fighter moved from Western Germany to Sweden 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 armour moved from Caucasus to Rostov 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Rostov 1 armour moved from Rostov to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 armour moved from Novgorod to Finland Germans take Karelia from Russians Germans take Finland from Russians 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Sweden Germans attack with 2 fighters, 10 infantry and 2 tactical_bombers Russians defend with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in Sweden, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 fighters, 10 infantry and 2 tactical_bombers in Sweden, round 2 : 3/14 hits, 4.00 expected hits Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Sweden, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Germans lost in Sweden 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Sweden Germans roll dice for 2 fighters, 9 infantry and 2 tactical_bombers in Sweden, round 3 : 5/13 hits, 3.83 expected hits Russians roll dice for 1 armour and 1 artillery in Sweden, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Sweden Germans win, taking Sweden from Russians with 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Germans 2 fighters moved from Sweden to Western Germany 2 tactical_bombers moved from Sweden to Western Germany 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 aaGun moved from Norway to Sweden 3 fighters and 2 tactical_bombers moved from Northern Italy to Western Germany 3 artilleries and 6 infantry moved from Northern Italy to France 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland 1 aaGun and 2 mech_infantrys moved from Baltic States to Eastern Poland 4 bombers moved from Ukraine to Eastern Poland 1 aaGun moved from Western Germany to France Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 10 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,2,1 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 0.67
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@simon33 said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):
Actually, the subs from sz54 can go to sz33, the dd and cv can’t reach sz10 so stay put.
Subs from sz 54 to 33? I’m good with that.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Volgograd Russians take Tambov from Germans 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans Combat - Russians Battle in Volgograd Russians attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters and 1 tactical_bomber moved from Volgograd to Russia 71 infantry moved from Russia to Bryansk 2 aaGuns, 1 armour and 13 artilleries moved from Russia to Bryansk 1 submarine moved from 123 Sea Zone to 109 Sea Zone EDIT: 6 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - Russians 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Jehol to Chahar 1 infantry moved from Anhwe to Chahar 2 bombers moved from French Indo China to Chahar 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 battleship moved from 25 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/9 hits, 3.67 expected hits Chinese roll dice for 6 infantry in Chahar, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Chahar 4 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 carriers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to Philippines 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from Chahar to Kwangtung 1 tactical_bomber moved from Chahar to 6 Sea Zone 1 infantry moved from Shantung to Anhwe 2 infantry moved from Shantung to Jehol 2 bombers moved from Chahar to Jehol 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 armour moved from Szechwan to Yunnan 1 mech_infantry moved from Sikang to Yunnan 1 armour moved from Sikang to Yunnan 1 infantry moved from India to Burma 3 fighters and 3 tactical_bombers moved from French Indo China to 35 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 6 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Malaya to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Malaya to Philippines Place Units - Japanese 1 carrier, 2 destroyers and 3 submarines placed in 6 Sea Zone 1 infantry placed in Japan 3 infantry placed in Shantung 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 1.33 Japanese regular : -1.33
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@simon33 edited my plane casualty in Hawaii, swapping a fig for a tac.
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Oh crash during sz26 battle. USA has taken 3 hits with CVs & BB to go, Japan has taken 4 hits
CVs [dice 3d6<=2]
BB [dice 1d6<=4] -
3d6<=2: 2, 1, 4; Hits: 2
1d6<=4: 6; Hits: 0 -
ool?
I assume the casualties in the first round are ok.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 7 artilleries, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Queensland to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 3 submarines moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans Airborne Attack Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 fighter and 2 submarines EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, battleship = 1, carrier = 1, carrier = 1 EDIT: Turning off Edit Mode Battle in 26 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 transport Japanese defend with 1 battleship, 3 carriers, 3 fighters, 1 submarine and 1 transport Americans roll dice for 1 destroyer, 4 fighters and 1 transport in 26 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67