Mainah (Allies+18) vs Simon33 (Axis) BM4

  • '23 '20

    @simon33
    triplea_40172_4uk(2).tsvg

    I couldn’t find an autosave, so I edited. Please double check but should be good.

    The average casualties on the battle calc for the allies was 3.5. First time all game I was actually mad for getting considerably better than average

  • '19 '17 '16

    TripleA Move Summary: Italians round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
            1 armour moved from Belarus to Novgorod
                  Italians take Archangel from Russians
    

    Savegame

  • '19 '17 '16

    043a9f31-bdfc-4530-9564-76201ce79480-image.png

    ool?

  • '23 '20

    @simon33
    DD,
    Roll by roll

  • '19 '17 '16

    7f164356-0c77-4395-b8c2-eed398ae67aa-image.png

    DD again?

  • '19 '17 '16

    35c1ad9f-5b7a-4a5e-bd84-159a39ea6577-image.png

  • '23 '20

    @simon33
    Yes

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
            1 armour moved from Belarus to Novgorod
                  Italians take Archangel from Russians
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                British defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
                2 submarines owned by the British submerged
                    Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 carrier, 2 destroyers and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    2 fighters owned by the Italians lost in 97 Sea Zone
                    1 destroyer owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
                    1 destroyer owned by the British lost in 97 Sea Zone
                British win with 1 carrier and 1 fighter remaining. Battle score for attacker is -28
                Casualties for Italians: 1 bomber and 3 fighters
                Casualties for British: 2 destroyers
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Belarus to Bessarabia
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun and 2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 artillery and 4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,6,1
            Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : 1.00
    

    Savegame

  • '23 '20

    Game History

    Round: 4
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Tunisia to Libya
    

    triplea_40172_4fra.tsvg

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 fighter and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            3 bombers and 2 fighters moved from Belarus to Russia
            9 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
            9 artilleries, 30 infantry and 13 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,7,7 and causes: 19 damage to unit: factory_major
                Bombing raid in Russia causes 19 damage total. 
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Bryansk
                Germans attack with 9 armour, 9 artilleries, 30 infantry and 13 mech_infantrys
                Russians defend with 6 infantry
                    Germans roll dice for 9 armour, 9 artilleries, 30 infantry and 13 mech_infantrys in Bryansk, round 2 : 15/61 hits, 16.17 expected hits
                    Russians roll dice for 6 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Germans lost in Bryansk
                    6 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 9 artilleries, 27 infantry and 13 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for Russians: 6 infantry
            Battle in 97 Sea Zone
                Germans attack with 3 fighters and 5 tactical_bombers
                British defend with 1 carrier, 1 fighter and 2 submarines
                2 submarines owned by the British submerged
                    Germans roll dice for 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                    British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in 97 Sea Zone
                    1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier and 1 fighter
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 infantry moved from France to Northern Italy
            2 mech_infantrys moved from Yugoslavia to Romania
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            3 aaGuns moved from Belarus to Bryansk
            1 armour moved from Bessarabia to Romania
            2 fighters moved from Russia to Western Ukraine
            3 bombers moved from Russia to Bessarabia
            3 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Germany to Poland
            3 aaGuns and 4 mech_infantrys moved from Western Germany to Northern Italy
            4 tactical_bombers moved from 97 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery, 1 fighter and 1 infantry placed in Western Germany
            6 mech_infantrys placed in Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.67
    British regular : -0.33
    Russians AA : -0.50
    

    Savegame

  • '19 '17 '16

    Assumed no intercept or scramble.

  • '23 '20

    triplea_40172_5rus.tsvg

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 18 PUs; 
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            3 infantry moved from Tambov to Russia
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 7 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 artilleries, 13 infantry and 1 mech_infantry moved from Burma to India
            1 armour moved from Burma to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
                British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry in India, round 2 : 4/20 hits, 5.33 expected hits
                    UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in India
                    3 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Burma to India
            1 armour and 1 mech_infantry moved from Burma to India
            1 infantry moved from Hunan to Anhwe
            1 artillery and 3 infantry moved from Kiangsi to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Yunnan to Hunan
            1 infantry moved from Chahar to Anhwe
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            2 tactical_bombers moved from French Indo China to 33 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Kiangsu
            1 transport moved from 38 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            3 artilleries placed in Malaya
            3 infantry placed in French Indo China
            3 artilleries placed in Kiangsu
            1 artillery and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.33
    UK_Pacific regular : 0.00
    

    Savegame

  • '23 '20

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries and 7 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Shan State to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from 34 Sea Zone to Dutch New Guinea
            2 battleships moved from 21 Sea Zone to 45 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 cruiser and 1 marine moved from 20 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to Java
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 2 battleships and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 2 battleships and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 0/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 fighter and 1 marine in Java, round 3 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 5/18 hits, 6.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Anhwe
            1 tactical_bomber moved from Yunnan to Kiangsi
            1 fighter moved from Kiangsi to Japan
            1 fighter moved from Kwangsi to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Jehol
            2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from Japan to Caroline Islands
            2 carriers, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            2 submarines moved from 37 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            3 fighters moved from Kwangsi to 45 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 artillery moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 19 Sea Zone
            2 bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kiangsu
            2 mech_infantrys placed in Shantung
            1 submarine placed in 19 Sea Zone
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.00
    UK_Pacific regular : -0.33
    ANZAC regular : 0.67
    

    av v ma j3.tsvg

  • '23 '20

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 harbour and 6 tactical_bombers; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            3 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from 92 Sea Zone to Spain
            1 armour moved from 92 Sea Zone to Spain
            1 fighter moved from Tunisia to Spain
            1 fighter moved from 96 Sea Zone to Spain
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Battle in Spain
                Americans attack with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 : 3/10 hits, 3.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans lost in Spain
                    3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Spain, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Spain
                    2 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Spain, round 4 : 2/7 hits, 2.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to Gibraltar
            1 carrier, 1 cruiser and 1 fighter moved from 96 Sea Zone to 98 Sea Zone
            2 mech_infantrys moved from Tunisia to Algeria
            1 artillery, 2 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 32 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            2 marines moved from Western United States to 10 Sea Zone
            2 marines, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 marines moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 harbour placed in Midway
            3 tactical_bombers placed in Korea
            3 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1
            Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            18 infantry moved from Hopei to Chahar
            1 fighter moved from Tsinghai to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 18 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 18 infantry in Chahar, round 2 : 2/19 hits, 3.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from 98 Sea Zone to Turkey
            2 fighters and 1 tactical_bomber moved from Malta to Turkey
            2 fighters and 1 tactical_bomber moved from Persia to Turkey
            1 armour and 2 mech_infantrys moved from Persia to Turkey
            1 infantry moved from Northwest Persia to Turkey
            2 artilleries, 11 infantry and 4 mech_infantrys moved from West India to Afghanistan
            1 bomber moved from Egypt to Turkey
            2 artilleries and 1 infantry moved from Libya to 96 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 artillery moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
            1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
    
        Combat - British
            Battle in Afghanistan
                British attack with 2 artilleries, 11 infantry and 4 mech_infantrys
                Neutral_True defend with 4 infantry
                    British roll dice for 2 artilleries, 11 infantry and 4 mech_infantrys in Afghanistan, round 2 : 4/17 hits, 3.50 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the British lost in Afghanistan
                    4 infantry owned by the Neutral_True lost in Afghanistan
                British win, taking Afghanistan from Neutral_True with 2 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 3 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Crete
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Crete
                    British roll dice for 1 artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Crete
                British win, taking Crete from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Cyprus
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Turkey
                British attack with 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                Neutral_True defend with 8 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 5/14 hits, 6.17 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the British lost in Turkey
                    5 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Turkey, round 3 : 5/11 hits, 5.67 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British lost in Turkey
                    3 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 2 infantry and 2 mech_infantrys
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 bomber moved from Turkey to Egypt
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Syria
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 fighters and 1 tactical_bomber moved from Turkey to Iraq
            2 fighters moved from Tunisia to Egypt
            1 battleship, 3 cruisers and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            3 fighters and 1 tactical_bomber moved from Turkey to Volgograd
            1 fighter moved from Union of South Africa to Egypt
            2 aaGuns moved from Tunisia to Libya
            3 infantry moved from Alexandria to Egypt
            3 artilleries moved from Persia to Eastern Persia
            3 aaGuns moved from West India to Eastern Persia
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 submarines placed in 98 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -1.17
    Italians regular : -0.33
    Japanese regular : -0.33
    Germans regular : 0.33
    Neutral_True regular : 1.67
    British regular : -1.00
    

    triplea_40172_5UK.tsvg

  • '19 '17 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 artillery and 1 infantry moved from Bulgaria to Greece
            2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,5,3
            Italians collect 5 PUs (11 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.00
    

    Savegame

  • '19 '17 '16

    Interesting move, didn’t expect the neutral crush.

  • '23 '20

    @simon33
    I concede. No sense in dragging this out.

    I was pushed into a corner with the loss of that carrier. I saw this as the only way out . . . but I didn’t notice the mech in Bessarabia when I was planning on the airpower landing. There will be no coming back with the loss of those planes.

    That was the mistake that broke the camel’s back. While I had no expectations of winning after the cheap france battle, I did think I’d do better for my first game back, bit disappointed in myself.

    You played very well, thank you for the game

  • '19 '17 '16

    @mainah You mean the ones you are going to lose in Volgograd? Yeah, that’s a blow but I wouldn’t have thought that is what is decisive. I think I might be going to throw you off Spain though and you will lose many transports in the Med. So, yeah, I think I have you.

    Thanks for the game!

  • S simon33 referenced this topic on

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