Hey I was just wondering: do you mind if we play without posting those turn summaries? Just the save files? I actually never take a look at those, I always look at the game itself to see what my opponent has done. Let me know what you think about this. Maybe just the Combat Hit Differential Summary but not the Game History.
Gribble and Cardo Anniv 41 w/some house rules
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Here are the rules that balance the game out:
No ships in sea zone 16
If Axis controls Gibraltar, then no allied ships may enter sea zone 13 via the straights. If Allies control Gibraltar, no axis ships may enter or exit via sea zone 13. At the beginning of the game, UK may move troops to Gibraltar if he wishes.
If Axis controls NW Europe, no Allied ships may enter sea zone 5. If Allies control NW Europe, no Axis ships may enter sea zone 5, except Germany to place units.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 5:44:41 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Libya to Egypt 1 artillery moved from Libya to Egypt 1 armour moved from Libya to Egypt 1 armour moved from France to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 bomber moved from Germany to Egypt 1 fighter moved from Germany to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from Poland to East Poland 1 fighter moved from Poland to East Poland 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 6 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in East Poland Germans attack with 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 1 fighter and 2 infantry in East Poland, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in 12 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans lost in 12 Sea Zone 1 fighter owned by the Germans retreated British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -10 Casualties for Germans: 1 fighter Battle in 2 Sea Zone Germans attack with 1 fighter and 2 submarines British defend with 1 battleship and 1 transport Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in Baltic States Germans attack with 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win with 2 infantry remaining. Battle score for attacker is -13 Casualties for Germans: 1 artillery and 4 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Poland 1 infantry moved from Germany to France 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 12 Sea Zone to France 1 bomber moved from Egypt to Libya 1 artillery moved from Germany to Poland 1 infantry moved from Norway to Finland Place Units - Germans 8 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : 3.00 Germans regular : 0.33 British regular : -1.00
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Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 5:28:46 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Russians Russians buy 4 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Kazakh S.S.R. to Caucasus 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 armour moved from Russia to Ukraine 1 infantry moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Caucasus 1 artillery moved from Russia to Caucasus 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in East Poland Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in East Poland, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour and 4 infantry in Ukraine, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 4 infantry in Finland, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 4 infantry in Finland, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. Place Units - Russians 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus Russians undo move 1. 1 armour and 1 infantry placed in Karelia S.S.R. 1 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 transport; Remaining resources: 10 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 56 Sea Zone 3 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 3 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 1 infantry moved from French Indo-China Thailand to Kwangtung 1 fighter moved from Formosa to Kwangtung 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Manchuria to Fukien 1 fighter moved from Japan to Suiyuan 2 infantry moved from Manchuria to Suiyuan Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Fukien Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 50 Sea Zone Japanese attack with 1 battleship and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship and 2 transports in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Philippine Islands, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer and 1 transport Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Suiyuan, round 6 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Fukien to 37 Sea Zone 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.67 Japanese regular : -1.00 British regular : 0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 battleship, 1 destroyer and 1 factory; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 destroyer moved from 12 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 bomber moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Norway 1 armour moved from Eastern Canada to 9 Sea Zone 1 transport moved from 41 Sea Zone to 47 Sea Zone 1 destroyer moved from 41 Sea Zone to 47 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia Combat - British Battle in 2 Sea Zone British attack with 1 cruiser and 2 destroyers Germans defend with 2 submarines British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British roll dice for 1 cruiser and 2 destroyers in 2 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Norway British attack with 1 bomber and 2 fighters Germans defend with 1 fighter and 1 infantry British roll dice for 1 bomber and 2 fighters in Norway, round 2 : 0/3 hits, 1.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Norway, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 bomber and 2 fighters in Norway, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 fighter and 1 infantry in Norway, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway British roll dice for 1 bomber and 1 fighter in Norway, round 4 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Norway British roll dice for 1 bomber in Norway, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 fighter in Norway, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the British lost in Norway Germans win with no units remaining. Battle score for attacker is -19 Casualties for British: 1 bomber and 2 fighters Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - British 1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone Place Units - British 1 factory placed in India 1 battleship and 1 destroyer placed in 2 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 British regular : -3.50
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 infantry moved from Libya to Egypt 1 armour moved from Italy to France 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.67
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Poland to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Finland 1 infantry moved from 5 Sea Zone to Finland 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Egypt to French Equatorial Africa Germans take Anglo-Egypt Sudan from British Germans take French Equatorial Africa from British 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 armour moved from Egypt to Persia Germans take Persia from British 1 fighter moved from Poland to Finland 1 artillery moved from Egypt to 15 Sea Zone 1 artillery and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 artillery moved from 13 Sea Zone to Morocco Algeria 1 bomber moved from Libya to Morocco Algeria Combat - Germans Battle in Finland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 artillery and 1 fighter in Finland, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in 12 Sea Zone Germans attack with 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Morocco Algeria Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 1 bomber moved from Morocco Algeria to Germany 1 fighter moved from 12 Sea Zone to France 1 fighter moved from Finland to Poland 2 armour moved from Bulgaria Romania to Poland 4 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland Place Units - Germans 2 artilleries, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans rolls : 0.00 Russians regular : -0.33 Germans regular : 1.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Belorussia to Baltic States 1 artillery moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 armour moved from Caucasus to Persia 1 armour moved from Caucasus to East Poland 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to East Poland Combat - Russians Battle in Persia Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Persia Russians win, taking Persia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Finland Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery Russians roll dice for 1 armour and 3 infantry in Finland, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Russians 1 armour and 1 bomber placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 34 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 Russians regular : 2.67
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 3 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from 63 Sea Zone to Soviet Far East 2 fighters moved from 62 Sea Zone to Soviet Far East 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 infantry moved from 37 Sea Zone to Burma 1 artillery moved from 37 Sea Zone to Burma 2 infantry moved from French Indo-China Thailand to Burma 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 fighter moved from French Indo-China Thailand to Burma 1 carrier moved from 62 Sea Zone to 63 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Manchuria to 36 Sea Zone 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 carrier moved from 37 Sea Zone to 48 Sea Zone 2 fighters moved from 37 Sea Zone to 48 Sea Zone 1 battleship moved from 50 Sea Zone to 48 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery, 2 fighters and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter and 4 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to French Indo-China Thailand 1 infantry moved from Kwangtung to French Indo-China Thailand 2 fighters moved from Soviet Far East to 63 Sea Zone Place Units - Japanese 1 factory placed in Borneo 1 artillery, 1 bomber and 1 infantry placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83 Japanese rolls : 0.00 Russians regular : -0.67 British regular : -0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Australia to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone 1 destroyer moved from 47 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 battleship moved from 2 Sea Zone to 12 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 destroyer moved from 2 Sea Zone to 12 Sea Zone 1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 cruiser moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Italian Africa Combat - British Battle in 12 Sea Zone British attack with 1 battleship and 2 destroyers Germans defend with 1 submarine British roll dice for 1 battleship and 2 destroyers in 12 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship and 2 destroyers in 12 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone British win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -1.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Trans-Jordan to 15 Sea Zone 1 infantry moved from Trans-Jordan to 15 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 artillery moved from 13 Sea Zone to Gibraltar 1 infantry moved from 13 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 2 infantry; Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits 1 bomber owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is 11 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 bomber Casualties for British: 2 infantry Non Combat Move - Italians 2 infantry moved from Italy to Balkans 1 artillery moved from Italy to Balkans 1 armour moved from Balkans to Bulgaria Romania 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from France to Balkans Place Units - Italians 1 fighter and 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 British regular : 0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 cruiser moved from 56 Sea Zone to 52 Sea Zone 1 carrier moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from Hawaiian Islands to 48 Sea Zone 1 destroyer moved from 53 Sea Zone to 48 Sea Zone 1 bomber moved from Hawaiian Islands to 48 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Gibraltar Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 48 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 48 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -50 Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 3 fighters Casualties for Japanese: 1 carrier 2 fighters owned by the Japanese forced to land in New Guinea Non Combat Move - Americans 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Yunnan Place Units - Americans 1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -2.33 Japanese regular : 1.00
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you may need to adjust your Japanese units. I tried to make the right decisions, but my units preformed spectacularly bad.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from 5 Sea Zone to Baltic States 3 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 1 artillery moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from 13 Sea Zone to Gibraltar 1 fighter moved from France to Gibraltar 1 bomber moved from Germany to Gibraltar 1 fighter moved from Poland to East Poland 1 fighter moved from Germany to Baltic States 4 armour moved from Poland to Baltic States Combat - Germans Battle in Baltic States Germans attack with 4 armour, 1 artillery, 1 fighter and 4 infantry Russians defend with 4 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 3/10 hits, 3.67 expected hits Russians roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in East Poland Germans attack with 2 armour, 1 fighter and 4 infantry Russians defend with 2 armour and 3 infantry Germans roll dice for 2 armour, 1 fighter and 4 infantry in East Poland, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 2 armour and 3 infantry in East Poland, round 2 : 1/5 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour, 1 fighter and 3 infantry in East Poland, round 3 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 armour and 1 infantry in East Poland, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 4 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 4 infantry Casualties for Russians: 2 armour and 3 infantry Battle in Gibraltar Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Americans defend with 1 bomber and 2 fighters Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar 1 bomber owned by the Germans retreated British win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Germans 1 bomber moved from Gibraltar to Germany 1 fighter moved from East Poland to Poland 1 fighter moved from Baltic States to Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 4 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.17 Germans regular : 1.17 British regular : 1.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour, 1 artillery and 2 infantry moved from Persia to Trans-Jordan 1 armour moved from Caucasus to East Poland 1 armour moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 armour moved from Caucasus to East Poland 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 bomber moved from Karelia S.S.R. to East Poland 1 infantry moved from Russia to Belorussia 2 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Soviet Far East 6 infantry moved from Buryatia S.S.R. to Soviet Far East Combat - Russians Battle in Bulgaria Romania Russians attack with 1 armour and 4 infantry Italians defend with 1 armour and 2 infantry Russians roll dice for 1 armour and 4 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Russians roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bulgaria Romania Russians roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania Germans win with no units remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour and 4 infantry Casualties for Italians: 1 armour and 2 infantry Battle in Trans-Jordan Russians attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Soviet Far East Russians attack with 7 infantry Japanese defend with 1 artillery and 3 infantry Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East Russians roll dice for 5 infantry in Soviet Far East, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in East Poland Russians attack with 2 armour and 1 bomber Germans defend with 2 armour Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 armour in East Poland, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Germans lost in East Poland Russians roll dice for 1 bomber in East Poland, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win with no units remaining. Battle score for attacker is -12 Casualties for Russians: 2 armour and 1 bomber Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 1 bomber placed in Russia 2 armour placed in Karelia S.S.R. 1 armour and 3 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Italians regular : -1.00 Germans regular : 3.17 Russians regular : 1.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 63 Sea Zone to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from French Madagascar to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 1 infantry moved from Burma to 37 Sea Zone 1 artillery moved from Burma to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery moved from 38 Sea Zone to East Indies 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from French Indo-China Thailand to Burma 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 63 Sea Zone to 60 Sea Zone 2 fighters moved from 60 Sea Zone to 52 Sea Zone 1 submarine moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 fighter moved from 36 Sea Zone to East Indies 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 artillery moved from 60 Sea Zone to Okinawa 1 infantry moved from 60 Sea Zone to Okinawa Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 38 Sea Zone 1 transport owned by the Japanese retreated to 37 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Battle in 52 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 cruiser in 52 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser Battle in East Indies Japanese attack with 1 fighter British defend with 1 infantry Japanese roll dice for 1 fighter in East Indies, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by British to East Indies: 1 infantry EDIT: Removing units owned by Japanese from East Indies: 1 fighter EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 battleship moved from 48 Sea Zone to 37 Sea Zone 2 fighters moved from 52 Sea Zone to 60 Sea Zone 1 bomber moved from Japan to Borneo 1 fighter moved from New Guinea to 36 Sea Zone 1 fighter moved from New Guinea to Kiangsu 1 infantry moved from Manchuria to Kiangsu Place Units - Japanese 2 artilleries and 2 infantry placed in Borneo 1 carrier and 1 destroyer placed in 62 Sea Zone 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Japanese rolls : 0.00 British regular : 0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour and 1 transport moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 cruiser moved from 3 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France 1 armour moved from 7 Sea Zone to France 1 fighter moved from India to Belgian Congo 1 armour, 1 artillery, 1 fighter and 3 infantry moved from India to Burma 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese 1 destroyer moved from 38 Sea Zone to 48 Sea Zone 1 battleship and 2 destroyers moved from 12 Sea Zone to 7 Sea Zone Combat - British Battle in Burma British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 fighter and 3 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 4 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 5 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter in Burma, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13 Casualties for British: 2 infantry Casualties for Japanese: 1 fighter and 3 infantry Battle in France British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India Place Units - British 2 fighters placed in India 1 armour placed in United Kingdom 1 transport placed in 7 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33 Germans regular : 0.33 British regular : -2.50