Gribble and Cardo Anniv 41 w/some house rules


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 artillery moved from 15 Sea Zone to Trans-Jordan
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
            2 cruisers moved from 14 Sea Zone to 15 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Libya to Egypt
            1 armour moved from Italy to France
            2 infantry moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    British regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Poland to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Finland
            1 infantry moved from 5 Sea Zone to Finland
            1 cruiser moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from Egypt to French Equatorial Africa
                  Germans take Anglo-Egypt Sudan from British
                  Germans take French Equatorial Africa from British
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 fighter moved from France to 12 Sea Zone
            1 armour moved from Egypt to Persia
                  Germans take Persia from British
            1 fighter moved from Poland to Finland
            1 artillery moved from Egypt to 15 Sea Zone
            1 artillery and 1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Morocco Algeria
            1 artillery moved from 13 Sea Zone to Morocco Algeria
            1 bomber moved from Libya to Morocco Algeria
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 artillery and 1 fighter in Finland, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Morocco Algeria
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from Morocco Algeria to Germany
            1 fighter moved from 12 Sea Zone to France
            1 fighter moved from Finland to Poland
            2 armour moved from Bulgaria Romania to Poland
            4 infantry moved from Germany to Poland
            2 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 artilleries, 1 fighter and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans rolls : 0.00
    Russians regular : -0.33
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Karelia S.S.R. to Finland
            1 infantry moved from Karelia S.S.R. to Finland
            1 infantry moved from Karelia S.S.R. to Finland
            1 infantry moved from Karelia S.S.R. to Finland
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Belorussia to Baltic States
            1 artillery moved from Caucasus to Persia
            1 infantry moved from Caucasus to Persia
            1 armour moved from Caucasus to Persia
            1 armour moved from Caucasus to East Poland
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Ukraine
            1 armour moved from Russia to East Poland
    
        Combat - Russians
            Battle in Persia
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Persia
                Russians win, taking Persia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
            Battle in Finland
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour and 3 infantry in Finland, round 2 : 3/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
    
        Place Units - Russians
            1 armour and 1 bomber placed in Karelia S.S.R.
            2 armour and 2 infantry placed in Caucasus
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 34 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Kwangtung to 61 Sea Zone
            1 infantry moved from Kwangtung to 61 Sea Zone
            1 infantry moved from Kiangsu to Hupeh
                  Japanese take Hupeh from Chinese
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 63 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            3 infantry moved from 63 Sea Zone to Soviet Far East
            1 artillery moved from 63 Sea Zone to Soviet Far East
            2 fighters moved from 62 Sea Zone to Soviet Far East
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery moved from Philippine Islands to 50 Sea Zone
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 37 Sea Zone
            1 infantry moved from Borneo to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            2 infantry moved from 37 Sea Zone to Burma
            1 artillery moved from 37 Sea Zone to Burma
            2 infantry moved from French Indo-China Thailand to Burma
            1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 fighter moved from French Indo-China Thailand to Burma
            1 carrier moved from 62 Sea Zone to 63 Sea Zone
            1 carrier moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from 62 Sea Zone to 36 Sea Zone
            1 fighter moved from Manchuria to 36 Sea Zone
            1 cruiser moved from 61 Sea Zone to 63 Sea Zone
            1 carrier moved from 37 Sea Zone to 48 Sea Zone
            2 fighters moved from 37 Sea Zone to 48 Sea Zone
            1 battleship moved from 50 Sea Zone to 48 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to French Indo-China Thailand
            1 infantry moved from Kwangtung to French Indo-China Thailand
            2 fighters moved from Soviet Far East to 63 Sea Zone
    
        Place Units - Japanese
            1 factory placed in Borneo
            1 artillery, 1 bomber and 1 infantry placed in Japan
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 41 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    Japanese rolls : 0.00
    Russians regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Australia to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone
            1 destroyer moved from 47 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  British take East Indies from Japanese
            1 battleship moved from 2 Sea Zone to 12 Sea Zone
            1 destroyer moved from 2 Sea Zone to 12 Sea Zone
            1 destroyer moved from 2 Sea Zone to 12 Sea Zone
            1 armour and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 cruiser moved from 2 Sea Zone to 3 Sea Zone
            1 destroyer moved from 2 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 infantry moved from 3 Sea Zone to Norway
                  British take Norway from Germans
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Italian Africa
    
        Combat - British
            Battle in 12 Sea Zone
                British attack with 1 battleship and 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 1 battleship and 2 destroyers in 12 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 battleship and 2 destroyers in 12 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 12 Sea Zone
                British win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 fighters placed in India
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from Trans-Jordan to 15 Sea Zone
            1 infantry moved from Trans-Jordan to 15 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 artillery moved from 13 Sea Zone to Gibraltar
            1 infantry moved from 13 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 2 infantry; Americans defend with 1 bomber and 1 fighter
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits
                    1 bomber owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                British win with 1 fighter remaining. Battle score for attacker is 11
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 bomber
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Italy to Balkans
            1 artillery moved from Italy to Balkans
            1 armour moved from Balkans to Bulgaria Romania
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from France to Balkans
    
        Place Units - Italians
            1 fighter and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 cruiser moved from 56 Sea Zone to 52 Sea Zone
            1 carrier moved from 53 Sea Zone to 48 Sea Zone
            1 fighter moved from 53 Sea Zone to 48 Sea Zone
            1 fighter moved from 53 Sea Zone to 48 Sea Zone
            1 fighter moved from Hawaiian Islands to 48 Sea Zone
            1 destroyer moved from 53 Sea Zone to 48 Sea Zone
            1 bomber moved from Hawaiian Islands to 48 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 48 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                    Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone
                    Americans roll dice for 1 bomber and 2 fighters in 48 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in 48 Sea Zone
                Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -50
                Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer and 3 fighters
                Casualties for Japanese: 1 carrier
                2 fighters owned by the Japanese forced to land in New Guinea
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to Western United States
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hupeh
            1 infantry moved from Yunnan to Hupeh
            1 fighter moved from Yunnan to Hupeh
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hupeh to Yunnan
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 56 Sea Zone
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            1 unit repaired.
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Americans regular : -2.33
    Japanese regular : 1.00
    

    Savegame


  • you may need to adjust your Japanese units. I tried to make the right decisions, but my units preformed spectacularly bad.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 6 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Baltic States
            1 artillery moved from 5 Sea Zone to Baltic States
            3 infantry moved from Poland to Baltic States
            4 infantry moved from Poland to East Poland
            2 armour moved from Czechoslovakia Hungary to East Poland
            1 artillery moved from Morocco Algeria to 13 Sea Zone
            1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
            1 artillery moved from 13 Sea Zone to Gibraltar
            1 fighter moved from France to Gibraltar
            1 bomber moved from Germany to Gibraltar
            1 fighter moved from Poland to East Poland
            1 fighter moved from Germany to Baltic States
            4 armour moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 4 armour, 1 artillery, 1 fighter and 4 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 4 armour, 1 artillery, 1 fighter and 4 infantry in Baltic States, round 2 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 4 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in East Poland
                Germans attack with 2 armour, 1 fighter and 4 infantry
                Russians defend with 2 armour and 3 infantry
                    Germans roll dice for 2 armour, 1 fighter and 4 infantry in East Poland, round 2 : 2/7 hits, 2.17 expected hits
                    Russians roll dice for 2 armour and 3 infantry in East Poland, round 2 : 1/5 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 2 armour, 1 fighter and 3 infantry in East Poland, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 armour and 1 infantry in East Poland, round 3 : 2/3 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 4 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in East Poland, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 4 infantry
                Casualties for Russians: 2 armour and 3 infantry
            Battle in Gibraltar
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Americans defend with 1 bomber and 2 fighters
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 bomber and 2 fighters in Gibraltar, round 2 : 3/3 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Gibraltar
                1 bomber owned by the Germans retreated
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 1 bomber and 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from Gibraltar to Germany
            1 fighter moved from East Poland to Poland
            1 fighter moved from Baltic States to Poland
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to France
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 armour, 1 fighter and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    Russians regular : -0.17
    Germans regular : 1.17
    British regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour, 1 artillery and 2 infantry moved from Persia to Trans-Jordan
            1 armour moved from Caucasus to East Poland
            1 armour moved from Ukraine to Bulgaria Romania
            1 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Caucasus to Ukraine
            1 infantry moved from Caucasus to Ukraine
            1 armour moved from Caucasus to East Poland
            1 armour moved from Karelia S.S.R. to Belorussia
            1 armour moved from Finland to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 bomber moved from Karelia S.S.R. to East Poland
            1 infantry moved from Russia to Belorussia
            2 infantry moved from Novosibirsk to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Soviet Far East
            6 infantry moved from Buryatia S.S.R. to Soviet Far East
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 1 armour and 4 infantry
                Italians defend with 1 armour and 2 infantry
                    Russians roll dice for 1 armour and 4 infantry in Bulgaria Romania, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians lost in Bulgaria Romania
                    Russians roll dice for 1 armour and 3 infantry in Bulgaria Romania, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bulgaria Romania
                    Russians roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians lost in Bulgaria Romania
                    Russians roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Bulgaria Romania, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
                Germans win with no units remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour and 4 infantry
                Casualties for Italians: 1 armour and 2 infantry
            Battle in Trans-Jordan
                Russians attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 3 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                Russians win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Soviet Far East
                Russians attack with 7 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Soviet Far East, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Soviet Far East
                    Russians roll dice for 5 infantry in Soviet Far East, round 3 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in East Poland
                Russians attack with 2 armour and 1 bomber
                Germans defend with 2 armour
                    Russians roll dice for 2 armour and 1 bomber in East Poland, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in East Poland, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 armour owned by the Germans lost in East Poland
                    Russians roll dice for 1 bomber in East Poland, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in East Poland, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Russians and 1 armour owned by the Germans lost in East Poland
                Germans win with no units remaining. Battle score for attacker is -12
                Casualties for Russians: 2 armour and 1 bomber
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 bomber placed in Russia
            2 armour placed in Karelia S.S.R.
            1 armour and 3 infantry placed in Caucasus
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    Italians regular : -1.00
    Germans regular : 3.17
    Russians regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 transports moved from 63 Sea Zone to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from French Madagascar to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 28 Sea Zone
            2 infantry moved from 28 Sea Zone to Union of South Africa
                  Japanese take Union of South Africa from British
            1 infantry moved from Burma to 37 Sea Zone
            1 artillery moved from Burma to 37 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to East Indies
            1 infantry moved from 38 Sea Zone to East Indies
            1 fighter moved from French Indo-China Thailand to Burma
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 carrier, 1 cruiser and 2 fighters moved from 63 Sea Zone to 60 Sea Zone
            2 fighters moved from 60 Sea Zone to 52 Sea Zone
            1 submarine moved from 62 Sea Zone to 52 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 fighter moved from 36 Sea Zone to East Indies
            1 fighter moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            1 artillery moved from 60 Sea Zone to Okinawa
            1 infantry moved from 60 Sea Zone to Okinawa
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 38 Sea Zone
                1 transport owned by the Japanese retreated to 37 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in 52 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 52 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 cruiser in 52 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 52 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser
            Battle in East Indies
                Japanese attack with 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter in East Indies, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in East Indies
                Japanese win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by British to East Indies: 1 infantry
            EDIT: Removing units owned by Japanese from East Indies: 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 battleship moved from 48 Sea Zone to 37 Sea Zone
            2 fighters moved from 52 Sea Zone to 60 Sea Zone
            1 bomber moved from Japan to Borneo
            1 fighter moved from New Guinea to 36 Sea Zone
            1 fighter moved from New Guinea to Kiangsu
            1 infantry moved from Manchuria to Kiangsu
    
        Place Units - Japanese
            2 artilleries and 2 infantry placed in Borneo
            1 carrier and 1 destroyer placed in 62 Sea Zone
            1 factory placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 0.67
    Japanese rolls : 0.00
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour and 1 transport moved from 3 Sea Zone to 7 Sea Zone
            1 destroyer moved from 3 Sea Zone to 7 Sea Zone
            1 cruiser moved from 3 Sea Zone to 7 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to France
            1 armour moved from 7 Sea Zone to France
            1 fighter moved from India to Belgian Congo
            1 armour, 1 artillery, 1 fighter and 3 infantry moved from India to Burma
            1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from Australia to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  British take New Guinea from Japanese
            1 destroyer moved from 38 Sea Zone to 48 Sea Zone
            1 battleship and 2 destroyers moved from 12 Sea Zone to 7 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 fighter and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Burma, round 4 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 5 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter in Burma, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 fighter and 3 infantry
            Battle in France
                British attack with 1 armour and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
    
        Place Units - British
            2 fighters placed in India
            1 armour placed in United Kingdom
            1 transport placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    Germans regular : 0.33
    British regular : -2.50
    

    Savegame


  • The battle in Gibraltar didn’t roll for my other cruiser. I did a roll dice function and rolled a 2, taking our the USA fighter.


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Balkans to France
            1 infantry moved from Italy to France
            1 transport moved from 13 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from 13 Sea Zone to Gibraltar
            1 fighter moved from Italy to France
            1 fighter moved from Italy to France
    
        Combat - Italians
            Battle in France
                Italians attack with 1 armour, 2 fighters and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in France, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in France
                Italians win, taking France from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in Gibraltar
                Italians attack with 2 infantry
                Americans defend with 1 fighter
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                British win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Italians to Gibraltar: 2 infantry
            EDIT: Changing ownership of Gibraltar from British to Italians
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from France to 14 Sea Zone
            2 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Balkans to Bulgaria Romania
    
        Place Units - Italians
            1 carrier placed in 14 Sea Zone
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 cruiser, 2 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 infantry moved from Western United States to 56 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
    
        Non Combat Move - Americans
    
        Combat Move - Chinese
            1 infantry moved from Hupeh to Suiyuan
                  Chinese take Suiyuan from Japanese
            1 infantry moved from Yunnan to Fukien
            1 infantry moved from Yunnan to Fukien
            1 infantry moved from Yunnan to Fukien
            1 fighter moved from Yunnan to Fukien
    
        Combat - Chinese
            Battle in Fukien
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Fukien, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 5 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 6 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 7 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Fukien, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Chinese win, taking Fukien from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Fukien to Sikang
    
        Place Units - Americans
            1 armour, 2 fighters and 1 infantry placed in Western United States
            1 cruiser and 1 transport placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            1 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.17
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 bomber and 9 infantry; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 artillery moved from 5 Sea Zone to Karelia S.S.R.
            3 infantry moved from Baltic States to Karelia S.S.R.
            1 artillery moved from Baltic States to Karelia S.S.R.
            4 armour moved from Baltic States to Karelia S.S.R.
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Karelia S.S.R.
                Germans attack with 4 armour, 2 artilleries and 4 infantry
                Russians defend with 1 aaGun, 3 armour, 1 factory and 4 infantry
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Karelia S.S.R., round 2 : 4/10 hits, 3.67 expected hits
                    Russians roll dice for 3 armour and 4 infantry in Karelia S.S.R., round 2 : 3/7 hits, 2.83 expected hits
                    4 infantry owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 11
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for Russians: 3 armour and 4 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            2 infantry moved from Poland to East Poland
            1 fighter moved from Poland to Baltic States
            1 fighter moved from Poland to East Poland
            3 infantry moved from Germany to France
            2 infantry moved from Germany to Northwestern Europe
            2 infantry moved from Germany to Poland
            1 fighter moved from Germany to France
            1 armour moved from Germany to East Poland
            1 armour moved from French Equatorial Africa to Egypt
            1 aaGun moved from Germany to France
            1 bomber moved from United Kingdom to Germany
    
        Place Units - Germans
            1 bomber and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 38 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Germans rolls : 0.00
    Russians regular : 1.17
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 5 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Eastern Ukraine
            1 infantry moved from Caucasus to Ukraine
            2 infantry moved from Ukraine to Bulgaria Romania
            1 armour moved from Caucasus to Bulgaria Romania
            1 armour moved from Trans-Jordan to Caucasus
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
    
        Combat - Russians
            Battle in Bulgaria Romania
                Russians attack with 1 armour and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 armour and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
                    Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Bulgaria Romania
                    Russians roll dice for 1 armour in Bulgaria Romania, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Bulgaria Romania, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Italians lost in Bulgaria Romania
                Germans win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 1 armour and 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Buryatia S.S.R.
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                    Russians roll dice for 2 infantry in Buryatia S.S.R., round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia S.S.R.
                Russians win, taking Buryatia S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Egypt
                Russians win, taking Egypt from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Caucasus to Ukraine
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
            Russians undo move 1.
            4 armour and 1 infantry placed in Russia
            1 armour and 2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 1.50
    Russians regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 9 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to East Indies
            1 infantry moved from 38 Sea Zone to East Indies
            1 infantry moved from Okinawa to 60 Sea Zone
            1 artillery moved from Okinawa to 60 Sea Zone
            1 bomber moved from Borneo to 53 Sea Zone
            2 fighters moved from 60 Sea Zone to 53 Sea Zone
            1 cruiser moved from 60 Sea Zone to 53 Sea Zone
            1 carrier moved from 60 Sea Zone to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
            1 artillery moved from Borneo to 49 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
            1 infantry moved from 61 Sea Zone to Fukien
            1 artillery moved from 61 Sea Zone to Fukien
            1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Manchuria
            1 armour moved from 62 Sea Zone to Manchuria
            1 fighter moved from Kiangsu to Burma
            1 artillery moved from 37 Sea Zone to Burma
            1 infantry moved from 37 Sea Zone to Burma
            2 fighters moved from 36 Sea Zone to 48 Sea Zone
            1 infantry moved from New Zealand to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Fukien
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Fukien, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 48 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 48 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 armour, 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 1 infantry
            Battle in 53 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 1 cruiser and 2 fighters
                Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport
                    Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 1 carrier owned by the Americans lost in 53 Sea Zone
                    Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 battleship and 1 transport in 53 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
                Casualties for Japanese: 1 carrier and 1 fighter
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport
            Battle in East Indies
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in East Indies
                Japanese win, taking East Indies from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
            2 fighters moved from 48 Sea Zone to 38 Sea Zone
            1 bomber moved from 53 Sea Zone to Caroline Islands
            1 fighter moved from 53 Sea Zone to Caroline Islands
            1 fighter moved from Burma to French Indo-China Thailand
    
        Place Units - Japanese
            4 infantry placed in Borneo
            3 infantry placed in Manchuria
            1 fighter and 1 submarine placed in 62 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.83
    Japanese regular : 0.17
    Japanese rolls : 0.00
    British regular : -1.17
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Purchase Units - British
            British repair damage of 6x factory; Remaining resources: 39 PUs; 0 techTokens; 
            British buy 1 aaGun, 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Belgian Congo to Rhodesia
            1 infantry moved from Italian Africa to Rhodesia
            1 fighter moved from Belgian Congo to Rhodesia
            1 fighter moved from India to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 armour moved from United Kingdom to 7 Sea Zone
            1 infantry moved from United Kingdom to 7 Sea Zone
            1 armour moved from United Kingdom to 7 Sea Zone
            1 battleship moved from 7 Sea Zone to 12 Sea Zone
            2 armour, 1 cruiser, 3 destroyers, 1 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone
            1 armour moved from 12 Sea Zone to Gibraltar
            1 infantry moved from 12 Sea Zone to Gibraltar
            1 armour moved from 12 Sea Zone to Gibraltar
    
        Combat - British
            Battle in 37 Sea Zone
                British attack with 3 fighters
                Japanese defend with 1 battleship and 1 transport
                    British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in Gibraltar
                British attack with 2 armour and 1 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                British win, taking Gibraltar from Italians with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from 37 Sea Zone to India
            2 fighters moved from 37 Sea Zone to India
    
        Place Units - British
            1 aaGun, 1 armour, 1 bomber and 1 infantry placed in United Kingdom
            1 fighter and 1 infantry placed in India
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Japanese regular : -0.67
    British regular : 1.33
    

    Savegame

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