Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
@feltmarskal
I was thinking ther must be a balance, taking area and not given points to you .
Game History
Round: 12
Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 fighter moved from Japan to 8 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 5/10 hits, 5,00 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 2 battleships and 6 carriers moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 cruisers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 45 Sea Zone 3 submarines moved from 37 Sea Zone to 45 Sea Zone 2 carriers moved from 20 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 45 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Burma to 20 Sea Zone 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 aaGun, 10 artilleries, 25 infantry and 9 mech_infantrys moved from Burma to India 3 armour and 6 mech_infantrys moved from Yunnan to India 3 infantry moved from Shan State to Burma 3 artilleries moved from Yunnan to Burma 3 mech_infantrys moved from Malaya to Burma 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 artillery moved from Kiangsi to Hunan 1 mech_infantry moved from Kweichow to Burma 2 armour moved from Kweichow to Burma 3 mech_infantrys moved from Shantung to Manchuria 1 bomber moved from Yunnan to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 mech_infantrys placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 74 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -0,33
Updated. Leave 1 des in z6.
Game History
Round: 12
Purchase Units - Italians Italians buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Yugoslavia to Rostov 1 tactical_bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 1 tactical_bomber British defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 tactical_bomber owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 tactical_bomber Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Rostov to Yugoslavia 1 fighter moved from Southern Italy to 92 Sea Zone 2 transports moved from 92 Sea Zone to 94 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Southern France to Northern Italy 1 armour and 2 mech_infantrys moved from Romania to Ukraine 1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Yugoslavia 1 submarine moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from Southern France to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0,17
Russians regular : 0,67
I assumed no scramble in z110. If you wanted to scramble, we can redo the battle.
Game History
Round: 13
Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Germans take Rostov from Russians 4 artilleries and 6 infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Bryansk to Volgograd 3 bombers moved from Novgorod to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 3 fighters moved from Western Germany to 110 Sea Zone 3 armour moved from Ukraine to Tambov 2 artilleries and 2 infantry moved from Bryansk to Tambov 7 artilleries and 2 infantry moved from Bryansk to Tambov 8 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Western Germany to Caucasus 1 fighter moved from Novgorod to Russia 1 fighter moved from Bryansk to Volgograd 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Tambov Germans attack with 4 armour, 13 artilleries, 10 infantry and 8 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 4 armour, 13 artilleries, 10 infantry and 8 mech_infantrys in Tambov, round 2 : 12/35 hits, 11,50 expected hits Russians roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 4 armour, 13 artilleries, 10 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Russia Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 2 armour, 3 bombers, 2 fighters and 2 mech_infantrys British defend with 1 armour and 3 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 3 bombers, 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 6/9 hits, 4,33 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,50 expected hits 3 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Germans 1 aaGun, 8 armour and 41 mech_infantrys moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 bomber moved from Caucasus to Bryansk 3 bombers moved from Volgograd to Bryansk 1 fighter moved from 110 Sea Zone to Western Germany 2 fighters moved from Novgorod to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 2 fighters and 5 tactical_bombers moved from Novgorod to 112 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 2 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Volgograd to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Ukraine Place Units - Germans 2 carriers, 2 fighters and 1 submarine placed in 112 Sea Zone 1 infantry placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 64 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -0,17
British regular : 0,33
@trulpen
feltmarskal.tsvg is at the begnining of germany tun
@feltmarskal Sorry, I’ll fixit right away.
Game History
Round: 13
Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bryansk to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 submarine moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Germans take Rostov from Russians 4 artilleries and 6 infantry moved from Bryansk to Tambov 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from Bryansk to Volgograd 3 bombers moved from Novgorod to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 3 fighters moved from Western Germany to 110 Sea Zone 3 armour moved from Ukraine to Tambov 2 artilleries and 2 infantry moved from Bryansk to Tambov 7 artilleries and 2 infantry moved from Bryansk to Tambov 8 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Western Germany to Caucasus 1 fighter moved from Novgorod to Russia 1 fighter moved from Bryansk to Volgograd 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 0/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Tambov Germans attack with 4 armour, 13 artilleries, 10 infantry and 8 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 4 armour, 13 artilleries, 10 infantry and 8 mech_infantrys in Tambov, round 2 : 12/35 hits, 11,50 expected hits Russians roll dice for 2 artilleries in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 4 armour, 13 artilleries, 10 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Russia Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 14PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 2,00 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 2 armour, 3 bombers, 2 fighters and 2 mech_infantrys British defend with 1 armour and 3 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 3 bombers, 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 6/9 hits, 4,33 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,50 expected hits 3 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Germans 1 aaGun, 8 armour and 41 mech_infantrys moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 1 bomber moved from Caucasus to Bryansk 3 bombers moved from Volgograd to Bryansk 1 fighter moved from 110 Sea Zone to Western Germany 2 fighters moved from Novgorod to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 2 fighters and 5 tactical_bombers moved from Novgorod to 112 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 carrier, 1 destroyer, 5 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar 2 infantry moved from Archangel to Smolensk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Volgograd to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Ukraine Place Units - Germans 2 carriers, 2 fighters and 1 submarine placed in 112 Sea Zone 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -0,17
British regular : 0,33
Just checking that everything’s alright?
@trulpen
I give up.
I was behind from the very beginning.
I will look back on this game as the first game i played with one of the better players.
Thank you for playing and being patient with my unexcpected abscence. I hope the game was still valuable and that there will be knowledge obtained from the experience. I’ll try to look at the game and perhaps give some input.
There’s a lot to look at, but atleast I can comment on the bid/start. When investing 2 inf, 1 art in China, I would suggest to actually place 1-2 fig for Russia in Moscow and/or Stalingrad.
DOW between Russia and Japan is rather inconsequential in OOB, so Russia might as well hit the trigger from the start. That way Yunnan will be secured for China from the bat with 1 inf, 1 tac and 2-3 fig extra. This is a very serious issue for Japan and is key for the strategy of KJF.
Subs for Britain is also a great bid, but I think the above provides even more impact on the game.
2 inf, 1 art, 2 fig equals 30 IPC, so that leaves 12 IPC for 1 sub in either z91, 106 or 111, 1 inf on NG (if allowed) and then another inf perhaps in Sudan or whatever.
I believe doing Taranto is a weaker move actually than doing Gibastion or falling back to z81. It does take out a big part of the italian fleet, but also sacrifices the british fleet. There’ll likely be a better opportunity to sink the italians at a somewhat later stage.
Allowing Axis to control Gibraltar is a serious draw-back for the Allies. It blocks movements from the Atlantic to the Med and allows Italy a secure NO. Also, z91 is a key square for allied fleet maneuvres and not controlling the harbour in Gibraltar is a clear nuiscance. US don’t want to have to build and protect a harbour, and likely also an air-field, in Morocco.