@simon33 Yes
Mainah (X) vs Tanios (L) first PTV for both
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from Egypt to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 infantry moved from Eastern Poland to Poland 3 fighters and 3 tactical_bombers moved from Western Ukraine to Poland 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Poland Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 12 armour and 7 mech_infantrys moved from Western Ukraine to Southern Belarus 3 fighters and 3 tactical_bombers moved from Poland to Southern Belarus 1 aaGun, 2 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 5 infantry moved from France to Holland Belgium 2 aaGuns moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 armour and 1 mech_infantry moved from Germany to Holland Belgium 3 artilleries moved from France to Holland Belgium 1 artillery and 2 infantry moved from France to Southern France 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Leningrad 1 tactical_bomber moved from Russia to Leningrad 3 infantry moved from Stalingrad to Samara 1 aaGun and 4 infantry moved from Siberia to Amur 3 infantry moved from Yenisey to Timguska 11 infantry moved from Kursk to Tula 1 infantry moved from Rostov to Ukraine 1 infantry moved from Baltic States to Leningrad 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Baltic States 2 armour and 2 mech_infantrys moved from Ukraine to Stalingrad Place Units - Russians 2 armour and 1 mech_infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Stalingrad: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 marine moved from Solomon Islands to 50 Sea Zone 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 marines, 1 submarine and 3 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone 3 marines moved from 35 Sea Zone to Caroline Islands 1 bomber moved from Paulau to French Indo China 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from French Indo China to Japan 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from 37 Sea Zone to Japan 2 artilleries moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Kiangsu 3 infantry moved from Northern Manchuria to Korea 1 tactical_bomber moved from Korea to Japan 1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 1 aaGun, 1 armour and 1 mech_infantry placed in Kiangsu 1 fighter and 7 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to Korea: 1 tactical_bomber EDIT: Turning off Edit Mode 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Midway to 7 Sea Zone 1 destroyer moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Denmark 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Norway 1 artillery and 1 infantry moved from 115 Sea Zone to Denmark 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark 1 fighter moved from 115 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 18 Sea Zone
Combat Hit Differential Summary :
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@mainah Any scrambles? I think you can do land scramble into Denmark and/or a sea scramble.
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Damn - Norway.
Damn.
I am playing sooo sloppy! Did not prep for Norway - how the hell did I miss that! I did know you could, I saw that, I remember thinking about it. Why didn’t I … :angry: :cry: :shrug:
My understanding of the PTV scrabbling rules is that it requires a defending land unit or warship. But as you are amphibing - I think I can scramble into the SZ, but I’m not 100% on that. I KNOW I can’t scramble into Denmark, as there is no land unit there.
Either way - No scramble for either.
This might be a good time to broach the subject of which season you want this scored in. It is looking increasing likely that it will be finished before the end of the month, but the original agreement was for the 2021 season. It doesn’t bother me either way, and we can always hold of posting results till Jan 1 if the game ends early.Food for thought - was not looking for a hard answer anytime soon as we are not there yet.
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Yeah that was my understanding too, but the engine is asking. Originally I set up to take Denmark with 2 units, but I changed it up after the engine asked me for a land scramble. I assumed there must be an exception for amphibious assaults, but that is not the case.
If you think the game is over, then let’s score it this year. Not that I have a preference. I just would prefer to score it this way.
Also, I forgot to mention there is a scramble option in the sea zone outside of japan.
FYI you left your Japanese transports open for a bomber attack by either the US or UK, but I’m going to do that with UK.
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Might be something with the new territory boundaries. You caught me off guard with the Italian can-opener too. I’m just lucky you didn’t see the Denmark US attack and then German UK attack.
If you want to continue, let me know on the Japan scramble.
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I’m not throwing in the towel yet. Though now that you have pointed out the transport attack - I know the game will finish before the month is out. Then I’ll post when you win, regardless of date.
But I’d like to play it out. It’s both of our’s first PTV. More turns means we both get to a better feel for it.I did miss that one. No scramble for Japan.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kiangsi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia 1 infantry moved from Hopei to Honan 1 infantry moved from Hopei to Hunan 1 infantry moved from Hopei to Hunan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Combat Move - British 1 bomber moved from Eastern India to 37 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Germany 3 fighters moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from United Kingdom to 116 Sea Zone 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Syria from British French take Tunisia from Americans French take Algeria from British French take Normandy Bordeaux from Americans Combat - British
Combat Hit Differential Summary :
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@tanios
No -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Midway to 7 Sea Zone 1 destroyer moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Denmark 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Norway 1 artillery and 1 infantry moved from 115 Sea Zone to Denmark 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark 1 fighter moved from 115 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 18 Sea Zone Battle in Denmark Battle in Norway Battle in 7 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win, taking 18 Sea Zone from Japanese, taking Denmark from Germans, taking Norway from Germans, taking 7 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Iwo Jima: 1 armour, 2 artilleries, 3 infantry and 2 marines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 3 transports moved from 18 Sea Zone to 32 Sea Zone 1 bomber moved from 7 Sea Zone to Wake Island 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 32 Sea Zone 1 destroyer moved from 17 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from Western United States to 11 Sea Zone 1 armour, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from 32 Sea Zone to Wake Island 2 infantry moved from Midway to 26 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 2 fighters moved from Midway to 32 Sea Zone 1 destroyer moved from 31 Sea Zone to 32 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter moved from Denmark to 115 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 3 destroyers and 1 transport placed in 11 Sea Zone 1 tactical_bomber placed in Western United States 3 infantry placed in Normandy Bordeaux 1 harbour placed in Wake Island Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Wake Island: 1 armour, 2 artilleries, 3 infantry and 2 marines EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kiangsi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia 1 infantry moved from Hopei to Honan 1 infantry moved from Hopei to Hunan 1 infantry moved from Hopei to Hunan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Eastern India to 37 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Germany 3 fighters moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from United Kingdom to 116 Sea Zone 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Syria from British French take Tunisia from Americans French take Algeria from British French take Normandy Bordeaux from Americans Combat - British Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 8 transports 8 transports owned by the Japanese lost in 37 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 48 Casualties for Japanese: 8 transports Battle in 116 Sea Zone British attack with 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Germans defend with 1 destroyer and 1 submarine British roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 116 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 116 Sea Zone British win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in Germany British captures 47PUs while taking Germans capital British converts factory_major into different units triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter moved from 116 Sea Zone to 115 Sea Zone 1 bomber moved from 116 Sea Zone to United Kingdom 4 infantry moved from United Kingdom to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from 116 Sea Zone to Norway 1 tactical_bomber moved from Gibraltar to United Kingdom 1 armour moved from Morocco to Tunisia 1 infantry moved from Egypt to Alexandria 3 aaGuns, 4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Burma to Yunnan 1 bomber moved from 37 Sea Zone to Yunnan 2 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Yunnan 1 infantry moved from Northeast Persia to Southern Persia 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 73 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 87 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 90 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : -2.33 Germans regular : 0.50 British regular : -1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Slovakia Hungary to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Southern Belarus to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Southern Belarus Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry British defend with 1 aaGun, 1 armour and 5 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 3 infantry British roll AA dice in Normandy Bordeaux : 1/2 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/13 hits, 3.67 expected hits French roll dice for 1 aaGun, 1 armour and 8 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.17 expected hits 1 aaGun owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/10 hits, 3.17 expected hits French roll dice for 1 armour and 6 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.50 expected hits 2 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/9 hits, 3.00 expected hits French roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/7 hits, 2.67 expected hits French roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 fighter and 6 infantry Casualties for British: 1 aaGun, 1 armour and 5 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 2 aaGuns moved from Southern France to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -1.67 Italians regular : -0.50 British AA : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from Gibraltar to Southern France 4 infantry moved from France to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 4 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry French roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France French roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 3 infantry in Southern France, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France French win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - French 1 fighter moved from Southern France to France Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.83 Germans regular : -0.67
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 6 infantry moved from Holland Belgium to France 3 artilleries moved from Holland Belgium to France 3 tactical_bombers moved from Southern Belarus to Russia 3 fighters moved from Southern Belarus to Russia 3 armour and 4 mech_infantrys moved from Smolensk to Russia 7 mech_infantrys moved from Southern Belarus to Russia 11 armour moved from Southern Belarus to Russia 1 armour moved from Southern Belarus to Russia 2 infantry moved from Poland to Germany 1 artillery moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Holland Belgium to Denmark 1 tactical_bomber moved from Western Germany to Denmark 3 mech_infantrys moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 3 armour moved from Western Germany to Denmark 1 fighter moved from Western Germany to Germany 1 artillery moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark
Combat Hit Differential Summary :