Odonis(Axis) vs Sovietschat(Allis+6) BML20

  • '19

    @Odonis OOL sz 35?


  • @Sovietishcat
    max defence

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 armour moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            9 bombers moved from Korea to 35 Sea Zone
            1 bomber moved from Hawaiian Islands to 45 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 fighter moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 9 bombers
                Japanese defend with 3 carriers, 2 fighters and 1 transport
                    Americans roll dice for 9 bombers in 35 Sea Zone, round 2 : 6/9 hits, 6,00 expected hits
                    Japanese roll dice for 3 carriers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    3 carriers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 6 bombers in 35 Sea Zone, round 3 : 2/6 hits, 4,00 expected hits
                    Japanese roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 35 Sea Zone
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 5 bombers remaining. Battle score for attacker is 19
                Casualties for Americans: 4 bombers
                Casualties for Japanese: 3 carriers, 2 fighters and 1 transport
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 bombers moved from 35 Sea Zone to Java
            1 bomber moved from 45 Sea Zone to Java
            1 bomber moved from Hawaiian Islands to Java
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 armour moved from Libya to Alexandria
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Jehol to Anhwe
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            3 fighters moved from Korea to Anhwe
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
            1 tactical_bomber placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            3 fighters placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
            Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Jehol to Hunan
            1 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                 retreated to Hunan
                Japanese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Hunan to Anhwe
            3 infantry moved from Jehol to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Hopei
            1 infantry placed in Yunnan
            1 infantry placed in Kweichow
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from India to Shan State
            1 fighter moved from India to Shan State
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter in Shan State, round 3 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 armour moved from Burma to West India
            3 mech_infantrys moved from India to West India
            3 mech_infantrys moved from West India to Eastern Persia
            10 fighters moved from Persia to Eastern Persia
            2 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            British collect 31 PUs (2 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -1,33
    Japanese regular : 1,33
    Germans regular : 1,00
    British regular : -0,17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Samara
            1 fighter moved from Bryansk to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 fighter in Samara, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Samara, round 3 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Samara to Volgograd
            1 armour and 2 mech_infantrys moved from France to Yugoslavia
            1 artillery and 3 infantry moved from Bulgaria to Romania
            2 artilleries and 5 infantry moved from Northern Italy to France
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1
            Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Russians regular : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Java
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to South Australia
            1 infantry moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 airfield placed in Java
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 tactical_bomber moved from Ukraine to Tambov
            2 mech_infantrys moved from Caucasus to Tambov
            1 mech_infantry moved from Caucasus to Tambov
            1 infantry moved from Belarus to Smolensk
            1 tactical_bomber moved from Archangel to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
            1 tactical_bomber moved from Ukraine to Tambov
            1 armour moved from Urals to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            5 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits
                Bombing raid in United Kingdom rolls: 3,5,5,7,7 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Battle in Tambov
                Germans attack with 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
                    Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 tactical_bombers in Tambov, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Tambov
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Smolensk to Bryansk
            1 tactical_bomber moved from Tambov to Bryansk
            6 armour moved from Volgograd to Bryansk
            5 armour and 1 mech_infantry moved from Caucasus to Bryansk
            3 aaGuns, 6 armour, 14 artilleries and 27 infantry moved from Ukraine to Bryansk
            4 armour and 6 mech_infantrys moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            5 bombers moved from United Kingdom to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 transports moved from 115 Sea Zone to 112 Sea Zone
            6 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Bryansk
            1 mech_infantry moved from Tsinghai to Volgograd
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Volgograd
            3 armour placed in Ukraine
            1 bomber placed in Western Germany
            1 factory_minor placed in Caucasus
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.83
    Russians regular : 2.67
    Germans regular : -1.50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Samara
            5 fighters and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Italians
    
        Combat - Russians
            Battle in Samara
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 5/8 hits, 3,50 expected hits
                    Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            5 fighters and 1 tactical_bomber moved from Samara to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 infantry moved from Jehol to Manchuria
            1 aaGun and 6 infantry moved from Jehol to Anhwe
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    Russians regular : 1,50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from French Indo China to 42 Sea Zone
            2 artilleries moved from Borneo to 43 Sea Zone
            2 artilleries and 2 transports moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from Japan to Kiangsi
            1 mech_infantry moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 bomber and 1 fighter moved from French Indo China to Yunnan
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat
    Scramble in 42?

  • '19

    @Odonis No thank you

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from French Indo China to 42 Sea Zone
            2 artilleries moved from Borneo to 43 Sea Zone
            2 artilleries and 2 transports moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
            2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from Japan to Kiangsi
            1 mech_infantry moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 bomber and 1 fighter moved from French Indo China to Yunnan
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking 6 Sea Zone from Americans, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Celebes
                Japanese attack with 2 artilleries and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 destroyers and 4 fighters
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 0/6 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
            1 carrier moved from 43 Sea Zone to 36 Sea Zone
            2 fighters moved from 42 Sea Zone to French Indo China
            1 fighter moved from Kiangsi to Kwangtung
            1 fighter moved from Yunnan to French Indo China
            1 bomber moved from Yunnan to French Indo China
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to Philippines
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.00
    Japanese regular : -0.50
    ANZAC regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Java to Yunnan
            2 fighters moved from Anhwe to Yunnan
            1 armour moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Anhwe to Kiangsi
            1 artillery and 2 infantry moved from Anhwe to Kiangsi
            1 fighter moved from Anhwe to Kiangsi
            2 bombers moved from Java to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Kiangsi
                Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsi, round 3 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
            Battle in Yunnan
                Americans attack with 5 bombers and 2 fighters
                Japanese defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 5 bombers and 2 fighters in Yunnan, round 2 : 6/7 hits, 4,33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                Americans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in Iraq
                Americans attack with 2 bombers and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                Americans win, taking Iraq from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Iraq to Trans-Jordan
            2 fighters moved from Yunnan to Hopei
            5 bombers moved from Yunnan to Hopei
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            1 armour moved from Alexandria to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 aaGun and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Hawaiian Islands to Korea
            3 fighters moved from Korea to Chahar
            3 fighters moved from Chahar to Suiyuyan
            1 fighter moved from Kiangsi to Hopei
            1 fighter moved from Hopei to Suiyuyan
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 fighters placed in Korea
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 carrier and 2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            2 infantry moved from Kweichow to Hunan
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Anhwe to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Tsinghai
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Yunnan from Japanese, taking Tsinghai from Germans, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            7 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 24 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Eastern Persia to Persia
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Italians
            1 armour moved from West India to Persia
            1 fighter moved from India to Persia
    
        Combat - British
            Battle in Persia
                British attack with 1 armour, 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Persia to Eastern Persia
            10 fighters moved from Eastern Persia to Russia
            2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Italian Somaliland to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Place Units - British
            2 armour and 1 fighter placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 mech_infantry placed in Quebec
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 1,33
    Japanese regular : -2,00
    Germans regular : 0,00
    British regular : 0,67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Volgograd to Kazakhstan
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Kazakhstan
                Italians attack with 1 fighter
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Italians win, taking 97 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Kazakhstan to Bryansk
            1 artillery and 3 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
            2 artilleries and 5 infantry moved from France to Northern Italy
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 factory_minor placed in Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Java to 44 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Caroline Islands
                ANZAC attack with 1 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to India
            1 fighter moved from 44 Sea Zone to Kiangsi
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Alexandria to Egypt
            3 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            ANZAC collect 12 PUs (3 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Volgograd to Samara
            1 fighter and 2 tactical_bombers moved from Bryansk to Samara
            1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            3 bombers moved from Western Germany to Tambov
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 mech_infantry moved from Evenkiyskiy to Novosibirsk
            1 tactical_bomber moved from Samara to Novosibirsk
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Novosibirsk
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Tambov, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Samara to Bryansk
            1 tactical_bomber moved from Novosibirsk to Urals
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Smolensk to Bryansk
            1 aaGun moved from Bryansk to Smolensk
            2 artilleries and 2 infantry moved from Belarus to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            3 bombers moved from Tambov to Bryansk
            3 armour moved from Ukraine to Bryansk
            2 bombers moved from 104 Sea Zone to Western Germany
            2 artilleries and 5 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 artilleries and 1 infantry placed in Caucasus
            Germans undo move 2.
            1 artillery and 1 infantry placed in Caucasus
            1 artillery placed in Volgograd
            3 tactical_bombers placed in Novgorod
            1 bomber placed in Western Germany
            1 transport placed in 112 Sea Zone
            1 destroyer placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : 1.33
    British regular : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
            3 fighters moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Samara
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters moved from Samara to Russia
            2 fighters moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            2 infantry moved from Manchuria to Amur
            1 aaGun and 6 infantry moved from Anhwe to Kiangsi
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -0,50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Malaya to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            3 fighters moved from French Indo China to Szechwan
            1 bomber moved from French Indo China to Szechwan
            2 fighters moved from 36 Sea Zone to Hunan
            1 fighter moved from Kwangtung to Hunan
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 3 fighters
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 fighters in Hunan, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -11
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 3 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 3 fighters
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 3 fighters in Szechwan, round 2 : 2/4 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 fighters
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Szechwan to French Indo China
            1 fighter moved from Hunan to French Indo China
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            2 fighters moved from Philippines to French Indo China
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 infantry placed in Japan
            Japanese undo move 4.
            1 infantry placed in Japan
            1 armour placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 cruiser, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Korea to Buryatia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            2 bombers moved from Trans-Jordan to Northwest Persia
            1 destroyer and 1 submarine moved from 91 Sea Zone to 103 Sea Zone
            1 destroyer and 1 submarine moved from 103 Sea Zone to 108 Sea Zone
            1 destroyer and 1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 99 Sea Zone to 94 Sea Zone
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 tactical_bomber moved from Gibraltar to 104 Sea Zone
    
        Combat - Americans
            Battle in Buryatia
                Americans attack with 4 fighters
                Germans defend with 1 armour
                    Americans roll dice for 4 fighters in Buryatia, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the Americans lost in Buryatia
                Americans win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kwangsi
                Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Northwest Persia
                Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 bombers moved from Northwest Persia to Russia
            4 fighters moved from Suiyuyan to Russia
            5 bombers moved from Hopei to Russia
            3 fighters moved from Buryatia to 6 Sea Zone
            1 fighter moved from Hopei to 6 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Americans
            2 carriers and 1 cruiser placed in 6 Sea Zone
            1 bomber and 2 fighters placed in Eastern United States
            1 infantry placed in Western United States
            1 factory_minor placed in Iraq
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Kiangsi to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Kwangsi
            6 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Hunan
            1 infantry placed in Anhwe
            6 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    
        Purchase Units - British
            British repair damage of 13x factory_major; Remaining resources: 27 PUs; 
            British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Persia to Caucasus
            2 armour moved from Iraq to Caucasus
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from India to Burma
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Burma
                British attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Eastern Persia to Russia
            2 artilleries and 5 infantry moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Eastern Persia
            1 armour moved from Persia to Eastern Persia
            3 infantry moved from India to West India
            2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
            2 armour moved from Egypt to Iraq
            1 fighter moved from Egypt to Persia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : 1,50
    Italians regular : -0,67
    Japanese regular : -0,33
    Germans regular : -0,17
    British regular : 0,00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Bryansk to Caucasus
            3 fighters moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 4 fighters
                British defend with 2 armour and 1 mech_infantry; Russians defend with 1 factory_minor
                    Italians roll dice for 4 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Italians and 1 armour owned by the British lost in Caucasus
                    Italians roll dice for 3 fighters in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Italians win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 fighter
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            3 fighters moved from Caucasus to Rostov
            1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
            1 artillery and 3 infantry moved from Bessarabia to Ukraine
            2 artilleries and 3 infantry moved from Northern Italy to France
            4 infantry moved from Northern Italy to Western Germany
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 marine moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Rostov
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.83
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 marine placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
            ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kiangsi: 1 fighter
            EDIT: Adding units owned by ANZAC to Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,17
    ANZAC regular : 1,17
    

    Savegame

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