I moved the sub. I will be playing a little slower now. Hopefully I can make US/UK move after work today.
L20 #1 trulpen (X) vs WindowWasher (A+18) BM3
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great… i have anzac subs stuck in my “unplaced” cause of that damn bomber lol
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also, im not sure whether to just ignore the italian fleet or nuke it, or just threaten it…
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that was a good move, ive got to put US money into the pacific to keep my fleet relevant, and now, the us fleet in the atlantic needs money to stay relevant due to the italians + german airforce, and the UK must spend in middle east. smart
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 bomber moved from New South Wales to Queensland 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 aaGuns, 2 infantry and 1 marine moved from South Australia to Queensland 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to South Australia: 1 factory_minor EDIT: Turning off Edit Mode 1 submarine placed in 61 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 factory_minor EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 1 bomber moved from New South Wales to Queensland 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 2 aaGuns, 2 infantry and 1 marine moved from South Australia to Queensland 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 2 transports placed in 62 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to South Australia: 1 factory_minor EDIT: Turning off Edit Mode 1 submarine placed in 61 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 factory_minor EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
great… i have anzac subs stuck in my “unplaced” cause of that damn bomber lol
You have to place them and then remove them. It’s no biggie.
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yup, did that
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@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
that was a good move, ive got to put US money into the pacific to keep my fleet relevant, and now, the us fleet in the atlantic needs money to stay relevant due to the italians + german airforce, and the UK must spend in middle east. smart
What was the good move? To build italian fleet?
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yeah, puts pressure on US
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A better way is to just add 2 IPC by edit for every bomber built.
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even if i can kill it, which i easily can, i need to beef up the Atlantic fleet with US money since the UK needs to go 100% into middle east
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 59 PUs; Turning on Edit Mode EDIT: Turning off Edit Mode Germans buy 3 artilleries, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Russia 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 fighter moved from Western Germany to Western Ukraine 7 infantry moved from Vyborg to Novgorod 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Southern Italy to Rostov 1 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 1 fighter moved from Western Germany to 115 Sea Zone Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 10 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 destroyer Battle in Novgorod Germans attack with 1 artillery and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 2/9 hits, 1,83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Rostov to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 bomber moved from Russia to Ukraine 1 aaGun moved from Vyborg to Novgorod 2 tactical_bombers moved from Southern Italy to Western Germany 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to Eastern Poland 2 fighters moved from Southern Italy to 95 Sea Zone 1 mech_infantry moved from Baltic States to Archangel 3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel 9 armour moved from Eastern Poland to Ukraine 20 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Southern France to Yugoslavia 1 aaGun moved from Western Germany to France 1 mech_infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 1 fighter and 3 infantry placed in Western Germany 1 infantry placed in France 3 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 1,83 Germans regular : -1,00 Russians AA : -0,17 -
@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
even if i can kill it, which i easily can, i need to beef up the Atlantic fleet with US money since the UK needs to go 100% into middle east
Maybe I missed something, but I don’t think it’s easy to sink that fleet.
Hmm, wait, I need to check the security of Rome.
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Should be safe. Russia may go.
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@trulpen said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
I can bring the British fleet from outside Gibraltar, and the british fleet outside of egypt, the question is how much do i bring, do i take an 80% chance or 100%
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oh wait nvm
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disregard that, forgot you had german stuff to land on the carrier and to scramble…
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@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
@trulpen said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
I can bring the British fleet from outside Gibraltar, and the british fleet outside of egypt, the question is how much do i bring, do i take an 80% chance or 100%
I know, but only 3 air. What I could see Itay rather have 80 % on defence with a max effort by UK.
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ive got it as a 65 % chance, ive got 5 air due to american carrier
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Ah, yes, I think I calculated that before. Likely heavy causalties on both sides. Especially with a german air-strike follow-up.





