Wizmark X vs Argothair L BM game 1

  • '20 '19

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,1,6,2,3
            Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Norway to Novgorod
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Eastern Poland
            1 artillery moved from Bessarabia to Eastern Poland
            2 infantry moved from Western Germany to Denmark
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Finland to 115 Sea Zone
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 114 Sea Zone to Germany
            1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Germany
            1 artillery and 1 mech_infantry moved from Bessarabia to Western Ukraine
            1 bomber moved from Bessarabia to Western Ukraine
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Denmark
            2 bombers moved from Western Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Germany
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser and 1 transport
            Battle in Germany
                Germans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Germany, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Germany
                Germans win, taking Germany from British with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Denmark
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Denmark, round 2 : 4/7 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery
            Battle in Eastern Poland
                Germans attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            4 artilleries moved from Bessarabia to Romania
            2 aaGuns moved from Bessarabia to Romania
            14 armour and 13 mech_infantrys moved from Bessarabia to Poland
            2 fighters and 2 tactical_bombers moved from Denmark to Western Germany
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            4 artilleries and 3 infantry moved from France to Western Germany
            2 bombers moved from Eastern Poland to Western Germany
            1 bomber moved from Western Ukraine to Western Germany
            2 fighters moved from Germany to 114 Sea Zone
            1 tactical_bomber moved from Germany to Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,2,3,4
            Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    British : -0.17
    Americans : -0.67
    Russians : -0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_minor; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 fighter moved from Russia to Timguska
            1 tactical_bomber moved from Russia to Timguska
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery and 2 infantry moved from Belarus to Eastern Poland
            1 armour moved from Archangel to Karelia
                  Russians take Karelia from Germans
            1 tactical_bomber moved from Russia to Eastern Poland
            2 fighters moved from Russia to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bessarabia
            4 artilleries and 26 infantry moved from Ukraine to Western Ukraine
            1 artillery and 3 infantry moved from Bryansk to Belarus
            1 infantry moved from Kazakhstan to Novosibirsk
            1 artillery and 4 infantry moved from Samara to Kazakhstan
            1 artillery and 5 infantry moved from Volgograd to Kazakhstan
            1 artillery and 3 infantry moved from Rostov to Volgograd
            8 mech_infantrys moved from Russia to Belarus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Timguska
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Western Ukraine
                Russians attack with 4 artilleries and 26 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 artilleries and 26 infantry in Western Ukraine, round 2 : 8/30 hits, 6.33 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 4 artilleries and 26 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 aaGun moved from Volgograd to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Timguska to Kazakhstan
            1 aaGun moved from Ulaanbaatar to Dzavhan
    
        Place Units - Russians
            1 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.83
    Japanese : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 armour and 1 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Java
            1 battleship moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 5/7 hits, 3.17 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
            1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Kwangsi to Hunan
            2 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Yunnan
            2 armour moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Sikang to Szechwan
            3 mech_infantrys moved from Kiangsu to Hunan
            2 bombers moved from Yunnan to Malaya
            1 bomber moved from Kiangsu to Malaya
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            2 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            2 fighters moved from Yunnan to Malaya
            3 fighters moved from Yunnan to Burma
            2 tactical_bombers moved from Yunnan to Malaya
            1 tactical_bomber moved from Yunnan to Burma
            2 tactical_bombers moved from Java to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 bomber placed in Japan
            2 destroyers and 2 submarines placed in 6 Sea Zone
            Japanese undo move 5.
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 destroyer and 1 submarine placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -1.17
    Japanese : -2.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from Norway to Vyborg
                  Americans take Finland from Germans
                  Russians take Vyborg from Germans
            1 artillery moved from Norway to 112 Sea Zone
            3 infantry moved from Norway to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour, 2 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
                    1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -37
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Casualties for Japanese: 1 cruiser, 2 destroyers and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Denmark
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Denmark, round 2 : 3/3 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 armour, 2 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            5 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 tactical_bomber placed in 112 Sea Zone
            2 infantry placed in Norway
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.33
    Japanese : -3.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 31 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 armour moved from Norway to Vyborg
                  Americans take Finland from Germans
                  Russians take Vyborg from Germans
            1 artillery moved from Norway to 112 Sea Zone
            3 infantry moved from Norway to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 armour, 2 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 2 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits
                    1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -37
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Casualties for Japanese: 1 cruiser, 2 destroyers and 1 tactical_bomber
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Denmark
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 2 battleships and 1 cruiser in Denmark, round 2 : 3/3 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            1 armour, 2 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            5 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 tactical_bomber placed in 112 Sea Zone
            2 infantry placed in Norway
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 96 PUs; 
            British buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Norway to 114 Sea Zone
            1 carrier, 1 destroyer and 4 fighters moved from 113 Sea Zone to 114 Sea Zone
            2 fighters moved from Belarus to 114 Sea Zone
            1 fighter moved from 97 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to 114 Sea Zone
            2 artilleries and 4 infantry moved from Albania to 97 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 93 Sea Zone
            2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 12 infantry moved from Normandy Bordeaux to Southern France
            3 mech_infantrys moved from West India to India
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 fighter moved from Iraq to India
            2 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
            1 armour and 4 mech_infantrys moved from Novgorod to Belarus
            4 infantry moved from Caucasus to Kazakhstan
            1 artillery and 3 infantry moved from Rostov to Ukraine
    
        Combat - British
            Battle in 114 Sea Zone
                British attack with 1 carrier, 1 destroyer, 8 fighters and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    British roll dice for 1 carrier, 1 destroyer, 8 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 114 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 3 fighters owned by the British and 1 carrier owned by the British lost in 114 Sea Zone
                    British roll dice for 5 fighters and 1 tactical_bomber in 114 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 114 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                    1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 114 Sea Zone
                    2 transports owned by the Germans lost in 114 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 carrier, 1 destroyer and 6 fighters
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
            Battle in Southern France
                British attack with 3 artilleries and 16 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
                    British roll dice for 3 artilleries and 16 infantry in Southern France, round 2 : 4/19 hits, 4.17 expected hits
                    Italians roll dice for 1 artillery and 9 infantry in Southern France, round 2 : 3/10 hits, 3.33 expected hits
                    4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern France
                    British roll dice for 3 artilleries and 13 infantry in Southern France, round 3 : 1/16 hits, 3.67 expected hits
                    Italians roll dice for 1 artillery and 5 infantry in Southern France, round 3 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France
                    British roll dice for 3 artilleries and 11 infantry in Southern France, round 4 : 3/14 hits, 3.33 expected hits
                    Italians roll dice for 1 artillery and 4 infantry in Southern France, round 4 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
                    British roll dice for 3 artilleries and 10 infantry in Southern France, round 5 : 5/13 hits, 3.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
                British win, taking Southern France from Italians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 10
                Casualties for British: 7 infantry
                Casualties for Italians: 1 artillery and 9 infantry
    
        Non Combat Move - British
            1 tactical_bomber could not land in 114 Sea Zone and was removed
            1 aaGun moved from Normandy Bordeaux to Southern France
            2 fighters moved from 114 Sea Zone to 112 Sea Zone
            1 aaGun moved from Rostov to Volgograd
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - British
            1 airfield placed in Gibraltar
            2 fighters and 1 tactical_bomber placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 transport placed in 81 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 artillery placed in Egypt
            1 fighter and 1 infantry placed in United Kingdom
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 3.00
    British : -1.50
    Italians : -0.67
    Americans : -0.33
    Japanese : -3.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    I tried to select the casualties for the sea battle off Java for you in good faith, with an eye toward maximizing your defense against my upcoming ANZAC attack there, but if you’d like to select different casualties, please go ahead and use Edit Mode to do that, as long as you take the same total number of hits.

  • '23 '22 '21 '20 '19 '18 '17 '16

    Or, I guess even that’s not quite the right way to put it, since taking hits on the carriers earlier could have changed how many hits you scored. Heck, maybe you even want to land your planes on the island, I dunno. So if you have a different order of loss for the Java Sea battle, let me know, and we can redo that battle or something like that. I had just wanted to get on with the turn, since I’ll be mostly AFK for the next couple of days.

  • '20 '19

    @Argothair The only change I would like to do is knowing you anzac subs coming at me, to change the loss of a destroyer to a hit on a carrier. This would ahve potentially given me an exrtra roll at 2 but I’m happy to ignore that as the IJN rolled quite well. I would then land the surviving tac on java. Is this ok?

  • '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 3 transports
                    3 transports owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 3 transports
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5
            Italians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    Sure, totally fine!

  • '20 '19

    @Argothair if you edit that in before

  • '20 '19

  • '20 '19

    @Argothair if you edit that in yr Anzac turn then to save a bit of time that’s fine by me! 👍🏻

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter
                Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Caucasus to Kazakhstan
            1 fighter moved from Novgorod to 112 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Western Germany to Denmark
            1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Poland to Eastern Poland
            2 armour moved from Poland to Eastern Poland
            1 bomber moved from Western Germany to Eastern Poland
            2 mech_infantrys moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Denmark
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 4/7 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 4 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            12 armour and 10 mech_infantrys moved from Poland to Slovakia Hungary
            4 artilleries moved from Romania to Slovakia Hungary
            2 aaGuns moved from Romania to Slovakia Hungary
            1 bomber moved from Eastern Poland to Western Germany
            1 bomber moved from Baltic States to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
            1 artillery and 2 infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 mech_infantry placed in Western Germany
            3 infantry placed in Germany
            1 artillery and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3
            Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Americans : -0.33
    Russians : -2.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_minor; Remaining resources: 35 PUs; 
            Russians buy 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Kazakhstan to India
            1 tactical_bomber moved from Kazakhstan to India
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            1 artillery moved from Kazakhstan to Tsinghai
            1 artillery moved from Kazakhstan to Sikang
            2 infantry moved from Kazakhstan to Sikang
            1 artillery and 4 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Kazakhstan to Novosibirsk
            6 infantry moved from Kazakhstan to Tsinghai
            3 infantry moved from Russia to Samara
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 infantry moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 armour moved from Karelia to Baltic States
            4 artilleries and 26 infantry moved from Western Ukraine to Eastern Poland
            1 artillery and 5 infantry moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Belarus to Baltic States
            1 artillery, 3 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 artillery and 6 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 6 infantry in Tsinghai, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 3.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Eastern Poland
                Russians attack with 6 artilleries, 34 infantry and 7 mech_infantrys
                Germans defend with 2 armour and 2 mech_infantrys
                    Russians roll dice for 6 artilleries, 34 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 17/47 hits, 9.83 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits
                    2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 6 artilleries, 34 infantry and 7 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Baltic States to Novgorod
            2 fighters moved from Baltic States to Novgorod
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Kazakhstan to Tsinghai
            1 aaGun moved from Dzavhan to Yenisey
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in Russia
            2 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Russians : 6.67
    Japanese : 0.33
    

    Savegame

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