I just realized I forgot to copy you on this post so you probably have no idea I started the game.
Wizmark X vs Argothair L BM game 1
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,1,6,2,3 Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Norway to Novgorod 1 infantry moved from Northwest Persia to Caucasus Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 2 infantry moved from Western Germany to Denmark 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Finland to 115 Sea Zone 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 114 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 114 Sea Zone to Germany 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Germany 1 artillery and 1 mech_infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Western Ukraine 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Denmark 2 bombers moved from Western Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Western Germany to Denmark 1 fighter moved from Western Germany to Germany Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 cruiser and 1 transport Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 13 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 transport Battle in Germany Germans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 2 infantry in Germany, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Germany Germans win, taking Germany from British with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Denmark Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Denmark, round 2 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Battle in Eastern Poland Germans attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 4 artilleries moved from Bessarabia to Romania 2 aaGuns moved from Bessarabia to Romania 14 armour and 13 mech_infantrys moved from Bessarabia to Poland 2 fighters and 2 tactical_bombers moved from Denmark to Western Germany 1 artillery and 2 infantry moved from Holland Belgium to Western Germany 4 artilleries and 3 infantry moved from France to Western Germany 2 bombers moved from Eastern Poland to Western Germany 1 bomber moved from Western Ukraine to Western Germany 2 fighters moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Germany to Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,2,3,4 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Germans : 3.00 British : -0.17 Americans : -0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 fighter moved from Russia to Timguska 1 tactical_bomber moved from Russia to Timguska 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 2 infantry moved from Belarus to Eastern Poland 1 armour moved from Archangel to Karelia Russians take Karelia from Germans 1 tactical_bomber moved from Russia to Eastern Poland 2 fighters moved from Russia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 4 artilleries and 26 infantry moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Bryansk to Belarus 1 infantry moved from Kazakhstan to Novosibirsk 1 artillery and 4 infantry moved from Samara to Kazakhstan 1 artillery and 5 infantry moved from Volgograd to Kazakhstan 1 artillery and 3 infantry moved from Rostov to Volgograd 8 mech_infantrys moved from Russia to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Timguska Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in Western Ukraine Russians attack with 4 artilleries and 26 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 artilleries and 26 infantry in Western Ukraine, round 2 : 8/30 hits, 6.33 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 4 artilleries and 26 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 aaGun moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Timguska to Kazakhstan 1 aaGun moved from Ulaanbaatar to Dzavhan Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.83 Japanese : 0.50
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Java 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 5/7 hits, 3.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 artillery moved from Buryatia to Yakut S.S.R. 1 aaGun, 10 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Burma 3 armour moved from French Indo China to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 2 armour moved from Sikang to Yunnan 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan 3 mech_infantrys moved from Kiangsu to Hunan 2 bombers moved from Yunnan to Malaya 1 bomber moved from Kiangsu to Malaya 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Yunnan to Malaya 3 fighters moved from Yunnan to Burma 2 tactical_bombers moved from Yunnan to Malaya 1 tactical_bomber moved from Yunnan to Burma 2 tactical_bombers moved from Java to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 2 armour and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 bomber placed in Japan 2 destroyers and 2 submarines placed in 6 Sea Zone Japanese undo move 5. 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -1.17 Japanese : -2.17
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Norway to Vyborg Americans take Finland from Germans Russians take Vyborg from Germans 1 artillery moved from Norway to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour, 2 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 2 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -37 Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines Casualties for Japanese: 1 cruiser, 2 destroyers and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Denmark Americans attack with 1 artillery and 3 infantry Germans defend with 3 infantry Americans roll dice for 2 battleships and 1 cruiser in Denmark, round 2 : 3/3 hits, 1.83 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 armour, 2 artilleries and 7 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 26 Sea Zone to Hawaiian Islands 5 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 tactical_bomber placed in 112 Sea Zone 2 infantry placed in Norway 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.33 Japanese : -3.00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Norway to Vyborg Americans take Finland from Germans Russians take Vyborg from Germans 1 artillery moved from Norway to 112 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour, 2 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 2 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in Iwo Jima Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Iwo Jima from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 3/9 hits, 4.50 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/6 hits, 3.17 expected hits 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -37 Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines Casualties for Japanese: 1 cruiser, 2 destroyers and 1 tactical_bomber Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Denmark Americans attack with 1 artillery and 3 infantry Germans defend with 3 infantry Americans roll dice for 2 battleships and 1 cruiser in Denmark, round 2 : 3/3 hits, 1.83 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 1 armour, 2 artilleries and 7 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 26 Sea Zone to Hawaiian Islands 5 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 tactical_bomber placed in 112 Sea Zone 2 infantry placed in Norway 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 96 PUs; British buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Norway to 114 Sea Zone 1 carrier, 1 destroyer and 4 fighters moved from 113 Sea Zone to 114 Sea Zone 2 fighters moved from Belarus to 114 Sea Zone 1 fighter moved from 97 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to 114 Sea Zone 2 artilleries and 4 infantry moved from Albania to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France 1 artillery and 12 infantry moved from Normandy Bordeaux to Southern France 3 mech_infantrys moved from West India to India 1 armour and 2 mech_infantrys moved from Persia to West India 1 fighter moved from Iraq to India 2 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia 1 armour and 4 mech_infantrys moved from Novgorod to Belarus 4 infantry moved from Caucasus to Kazakhstan 1 artillery and 3 infantry moved from Rostov to Ukraine Combat - British Battle in 114 Sea Zone British attack with 1 carrier, 1 destroyer, 8 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 carrier, 1 destroyer, 8 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/10 hits, 5.00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 114 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 3 fighters owned by the British and 1 carrier owned by the British lost in 114 Sea Zone British roll dice for 5 fighters and 1 tactical_bomber in 114 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports in 114 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits 1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 114 Sea Zone 2 transports owned by the Germans lost in 114 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 carrier, 1 destroyer and 6 fighters Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Battle in Southern France British attack with 3 artilleries and 16 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 9 infantry British roll dice for 3 artilleries and 16 infantry in Southern France, round 2 : 4/19 hits, 4.17 expected hits Italians roll dice for 1 artillery and 9 infantry in Southern France, round 2 : 3/10 hits, 3.33 expected hits 4 infantry owned by the Italians and 3 infantry owned by the British lost in Southern France British roll dice for 3 artilleries and 13 infantry in Southern France, round 3 : 1/16 hits, 3.67 expected hits Italians roll dice for 1 artillery and 5 infantry in Southern France, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Southern France British roll dice for 3 artilleries and 11 infantry in Southern France, round 4 : 3/14 hits, 3.33 expected hits Italians roll dice for 1 artillery and 4 infantry in Southern France, round 4 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British roll dice for 3 artilleries and 10 infantry in Southern France, round 5 : 5/13 hits, 3.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Italians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 10 Casualties for British: 7 infantry Casualties for Italians: 1 artillery and 9 infantry Non Combat Move - British 1 tactical_bomber could not land in 114 Sea Zone and was removed 1 aaGun moved from Normandy Bordeaux to Southern France 2 fighters moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Rostov to Volgograd 1 infantry moved from Iraq to Trans-Jordan Place Units - British 1 airfield placed in Gibraltar 2 fighters and 1 tactical_bomber placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 transport placed in 81 Sea Zone 1 destroyer placed in 81 Sea Zone 1 artillery placed in Egypt 1 fighter and 1 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3.00 British : -1.50 Italians : -0.67 Americans : -0.33 Japanese : -3.00
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I tried to select the casualties for the sea battle off Java for you in good faith, with an eye toward maximizing your defense against my upcoming ANZAC attack there, but if you’d like to select different casualties, please go ahead and use Edit Mode to do that, as long as you take the same total number of hits.
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Or, I guess even that’s not quite the right way to put it, since taking hits on the carriers earlier could have changed how many hits you scored. Heck, maybe you even want to land your planes on the island, I dunno. So if you have a different order of loss for the Java Sea battle, let me know, and we can redo that battle or something like that. I had just wanted to get on with the turn, since I’ll be mostly AFK for the next couple of days.
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@Argothair The only change I would like to do is knowing you anzac subs coming at me, to change the loss of a destroyer to a hit on a carrier. This would ahve potentially given me an exrtra roll at 2 but I’m happy to ignore that as the IJN rolled quite well. I would then land the surviving tac on java. Is this ok?
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 3 transports 3 transports owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 3 transports Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 4 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5 Italians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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Sure, totally fine!
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@Argothair if you edit that in before
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@Argothair if you edit that in yr Anzac turn then to save a bit of time that’s fine by me! 👍🏻
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the ANZAC 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 2 infantry moved from South Australia to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 tactical_bomber EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Adding units owned by Japanese to Java: 1 tactical_bomber EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 battleship, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the ANZAC 1 carrier owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 battleship, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for ANZAC: 1 battleship, 1 carrier and 1 fighter Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 2 infantry moved from South Australia to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Novgorod to 112 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Western Germany to Denmark 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Denmark 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 2 armour moved from Poland to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 2 mech_infantrys moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Denmark Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Denmark, round 2 : 4/7 hits, 2.83 expected hits Americans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Baltic States Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Eastern Poland, round 4 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 12 armour and 10 mech_infantrys moved from Poland to Slovakia Hungary 4 artilleries moved from Romania to Slovakia Hungary 2 aaGuns moved from Romania to Slovakia Hungary 1 bomber moved from Eastern Poland to Western Germany 1 bomber moved from Baltic States to Western Germany 1 fighter moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 1 artillery and 2 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 fighter placed in Western Germany 1 mech_infantry placed in Western Germany 3 infantry placed in Germany 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3 Germans collect 34 PUs (2 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Germans : -2.83 Americans : -0.33 Russians : -2.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 2x factory_minor; Remaining resources: 35 PUs; Russians buy 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Kazakhstan to India 1 tactical_bomber moved from Kazakhstan to India 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 artillery moved from Kazakhstan to Tsinghai 1 artillery moved from Kazakhstan to Sikang 2 infantry moved from Kazakhstan to Sikang 1 artillery and 4 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Kazakhstan to Novosibirsk 6 infantry moved from Kazakhstan to Tsinghai 3 infantry moved from Russia to Samara 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Baltic States 1 armour moved from Karelia to Baltic States 4 artilleries and 26 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 5 infantry moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Belarus to Baltic States 1 artillery, 3 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Tsinghai Russians attack with 1 artillery and 6 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 6 infantry in Tsinghai, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Eastern Poland Russians attack with 6 artilleries, 34 infantry and 7 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 6 artilleries, 34 infantry and 7 mech_infantrys in Eastern Poland, round 2 : 17/47 hits, 9.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 6 artilleries, 34 infantry and 7 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 armour and 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Baltic States to Novgorod 2 fighters moved from Baltic States to Novgorod 1 aaGun moved from Russia to Samara 1 aaGun moved from Kazakhstan to Tsinghai 1 aaGun moved from Dzavhan to Yenisey Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Russia 2 mech_infantrys placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 6.67 Japanese : 0.33