@cwglee51 gl&hf! No scramble and sub submerges
17L 40.2 Odonis (Allies23) v. Mallery29 (Axis)
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Russia turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
4 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 fighter moved from Manchuria to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Yunnan
1 armour and 2 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
2 bombers moved from Japan to Yunnan
1 fighter moved from Kwangsi to Shan State
1 infantry moved from Anhwe to ChaharCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 6 Sea Zone from Americans, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 4 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Szechwan to Kweichow
4 infantry moved from Hopei to Kweichow
1 fighter moved from Chahar to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Kwangsi to Kweichow
2 bombers moved from Yunnan to Kweichow
1 fighter moved from Shan State to KweichowPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in Kiangsu
3 destroyers and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Japanese collect 57 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
Uk turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 artillery moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 artillery in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Cyprus to 99 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
French turn
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Western Germany to Belarus
6 bombers moved from Novgorod to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Ukraine -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Western Germany to Belarus
6 bombers moved from Novgorod to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine -
Please use second one…
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combat move?
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it’s your intercept for Russia…
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Ah, ok. Full intercept pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Western Germany to Belarus
6 bombers moved from Novgorod to Russia
2 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 11 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 0/11 hits
Defenders Fire, : 1/5 hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,8,4,3,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia rolls: 3,6,1 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
6 bombers moved from Russia to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
3 aaGuns, 8 armour, 13 artilleries, 9 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
6 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
7 mech_infantrys placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
keeping it fresh!
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I’m running slow during this week, but catching up now….need to formulate a counter here…should be tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
3 infantry moved from Kweichow to Yunnan
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Kweichow to Szechwan
2 bombers and 1 fighter moved from Kweichow to Yunnan
1 armour, 1 infantry and 1 mech_infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Szechwan, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter and 3 infantry
British defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Yunnan, round 3 : 3/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Shantung to Manchuria
4 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from Shensi to Kweichow
4 infantry moved from Anhwe to Kweichow
2 bombers moved from Yunnan to Kweichow
2 infantry moved from Kiangsu to Kiangsi
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 armour and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
4 destroyers and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 55 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Malaya
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking Malaya from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 105 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 carrier and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in Malaya
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking Malaya from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to 26 Sea Zone
2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 105 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
1 carrier and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British repair damage of 2x factory_major, 3x harbour, 2x airfield; Remaining resources: 30 PUs;
British buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 fighter moved from India to YunnanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in Yunnan
British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
2 fighters moved from Yunnan to India
2 armour and 2 mech_infantrys moved from India to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from India to Burma
3 armour and 4 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Eastern Persia to Persia
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Egypt to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
1 aaGun moved from Burma to IndiaPlace Units - British
2 fighters placed in United Kingdom
2 infantry placed in Egypt
1 mech_infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
2 armour moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Slovakia Hungary to BelarusCombat - Italians
Non Combat Move - Italians
1 cruiser, 6 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns and 8 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs





