No scramble
DA (Axis) vs Simon33 (Allies)
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
2 fighters moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to Manchuria
1 bomber moved from Amur to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 carriers moved from 5 Sea Zone to 6 Sea Zone
7 fighters moved from 5 Sea Zone to 6 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 cruisers moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 2 Sea Zone to 6 Sea Zone
2 carriers moved from 2 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters and 4 transports in 6 Sea Zone, round 2 : 9/15 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 mech_infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 tactical_bomber moved from Manchuria to Korea
5 fighters moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
2 bombers moved from Western United States to Korea
3 fighters moved from Manchuria to Korea
1 fighter moved from 125 Sea Zone to Vologda
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - Americans
1 destroyer placed in 2 Sea Zone
2 bombers placed in Alaska
1 airfield, 1 factory_minor and 1 harbour placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 8 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Manchuria : 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
2 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Vologda : 1 fighter
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 66
Russians : 30 / 30
Japanese : 50 / 63
Americans : 53 / 73
Chinese : 11 / 13
British : 28 / 32
UK_Pacific : 6 / 0
Italians : 21 / 36
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.161
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 31Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.227
Median : 2.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 4 infantry
Yunnan : 1 infantry
Hunan : 1 infantry
Kansu : 1 fighter
Hopei : 2 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 48 / 66
Russians : 30 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 28 / 32
UK_Pacific : 6 / 0
Italians : 21 / 36
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.161
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 31Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.227
Median : 2.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
2 fighters moved from Amur to Manchuria
1 fighter moved from 5 Sea Zone to Manchuria
1 bomber moved from Amur to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
4 carriers moved from 5 Sea Zone to 6 Sea Zone
7 fighters moved from 5 Sea Zone to 6 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 cruisers moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 2 Sea Zone to 6 Sea Zone
2 carriers moved from 2 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters and 4 transports in 6 Sea Zone, round 2 : 9/15 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 mech_infantry moved from Amur to Korea
1 artillery moved from Amur to Korea
1 tactical_bomber moved from Manchuria to Korea
5 fighters moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Korea
2 bombers moved from Western United States to Korea
3 fighters moved from Manchuria to Korea
1 fighter moved from 125 Sea Zone to Vologda
1 destroyer moved from 123 Sea Zone to 109 Sea ZonePlace Units - Americans
1 destroyer placed in 2 Sea Zone
2 bombers placed in Alaska
1 airfield, 1 factory_minor and 1 harbour placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hopei
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs totalPurchase Units - British
British repair damage of 2x factory_major; Remaining resources: 30 PUs;
British buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to NorwayCombat - British
Battle in Iraq
British attack with 5 infantry
Italians defend with 1 armour and 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
British roll dice for 5 infantry in Iraq, round 2 : 1/5 hits
Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 3/4 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the British lost in Iraq
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 5 infantry
Casualties for Italians: 2 infantry
Battle in NorwayNon Combat Move - British
3 fighters moved from Vologda to Russia
1 bomber moved from Vologda to Russia
1 carrier moved from 125 Sea Zone to 126 Sea Zone
1 destroyer moved from 125 Sea Zone to 126 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 carrier moved from 126 Sea Zone to 127 Sea Zone
1 destroyer moved from 126 Sea Zone to 127 Sea Zone
2 fighters moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 transport placed in 109 Sea Zone
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 infantry
Korea : 1 flag, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_minor, 8 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Manchuria : 1 infantry
Shensi : 4 infantry
Yunnan : 1 infantry
Hunan : 1 infantry
Kansu : 1 fighter
Hopei : 2 infantry
Chahar : 2 infantry
Malaya : 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
2 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Norway : 1 flag, 2 infantry
Ethiopia : 1 flag
Russia : 1 bomber and 3 fighters
Vologda : 1 fighter
125 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
80 Sea Zone : 2 cruisers and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier and 1 destroyer
127 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 66
Russians : 30 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 31 / 31
UK_Pacific : 6 / 0
Italians : 21 / 36
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.196
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 46British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.167
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Americans Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.227
Median : 2.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport
British defend with 1 carrier and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 81 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier and 1 destroyer in 81 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 24
Casualties for British: 1 carrier and 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Bryansk to Novgorod
2 fighters moved from Algeria to Egypt
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1
Italians collect 24 PUs (4 lost to blockades); end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport
British defend with 1 carrier and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 81 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 carrier and 1 destroyer in 81 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 24
Casualties for British: 1 carrier and 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Bryansk to Novgorod
2 fighters moved from Algeria to Egypt
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1
Italians collect 24 PUs (4 lost to blockades); end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 45 / 66
Russians : 27 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 27 / 31
UK_Pacific : 6 / 0
Italians : 28 / 45
ANZAC : 10 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 3 fighters and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 66
Russians : 27 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 27 / 31
UK_Pacific : 6 / 0
Italians : 28 / 45
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 3 fighters and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 66
Russians : 27 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 27 / 31
UK_Pacific : 6 / 0
Italians : 28 / 45
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Western Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
2 armour and 2 mech_infantrys moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
2 armour owned by the Germans retreated to Bryansk
Russians win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Bryansk
3 aaGuns, 6 armour, 20 artilleries, 16 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Western Germany to France
2 mech_infantrys moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
1 factory_minor placed in Western Ukraine
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 21 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 27 / 31
UK_Pacific : 6 / 0
Italians : 28 / 45
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 3 fighters and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 flag
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 66
Russians : 27 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 27 / 31
UK_Pacific : 6 / 0
Italians : 28 / 45
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 fighters moved from Dutch New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 3 fighters and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 flag
62 Sea Zone : 1 transport
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 66
Russians : 27 / 30
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 27 / 31
UK_Pacific : 6 / 0
Italians : 28 / 45
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
You’ve already had that turn. You need to do Rus6.
-
You’ve already had that turn. You need to do Rus6.
Sorry, just woke up and thought that I forgot to post the turns. Thanks.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to RostovCombat - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Russia to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
2 aaGuns moved from Amur to Korea
7 infantry moved from Amur to Manchuria
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Samara
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Korea : 2 aaGuns and 9 infantry
Manchuria : 7 infantry
Belarus : 1 infantry
Rostov : 1 mech_infantry
Archangel : 1 armour and 1 mech_infantry
Bessarabia : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 13 armour, 18 artilleries, 1 factory_major, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 61
Russians : 25 / 25
Japanese : 47 / 63
Americans : 53 / 73
Chinese : 14 / 15
British : 27 / 31
UK_Pacific : 6 / 0
Italians : 28 / 45
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.529
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 bombers, 6 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 artillery moved from Jehol to Chahar
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 artillery moved from Borneo to 43 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to ChaharCombat - Japanese
-
Scramble to SZ6?
-
Yes scramble. OOL maximum defense
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 5 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 bombers, 6 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 artillery moved from Jehol to Chahar
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 artillery moved from Borneo to 43 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from India to Burma
Japanese take Burma from UK_Pacific
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to ChaharCombat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/5 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 3 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 0/2 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 4 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
Japanese roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 12/21 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters and 4 transports in 6 Sea Zone, round 2 : 8/18 hits
3 destroyers owned by the Japanese, 1 submarine owned by the Americans, 6 carriers owned by the Americans, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 9/17 hits
Americans roll dice for 1 battleship, 2 cruisers, 7 fighters and 4 transports in 6 Sea Zone, round 3 : 6/10 hits
3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 7 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 2 cruisers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 9/13 hits
Americans roll dice for 1 battleship and 4 transports in 6 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans and 4 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 127
Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 4 transports
Casualties for Japanese: 3 carriers, 3 destroyers, 5 fighters and 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 1 mech_infantry in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
4 bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs





