I’d have to imagine considering making those territories have the ability to build major complexes would be a bit too steep and game altering. It’s an interesting rule though! I like the idea of just producing one more IPC, but not counting towards industrial complex strengths. You can make it so they can be bombed as well and have to be repaired, like any other facility as well. If it’s bombed, you don’t get the bonus income until repaired.
Oil Refinery
-
here is the link to Historical board gaming’s suggestions on how to use this piece.
http://www.historicalboardgaming.com/Rules-Compendium_c_658.html
I made this unit using Shapeways. I will be selling this unit at my store soon
-
Tested and Approved. Its on the Shapeways store for sale. Will be adding it onto a tree so you can save on multiples.
House Rule for Global 1940:
Oil Refineries can be built in any of the below Territories that have been controlled for at least one round. Only one Refinery per territory. This unit increases the IPC value of the territory by 1. The effects would be immediate, as the unit would be placed before the collect IPCs phase of the game.
Territories enriched with Oil:
-All Dutch Islands
-Columbia, Venezuela, Bolivia
-Central US
-Scotland
-Western Canada, Alaska
-Alexandria, Cairo, Tobruk, Trans-Jordon
-Union of South Africa
-Romania
-Iraq
-Persia
-Caucasus, Ukraine
-West India, BurmaCost: 3IPC
Movement: NA
Can be bombed and removed from playfor other House rules go to Historicalboardgaming.com