Yeah, full scramble.
17L BN2.1, cyanight (Axis +3) vs simon33 (Allies)
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Scramble?
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Definitely.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 armour and 7 mech_infantrys moved from Manchuria to Jehol
2 fighters moved from Japan to Jehol
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from French Indo China to Jehol
1 fighter moved from French Indo China to Jehol
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 marine moved from Queensland to 54 Sea Zone
1 marine and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 bomber moved from New South Wales to 63 Sea Zone
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 battleships, 2 carriers and 2 fighters moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from French Indo China to BorneoCombat - Japanese
Americans scrambles 2 units out of New Zealand to defend against the attack in 63 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
1 fighter owned by the Japanese retreated
Battle in New Britain
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers and 2 fighters
Americans defend with 1 carrier, 1 destroyer and 4 fighters
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking New Britain from ANZAC, taking 63 Sea Zone from Neutral with 2 battleships and 1 carrier remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier, 1 destroyer and 4 fighters
Casualties for Japanese: 1 bomber, 1 carrier and 2 fighters
Battle in Jehol
Japanese attack with 2 armour, 1 artillery, 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 artilleries and 7 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 6 artilleries and 7 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 7 mech_infantrys
Battle in Solomon IslandsNon Combat Move - Japanese
1 fighter moved from Borneo to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from Jehol to Manchuria
2 artilleries moved from Korea to ManchuriaPlace Units - Japanese
1 aaGun, 1 armour and 1 infantry placed in New South Wales
2 armour and 1 fighter placed in French Indo China
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
Need to roll for my artillery in Java. I forgot to pick it up
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Nevermind, continue please
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
2 fighters moved from Iceland to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 artilleries and 1 infantry placed in Norway
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Central United States
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery, 1 fighter and 1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to JeholCombat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Jehol, round 2 : 0/6 hits
Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 3 : 0/4 hits
Japanese roll dice for 2 armour in Jehol, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 4 : 0/3 hits
Japanese roll dice for 2 armour in Jehol, round 4 : 0/2 hits
Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 5 : 1/3 hits
Japanese roll dice for 2 armour in Jehol, round 5 : 1/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Jehol
Chinese roll dice for 1 artillery and 1 fighter in Jehol, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Tsinghai from Italians, taking Sikang from Italians, taking Jehol from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Anhwe
5 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to Algeria
British take Tunisia from Italians
1 fighter moved from 96 Sea Zone to Algeria
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 42 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 destroyer
British roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
British win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 3 armour
British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/8 hits
Italians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/7 hits
Italians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits
1 armour owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
British roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 4 : 1/5 hits
Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Caucasus
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 3 armour
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 armour and 2 infantry in Algeria, round 2 : 2/3 hits
1 artillery owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Algeria
British roll dice for 1 armour and 1 fighter in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 armour and 1 infantry in Algeria, round 3 : 2/2 hits
1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Algeria
Italians win with 1 armour remaining. Battle score for attacker is -17
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantryNon Combat Move - British
1 carrier, 1 destroyer and 1 fighter moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tunisia
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
2 artilleries and 1 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from 42 Sea Zone to Borneo
1 armour moved from Kwangtung to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 3 infantry
EDIT: Adding units owned by British to Egypt: 1 artillery and 3 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport placed in 71 Sea Zone
1 artillery and 1 marine placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 92 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 40 PUs; end with 48 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea Zone
2 artilleries, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Ukraine to Tambov
1 fighter moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 fighter moved from Tambov to Bryansk
1 infantry moved from France to Southern France
Italians take Southern France from Neutral_Axis
3 mech_infantrys moved from Northern Italy to France
1 mech_infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 aaGun, 2 artilleries and 3 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to BryanskPlace Units - Italians
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Normandy Bordeaux to Tunisia
1 infantry moved from Libya to Tunisia
1 fighter moved from 92 Sea Zone to TunisiaTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
4 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
7 bombers moved from Novgorod to Normandy Bordeaux
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Vyborg to FinlandCombat - Germans
Battle in Samara
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 7 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
French defend with 1 fighter; British defend with 2 fighters; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from Americans with 7 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for French: 1 fighter
Casualties for Germans: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for British: 2 fighters
Casualties for Americans: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
7 bombers moved from Normandy Bordeaux to France
3 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Bryansk to SmolenskPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Ukraine
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Samara
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Vologda
1 infantry and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits
Italians roll dice for 1 armour in Tambov, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Queensland
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Korea to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
2 fighters moved from French Indo China to BorneoCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Jehol
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese win, taking Jehol from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Borneo
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 artillery and 1 fighter
Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 fighter
Casualties for Japanese: 1 fighter and 1 infantry
Battle in KiangsuNon Combat Move - Japanese
2 battleships and 1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Victoria to New South Wales
1 marine moved from New Britain to 47 Sea Zone
1 marine and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 35 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
3 fighters moved from Manchuria to French Indo China
1 fighter moved from Jehol to 35 Sea Zone
1 tactical_bomber moved from Jehol to Japan
1 mech_infantry moved from Korea to ManchuriaPlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
3 mech_infantrys placed in Korea
3 infantry placed in New South Wales
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Morocco from Italians with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast MexicoPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 artillery and 2 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 5 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 5 infantry in Jehol, round 2 : 2/6 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kiangsu to Yunnan
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 bomber moved from Northwest Persia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 infantry moved from Tunisia to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 submarine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Volgograd
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 2 fighters owned by the British and 1 armour owned by the Germans lost in Volgograd
British roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 fighters
Battle in Algeria
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour; Italians defend with 2 artilleries and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Algeria, round 2 : 2/4 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Algeria
retreated to Algeria
Italians win with 1 armour and 2 artilleries remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 fighter moved from Algeria to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 marine and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 marine moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Burma to Yunnan
2 artilleries, 1 fighter and 1 infantry moved from India to Burma
1 fighter moved from Burma to Yunnan
1 fighter moved from Yunnan to JeholPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to TambovCombat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Caucasus to BryanskPlace Units - Italians
2 destroyers placed in 97 Sea Zone
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,5,2,1
Italians collect 19 PUs (6 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to TambovCombat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Caucasus to BryanskPlace Units - Italians
2 destroyers placed in 97 Sea Zone
3 mech_infantrys placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,5,2,1
Italians collect 19 PUs (6 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 2 mech_infantrys
EDIT: Adding units owned by Italians to Yugoslavia: 3 mech_infantrys
EDIT: Removing units owned by Italians from France: 1 mech_infantry
EDIT: Turning off Edit Mode -
Use latest file please I forgot to move mech out of France