@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
assumed no scram cause I sent all 7 bombers to your american transport and destroyer…let me know if you want to roll for fighters though
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 mech_infantry moved from Vologda to Urals
            1 mech_infantry moved from Urals to Timguska
            1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 fighter moved from Russia to Timguska
            1 fighter moved from Russia to Samara
            1 infantry moved from Vologda to Samara
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Timguska
                Russians attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                Russians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            2 artilleries and 5 infantry moved from Bryansk to Russia
            1 fighter moved from Timguska to Urals
            1 aaGun, 10 artilleries and 29 infantry moved from Archangel to Novgorod
            2 artilleries and 2 infantry moved from Vologda to Russia
Place Units - Russians
            1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
assumed no scram cause I sent all 7 bombers to your american transport and destroyer…let me know if you want to roll for fighters though
Fair enough.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            3 infantry and 4 mech_infantrys moved from French Indo China to Yunnan
            3 fighters moved from French Indo China to Yunnan
            4 fighters moved from 36 Sea Zone to Yunnan
            3 mech_infantrys moved from Kiangsi to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Hunan
            3 mech_infantrys moved from Shantung to Kweichow
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Chahar to Kweichow
            3 mech_infantrys moved from Kwangtung to Kwangsi
            1 bomber moved from French Indo China to Kweichow
            1 bomber, 1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 infantry and 6 mech_infantrys
                Chinese defend with 1 artillery and 2 infantry
                Japanese win, taking Hunan from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber and 4 mech_infantrys
                Russians defend with 4 infantry
                retreated to Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 artillery and 4 mech_infantrys
            Battle in Yunnan
                Japanese attack with 1 bomber, 8 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry; Chinese defend with 1 artillery and 9 infantry
                Japanese win, taking Yunnan from Chinese with 1 bomber, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Chinese: 1 artillery and 9 infantry
                Casualties for Japanese: 1 fighter, 3 infantry and 3 mech_infantrys
            Battle in Kwangsi
                Japanese attack with 3 mech_infantrys
                Chinese defend with 1 infantry
                Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
            1 bomber moved from Kweichow to French Indo China
            2 battleships, 2 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Yunnan to 19 Sea Zone
            1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 infantry moved from Tsagaan Olom to Suiyuyan
Place Units - Japanese
            1 fighter and 3 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            1 destroyer placed in 19 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1,6,5,5,2
            Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
Non Combat Move - Americans
            1 carrier and 2 fighters moved from 17 Sea Zone to 34 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Southeast Mexico to Central America
            2 carriers, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 destroyer moved from 30 Sea Zone to 33 Sea Zone
            1 fighter moved from Alaska to 8 Sea Zone
            1 carrier moved from 26 Sea Zone to 8 Sea Zone
Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
            1 bomber and 3 fighters placed in Western United States
Turn Complete - Americans
            Americans collect 54 PUs; end with 56 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            2 infantry moved from Kansu to Tsinghai
Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 :  1/2 hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
            3 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
            British buy 3 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            2 fighters moved from India to Yunnan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            EDIT: 3 fighters moved from Java to India
Combat - British
            Battle in Borneo
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                    Japanese roll dice for 1 mech_infantry in Borneo, round 2 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Borneo
                British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                British attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 :  2/4 hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
            2 fighters moved from Yunnan to India
            3 submarines moved from 43 Sea Zone to 34 Sea Zone
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
            2 fighters moved from United Kingdom to Gibraltar
Place Units - British
            1 factory_minor placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
            3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs total
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 3 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
            Italians buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
            1 marine moved from Northern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            2 transports moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                Italians win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Cyprus
            Battle in Syria
Non Combat Move - Italians
            2 infantry moved from Albania to Yugoslavia
            1 fighter moved from Caucasus to Rostov
            1 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 submarines placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
            Italians buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
            1 marine moved from Northern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Ukraine to Western Ukraine
            1 armour moved from Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Syria
            2 transports moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
            Battle in Western Ukraine
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                Italians win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Cyprus
            Battle in Syria
Non Combat Move - Italians
            2 infantry moved from Albania to Yugoslavia
            1 fighter moved from Caucasus to Rostov
            1 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 submarines placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 27 PUs; end with 27 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 armour and 8 mech_infantrys
            EDIT: Adding units owned by Italians to Volgograd: 1 armour and 7 mech_infantrys
            EDIT: Adding units owned by Italians to Rostov: 1 mech_infantry
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                1 infantry owned by the ANZAC retreated to Northwest Persia
                Italians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
            2 fighters moved from Java to India
            3 submarines moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
            2 artilleries and 1 infantry placed in Iraq
            1 artillery, 1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
fuck this piece of shit game, you got 5 fucking hits on 12 rolls with your AA guns in England…I had a 70% chance to take it…I give up and I’m done with this shit…both games just a fucking ridiculous battle against the dice, I can’t even actually use strategies when every turn I’m praying I don’t lose an extra 7 planes
Got to admit you’ve had some poor dice this game.