17L Talleyrand19(X) vs Simon33(L) - Rematch 3 - BM2


  • assumed no scram cause I sent all 7 bombers to your american transport and destroyer…let me know if you want to roll for fighters though

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Vologda to Urals
                1 mech_infantry moved from Urals to Timguska
                1 armour and 1 mech_infantry moved from Vologda to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 fighter moved from Russia to Timguska
                1 fighter moved from Russia to Samara
                1 infantry moved from Vologda to Samara
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                2 artilleries and 5 infantry moved from Bryansk to Russia
                1 fighter moved from Timguska to Urals
                1 aaGun, 10 artilleries and 29 infantry moved from Archangel to Novgorod
                2 artilleries and 2 infantry moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_39221_Rus9.tsvg

  • '19 '17 '16

    @Talleyrand19:

    assumed no scram cause I sent all 7 bombers to your american transport and destroyer…let me know if you want to roll for fighters though

    Fair enough.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry and 4 mech_infantrys moved from French Indo China to Yunnan
                3 fighters moved from French Indo China to Yunnan
                4 fighters moved from 36 Sea Zone to Yunnan
                3 mech_infantrys moved from Kiangsi to Hunan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Hunan
                3 mech_infantrys moved from Shantung to Kweichow
                1 artillery moved from Hopei to Kweichow
                1 infantry moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Chahar to Kweichow
                3 mech_infantrys moved from Kwangtung to Kwangsi
                1 bomber moved from French Indo China to Kweichow
                1 bomber, 1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 infantry and 6 mech_infantrys
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Hunan from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber and 4 mech_infantrys
                    Russians defend with 4 infantry
                    retreated to Kweichow
                    Chinese win with 1 infantry remaining. Battle score for attacker is -11
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 artillery and 4 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 1 bomber, 8 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry; Chinese defend with 1 artillery and 9 infantry
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 artillery and 9 infantry
                    Casualties for Japanese: 1 fighter, 3 infantry and 3 mech_infantrys
                Battle in Kwangsi
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Kweichow to French Indo China
                2 battleships, 2 carriers, 2 cruisers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Yunnan to 19 Sea Zone
                1 bomber, 6 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
                1 infantry moved from Tsagaan Olom to Suiyuyan

    Place Units - Japanese
                1 fighter and 3 infantry placed in Japan
                2 infantry and 1 mech_infantry placed in Shantung
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 destroyer placed in 19 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1,6,5,5,2
                Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total

    triplea_39221_Jap9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Americans
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 carrier and 2 fighters moved from 17 Sea Zone to 34 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Southeast Mexico to Central America
                2 carriers, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 fighter moved from Alaska to 8 Sea Zone
                1 carrier moved from 26 Sea Zone to 8 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 bomber and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_39221_Ame9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                2 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tsinghai
                    Chinese win, taking Shensi from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Tsinghai from Germans with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    triplea_39221_Chi9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                2 fighters moved from India to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                EDIT: 3 fighters moved from Java to India

    Combat - British
                Battle in Borneo
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Borneo, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Borneo
                    British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                3 submarines moved from 43 Sea Zone to 34 Sea Zone
                1 mech_infantry moved from Eastern Persia to India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                2 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 3 artilleries and 3 infantry

    triplea_39221_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 marine moved from Northern Italy to 97 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus
                2 destroyers moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                2 transports moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Cyprus
                Battle in Syria

    Non Combat Move - Italians
                2 infantry moved from Albania to Yugoslavia
                1 fighter moved from Caucasus to Rostov
                1 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_39221_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 marine moved from Northern Italy to 97 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus
                2 destroyers moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                2 transports moved from 97 Sea Zone to 99 Sea Zone

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Cyprus
                Battle in Syria

    Non Combat Move - Italians
                2 infantry moved from Albania to Yugoslavia
                1 fighter moved from Caucasus to Rostov
                1 armour, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Ukraine
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Rostov: 1 armour and 8 mech_infantrys
                EDIT: Adding units owned by Italians to Volgograd: 1 armour and 7 mech_infantrys
                EDIT: Adding units owned by Italians to Rostov: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39221_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                2 infantry moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    ANZAC attack with 2 infantry
                    Italians defend with 1 artillery
                    1 infantry owned by the ANZAC retreated to Northwest Persia
                    Italians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Java to India
                3 submarines moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in Iraq
                1 artillery, 1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_39221_ANZ9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_39221_Fre9.tsvg


  • fuck this piece of shit game, you got 5 fucking hits on 12 rolls with your AA guns in England…I had a 70% chance to take it…I give up and I’m done with this shit…both games just a fucking ridiculous battle against the dice, I can’t even actually use strategies when every turn I’m praying I don’t lose an extra 7 planes

  • '19 '17 '16

    Got to admit you’ve had some poor dice this game.

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