@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
            1 artillery and 3 infantry moved from Vologda to Russia
            1 armour and 1 infantry moved from Smolensk to Russia
            1 artillery and 2 infantry moved from Archangel to Smolensk
            2 infantry moved from Archangel to Vologda
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Norway to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
            1 artillery and 3 infantry moved from Vologda to Russia
            1 armour and 1 infantry moved from Smolensk to Russia
            1 artillery and 2 infantry moved from Archangel to Smolensk
            2 infantry moved from Archangel to Vologda
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Norway to 112 Sea Zone
            1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone
Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                    Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                    1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Russia
                Germans attack with 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 4 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 fighters
                    Germans roll dice for 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  5/10 hits
                    Russians roll dice for 2 artilleries, 8 fighters and 1 tactical_bomber in Russia, round 2 :  6/11 hits
                    2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 fighter owned by the British, 4 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
                    Germans roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Russia, round 3 :  3/4 hits
                    Russians roll dice for 6 fighters in Russia, round 3 :  6/6 hits
                    1 tactical_bomber owned by the Germans, 3 fighters owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia
                Russians win with 3 fighters remaining. Battle score for attacker is 22
                Casualties for Germans: 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 4 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 fighter
                Casualties for Russians: 2 artilleries
Non Combat Move - Germans
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            3 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Southern France to Northern Italy
            1 artillery moved from France to Northern Italy
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to Germany
            1 infantry moved from France to Northern Italy
            1 infantry moved from France to Western Germany
            1 infantry moved from France to Western Germany
            2 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Norway to Finland
Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Volgograd
            1 artillery placed in Volgograd
            1 artillery placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 72 PUs; end with 73 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Dice Statistics:
Total
            1 was rolled 9 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.353
        Median : 3.500
        Variance : 0.788
        Standard Deviation : 0.888
        Total rolls : 34
Germans Combat
            1 was rolled 7 times
            2 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.000
        Median : 2.000
        Variance : 2.133
        Standard Deviation : 1.461
        Total rolls : 16
Russians Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 1 times
            6 was rolled 4 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.588
        Standard Deviation : 0.767
        Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            3 fighters moved from Russia to Rostov
Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters
                Germans defend with 1 infantry
                Russians win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            3 fighters moved from Rostov to Russia
Place Units - Russians
            3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 4 infantry moved from Yunnan to Shan State
            1 armour moved from French Indo China to Shan State
            1 bomber moved from Kwangtung to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Philippines to 37 Sea Zone
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
            EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 4 infantry moved from Yunnan to Shan State
            1 armour moved from French Indo China to Shan State
            1 bomber moved from Kwangtung to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            2 infantry moved from Shantung to Jehol
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Philippines to 37 Sea Zone
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Kiangsu to Shantung
Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  1/7 hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  2/7 hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Shan State
                Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 :  3/7 hits
                    UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 :  2/3 hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Malaya
Non Combat Move - Japanese
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Shan State to Kwangtung
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from 43 Sea Zone to Philippines
            2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery placed in Japan
            1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
            Japanese undo move 2.
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs total
Dice Statistics:
Total
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 11 times
            6 was rolled 3 times
        Average roll : 3.581
        Median : 4.000
        Variance : 1.567
        Standard Deviation : 1.252
        Total rolls : 31
ANZAC Combat
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Americans Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Japanese Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 9 times
            6 was rolled 3 times
        Average roll : 3.750
        Median : 4.500
        Variance : 1.391
        Standard Deviation : 1.180
        Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
            1 destroyer moved from 9 Sea Zone to 3 Sea Zone
            1 submarine moved from 15 Sea Zone to 3 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
            1 artillery and 3 infantry moved from Iraq to Turkey
            4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Turkey
            4 bombers moved from Gibraltar to Turkey
            1 armour moved from Tunisia to Morocco
            1 armour and 2 infantry moved from Algeria to Morocco
            17 infantry moved from Gibraltar to Spain
            1 bomber moved from Eastern United States to Morocco
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            6 infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
            3 infantry moved from 91 Sea Zone to Portugal
            4 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Portugal
            4 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Hawaiian Islands to Korea
            2 infantry moved from Amur to Korea
            1 fighter moved from Amur to Korea
Combat - Americans
            Americans creates battle in territory 80 Sea Zone
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                Americans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 2 destroyers and 1 transport
                Americans win with 5 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 destroyers and 1 transport
                Casualties for Americans: 1 fighter
            Battle in 91 Sea Zone
                Americans attack with 4 submarines and 7 transports
                Germans defend with 1 destroyer
                Americans win with 4 submarines and 7 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Korea
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                Americans win, taking Korea from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Turkey
                Americans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is -6
                Casualties for Neutral_True: 8 infantry
                Casualties for Americans: 1 fighter, 3 infantry and 1 tactical_bomber
            Battle in Spain
                Americans attack with 1 artillery and 22 infantry
                Neutral_True defend with 6 infantry
                Americans win, taking Spain from Neutral_True with 1 artillery and 14 infantry remaining. Battle score for attacker is -6
                Casualties for Neutral_True: 6 infantry
                Casualties for Americans: 8 infantry
            Battle in Morocco
                Americans attack with 2 armour, 1 bomber and 2 infantry
                Italians defend with 2 infantry
                Americans win, taking Morocco from Italians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Portugal
                Americans attack with 1 artillery and 7 infantry
                Neutral_True defend with 2 infantry
                Americans win, taking Portugal from Neutral_True with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_True: 2 infantry
                Casualties for Americans: 1 infantry
Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Morocco to Gibraltar
            3 fighters moved from Turkey to Caucasus
            2 bombers moved from Turkey to Northwest Persia
            2 bombers moved from Turkey to Syria
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 infantry moved from Amur to Buryatia
            1 armour moved from Amur to Sakha
            1 armour moved from Soviet Far East to Sakha
            1 infantry moved from Soviet Far East to Siberia
            1 bomber and 1 fighter moved from Korea to Sakha
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Burma
            4 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            2 carriers moved from 98 Sea Zone to 81 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 submarine placed in 10 Sea Zone
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 5 infantry placed in Eastern United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,1,4,2,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5,5,6,4,3,1,1,1,3,4,4
            Americans collect 63 PUs (5 lost to blockades); end with 63 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
            British buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Burma to Shan State
            2 armour moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 bomber moved from India to Shan State
            2 fighters moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 armour and 1 mech_infantry moved from Rostov to Ukraine
            2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
            1 mech_infantry moved from Iraq to Turkey
            1 mech_infantry moved from Turkey to Greece
                  British take Greece from Italians
Combat - British
            Battle in Shan State
                British attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour, 1 artillery and 2 infantry
                British win, taking Shan State from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Ukraine
                British attack with 3 armour and 3 mech_infantrys
                Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
                British win, taking Ukraine from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
                Casualties for British: 2 mech_infantrys
Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 artillery moved from Iraq to Turkey
            1 bomber and 2 fighters moved from Shan State to Burma
            2 infantry moved from India to Burma
            1 bomber moved from Burma to India
            2 infantry moved from Scotland to United Kingdom
Place Units - British
            1 bomber placed in Egypt
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
Turn Complete - British
            British collect 36 PUs; end with 37 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs total
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Yugoslavia to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Yugoslavia to Greece
Combat - Italians
            Battle in Greece
                Italians attack with 1 armour
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour in Greece, round 2 :  1/1 hits
                    British roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Greece
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in 97 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 carrier
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 97 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 carrier in 97 Sea Zone, round 3 :  0/1 hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                    Americans roll dice for 1 carrier in 97 Sea Zone, round 4 :  1/1 hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                Americans win with 1 carrier remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
Non Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
            1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            1 infantry placed in Southern Italy
            1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs total
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.375
        Median : 3.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 8
Italians Combat
            2 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.750
        Median : 3.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
British Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.667
        Median : 4.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya
Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 harbour and 1 infantry
                ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
            2 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 bomber moved from Queensland to Java
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
            1 fighter placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Vologda to Russia
            1 artillery and 2 infantry moved from Smolensk to Russia
            1 armour and 1 mech_infantry moved from Archangel to Russia
            1 infantry moved from Volgograd to Rostov
                  Germans take Rostov from Russians
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 artillery and 1 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Yugoslavia to Bulgaria
            1 artillery and 4 infantry moved from Germany to Slovakia Hungary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from 93 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Vologda to Russia
            1 artillery and 2 infantry moved from Smolensk to Russia
            1 armour and 1 mech_infantry moved from Archangel to Russia
            1 infantry moved from Volgograd to Rostov
                  Germans take Rostov from Russians
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            1 artillery and 1 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            2 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Yugoslavia to Bulgaria
            1 artillery and 4 infantry moved from Germany to Slovakia Hungary
Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 carrier
                    Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    1 carrier owned by the Americans lost in 97 Sea Zone
                Germans win, taking 97 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 4 submarines and 8 transports
                4 submarines owned by the Americans Submerged
                    Germans roll dice for 1 fighter in 91 Sea Zone, round 2 :  1/1 hits
                    1 transport owned by the Americans lost in 91 Sea Zone
                    7 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 56
                Casualties for Americans: 8 transports
            Battle in 104 Sea Zone
                Germans attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/4 hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                    1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_major, 3 fighters and 3 infantry
                    Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Russia, round 2 :  3/7 hits
                    Russians roll dice for 3 fighters and 3 infantry in Russia, round 2 :  1/6 hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 3 :  5/6 hits
                    Russians roll dice for 3 fighters in Russia, round 3 :  2/3 hits
                    3 fighters owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 11PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 fighters and 3 infantry
            Battle in Caucasus
                Germans attack with 2 artilleries and 2 infantry
                British defend with 2 armour and 3 mech_infantrys; Americans defend with 3 fighters
                    Germans roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 :  2/4 hits
                    Russians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Caucasus, round 2 :  4/8 hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Caucasus
                Russians win with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 artilleries and 2 infantry
                Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Archangel to Smolensk
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Finland to Karelia
            2 transports moved from 127 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Denmark
            1 infantry moved from Western Germany to France
Place Units - Germans
            2 armour and 1 mech_infantry placed in Novgorod
            3 infantry placed in Volgograd
            1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            1 infantry placed in Southern France
            1 infantry placed in Normandy Bordeaux
            1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
            Germans collect 73 PUs; end with 84 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Dice Statistics:
Total
            1 was rolled 11 times
            2 was rolled 10 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 6 times
            6 was rolled 9 times
        Average roll : 3.220
        Median : 2.000
        Variance : 1.875
        Standard Deviation : 1.369
        Total rolls : 41
Germans Combat
            1 was rolled 8 times
            2 was rolled 7 times
            3 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 2.783
        Median : 2.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 23
Americans Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Russians Combat
            1 was rolled 2 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.941
        Median : 4.000
        Variance : 0.688
        Standard Deviation : 0.829
        Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
            1 artillery and 3 infantry moved from Yunnan to Shan State
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour and 1 mech_infantry moved from Jehol to Korea
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            2 fighters moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 bomber moved from Kwangtung to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
            1 artillery and 3 infantry moved from Yunnan to Shan State
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour and 1 mech_infantry moved from Jehol to Korea
            2 infantry moved from Jehol to Manchuria
            1 infantry moved from Shantung to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            2 fighters moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 bomber moved from Kwangtung to Shan State
Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 :  10/13 hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 :  0/5 hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 2 :  0/1 hits
                    Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 3 :  1/5 hits
                    UK_Pacific roll dice for 1 armour in Shan State, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Korea, round 2 :  2/4 hits
                    Americans roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
Non Combat Move - Japanese
            2 fighters moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kiangsu to Shantung
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Shan State to Kwangtung
            2 fighters moved from 35 Sea Zone to Philippines
Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
            Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs total
Dice Statistics:
Total
            1 was rolled 6 times
            2 was rolled 7 times
            3 was rolled 11 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.342
        Median : 3.000
        Variance : 1.081
        Standard Deviation : 1.040
        Total rolls : 38
Null / Other
            1 was rolled 1 times
            3 was rolled 2 times
        Average roll : 2.333
        Median : 3.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
Americans Combat
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
ANZAC Combat
            1 was rolled 1 times
            3 was rolled 2 times
        Average roll : 2.333
        Median : 3.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
UK_Pacific Combat
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.500
        Median : 4.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Japanese Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.593
        Standard Deviation : 0.770
        Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry moved from Siberia to Amur
            1 infantry moved from Buryatia to Amur
            1 fighter moved from Sakha to Amur
            2 armour moved from Sakha to Yakut S.S.R.
            1 bomber moved from Sakha to Yakut S.S.R.
            1 fighter moved from Burma to Shan State
            4 fighters moved from 42 Sea Zone to Shan State
            1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Northwest Persia to Rostov
            1 fighter moved from Caucasus to Rostov
            2 fighters moved from Caucasus to Volgograd
            1 bomber moved from Northwest Persia to Volgograd
            2 bombers moved from Syria to Volgograd
            1 bomber moved from Gibraltar to France
            1 artillery and 9 infantry moved from Spain to Southern France
Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Strategic bombing raid in France
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total.
            Battle in Amur
                Americans attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                retreated to Amur
                Japanese win, taking 106 Sea Zone from Germans with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Americans: 2 infantry
            Battle in Yakut S.S.R.
                Americans attack with 2 armour and 1 bomber
                Japanese defend with 1 infantry
                Americans win, taking Yakut S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 bomber
            Battle in Malaya
            Battle in Southern France
                Americans attack with 1 artillery and 9 infantry
                Germans defend with 1 factory_minor, 1 harbour and 5 infantry
                1 artillery owned by the Americans and 5 infantry owned by the Americans retreated to Spain
                Germans win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 3 infantry
                Casualties for Americans: 4 infantry
            Battle in Shan State
                Americans attack with 5 fighters
                Japanese defend with 1 artillery and 2 infantry
                Americans win with 5 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Volgograd
                Americans attack with 3 bombers and 2 fighters
                Germans defend with 1 factory_minor and 3 infantry
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 fighter
            Battle in Rostov
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 infantry
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Americans
            1 fighter moved from Volgograd to Caucasus
            1 fighter moved from Rostov to Caucasus
            1 infantry moved from Spain to Gibraltar
            1 artillery and 6 infantry moved from Portugal to Spain
            2 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Spain
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Spain
            1 carrier and 1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 artillery moved from Turkey to Greece
            1 fighter moved from Amur to Olgiy
            5 fighters moved from Shan State to 42 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from Rostov to Turkey
            3 bombers moved from Volgograd to Turkey
            1 bomber moved from France to United Kingdom
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Gibraltar to Spain
            1 aaGun moved from Gibraltar to Spain
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Caucasus to Turkey
Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Eastern United States
            Americans undo move 3.
            2 fighters placed in Eastern United States
            1 bomber placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,6,3,6,4,4,2,3,5,1
            Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
            British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Yunnan
            2 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            2 fighters moved from Burma to Yunnan
            1 bomber moved from India to Kwangtung
            1 armour moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Volgograd
                  British take Volgograd from Germans
            1 armour moved from Caucasus to Rostov
                  British take Rostov from Germans
            1 armour moved from Ukraine to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Rostov to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 bomber moved from Egypt to Northern Italy
            1 armour moved from Rostov to Tambov
                  British take Tambov from Germans
            1 mech_infantry moved from Persia to Turkey
            2 mech_infantrys moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Egypt to Trans-Jordan
Combat - British
            Strategic bombing raid in Kwangtung
                Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total.
            Strategic bombing raid in Northern Italy
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total.
            Battle in Yunnan
                British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 2 infantry
                British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
            Battle in Bryansk
                British attack with 3 armour and 1 mech_infantry
                Germans defend with 1 armour and 2 mech_infantrys
                British win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
            1 bomber moved from Kwangtung to Burma
            2 infantry moved from India to Burma
            1 bomber moved from Northern Italy to Spain
            2 fighters moved from Yunnan to Burma
            2 fighters moved from Burma to India
Place Units - British
            3 artilleries placed in Iraq
            3 armour placed in Persia
            3 mech_infantrys placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            British collect 42 PUs (1 lost to blockades); end with 42 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
            1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
            Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry