16L G40 Balanced Mod Regularkid (Allies) vs Shin Ji (Axis)

  • '15

    Placement was best guess.  I figured you posted by accident, thinking the turn was done.

  • '15

    Wait, the game is saying I win?  I thought I’d have to hold it until Japan’s turn.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to Poland
                3 fighters and 1 tactical_bomber moved from Germany to Poland
                4 fighters moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 4 fighters
                    Russians defend with 1 airfield and 1 mech_infantry
                    Germans win with 4 fighters remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Poland
                    Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Poland from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 fighters moved from Poland to Germany
                1 tactical_bomber moved from Poland to Germany
                1 fighter moved from Eastern Poland to Germany
                3 fighters moved from Eastern Poland to Germany

    Place Units - Germans
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 7 PUs (2 lost to blockades); end with 7 PUs total

    triplea_37847_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 3 armour, 3 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                2 infantry moved from Slovakia Hungary to Poland
                1 fighter moved from Novgorod to Poland
                10 armour, 25 artilleries, 5 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers moved from Slovakia Hungary to Germany
                2 fighters moved from Novgorod to Germany
                3 fighters moved from Western Ukraine to Germany
                1 mech_infantry moved from Albania to Greece
                      Russians take Greece from Germans

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Germany
                    Russians attack with 10 armour, 25 artilleries, 10 fighters, 46 infantry, 8 mech_infantrys and 6 tactical_bombers
                    Germans defend with 6 aaGuns, 6 armour, 16 artilleries, 1 factory_major, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber; Italians defend with 3 fighters
                    Russians captures 7PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 10 armour, 7 artilleries, 6 fighters, 3 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 131
                    Casualties for Germans: 6 aaGuns, 6 armour, 16 artilleries, 7 fighters, 28 infantry, 19 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 18 artilleries, 4 fighters, 46 infantry and 5 mech_infantrys
                    Casualties for Italians: 3 fighters
                triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttatchment attached to Germans

    Non Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                2 mech_infantrys moved from Volgograd to Sikang
                1 infantry moved from Yakut S.S.R. to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 fighter moved from Poland to Eastern Poland
                6 fighters and 6 tactical_bombers moved from Germany to Eastern Poland
                1 submarine moved from 81 Sea Zone to 79 Sea Zone
                1 aaGun moved from Slovakia Hungary to Greater Southern Germany
                1 aaGun moved from Slovakia Hungary to Greater Southern Germany

    Place Units - Russians
                3 armour placed in Volgograd
                3 fighters and 7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Russians collect 53 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 62 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 65 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 67 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 90 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_37847_Rus11.tsvg

  • '15

    So the message from the game saying I win was incorrect, right?

    I just realized we’re using a map from before the official introduction of 2.0 - maybe that’s why.


  • no. even in version 2.0, if you have “triggered victory” turned on in the game settings, it will give you an erroneous victory message. just load the game and turn off “triggered victory” before launching

  • '15

    Ah.  Cool.  I don’t believe that’s ever come up before for me.

  • '15

    Game’s over then!  No way I can really take ANZAC while holding on to what I’ve got.

    Nicely played.  Excellent set of house rules you’ve cobbled up here.


  • alright listen, i think there has been some confusion about which version we were playing. i was under the impression that it was BM 2.0. apparently so were you. its actually old BM. it makes some difference besides just the victory conditions. Like germany would have gotten +2 per round when italy controlled crete, and germany controlled romania, etc.

    in view of the foregoing, i propose that we declare this game a draw and rematch

  • '15

    Nah.  I was aware of that at certain points, but i don’t think an extra 2 here and there would have changed the game.

    That said, I’m happy for a rematch!  Switch sides?


  • certainly

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