G40L BalMod Infrstructure vs axis-dominion


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_major; Remaining resources: 50 PUs;
                Germans buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Greater Southern Germany to Yugoslavia
                11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
                1 bomber moved from Southern Italy to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Yugoslavia
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield and 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yugoslavia
                    Germans win, taking Yugoslavia from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber in 109 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Germans, 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Slovakia Hungary
                    Germans attack with 11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 :  16/89 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 11 armour, 10 artilleries, 63 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                4 aaGuns moved from Greater Southern Germany to Slovakia Hungary
                2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
                1 infantry moved from Novgorod to Archangel
                1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Karelia
                1 infantry moved from Baltic States to Poland
                2 infantry moved from Poland to Slovakia Hungary
                3 aaGuns and 15 infantry moved from Germany to Slovakia Hungary
                2 artilleries and 10 infantry moved from Western Germany to Germany
                1 infantry moved from Normandy Bordeaux to France
                1 artillery and 2 infantry moved from France to Western Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 artillery, 1 fighter and 4 mech_infantrys placed in Western Germany
                1 infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,4,1
                Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_37633_Ger14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 6 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Belarus to Novgorod
                1 fighter moved from Western Ukraine to Poland
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour, 2 infantry and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
                1 infantry and 2 mech_infantrys moved from Urals to Timguska
                1 fighter moved from Tsinghai to Timguska

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 13 infantry and 2 mech_infantrys moved from Hopei to Anhwe
                1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
                2 mech_infantrys moved from Novosibirsk to Shensi
                1 fighter moved from Timguska to Shensi
                1 aaGun, 8 armour, 6 infantry and 13 mech_infantrys moved from Eastern Poland to Romania
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Poland to Romania
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Romania
                1 armour moved from Greece to Romania
                2 mech_infantrys moved from Ukraine to Romania
                6 armour and 14 mech_infantrys moved from Belarus to Romania
                1 infantry moved from Ukraine to Western Ukraine
                5 mech_infantrys moved from Russia to Ukraine
                3 mech_infantrys moved from Volgograd to Ukraine
                2 infantry moved from Western Ukraine to Bessarabia

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Western Ukraine
                3 armour placed in Ukraine
                3 armour placed in Russia
                Russians undo move 3.
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 2 mech_infantrys placed in Russia
                Russians undo move 3.
                1 mech_infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs

    triplea_37633_Rus14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 6 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Belarus to Novgorod
                1 fighter moved from Western Ukraine to Poland
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour, 2 infantry and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
                1 infantry and 2 mech_infantrys moved from Urals to Timguska
                1 fighter moved from Tsinghai to Timguska

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novgorod
                    Russians attack with 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 13 infantry and 2 mech_infantrys moved from Hopei to Anhwe
                1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
                2 mech_infantrys moved from Novosibirsk to Shensi
                1 fighter moved from Timguska to Shensi
                1 aaGun, 8 armour, 6 infantry and 13 mech_infantrys moved from Eastern Poland to Romania
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Poland to Romania
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Romania
                1 armour moved from Greece to Romania
                2 mech_infantrys moved from Ukraine to Romania
                6 armour and 14 mech_infantrys moved from Belarus to Romania
                1 infantry moved from Ukraine to Western Ukraine
                5 mech_infantrys moved from Russia to Ukraine
                3 mech_infantrys moved from Volgograd to Ukraine
                2 infantry moved from Western Ukraine to Bessarabia

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Western Ukraine
                3 armour placed in Ukraine
                3 armour placed in Russia
                Russians undo move 3.
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 2 mech_infantrys placed in Russia
                Russians undo move 3.
                1 mech_infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Persia: 1 infantry
                EDIT: Adding units owned by Russians to Eastern Persia: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_37633_Rus14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 fighter, 1 harbour and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                4 fighters and 4 tactical_bombers moved from Western Australia to South Australia
                1 submarine moved from 51 Sea Zone to 50 Sea Zone
                1 destroyer moved from 63 Sea Zone to 50 Sea Zone
                3 bombers moved from New Zealand to 50 Sea Zone
                1 artillery and 1 infantry moved from Western Australia to South Australia
                1 fighter and 1 tactical_bomber moved from 63 Sea Zone to South Australia
                1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
                1 fighter and 1 tactical_bomber moved from New Zealand to 62 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Victoria
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Dzavhan to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese
                Battle in Victoria
                Battle in 50 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 50 Sea Zone
                    Japanese win, taking Victoria from ANZAC with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in South Australia
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in South Australia, round 2 :  5/12 hits
                        ANZAC roll dice for 1 infantry in South Australia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from South Australia to Western Australia
                5 submarines moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                4 destroyers moved from 56 Sea Zone to 42 Sea Zone
                1 armour moved from Shan State to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                1 transport moved from 56 Sea Zone to 42 Sea Zone
                2 marines moved from Java to 42 Sea Zone
                2 marines and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 armour, 1 infantry and 2 marines moved from 56 Sea Zone to Western Australia
                2 armour, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 56 Sea Zone
                1 bomber moved from Caroline Islands to Western Australia
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                2 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 marine moved from French Indo China to 36 Sea Zone
                1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 armour and 1 marine moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 aaGuns moved from Burma to India
                3 armour moved from Burma to India
                3 mech_infantrys moved from Burma to India
                1 mech_infantry moved from Burma to Szechwan
                1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Yunnan to Kwangsi
                1 mech_infantry moved from Hunan to Kiangsu
                1 mech_infantry moved from Kwangsi to Hunan
                1 mech_infantry moved from Buyant-Uhaa to Jehol
                3 infantry moved from Manchuria to Jehol
                3 infantry moved from Central Mongolia to Chahar
                1 artillery moved from Suiyuyan to Chahar
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Caroline Islands to Kiangsu
                1 submarine moved from 73 Sea Zone to 72 Sea Zone
                1 submarine moved from 73 Sea Zone to 71 Sea Zone
                1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 62 Sea Zone
                3 bombers moved from 50 Sea Zone to Western Australia

    Place Units - Japanese
                1 harbour placed in Java
                3 infantry placed in Malaya
                3 infantry placed in India
                3 armour placed in Kiangsu
                3 infantry placed in Manchuria
                3 infantry placed in French Indo China
                1 artillery, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,3
                Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_37633_Jap14.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 destroyer moved from 51 Sea Zone to 50 Sea Zone
                1 bomber moved from New South Wales to 50 Sea Zone

    Combat - Americans
                Americans creates battle in territory 79 Sea Zone
                Battle in 50 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win, taking 79 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                3 fighters moved from 16 Sea Zone to Midway
                4 artilleries, 4 infantry and 1 marine moved from Line Islands to 29 Sea Zone
                2 tactical_bombers moved from Line Islands to 31 Sea Zone
                3 fighters moved from 29 Sea Zone to Midway
                4 fighters and 1 tactical_bomber moved from Western United States to Midway
                2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                4 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 29 Sea Zone to 31 Sea Zone
                4 artilleries, 4 infantry and 1 marine moved from 31 Sea Zone to Wake Island
                2 destroyers moved from 10 Sea Zone to 31 Sea Zone
                1 bomber moved from 50 Sea Zone to Wake Island
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                2 submarines moved from 39 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from Eastern Persia to West India
                2 armour and 2 infantry moved from Eastern Persia to West India
                2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
                2 armour, 3 artilleries, 2 carriers, 1 destroyer, 8 infantry, 3 mech_infantrys and 8 transports moved from 98 Sea Zone to 80 Sea Zone
                2 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from 80 Sea Zone to Eastern Persia
                2 fighters moved from Persia to 79 Sea Zone
                5 fighters moved from Eastern Persia to Romania
                2 fighters moved from Eastern Persia to Romania
                1 fighter moved from Eastern Persia to Romania
                2 fighters moved from Eastern Persia to West India
                1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 airfield and 1 factory_minor placed in West India
                1 harbour placed in Wake Island
                3 artilleries placed in Iraq
                1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
                Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_37633_Ame14.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Tsinghai to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai
                3 infantry moved from Anhwe to Kiangsi

    Place Units - Chinese
                2 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    triplea_37633_Chi14.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer moved from 98 Sea Zone to 72 Sea Zone
                1 bomber moved from Iraq to 72 Sea Zone
                3 fighters moved from New South Wales to South Australia

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in South Australia
                    British attack with 3 fighters
                    Japanese defend with 1 artillery
                    British win with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 fighters moved from South Australia to New South Wales
                2 tactical_bombers moved from Eastern Persia to West India
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 artilleries moved from Persia to Eastern Persia
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 bomber moved from 72 Sea Zone to West India
                1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from Eire to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                2 destroyers placed in 109 Sea Zone
                1 fighter placed in 109 Sea Zone
                1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
                British collect 27 PUs (2 lost to blockades); end with 29 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_37633_UK_14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Yugoslavia
                6 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
                1 aaGun, 2 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
                4 aaGuns and 6 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,2,3
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs

    triplea_37633_Ita14.tsvg


  • hold on changes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Yugoslavia
                6 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
                1 aaGun, 2 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
                4 aaGuns and 6 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,2,3
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Yugoslavia: 1 bomber, 6 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Italians to Southern Italy: 3 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Italians to Slovakia Hungary: 1 bomber and 3 fighters
                EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 2 artilleries and 11 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 11 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 6 infantry
                EDIT: Adding units owned by Italians to Greater Southern Germany: 1 aaGun, 1 artillery and 6 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_37633_Ita14.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_37633_Fre14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_major; Remaining resources: 49 PUs;
                Germans buy 3 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from Russians
                1 infantry moved from Yugoslavia to Bulgaria
                      Germans take Bulgaria from Russians
                3 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 7 infantry moved from Karelia to Novgorod
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Smolensk to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Archangel to Belarus
                      Germans take Belarus from Russians
                3 fighters and 1 tactical_bomber moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
                1 fighter moved from Germany to Eastern Poland
                1 tactical_bomber moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 artillery and 7 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 :  1/8 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 :  3/7 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
                3 fighters and 1 tactical_bomber moved from Poland to Western Germany
                1 infantry moved from Slovakia Hungary to Yugoslavia
                4 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from France to Germany
                2 artilleries and 2 infantry moved from Western Germany to Germany
                1 infantry moved from France to Western Germany
                1 aaGun moved from Karelia to Novgorod
                1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
                2 infantry and 1 mech_infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,5,1
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_37633_Ger15.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
                Russians buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 fighter and 3 mech_infantrys moved from Shensi to Hunan
                2 infantry moved from Romania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
                1 fighter moved from Romania to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 armour moved from Yakut S.S.R. to Amur
                      Russians take Ulaanbaatar from Japanese
                      Russians take Amur from Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry and 2 mech_infantrys moved from Timguska to Kansu
                1 mech_infantry moved from Evenkiyskiy to Kansu
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Hunan
                    Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
                1 fighter moved from Eastern Poland to Romania
                3 armour and 8 mech_infantrys moved from Ukraine to Romania
                2 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 mech_infantry moved from Shensi to Hunan
                2 aaGuns, 13 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                3 mech_infantrys moved from Yakut S.S.R. to Amur
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar

    Place Units - Russians
                3 armour placed in Ukraine
                3 infantry placed in Western Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tsinghai: 1 armour
                EDIT: Adding units owned by Russians to Ukraine: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Romania: 4 armour
                EDIT: Adding units owned by Russians to Ukraine: 4 armour
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Russia
                2 infantry placed in Volgograd
                2 infantry placed in Russia
                Russians undo move 4.
                1 infantry placed in Volgograd
                1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 armour
                EDIT: Adding units owned by Russians to Bryansk: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs

    triplea_37633_Rus15.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
                Russians buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 fighter and 3 mech_infantrys moved from Shensi to Hunan
                2 infantry moved from Romania to Bulgaria
                1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
                1 fighter moved from Romania to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Romania to Eastern Poland
                1 armour moved from Yakut S.S.R. to Amur
                      Russians take Ulaanbaatar from Japanese
                      Russians take Amur from Japanese
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 infantry and 2 mech_infantrys moved from Timguska to Kansu
                1 mech_infantry moved from Evenkiyskiy to Kansu
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Hunan
                    Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 1 infantry and 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
                1 fighter moved from Eastern Poland to Romania
                3 armour and 8 mech_infantrys moved from Ukraine to Romania
                2 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 mech_infantry moved from Shensi to Hunan
                2 aaGuns, 13 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                3 mech_infantrys moved from Yakut S.S.R. to Amur
                1 infantry moved from Yakut S.S.R. to Ulaanbaatar

    Place Units - Russians
                3 armour placed in Ukraine
                3 infantry placed in Western Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tsinghai: 1 armour
                EDIT: Adding units owned by Russians to Ukraine: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Romania: 4 armour
                EDIT: Adding units owned by Russians to Ukraine: 4 armour
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Russia
                2 infantry placed in Volgograd
                2 infantry placed in Russia
                Russians undo move 4.
                1 infantry placed in Volgograd
                1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 armour
                EDIT: Adding units owned by Russians to Bryansk: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Eastern Persia: 1 infantry
                EDIT: Adding units owned by Russians to West India: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_37633_Rus15.tsvg

  • 25 24 22 21 20 19 18 16 15

    bump


  • again work is kicking my ass.  I warned you before we started this was probably going to happen.  Even so, sorry.  Id rather be playing these games…
    Ill try to get to my deaththrows in this one toinight.

  • 25 24 22 21 20 19 18 16 15

    ok i understand, been there too. i won’t bump so long as u check in every 4 days or so and give me a quick update (of course in just one of our games is all i need). cuz otherwise if i don’t hear from u after like 5 days or so, i just won’t know if you’re ever coming back lol

    i am enjoying our games, so would definitely be nice if we can see them to their conclusion.

    @Infrastructure:

    again work is kicking my ass.  I warned you before we started this was probably going to happen.  Even so, sorry.  Id rather be playing these games…
    Ill try to get to my deaththrows in this one toinight.


  • OK.  This is Japans final throw down.  a lot of close big battles and then a couple on your end after…  I am banking on winning a battle with less than 50 odds to win this game or lose it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Victoria to New South Wales
                1 infantry moved from Queensland to New South Wales
                5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
                5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
                5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
                5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
                1 marine moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
                1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
                2 mech_infantrys moved from Kwangsi to Kiangsi
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 armour moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Jehol to Anhwe
                1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
                2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Jehol to Shantung
                4 bombers moved from Western Australia to Kiangsi
                2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales

    Combat - Japanese
                Japanese creates battle in territory 71 Sea Zone
                Battle in New South Wales
                    Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
                    British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
                        AA fire in New South Wales :  3/12 hits
                        3 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 :  2/3 hits
                        Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 :  16/30 hits
                        ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 :  12/25 hits
                        9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 :  10/18 hits
                        ANZAC roll dice for 11 fighters in New South Wales, round 3 :  8/11 hits
                        3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 :  9/10 hits
                        ANZAC roll dice for 1 fighter in New South Wales, round 4 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
                    Japanese captures 5PUs while taking ANZAC capital
                    Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for British: 3 fighters
                    Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
                Battle in Kiangsi
                    Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
                    Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
                        AA fire in Kiangsi :  1/5 hits
                        1 fighter owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 :  9/22 hits
                        Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 :  10/22 hits
                        1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 :  9/12 hits
                        Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 :  8/15 hits
                        9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 :  2/4 hits
                        Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 :  1/6 hits
                        2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 :  1/3 hits
                        Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 :  2/4 hits
                        1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour in Kiangsi, round 6 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 :  1/3 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
                    Casualties for Chinese: 6 infantry
                    Casualties for Russians: 2 aaGuns and 13 infantry
                    Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
                Battle in Shantung
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Szechwan to Kwangsi
                1 infantry moved from Sikang to Szechwan
                1 armour moved from Shan State to India
                1 infantry moved from Shan State to Yunnan
                3 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Suiyuyan to Chahar
                2 destroyers moved from 42 Sea Zone to 20 Sea Zone
                2 submarines moved from 42 Sea Zone to 20 Sea Zone
                1 submarine moved from 42 Sea Zone to 38 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                3 destroyers moved from 56 Sea Zone to 37 Sea Zone
                4 carriers moved from 62 Sea Zone to 54 Sea Zone
                3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
                3 fighters moved from Western Australia to India
                1 submarine moved from 33 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 aaGuns, 2 armour and 5 fighters placed in Japan
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Japanese collect 73 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_37633_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Victoria to New South Wales
                1 infantry moved from Queensland to New South Wales
                5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
                5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
                5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
                5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
                1 marine moved from Java to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
                1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
                2 mech_infantrys moved from Kwangsi to Kiangsi
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 armour moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Jehol to Anhwe
                1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
                2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Jehol to Shantung
                4 bombers moved from Western Australia to Kiangsi
                2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales

    Combat - Japanese
                Japanese creates battle in territory 71 Sea Zone
                Battle in New South Wales
                    Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
                    British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
                        AA fire in New South Wales :  3/12 hits
                        3 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 :  2/3 hits
                        Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 :  16/30 hits
                        ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 :  12/25 hits
                        9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 :  10/18 hits
                        ANZAC roll dice for 11 fighters in New South Wales, round 3 :  8/11 hits
                        3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 :  9/10 hits
                        ANZAC roll dice for 1 fighter in New South Wales, round 4 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
                    Japanese captures 5PUs while taking ANZAC capital
                    Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for British: 3 fighters
                    Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
                Battle in Kiangsi
                    Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
                    Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
                        AA fire in Kiangsi :  1/5 hits
                        1 fighter owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 :  9/22 hits
                        Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 :  10/22 hits
                        1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 :  9/12 hits
                        Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 :  8/15 hits
                        9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 :  2/4 hits
                        Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 :  1/6 hits
                        2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 :  1/3 hits
                        Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 :  2/4 hits
                        1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour in Kiangsi, round 6 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 :  1/3 hits
                        1 armour owned by the Japanese lost in Kiangsi
                    Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
                    Casualties for Chinese: 6 infantry
                    Casualties for Russians: 2 aaGuns and 13 infantry
                    Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
                Battle in Shantung
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry
                triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Szechwan to Kwangsi
                1 infantry moved from Sikang to Szechwan
                1 armour moved from Shan State to India
                1 infantry moved from Shan State to Yunnan
                3 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Suiyuyan to Chahar
                2 destroyers moved from 42 Sea Zone to 20 Sea Zone
                2 submarines moved from 42 Sea Zone to 20 Sea Zone
                1 submarine moved from 42 Sea Zone to 38 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                3 destroyers moved from 56 Sea Zone to 37 Sea Zone
                4 carriers moved from 62 Sea Zone to 54 Sea Zone
                3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
                3 fighters moved from Western Australia to India
                1 submarine moved from 33 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 aaGuns, 2 armour and 5 fighters placed in Japan
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                Japanese collect 73 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters and 5 tactical_bombers
                EDIT: Adding units owned by Japanese to Western Australia: 2 fighters and 5 tactical_bombers
                EDIT: Turning off Edit Mode

    triplea_37633_Jap15.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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