German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 50 PUs;
Germans buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Greater Southern Germany to Yugoslavia
11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Southern Italy to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Yugoslavia
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans, 1 bomber owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 submarine
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 10 artilleries, 64 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 16/89 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 11 armour, 10 artilleries, 63 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
4 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Yugoslavia to Western Germany
1 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery and 7 infantry moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
2 infantry moved from Poland to Slovakia Hungary
3 aaGuns and 15 infantry moved from Germany to Slovakia Hungary
2 artilleries and 10 infantry moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from France to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery, 1 fighter and 4 mech_infantrys placed in Western Germany
1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,4,1
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Poland
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour, 2 infantry and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry and 2 mech_infantrys moved from Urals to Timguska
1 fighter moved from Tsinghai to Timguska
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Novosibirsk to Shensi
1 fighter moved from Timguska to Shensi
1 aaGun, 8 armour, 6 infantry and 13 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Romania
1 armour moved from Greece to Romania
2 mech_infantrys moved from Ukraine to Romania
6 armour and 14 mech_infantrys moved from Belarus to Romania
1 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Western Ukraine to Bessarabia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Russia
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 6 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Poland
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour, 2 infantry and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry and 2 mech_infantrys moved from Urals to Timguska
1 fighter moved from Tsinghai to Timguska
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Novosibirsk to Shensi
1 fighter moved from Timguska to Shensi
1 aaGun, 8 armour, 6 infantry and 13 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Romania
1 armour moved from Greece to Romania
2 mech_infantrys moved from Ukraine to Romania
6 armour and 14 mech_infantrys moved from Belarus to Romania
1 infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Russia to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Western Ukraine to Bessarabia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Russia
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 infantry
EDIT: Adding units owned by Russians to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter, 1 harbour and 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
4 fighters and 4 tactical_bombers moved from Western Australia to South Australia
1 submarine moved from 51 Sea Zone to 50 Sea Zone
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
3 bombers moved from New Zealand to 50 Sea Zone
1 artillery and 1 infantry moved from Western Australia to South Australia
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 62 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Victoria
Battle in 50 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win, taking Victoria from ANZAC with 3 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in South Australia, round 2 : 5/12 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from South Australia to Western Australia
5 submarines moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
4 destroyers moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 56 Sea Zone to 42 Sea Zone
2 marines moved from Java to 42 Sea Zone
2 marines and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour, 1 infantry and 2 marines moved from 56 Sea Zone to Western Australia
2 armour, 3 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 56 Sea Zone
1 bomber moved from Caroline Islands to Western Australia
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from French Indo China to 36 Sea Zone
1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to India
3 armour moved from Burma to India
3 mech_infantrys moved from Burma to India
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Yunnan to Kwangsi
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Buyant-Uhaa to Jehol
3 infantry moved from Manchuria to Jehol
3 infantry moved from Central Mongolia to Chahar
1 artillery moved from Suiyuyan to Chahar
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Caroline Islands to Kiangsu
1 submarine moved from 73 Sea Zone to 72 Sea Zone
1 submarine moved from 73 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 62 Sea Zone
3 bombers moved from 50 Sea Zone to Western Australia
Place Units - Japanese
1 harbour placed in Java
3 infantry placed in Malaya
3 infantry placed in India
3 armour placed in Kiangsu
3 infantry placed in Manchuria
3 infantry placed in French Indo China
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,3
Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 bomber moved from New South Wales to 50 Sea Zone
Combat - Americans
Americans creates battle in territory 79 Sea Zone
Battle in 50 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 79 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
4 artilleries, 4 infantry and 1 marine moved from Line Islands to 29 Sea Zone
2 tactical_bombers moved from Line Islands to 31 Sea Zone
3 fighters moved from 29 Sea Zone to Midway
4 fighters and 1 tactical_bomber moved from Western United States to Midway
2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
4 artilleries, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 marine, 1 submarine and 4 transports moved from 29 Sea Zone to 31 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 31 Sea Zone to Wake Island
2 destroyers moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from 50 Sea Zone to Wake Island
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 submarines moved from 39 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
2 armour and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from Trans-Jordan to 98 Sea Zone
2 armour, 3 artilleries, 2 carriers, 1 destroyer, 8 infantry, 3 mech_infantrys and 8 transports moved from 98 Sea Zone to 80 Sea Zone
2 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Persia to 79 Sea Zone
5 fighters moved from Eastern Persia to Romania
2 fighters moved from Eastern Persia to Romania
1 fighter moved from Eastern Persia to Romania
2 fighters moved from Eastern Persia to West India
1 carrier, 1 fighter and 1 transport moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in West India
1 harbour placed in Wake Island
3 artilleries placed in Iraq
1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
3 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 bomber moved from Iraq to 72 Sea Zone
3 fighters moved from New South Wales to South Australia
Combat - British
Battle in 72 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in South Australia
British attack with 3 fighters
Japanese defend with 1 artillery
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
3 fighters moved from South Australia to New South Wales
2 tactical_bombers moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries moved from Persia to Eastern Persia
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from 72 Sea Zone to West India
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
2 destroyers placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
6 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 aaGun, 2 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
4 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,2,3
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
hold on changes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
6 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 aaGun, 2 artilleries and 11 infantry moved from Northern Italy to Yugoslavia
4 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,1,2,3
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 bomber, 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 bomber and 3 fighters
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 11 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Italians to Greater Southern Germany: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 49 PUs;
Germans buy 3 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Russians
3 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Belarus
Germans take Belarus from Russians
3 fighters and 1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from France to Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
1 aaGun moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,5,1
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Russians buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 fighter and 3 mech_infantrys moved from Shensi to Hunan
2 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 armour moved from Yakut S.S.R. to Amur
Russians take Ulaanbaatar from Japanese
Russians take Amur from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry and 2 mech_infantrys moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hunan
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Romania
3 armour and 8 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Shensi to Hunan
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
3 mech_infantrys moved from Yakut S.S.R. to Amur
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
3 armour placed in Ukraine
3 infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 armour
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 4 armour
EDIT: Adding units owned by Russians to Ukraine: 4 armour
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Russia
2 infantry placed in Volgograd
2 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Volgograd
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Russians buy 3 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 fighter and 3 mech_infantrys moved from Shensi to Hunan
2 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 armour moved from Yakut S.S.R. to Amur
Russians take Ulaanbaatar from Japanese
Russians take Amur from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry and 2 mech_infantrys moved from Timguska to Kansu
1 mech_infantry moved from Evenkiyskiy to Kansu
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Hunan
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bulgaria from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
1 fighter moved from Eastern Poland to Romania
3 armour and 8 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Shensi to Hunan
2 aaGuns, 13 infantry and 2 mech_infantrys moved from Anhwe to Kiangsi
1 fighter moved from Hunan to Kiangsi
3 mech_infantrys moved from Yakut S.S.R. to Amur
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Place Units - Russians
3 armour placed in Ukraine
3 infantry placed in Western Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 armour
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 4 armour
EDIT: Adding units owned by Russians to Ukraine: 4 armour
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Russia
2 infantry placed in Volgograd
2 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Volgograd
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Persia: 1 infantry
EDIT: Adding units owned by Russians to West India: 1 infantry
EDIT: Turning off Edit Mode
bump
again work is kicking my ass. I warned you before we started this was probably going to happen. Even so, sorry. Id rather be playing these games…
Ill try to get to my deaththrows in this one toinight.
ok i understand, been there too. i won’t bump so long as u check in every 4 days or so and give me a quick update (of course in just one of our games is all i need). cuz otherwise if i don’t hear from u after like 5 days or so, i just won’t know if you’re ever coming back lol
i am enjoying our games, so would definitely be nice if we can see them to their conclusion.
@Infrastructure:
again work is kicking my ass. I warned you before we started this was probably going to happen. Even so, sorry. Id rather be playing these games…
Ill try to get to my deaththrows in this one toinight.
OK. This is Japans final throw down. a lot of close big battles and then a couple on your end after… I am banking on winning a battle with less than 50 odds to win this game or lose it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 aaGuns, 2 armour, 5 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Victoria to New South Wales
1 infantry moved from Queensland to New South Wales
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from Western Australia to 56 Sea Zone
5 armour, 1 artillery, 1 battleship, 1 cruiser, 7 infantry, 2 marines, 1 mech_infantry and 7 transports moved from 56 Sea Zone to 62 Sea Zone
5 armour, 1 artillery, 7 infantry, 2 marines and 1 mech_infantry moved from 62 Sea Zone to New South Wales
5 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
1 marine moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 armour and 1 marine moved from 20 Sea Zone to Kiangsi
2 mech_infantrys moved from Kwangsi to Kiangsi
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Anhwe to Kiangsi
2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Shantung
4 bombers moved from Western Australia to Kiangsi
2 fighters and 5 tactical_bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in New South Wales
Japanese attack with 5 armour, 1 artillery, 7 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers
British defend with 3 fighters; ANZAC defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_minor, 9 fighters, 1 harbour and 2 mech_infantrys; Americans defend with 1 artillery and 3 infantry
AA fire in New South Wales : 3/12 hits
3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits
Japanese roll dice for 5 armour, 1 artillery, 4 fighters, 9 infantry, 2 marines, 1 mech_infantry and 8 tactical_bombers in New South Wales, round 2 : 16/30 hits
ANZAC roll dice for 4 aaGuns, 4 armour, 4 artilleries, 12 fighters, 3 infantry and 2 mech_infantrys in New South Wales, round 2 : 12/25 hits
9 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 artillery owned by the Japanese, 4 aaGuns owned by the ANZAC, 2 mech_infantrys owned by the ANZAC, 4 armour owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 artillery owned by the Americans, 3 infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 armour, 4 fighters, 1 marine and 8 tactical_bombers in New South Wales, round 3 : 10/18 hits
ANZAC roll dice for 11 fighters in New South Wales, round 3 : 8/11 hits
3 armour owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the British, 3 tactical_bombers owned by the Japanese and 8 fighters owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 armour, 3 fighters and 5 tactical_bombers in New South Wales, round 4 : 9/10 hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking 71 Sea Zone from Americans, taking New South Wales from ANZAC with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for British: 3 fighters
Casualties for ANZAC: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery, 5 fighters, 9 infantry, 2 marines, 1 mech_infantry and 3 tactical_bombers
Battle in Kiangsi
Japanese attack with 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Chinese defend with 6 infantry; Russians defend with 2 aaGuns, 1 fighter, 13 infantry and 2 mech_infantrys
AA fire in Kiangsi : 1/5 hits
1 fighter owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 7 infantry, 1 marine and 4 mech_infantrys in Kiangsi, round 2 : 9/22 hits
Chinese roll dice for 2 aaGuns, 1 fighter, 19 infantry and 2 mech_infantrys in Kiangsi, round 2 : 10/22 hits
1 infantry owned by the Russians, 7 infantry owned by the Japanese, 6 infantry owned by the Chinese, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 4 armour, 2 artilleries, 4 bombers, 1 marine and 1 mech_infantry in Kiangsi, round 3 : 9/12 hits
Chinese roll dice for 1 fighter, 12 infantry and 2 mech_infantrys in Kiangsi, round 3 : 8/15 hits
9 infantry owned by the Russians, 3 armour owned by the Japanese, 1 marine owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 3 bombers in Kiangsi, round 4 : 2/4 hits
Chinese roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Kiangsi, round 4 : 1/6 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 2 bombers in Kiangsi, round 5 : 1/3 hits
Chinese roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 5 : 2/4 hits
1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour in Kiangsi, round 6 : 0/1 hits
Chinese roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 6 : 1/3 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -65
Casualties for Chinese: 6 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Casualties for Japanese: 4 armour, 2 artilleries, 4 bombers, 1 fighter, 7 infantry, 1 marine and 4 mech_infantrys
Battle in Shantung
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kwangsi
1 infantry moved from Sikang to Szechwan
1 armour moved from Shan State to India
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from Suiyuyan to Chahar
2 destroyers moved from 42 Sea Zone to 20 Sea Zone
2 submarines moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 destroyers moved from 56 Sea Zone to 37 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 5 tactical_bombers moved from New South Wales to 54 Sea Zone
3 fighters moved from Western Australia to India
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 aaGuns, 2 armour and 5 fighters placed in Japan
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Japanese collect 73 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 fighters and 5 tactical_bombers
EDIT: Adding units owned by Japanese to Western Australia: 2 fighters and 5 tactical_bombers
EDIT: Turning off Edit Mode