15L G40 Entek(Allies12) vs. Mallery29(Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 27 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
                2 bombers moved from Yunnan to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Siberia to Amur
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                3 artilleries and 5 infantry moved from Korea to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 7 infantry and 5 transports moved from 6 Sea Zone to 35 Sea Zone
                3 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from 44 Sea Zone to Philippines
                3 infantry moved from Jehol to Anhwe
                2 infantry moved from Burma to Yunnan
                3 infantry moved from French Indo China to Yunnan
                3 infantry moved from Malaya to Shan State
                2 fighters moved from Japan to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Japanese collect 62 PUs (2 lost to blockades); end with 89 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                2 fighters moved from 26 Sea Zone to 23 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                3 fighters moved from Caroline Islands to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 22 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from French Central Africa to French Equatorial Africa

    Combat - Americans
                Battle in Greece
                Battle in Cyprus
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 3 fighters in 22 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 22 Sea Zone to Caroline Islands
                1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Egypt to Gibraltar

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                4 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,3,2,1
                Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports
        34 Sea Zone : 1 destroyer
        23 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 2 submarines
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 2 fighters
        Cyprus : 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 2 infantry
        French Equatorial Africa : 1 infantry
        106 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 1 infantry
        99 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        101 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 17 / 18
        Japanese : 64 / 89
        Americans : 54 / 72
        Chinese : 5 / 5
        British : 34 / 34
        UK_Pacific : 5 / 2
        Italians : 10 / 12
        ANZAC : 12 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 3 infantry

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 17 / 18
        Japanese : 64 / 89
        Americans : 54 / 72
        Chinese : 5 / 7
        British : 34 / 34
        UK_Pacific : 5 / 2
        Italians : 10 / 12
        ANZAC : 12 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia

    Combat - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia

    Place Units - British
                1 factory_minor placed in Iraq
                3 mech_infantrys placed in Egypt
                1 infantry placed in United Kingdom
                1 transport placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 bomber and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
        Rhodesia : 1 armour and 1 infantry
        Tunisia : 1 infantry
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transports
        Iraq : 1 flag, 1 armour and 1 factory_minor
        Eastern Persia : 1 flag
        Northwest Persia : 1 artillery and 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 17 / 18
        Japanese : 63 / 89
        Americans : 54 / 72
        Chinese : 5 / 7
        British : 34 / 38
        UK_Pacific : 6 / 8
        Italians : 10 / 12
        ANZAC : 12 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 transport
                    Americans defend with 1 cruiser, 1 destroyer and 2 transports
                    Italians win, taking 99 Sea Zone from Neutral with 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 34
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in Greece
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Italians
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 58 Sea Zone
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from Northern Territory to Western Australia
                1 infantry moved from Northern Territory to Western Australia
                3 fighters moved from Dutch New Guinea to Queensland
                1 destroyer moved from 56 Sea Zone to 44 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 transport moved from 56 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 3 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 3 infantry in Western Australia, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 58 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 infantry and 1 transport
                        1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 58 Sea Zone
                        ANZAC roll dice for 1 submarine in 58 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry and 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 3 infantry
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        58 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 1 submarine and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 17 / 18
        Japanese : 62 / 89
        Americans : 54 / 72
        Chinese : 5 / 7
        British : 34 / 38
        UK_Pacific : 6 / 8
        Italians : 10 / 10
        ANZAC : 13 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        92 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 17 / 18
        Japanese : 62 / 89
        Americans : 54 / 72
        Chinese : 5 / 7
        British : 34 / 38
        UK_Pacific : 6 / 8
        Italians : 10 / 10
        ANZAC : 13 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 1 fighter moved from Novgorod to Russia
                1 mech_infantry moved from Belarus to Russia
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Rostov to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Caucasus
                1 armour and 1 tactical_bomber moved from Ukraine to Russia
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                20 armour, 5 artilleries, 5 bombers, 4 fighters, 15 infantry, 23 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 21 armour, 5 artilleries, 7 bombers, 5 fighters, 15 infantry, 24 mech_infantrys and 5 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry and 1 tactical_bomber
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 20 armour, 6 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82
                    Casualties for Germans: 1 armour, 5 artilleries, 1 bomber, 15 infantry and 24 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 56 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                10 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                6 bombers, 5 fighters and 5 tactical_bombers moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                1 aaGun and 1 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Western Germany to Yugoslavia
                5 mech_infantrys moved from Western Germany to Poland
                2 artilleries moved from France to Western Germany
                6 bombers moved from Bryansk to Poland
                6 infantry moved from Novgorod to Karelia

    Place Units - Germans
                10 infantry placed in Western Germany
                3 mech_infantrys placed in Germany
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 63 PUs; end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 2 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                16 infantry moved from Samara to Volgograd
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 artillery moved from Tambov to Volgograd
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 artillery and 16 infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery and 16 infantry in Volgograd, round 2 :  3/17 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 artillery and 14 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Samara to Volgograd
                1 aaGun moved from Samara to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Hopei : 1 infantry
        Chahar : 1 infantry
        Rostov : 1 infantry
        Archangel : 1 artillery and 2 infantry
        Volgograd : 2 aaGuns, 1 artillery, 1 factory_minor and 14 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 58 / 106
        Russians : 14 / 0
        Japanese : 60 / 89
        Americans : 54 / 72
        Chinese : 7 / 7
        British : 34 / 38
        UK_Pacific : 6 / 8
        Italians : 10 / 10
        ANZAC : 13 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 6 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Manchuria
                2 infantry moved from Anhwe to Hopei
                1 tactical_bomber moved from Yunnan to Hopei
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Philippines to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Philippines to 44 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 2 infantry moved from Yunnan to Burma
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                2 battleships and 3 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 destroyer and 4 fighters
                    Americans defend with 2 submarines
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers and 2 transports
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 bombers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    retreated to Hopei
                    Chinese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Shan State to Yunnan
                3 infantry moved from French Indo China to Yunnan
                3 infantry moved from Malaya to Shan State
                1 infantry moved from Yunnan to Szechwan
                1 tactical_bomber moved from Hopei to Yunnan
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
                3 fighters moved from Philippines to Japan
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 cruiser moved from 35 Sea Zone to 22 Sea Zone
                1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 cruiser, 5 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 5 infantry moved from 6 Sea Zone to Korea
                2 bombers moved from 44 Sea Zone to Yunnan

    Place Units - Japanese
                1 carrier, 6 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Malaya
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                2 fighters moved from Caroline Islands to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 bomber moved from Caroline Islands to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 bomber moved from 34 Sea Zone to 44 Sea Zone

    Combat - Americans

  • '20 '19 '18 '17 '16

    Kami Sz 22?


  • No thanks.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                2 fighters moved from Caroline Islands to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 bomber moved from Caroline Islands to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 bomber moved from 34 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 cruiser in 22 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 22 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 22 Sea Zone to Caroline Islands
                1 bomber moved from 44 Sea Zone to Western Australia
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,4,1,2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,4
                Americans collect 52 PUs (2 lost to blockades); end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 5 artilleries, 3 fighters, 1 harbour and 5 infantry
        Western Australia : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 6 transports
        34 Sea Zone : 1 destroyer
        26 Sea Zone : 4 destroyers and 2 submarines
        17 Sea Zone : 1 flag, 1 destroyer
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 2 artilleries, 2 fighters and 2 infantry
        Egypt : 2 infantry
        Cyprus : 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        106 Sea Zone : 1 flag
        Greece : 1 flag
        101 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 58 / 106
        Russians : 13 / 0
        Japanese : 65 / 71
        Americans : 54 / 76
        Chinese : 7 / 7
        British : 34 / 38
        UK_Pacific : 5 / 8
        Italians : 10 / 10
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Kweichow : 1 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 106
        Russians : 13 / 0
        Japanese : 64 / 71
        Americans : 54 / 76
        Chinese : 8 / 9
        British : 34 / 38
        UK_Pacific : 5 / 8
        Italians : 10 / 10
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Egypt to Syria
                      British take Syria from Italians
                1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
                1 armour moved from Rhodesia to Kenya
                1 infantry moved from Rhodesia to Tanganyika Territory
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 bomber moved from Gibraltar to France
                1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 109 Sea Zone to 125 Sea Zone
                1 artillery, 6 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 infantry moved from Tunisia to Libya

    Combat - British
                Battle in Norway
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    retreated to Burma
                    Japanese win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Caucasus, round 3 :  3/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 fighter placed in Egypt
                2 destroyers placed in 81 Sea Zone
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,5,5,6
                British collect 39 PUs (1 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 1 armour
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Tanganyika Territory : 1 infantry
        Syria : 1 flag, 3 mech_infantrys
        Norway : 1 flag, 1 artillery, 6 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Volgograd : 1 fighter and 1 tactical_bomber
        Caucasus : 1 flag, 1 armour and 1 artillery
        125 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
        Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 2 destroyers
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 106
        Russians : 13 / 0
        Japanese : 64 / 71
        Americans : 54 / 76
        Chinese : 8 / 9
        British : 40 / 44
        UK_Pacific : 5 / 7
        Italians : 9 / 10
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser, 3 destroyers, 1 submarine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece

    Combat - Italians
                Battle in Greece

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 56 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 58 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 :  3/4 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 :  3/3 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 3 infantry
                    Casualties for Japanese: 2 artilleries and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Western Australia : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 submarine and 2 transports
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 1 carrier
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 106
        Russians : 13 / 0
        Japanese : 60 / 71
        Americans : 52 / 76
        Chinese : 8 / 9
        British : 40 / 44
        UK_Pacific : 5 / 7
        Italians : 11 / 11
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Egypt : 2 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        92 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 106
        Russians : 13 / 0
        Japanese : 60 / 71
        Americans : 52 / 76
        Chinese : 8 / 9
        British : 40 / 44
        UK_Pacific : 5 / 7
        Italians : 11 / 11
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                6 infantry moved from Karelia to Finland
                2 mech_infantrys moved from Novgorod to Finland
                6 bombers moved from Poland to 125 Sea Zone
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                19 armour moved from Russia to Tambov
                      Germans take Tambov from Russians
                10 mech_infantrys moved from Bryansk to Tambov
                19 armour and 10 mech_infantrys moved from Tambov to Volgograd
                5 fighters and 5 tactical_bombers moved from Bryansk to Volgograd
                3 infantry moved from Bryansk to Rostov

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 6 bombers
                    British defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports; Russians defend with 1 submarine
                    1 submarine owned by the British and 1 submarine owned by the Russians Submerged
                    Germans win with 2 bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 4 bombers
                    Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 4 transports
                Battle in Volgograd
                    Germans attack with 20 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers
                    British defend with 1 fighter and 1 tactical_bomber; Russians defend with 2 aaGuns, 1 artillery, 1 factory_minor and 14 infantry
                    Germans win, taking Volgograd from Russians with 19 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 armour and 10 mech_infantrys
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 1 artillery and 14 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 fighters and 5 tactical_bombers moved from Volgograd to Ukraine
                1 aaGun moved from Bryansk to Rostov
                2 aaGuns moved from Russia to Tambov
                5 mech_infantrys moved from Poland to Novgorod
                2 bombers moved from 125 Sea Zone to Western Germany
                3 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Yugoslavia to Western Germany

    Place Units - Germans
                3 bombers and 3 fighters placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs

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