Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 fighters moved from Greece to Southern Italy
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
ANZAC creates battle in territory 36 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 36 Sea Zone
Japanese defend with 2 carriers, 1 destroyer and 4 fighters
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
62 Sea Zone : 1 flag, 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 60 / 57
Americans : 54 / 74
Chinese : 7 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 11 / 11
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 2 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Vologda to Tsinghai
2 fighters and 2 tactical_bombers moved from Russia to Tsinghai
3 fighters and 3 tactical_bombers moved from Volgograd to Sikang
2 bombers moved from Western Germany to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Sikang
Combat - Germans
Battle in Tsinghai
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Chinese defend with 3 infantry
Germans win, taking Sikang from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Caucasus
3 fighters and 3 tactical_bombers moved from Sikang to Caucasus
2 fighters and 2 tactical_bombers moved from Tsinghai to Caucasus
3 armour moved from Volgograd to Caucasus
2 aaGuns moved from Tambov to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Norway to Finland
3 mech_infantrys moved from Novgorod to Finland
1 mech_infantry moved from Archangel to Karelia
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,2,1
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Moving to Japan’s turn…if you want to attack, I’ll let you, but you are better off defending with the one.
Not that “I’ll let you”, but, I mean we’ll go back and do that portion.
naw, go ahead with Japan’s turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Evenkiyskiy to Timguska
1 bomber moved from Yunnan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Shensi to Szechwan
5 infantry moved from Jehol to Shantung
1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to Shantung
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Kweichow
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Russians defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 44 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from 35 Sea Zone to 19 Sea Zone
4 fighters moved from 20 Sea Zone to 19 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Shantung to 19 Sea Zone
2 fighters moved from 44 Sea Zone to 19 Sea Zone
1 aaGun and 21 infantry moved from Yunnan to Shan State
1 bomber moved from Kansu to Anhwe
Place Units - Japanese
3 tactical_bombers placed in Japan
2 armour and 1 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,4,3,2,5
Japanese collect 53 PUs (12 lost to blockades); end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Iraq to Northwest Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Philippines to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 bomber moved from Hawaiian Islands to Philippines
1 battleship, 2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Northwest Persia
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Philippines
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
5 artilleries moved from Gibraltar to 91 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 2 destroyers, 5 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
4 fighters moved from Gibraltar to 92 Sea Zone
5 artilleries and 5 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 3 mech_infantrys
Philippines : 1 airfield, 1 armour, 5 artilleries, 2 bombers, 3 fighters, 1 harbour and 5 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 2 carriers and 2 fighters
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 transports
19 Sea Zone : 1 flag
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 4 destroyers and 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Trans-Jordan : 1 infantry
Cyprus : 1 artillery and 1 infantry
Algeria : 5 artilleries and 5 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
92 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 5 transports
101 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 65 / 53
Americans : 54 / 74
Chinese : 0 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 11 / 11
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 65 / 53
Americans : 54 / 74
Chinese : 0 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 11 / 11
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Burma to India
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
3 armour moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
3 destroyers and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Non Combat Move - British
Place Units - British
1 aaGun and 2 infantry placed in Iraq
3 armour placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1,6
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 aaGun, 5 armour, 1 artillery, 1 factory_minor, 1 fighter, 13 infantry and 9 mech_infantrys
Eastern Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 3 destroyers and 1 transport
Production/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 65 / 53
Americans : 54 / 74
Chinese : 0 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 11 / 11
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
62 Sea Zone : 1 flag, 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 61 / 53
Americans : 54 / 74
Chinese : 0 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 11 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I assume no French turn?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Northwest Persia
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 71 / 95
Russians : 0 / 0
Japanese : 61 / 53
Americans : 54 / 74
Chinese : 0 / 9
British : 35 / 36
UK_Pacific : 6 / 5
Italians : 11 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 15 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
23 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,5,7 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total.
Battle in Northwest Persia
Germans attack with 23 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 23 armour, 5 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Southern Italy
3 bombers moved from United Kingdom to Western Germany
2 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Karelia to Belarus
11 mech_infantrys moved from Finland to Novgorod
1 aaGun moved from Caucasus to Northwest Persia
5 fighters and 5 tactical_bombers moved from Northwest Persia to Caucasus
3 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
3 mech_infantrys moved from Sikang to Caucasus
5 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 airfield and 3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 66 PUs (5 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
I’ll roll for your French Troops…
Eh, don’t worry about it. just bring on the Japanese turn!
:2d6:
Rolling 2d6:
(3, 6)