@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Eastern Persia
British take Persia from Japanese
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 4 armour
Japanese defend with 1 artillery; Germans defend with 1 bomber
British win, taking Eastern Persia from Japanese with 4 armour remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery
Casualties for Germans: 1 bomber
Non Combat Move - British
2 transports moved from 82 Sea Zone to 71 Sea Zone
4 fighters moved from Morocco to French Central Africa
3 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South Africa
British undo move 1.
3 armour placed in Iraq
1 armour and 2 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern France to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
3 aaGuns moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Non Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Hawaiian Islands
3 fighters moved from Queensland to Hawaiian Islands
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 tactical_bomber moved from Southern Italy to Morocco
5 bombers moved from Southern Italy to Morocco
1 bomber moved from Western Germany to Morocco
2 artilleries and 1 infantry moved from Caucasus to Volgograd
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Southern Italy to Rostov
Combat - Germans
Battle in Morocco
Germans attack with 2 artilleries, 6 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 3 infantry; Americans defend with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
French win with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for French: 3 infantry
Casualties for Americans: 2 infantry
5 bombers owned by the Germans retreated
Battle in Rostov
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
9 artilleries moved from Vologda to Archangel
24 infantry moved from Vologda to Archangel
3 aaGuns moved from Vologda to Archangel
14 mech_infantrys moved from Vologda to Belarus
9 armour moved from Vologda to Belarus
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Baltic States to Belarus
2 armour moved from Samara to Volgograd
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Albania to Yugoslavia
3 infantry moved from Greece to Bulgaria
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 91 Sea Zone to 88 Sea Zone
5 bombers moved from Morocco to Southern France
1 aaGun moved from Northern Italy to Southern France
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
3 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Tambov
5 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bryansk from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Tambov to Russia
5 fighters moved from Bryansk to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
3 armour moved from India to Eastern Persia
6 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 4 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Tsinghai to Kazakhstan
2 infantry moved from Kansu to Novosibirsk
3 armour and 3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
3 armour moved from India to Eastern Persia
6 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 4 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Tsinghai to Kazakhstan
2 infantry moved from Kansu to Novosibirsk
3 armour and 3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Johnston Island
Battle in Eastern Persia
Japanese attack with 9 armour and 1 mech_infantry
British defend with 4 armour
Japanese win, taking Johnston Island from Americans, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 20
Casualties for British: 4 armour
Casualties for Japanese: 1 mech_infantry
Battle in Caroline Islands
Battle in Northwest Persia
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese win, taking Caroline Islands from Americans, taking Northwest Persia from Americans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 8 submarines
Americans defend with 1 destroyer, 3 fighters and 6 transports
5 submarines owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 destroyer and 6 transports
Casualties for Japanese: 3 submarines
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 50 Sea Zone
Japanese attack with 6 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 3 destroyers
Casualties for Japanese: 6 fighters and 1 tactical_bomber
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
5 tactical_bombers moved from 50 Sea Zone to 30 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
5 fighters moved from Philippines to 30 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 30 Sea Zone
1 aaGun moved from Kazakhstan to Caucasus
1 aaGun moved from Tsinghai to Kazakhstan
Place Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers moved from 28 Sea Zone to 30 Sea Zone
14 fighters moved from Hawaiian Islands to 30 Sea Zone
2 submarines moved from 50 Sea Zone to 30 Sea Zone
9 submarines moved from 10 Sea Zone to 30 Sea Zone
2 armour moved from Western United States to Alaska
3 fighters moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
3 bombers and 2 fighters moved from Iraq to Northwest Persia
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 2 carriers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 5 tactical_bombers and 2 transports
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
OOL for SZ 30 please
Let’s do it round by round. How many hits total?
6 sub hits - then 9 hits by fighters.
I count 6 sub hits and 9 ftr hits
So I’ll tilt 3 carriers, tilt 2 BBs, and lose one sub from the subs
And for the 9 ftr hits - lose 2 more subs, 3 destroyers, 2 carriers, and 2 Tacs.
Ah! THanks for the count.
I think I messed up. If you see above I chose 4 cv and 2 bb tilts before the fighters attack. I forgot they separate attacks with subs, sorry about that
Want to roll it here instead from this point then? And then just edit in the result?
sure, how do I do that?
You cant select sub hits from the fighters since I don’t have a DD attacking
Here’s how you do it.
put a colon (:) then aaa then (number of dice)@(target number) - no spaces, no parentheses.
So, to roll for 3 subs attacking, I’d do this. Note that this just an example roll.
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6)
I’ll roll my defense to get things started.
6 ftrs, 2 Battleships
Rolls: 8@4; Total Hits: 78@4: (1, 2, 3, 2, 4, 5, 4, 3)
5 Tac, 2 Cruisers
Rolls: 7@3; Total Hits: 37@3: (3, 6, 2, 6, 4, 6, 2)
6 carriers, 4 destroyers
Rolls: 10@2; Total Hits: 210@2: (5, 5, 5, 3, 4, 2, 5, 3, 4, 2)
3 subs
Rolls: 3@1; Total Hits: 03@1: (4, 6, 4)