Yeah, full scramble.
15L G40 Cyanight (Axis) vs Shin Ji (Alies +21) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 bomber moved from Eastern Poland to Novgorod
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
10 armour moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Eastern Poland to Smolensk
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to SmolenskCombat - Germans
Battle in Bryansk
Germans attack with 11 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 11 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 3 bombers and 1 mech_infantry
Russians defend with 2 mech_infantrys
Germans win, taking Smolensk from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
3 bombers moved from Smolensk to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
3 bombers moved from Russia to Western Ukraine
2 fighters moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to 114 Sea Zone
1 aaGun and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 aaGun moved from Poland to Germany
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
2 fighters and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Smolensk
1 fighter moved from Russia to Smolensk
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 aaGun and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Sikang
1 armour moved from Yunnan to Sikang
3 mech_infantrys moved from Kweichow to Sikang
1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
4 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
5 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 bombers moved from French Indo China to Sikang
2 tactical_bombers moved from French Indo China to Sikang
3 fighters moved from Java to Shan State
1 tactical_bomber moved from Java to Shan State
1 artillery moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 5 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Sikang
Japanese attack with 2 armour, 2 artilleries, 2 bombers, 1 fighter, 11 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 fighter and 19 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour, 2 artilleries, 11 infantry and 5 mech_infantrys
Casualties for Chinese: 1 fighter and 19 infantryNon Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
2 bombers moved from Sikang to Bryansk
1 tactical_bomber moved from Sikang to French Indo China
2 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from Sikang to Yunnan
5 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Shantung to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 transports placed in 36 Sea Zone
2 armour and 1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar -
This battle is very un-Boovish of me. But how would you like your hits assigned? I got 5 hits in the first round.
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cv - cv - dd
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OK. Got two more hits. You have a Dst, a Crusier, and 4 Ftrs.
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Lose DD and CA
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to GibraltarCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Japanese win with 4 fighters remaining. Battle score for attacker is -13
Casualties for Americans: 1 bomber, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser and 2 destroyers
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
4 fighters owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to GibraltarCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
1 submarine owned by the Japanese Submerged
Japanese win with 4 fighters remaining. Battle score for attacker is -13
Casualties for Americans: 1 bomber, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser and 2 destroyers
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
4 fighters owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarPlace Units - Americans
2 artilleries and 4 infantry placed in Central United States
3 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 carriers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking French Equatorial Africa from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Tobruk to Tunisia
2 fighters moved from Algeria to Gibraltar
2 battleships, 2 cruisers, 4 destroyers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Alexandria to Tobruk
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 carriers and 1 submarine placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 carriers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking French Equatorial Africa from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Tobruk to Tunisia
2 fighters moved from Algeria to Gibraltar
2 battleships, 2 cruisers, 4 destroyers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Alexandria to Tobruk
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 carriers and 1 submarine placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 carriers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking French Equatorial Africa from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Tobruk to Tunisia
2 fighters moved from Algeria to Gibraltar
2 battleships, 2 cruisers, 4 destroyers and 4 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from Alexandria to Tobruk
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
5 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to GibraltarPlace Units - British
2 carriers and 1 submarine placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 artillery and 1 infantry moved from French Central Africa to French West AfricaCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 3 infantry moved from Western Ukraine to BryanskPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,4,2
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Eastern Persia to West IndiaCombat - ANZAC
Battle in Java
Battle in Philippines
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking Celebes from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Eastern Persia to West IndiaCombat - ANZAC
Battle in Java
Battle in Philippines
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking Celebes from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Eastern Persia to West IndiaCombat - ANZAC
Battle in Java
Battle in Philippines
Battle in Celebes
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking Celebes from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Algeria to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern Persia to West India
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 armour and 1 artillery moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
1 armour moved from Belarus to Russia
7 bombers moved from Western Ukraine to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Russia
Germans attack with 12 armour, 1 artillery, 7 bombers and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 12 infantry and 5 mech_infantrys
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is -43
Casualties for Germans: 11 armour, 1 artillery, 4 bombers and 1 mech_infantry
Casualties for Russians: 1 aaGun, 2 artilleries, 1 fighter, 12 infantry and 5 mech_infantrysNon Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Belarus to Bryansk
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 bombers moved from Russia to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to France
2 artilleries and 2 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 infantry and 3 mech_infantrys placed in Western Germany
3 fighters placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
EDIT: Adding units owned by Germans to Bryansk: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,6,2,1
Germans collect 54 PUs (2 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
6 infantry moved from Samara to Kazakhstan
12 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Smolensk to Vologda
1 submarine moved from 92 Sea Zone to 93 Sea ZoneNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to KazakhstanTurn Complete - Russians