@simon33 What do you think? Want to keep going, run it back, or switch sides?
Bold vs. Adam (+19 big ones)
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my spider sense tells me there is actually a way the axis can win this. it’s very hazy though.
and probably involves getting top 1% dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from France to Western Germany
3 aaGuns and 7 infantry moved from Northern Italy to Greater Southern Germany
2 artilleries, 18 infantry and 2 mech_infantrys moved from Western Germany to Greater Southern Germany
2 fighters moved from Shan State to Kiangsu
3 bombers moved from Western Australia to 33 Sea Zone
3 bombers moved from 33 Sea Zone to Caroline IslandsPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,1,4,4,2,4
Italians collect 4 PUs (5 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
10 infantry moved from Turkey to Caucasus
1 aaGun, 1 artillery, 2 fighters and 8 infantry moved from Queensland to New South Wales
1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from Normandy Bordeaux to 88 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Finland to Karelia
Russians take Karelia from GermansCombat - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Turkey to Caucasus
1 infantry moved from Sweden to Norway
1 fighter moved from Normandy Bordeaux to GreeceTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Finland to Karelia
Russians take Karelia from GermansCombat - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Turkey to Caucasus
1 infantry moved from Sweden to Norway
1 fighter moved from Normandy Bordeaux to GreeceTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 66 PUs;
Germans buy 3 armour and 10 artilleries; Remaining resources: 8 PUs;Combat Move - Germans
5 armour, 8 artilleries, 19 infantry and 5 mech_infantrys moved from West India to India
4 armour and 7 mech_infantrys moved from Afghanistan to India
3 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to Kiangsi
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in India
Germans attack with 9 armour, 8 artilleries, 19 infantry and 12 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Germans captures 4PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 9 armour, 8 artilleries, 19 infantry and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kiangsi
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Chinese defend with 7 infantry
Germans win with 3 bombers remaining. Battle score for attacker is -21
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Chinese: 7 infantryNon Combat Move - Germans
3 bombers moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Marshall Islands
5 bombers moved from Afghanistan to Kiangsu
7 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Germany to Western Germany
2 infantry moved from Denmark to Western Germany
2 aaGuns, 2 artilleries, 16 infantry and 15 mech_infantrys moved from France to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
1 fighter moved from Shan State to Kiangsu
1 tactical_bomber moved from Shan State to 55 Sea Zone
1 bomber moved from Western Australia to 32 Sea Zone
1 bomber moved from 32 Sea Zone to Marshall IslandsPlace Units - Germans
10 artilleries placed in Germany
3 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6,5,1,2,3,6,6
Germans collect 34 PUs (2 lost to blockades); end with 46 PUs total -
hang on - want to change that noncom
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No problem, tell me when.
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i also realized there was a combat move i had intended to make - i’m rushing things here to get this one done today. i’d be willing to reroll all dice if you wanted.
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adam - i also realized i missed a combat move i had intended to make. i would be willing to reroll all dice if you prefer.
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if you want, you can just go with my posted map - if you will allow, what i wanted to do but forgot about was to attack the russian tank in sikang.
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You want to attack the Russian tank with the 5 bombers from Afghanistan? That’s fine, you can roll on the forum.
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ok here’s the attack
Rolls: 5@4; Total Hits: 35@4: (6, 4, 2, 6, 4)
Rolls: 1@3; Total Hits: 11@3: (1) -
ping!
ok here’s the map. something just tells me that that tank was going to come back to haunt me somewhere. probably not and now i’ll probably lose because i have one less german bomber but oh well.
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just cant catch a break from dice - lost the expected in kiang and lost the bomber in sikang. grrrr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Kazakhstan to Afghanistan
Russians take Afghanistan from ItaliansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 5 artilleries and 42 infantry moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Russia to Suiyuyan
1 fighter moved from Bryansk to Kansu
2 infantry moved from Dzavhan to Central Mongolia
Russians take Central Mongolia from Mongolians
2 infantry moved from Tsagaan Olom to Suiyuyan
3 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
1 aaGun moved from Korea to Manchuria
4 infantry moved from Korea to Manchuria
2 aaGuns, 2 artilleries and 30 infantry moved from Kazakhstan to Afghanistan
3 infantry moved from Volgograd to Kazakhstan
3 artilleries and 6 infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
4 infantry moved from Russia to Bryansk
1 armour moved from Tobruk to Egypt
1 submarine moved from 110 Sea Zone to 88 Sea ZonePlace Units - Russians
3 armour placed in Korea
1 bomber and 3 tactical_bombers placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 52 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 76 PUs -
difficult to work this out. sheesh.
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ok i think i’ve got something… probably not, but maybe
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
3 carriers moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales





