Oh you’re right. Delete the mech in Egypt.
15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens
-
and USA forgot about siberia. sorry I am so forgetful. its a complicated game for me
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern Poland to Western UkraineCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Bessarabia
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Western Ukraine to RomaniaPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 29
Japanese : 70 / 84
Americans : 51 / 72
Chinese : 3 / 3
British : 34 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to EgyptTurn Complete - French
-
I forgot my units in Africa … meant to attack Belgian Congo. Do you mind if I add that?
The only other battles were in Russia.
-
I think its just the 1 mech, but yeah go ahead and add it. Use forum dice if you need to
-
Belgian Congo
A 23 mech, 13 tank
Rolls: 23@1 13@3; Total Hits: 1123@1: (3, 2, 3, 2, 4, 5, 1, 2, 4, 1, 5, 1, 2, 2, 4, 3, 1, 2, 3, 1, 4, 6, 6)13@3: (6, 2, 4, 4, 5, 2, 2, 3, 4, 3, 6, 6, 1)
D 1 mech
Rolls: 1@2; Total Hits: 01@2: (4)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 4 armour, 2 bombers and 1 fighter; Remaining resources: 1 techTokens; 3 PUs;Combat Move - Germans
27 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to Smolensk
8 armour, 31 artilleries and 33 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
3 armour and 6 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 11 armour, 31 artilleries, 27 infantry and 39 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 31 artilleries, 27 infantry and 39 mech_infantrys in Bryansk, round 2 : 35/108 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 11 armour, 31 artilleries, 27 infantry and 39 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Belarus to Bryansk
1 bomber moved from Smolensk to Eastern Poland
1 armour and 10 mech_infantrys moved from Germany to Eastern Poland
5 artilleries and 6 infantry moved from Novgorod to BelarusPlace Units - Germans
4 armour placed in Novgorod
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 46 PUs (6 lost to blockades); end with 49 PUs total
Germans collect 5 PUs from War Bonds; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Changing ownership of Belgian Congo from British to Germans
EDIT: Adding units owned by Germans to Belgian Congo: 13 armour and 23 mech_infantrys
EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 13 armour and 23 mech_infantrys
EDIT: Changing PUs for Germans from 64 to 65
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 53 / 65
Russians : 19 / 29
Japanese : 70 / 84
Americans : 51 / 72
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Tambov to RostovPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Russians collect 2 PUs from War Bonds; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Tambov to RostovPlace Units - Russians
7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Russians collect 2 PUs from War Bonds; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Novosibirsk: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 6 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Manchuria to 16 Sea Zone
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 artillery moved from Kweichow to Shensi
2 bombers moved from Manchuria to Sikang
1 artillery and 1 infantry moved from Amur to Siberia
1 bomber moved from Manchuria to Siberia
1 bomber moved from Manchuria to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
8 artilleries moved from Kweichow to Shensi
2 infantry moved from Kweichow to ShensiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 submarine
Battle in Siberia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 9 artilleries and 3 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 9 artilleries and 3 infantry in Shensi, round 2 : 5/12 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 9 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Sikang to Szechwan
1 aaGun moved from Kweichow to Szechwan
5 artilleries and 1 infantry moved from India to Burma
3 infantry moved from India to Burma
1 aaGun and 1 infantry moved from Amur to Manchuria
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 battleship, 9 carriers, 11 destroyers, 4 fighters, 11 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
2 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to Japan
3 fighters moved from Japan to 35 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 mech_infantrys moved from Anhwe to Szechwan
2 armour moved from Anhwe to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
4 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
2 mech_infantrys moved from French Indo China to Szechwan
2 bombers moved from 16 Sea Zone to Kiangsu
1 bomber moved from Siberia to KiangsuPlace Units - Japanese
2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
6 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 71 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 18 / 21
Japanese : 72 / 82
Americans : 51 / 72
Chinese : 2 / 3
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat Move - British
1 armour and 2 mech_infantrys moved from West India to India
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 armour moved from West India to IndiaCombat - British
Battle in India
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
1 armour owned by the British retreated to West India
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
3 bombers moved from Kazakhstan to West India
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 bombers moved from West India to Ceylon
5 armour moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 armour, 2 artilleries and 2 mech_infantrys moved from Rhodesia to Union of South Africa
2 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to AlexandriaPlace Units - British
3 infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 aaGuns, 3 artilleries and 23 infantry
EDIT: Removing units owned by British from Egypt: 2 aaGuns, 3 artilleries and 23 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
British collect 3 PUs from War Bonds; end with 34 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 mech_infantry moved from Western Ukraine to Tambov
2 mech_infantrys moved from Bessarabia to Rostov
1 fighter moved from Romania to Tambov
1 fighter moved from Romania to RostovCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
British defend with 2 destroyers and 1 submarine; Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
British roll dice for 3 destroyers in 93 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Americans, 1 submarine owned by the British, 1 destroyer owned by the Americans and 1 destroyer owned by the British lost in 93 Sea Zone
Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 36
Casualties for British: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 52 / 65
Russians : 16 / 21
Japanese : 71 / 82
Americans : 51 / 71
Chinese : 3 / 3
British : 34 / 34
UK_Pacific : 2 / 0
Italians : 17 / 20
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 3 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 bombers moved from Western Germany to Archangel
1 infantry moved from Bryansk to Tambov
1 bomber moved from Eastern Poland to Tambov
13 armour and 23 mech_infantrys moved from Belgian Congo to Anglo Egyptian SudanCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 13 armour and 23 mech_infantrys
British defend with 2 aaGuns, 3 artilleries and 24 infantry
Germans roll dice for 13 armour and 23 mech_infantrys in Anglo Egyptian Sudan, round 2 : 10/36 hits
British roll dice for 2 aaGuns, 3 artilleries and 24 infantry in Anglo Egyptian Sudan, round 2 : 12/27 hits
12 mech_infantrys owned by the Germans, 2 aaGuns owned by the British and 8 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 13 armour and 11 mech_infantrys in Anglo Egyptian Sudan, round 3 : 6/24 hits
British roll dice for 3 artilleries and 16 infantry in Anglo Egyptian Sudan, round 3 : 6/19 hits
6 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 13 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 4 : 3/18 hits
British roll dice for 3 artilleries and 10 infantry in Anglo Egyptian Sudan, round 4 : 3/13 hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Anglo Egyptian Sudan
Germans roll dice for 13 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 5 : 10/15 hits
British roll dice for 3 artilleries and 7 infantry in Anglo Egyptian Sudan, round 5 : 4/10 hits
2 mech_infantrys owned by the Germans, 3 artilleries owned by the British, 7 infantry owned by the British and 2 armour owned by the Germans lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 11 armour remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour and 23 mech_infantrys
Casualties for British: 2 aaGuns, 3 artilleries and 24 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Bryansk
1 aaGun moved from Bessarabia to Ukraine
5 artilleries and 6 infantry moved from Belarus to Bryansk
1 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Archangel to Bryansk
4 armour moved from Novgorod to Bryansk
2 aaGuns moved from Germany to Western Germany
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 armour and 1 mech_infantry placed in Ukraine
1 fighter and 3 tactical_bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Germans collect 2 PUs from War Bonds; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 10 / 21
Japanese : 67 / 82
Americans : 51 / 71
Chinese : 3 / 3
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 17 / 20
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Caucasus
2 mech_infantrys moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to VolgogradCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Samara
1 tactical_bomber moved from Caucasus to Samara
11 artilleries and 100 infantry moved from Russia to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Russians collect 3 PUs from War Bonds; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Shensi to Sikang
1 bomber moved from Szechwan to Tsinghai
1 bomber moved from Szechwan to Sikang
1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 submarines moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Siberia to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 bomber moved from Kiangsu to Soviet Far East
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 4 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits
Japanese win with 2 carriers, 1 destroyer, 4 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Java, round 2 : 4/9 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Soviet Far East, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
4 armour and 6 mech_infantrys moved from Yunnan to Burma
8 mech_infantrys moved from Szechwan to Burma
7 artilleries and 2 infantry moved from Shensi to Kweichow
1 aaGun moved from Szechwan to Kweichow
1 bomber moved from Tsinghai to Kweichow
1 bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
1 bomber moved from Soviet Far East to Amur
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
5 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
7 fighters and 1 tactical_bomber moved from Japan to Philippines
2 bombers moved from Kiangsu to Philippines
1 infantry moved from Chahar to Jehol
1 artillery moved from Dzavhan to Ulaanbaatar
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser, 9 destroyers and 7 submarines moved from 35 Sea Zone to 36 Sea Zone
7 carriers moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 transports placed in 36 Sea Zone
1 carrier and 1 destroyer placed in 19 Sea Zone
1 mech_infantry placed in Manchuria
1 harbour placed in French Indo China
Japanese undo move 4.
1 harbour placed in French Indo China
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,2
Japanese collect 72 PUs (3 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 13 / 17
Japanese : 75 / 83
Americans : 51 / 71
Chinese : 0 / 3
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 17 / 20
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Germans
1 mech_infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Tanganyika Territory to Kenya
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
British take 99 Sea Zone from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
1 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from Union of South Africa to Rhodesia
2 artilleries moved from Union of South Africa to Rhodesia
5 armour and 3 mech_infantrys moved from Iraq to Egypt
4 bombers moved from Ceylon to Egypt
2 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Persia to Trans-Jordan
5 armour and 6 mech_infantrys moved from West India to Persia
3 fighters and 1 tactical_bomber moved from West India to Iraq
1 aaGun moved from West India to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to EthiopiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Iraq
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
British collect 4 PUs from War Bonds; end with 37 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 fighters moved from Caucasus to Ukraine
1 aaGun, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Caucasus to Ukraine
1 destroyer and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 54 / 79
Russians : 11 / 17
Japanese : 75 / 83
Americans : 51 / 71
Chinese : 0 / 3
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 19 / 24
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
ool egypt?