Soulblighter (Axis) vs. Whackamatt (Allies +15) TECH TOKENS 14L


  • Bombing raid russia.
    Tactical bombers:
    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)

    Bombers
    DiceRolls: 2@1; Total Hits: 12@1: (1, 3)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 1,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Rockets Advance

    Activate Technology - Germans
                Germans activating Rockets Advance

    Purchase Units - Germans
                Germans repair 0 damage on 2 airfields and 2 factory_minors; Remaining resources: 32 PUs; 0 techTokens;
                Germans buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Norway does 4 damage to factory_minor owned by Russians
                    Rockets in France roll: 4
                Rocket attack in Novgorod does 2 damage to factory_minor owned by Russians
                    Rockets in Western Germany roll: 2
                Rocket attack in Volgograd does 3 damage to factory_minor owned by Russians
                    Rockets in Ukraine roll: 3
                2 bombers moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                2 artilleries and 7 infantry moved from Eastern Poland to Baltic States
                      Germans take Baltic States from Russians
                3 artilleries and 10 infantry moved from Poland to Baltic States

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/4 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.  Damaged units is as follows: airfield = 6, factory_major = 6

    Non Combat Move - Germans
                1 bomber and 2 tactical_bombers moved from Russia to Ukraine
                2 aaGuns, 5 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Rostov to Ukraine
                1 aaGun moved from Poland to Baltic States
                4 artilleries and 9 infantry moved from Western Germany to Germany
                9 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in France
                3 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 98 Sea Zone: 1 cruiser and 3 transports
                EDIT: Adding units owned by Germans to 81 Sea Zone: 1 cruiser and 3 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 3 armour
                EDIT: Adding units owned by Germans to Northwest Persia: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Egypt : 3 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 9 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Germany : 4 artilleries, 1 factory_major and 9 infantry
        Baltic States : 1 flag, 1 aaGun, 5 artilleries and 17 infantry
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 2 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 7 infantry, 5 mech_infantrys and 3 tactical_bombers
        Western Ukraine : 1 flag
        93 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        81 Sea Zone : 1 cruiser and 3 transports
        Northwest Persia : 3 armour
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 35 / 46
        Japanese : 29 / 40
        Americans : 61 / 84
        Chinese : 12 / 16
        British : 26 / 26
        UK_Pacific : 15 / 15
        Italians : 20 / 36
        ANZAC : 13 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,800
            Median : 4,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Null / Other
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,250
            Median : 3,000
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians repair 0 damage on 1 airfield, 1 factory_major and 3 factory_minors; Remaining resources: 30 PUs; 1 techTokens;
                Russians buy 1 armour, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Rocket attack in Ukraine does 4 damage to airfield owned by Germans
                    Rockets in Archangel roll: 4
                Rocket attack in Ukraine does 2 damage to airfield owned by Germans
                    Rockets in Volgograd roll: 6
                Rocket attack in Western Germany does 2 damage to airfield owned by Germans
                    Rockets in Novgorod roll: 2
                Rocket attack in Ukraine does 5 damage to factory_minor owned by Germans
                    Rockets in Russia roll: 5
                Rocket attack in France does 1 damage to airfield owned by Germans
                    Rockets in Norway roll: 1
                3 armour and 13 infantry moved from Volgograd to Rostov
                11 infantry moved from Tambov to Rostov
                1 infantry and 2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Hopei to Kiangsu
                      Chinese take Anhwe from Japanese
                      Chinese take Kiangsu from Japanese
                2 fighters moved from Volgograd to Novgorod

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 armour and 24 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Rostov from Germans with 3 armour and 24 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Volgograd to Rostov
                1 aaGun moved from Tambov to Rostov
                1 infantry moved from Shensi to Tsinghai
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Russians
                1 harbour placed in Norway
                1 armour and 3 infantry placed in Novgorod

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,2,4,3,2,1,5,1,4,4,4,5,3,6,5,2,1,6,2
                Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
                Russians collect 1 PU from War Bonds; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese rolls :  0/1 hits

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                Rocket attack in Queensland does 2 damage to harbour owned by ANZAC
                    Rockets in Caroline Islands roll: 3
                Rocket attack in French Indo China does 6 damage to factory_minor owned by Americans
                    Rockets in Philippines roll: 6
                Rocket attack in Midway does 5 damage to airfield owned by Americans
                    Rockets in Japan roll: 5
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from Manchuria to Kwangsi
                3 infantry moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 bombers and 3 infantry
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 :  3/7 hits
                        Chinese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 armour owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 :  0/5 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 :  1/5 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 4 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                2 aaGuns, 6 artilleries and 10 infantry moved from Manchuria to Amur
                2 bombers moved from Kwangsi to Kwangtung
                1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 submarines placed in 6 Sea Zone
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,6,3,3,2,4,6,3,4,5,5,2
                Japanese collect 25 PUs (1 lost to blockades); end with 27 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 3 infantry
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 factory_minor
        Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        Amur : 1 flag, 2 aaGuns, 6 artilleries and 10 infantry
        Buryatia : 1 flag
        16 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 3 submarines, 4 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 37 / 41
        Japanese : 26 / 27
        Americans : 61 / 84
        Chinese : 15 / 16
        British : 26 / 26
        UK_Pacific : 15 / 15
        Italians : 20 / 36
        ANZAC : 13 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 12 times
            Average roll : 3,638
            Median : 4,000
            Variance : 0,279
            Standard Deviation : 0,529
            Total rolls : 69

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,368
            Median : 3,000
            Variance : 0,056
            Standard Deviation : 0,236
            Total rolls : 19

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3,889
            Median : 4,000
            Variance : 0,346
            Standard Deviation : 0,588
            Total rolls : 27

    ANZAC Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,368
            Median : 3,000
            Variance : 0,056
            Standard Deviation : 0,236
            Total rolls : 19

    Americans Combat
                5 was rolled 2 times
            Average roll : 5,000
            Median : 5,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Chinese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • I might have missed it this game, but I can’t recall ever getting any decent dice in this game of ours. I know variance is part of the game, but this is absurd :D.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs; 2 techTokens;
                Americans buy 3 fighters, 2 infantry and 5 submarines; Remaining resources: 2 PUs; 2 techTokens;

    Combat Move - Americans
                3 fighters moved from Volgograd to 81 Sea Zone
                1 bomber moved from United Kingdom to France
                1 fighter moved from Volgograd to Novgorod
                1 fighter moved from Bryansk to Novgorod
                2 fighters moved from French Indo China to Rostov
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Korea to 16 Sea Zone
                3 armour moved from Morocco to Tunisia
                      Americans take Tunisia from Italians
                3 infantry moved from Morocco to Algeria
                2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Scotland
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 23 Sea Zone to 21 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Battle in 81 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 cruiser and 3 transports; Italians defend with 1 cruiser and 2 transports
                    Americans win with 2 fighters remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 cruiser and 3 transports
                    Casualties for Italians: 1 cruiser and 2 transports
                    Casualties for Americans: 1 fighter
                Strategic bombing raid in France
                    Bombing raid in France rolls: 6 and causes: 5 damage to unit: airfield
                    Bombing raid in France causes 5 damage total.
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 bomber moved from France to Novgorod
                2 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan

    Place Units - Americans
                2 fighters and 1 infantry placed in French Indo China
                1 fighter and 5 submarines placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 62 PUs; end with 64 PUs total
                Americans collect 4 PUs from War Bonds; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Hunan

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                British buy 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 3 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                6 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 mech_infantry moved from Algeria to Tunisia
                10 infantry moved from Rhodesia to Belgian Congo
                4 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 transport moved from 36 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 3 infantry
                    retreated to Kwangsi
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to French Indo China
                2 aaGuns and 2 infantry moved from Burma to Yunnan
                1 aaGun moved from Morocco to Algeria
                4 aaGuns and 4 infantry moved from Norway to 112 Sea Zone
                4 aaGuns, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
                3 destroyers moved from 112 Sea Zone to 127 Sea Zone
                4 aaGuns and 4 infantry moved from 127 Sea Zone to Novgorod
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Norway to Novgorod
                1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 artilleries and 1 infantry moved from United Kingdom to Scotland

    Place Units - British
                1 factory_minor placed in Scotland
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry

  • '20 '18 '17 '15

    Tech wise…not so good.  However, you did have spectacular luck in Africa.  Germany took Egypt and they shouldn’t have, denying me the opportunity to reinforce with my factory, thus letting Italy take it for good.

    I don’t recall any big disastrous luck this game for you, though, just small onesy twoseys.


  • @Whackamatt:

    Tech wise…not so good.  However, you did have spectacular luck in Africa.  Germany took Egypt and they shouldn’t have, denying me the opportunity to reinforce with my factory, thus letting Italy take it for good.

    I don’t recall any big disastrous luck this game for you, though, just small onesy twoseys.

    Tech did screw me a lot tho. I can’t say that the techs I have now are bad, but the US’s first tech was long range fighters, which puts Japan on the defensive and prevents them from expanding easily. And Russia has been bombing Germany since day 1.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 1,5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to Western Germany
                3 infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 armour, 2 artilleries, 1 bomber and 2 infantry moved from Ukraine to Bessarabia
                1 bomber moved from Bessarabia to Western Germany

    Place Units - Italians
                4 infantry placed in Iraq
                1 artillery and 3 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 2 infantry
                EDIT: Adding units owned by Italians to Alexandria: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag, 2 infantry
        Egypt : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 18 infantry
        Cyprus : 1 flag
        Syria : 1 flag
        France : 1 artillery and 3 infantry
        Western Germany : 2 artilleries, 1 bomber, 2 fighters and 3 infantry
        Northern Italy : 1 factory_major and 2 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Bessarabia : 1 armour, 2 artilleries and 2 infantry
        Caucasus : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 3 artilleries and 6 infantry
        Persia : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 37 / 41
        Japanese : 23 / 27
        Americans : 62 / 88
        Chinese : 18 / 24
        British : 26 / 28
        UK_Pacific : 15 / 17
        Italians : 19 / 35
        ANZAC : 13 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • At this point the game is a gigantic waste of time. Hence I give up.

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