scramble orders
Soulblighter (Axis) vs. Whackamatt (Allies +15) TECH TOKENS 14L
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Bombing raid russia.
Tactical bombers:
Rolls: 2@1; Total Hits: 02@1: (6, 4)Bombers
Rolls: 2@1; Total Hits: 12@1: (1, 3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans repair 0 damage on 2 airfields and 2 factory_minors; Remaining resources: 32 PUs; 0 techTokens;
Germans buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Norway does 4 damage to factory_minor owned by Russians
Rockets in France roll: 4
Rocket attack in Novgorod does 2 damage to factory_minor owned by Russians
Rockets in Western Germany roll: 2
Rocket attack in Volgograd does 3 damage to factory_minor owned by Russians
Rockets in Ukraine roll: 3
2 bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
2 artilleries and 7 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
3 artilleries and 10 infantry moved from Poland to Baltic StatesCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total. Damaged units is as follows: airfield = 6, factory_major = 6Non Combat Move - Germans
1 bomber and 2 tactical_bombers moved from Russia to Ukraine
2 aaGuns, 5 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Rostov to Ukraine
1 aaGun moved from Poland to Baltic States
4 artilleries and 9 infantry moved from Western Germany to Germany
9 infantry moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in France
3 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 cruiser and 3 transports
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 cruiser and 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 3 armour
EDIT: Adding units owned by Germans to Northwest Persia: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 49 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Egypt : 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Germany : 4 artilleries, 1 factory_major and 9 infantry
Baltic States : 1 flag, 1 aaGun, 5 artilleries and 17 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 7 infantry, 5 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag
93 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
81 Sea Zone : 1 cruiser and 3 transports
Northwest Persia : 3 armour
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 35 / 46
Japanese : 29 / 40
Americans : 61 / 84
Chinese : 12 / 16
British : 26 / 26
UK_Pacific : 15 / 15
Italians : 20 / 36
ANZAC : 13 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3,800
Median : 4,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians repair 0 damage on 1 airfield, 1 factory_major and 3 factory_minors; Remaining resources: 30 PUs; 1 techTokens;
Russians buy 1 armour, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Rocket attack in Ukraine does 4 damage to airfield owned by Germans
Rockets in Archangel roll: 4
Rocket attack in Ukraine does 2 damage to airfield owned by Germans
Rockets in Volgograd roll: 6
Rocket attack in Western Germany does 2 damage to airfield owned by Germans
Rockets in Novgorod roll: 2
Rocket attack in Ukraine does 5 damage to factory_minor owned by Germans
Rockets in Russia roll: 5
Rocket attack in France does 1 damage to airfield owned by Germans
Rockets in Norway roll: 1
3 armour and 13 infantry moved from Volgograd to Rostov
11 infantry moved from Tambov to Rostov
1 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Hopei to Kiangsu
Chinese take Anhwe from Japanese
Chinese take Kiangsu from Japanese
2 fighters moved from Volgograd to NovgorodCombat - Russians
Battle in Rostov
Russians attack with 3 armour and 24 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Germans with 3 armour and 24 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Tambov to Rostov
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Russians
1 harbour placed in Norway
1 armour and 3 infantry placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,2,4,3,2,1,5,1,4,4,4,5,3,6,5,2,1,6,2
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Russians collect 1 PU from War Bonds; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
Rocket attack in Queensland does 2 damage to harbour owned by ANZAC
Rockets in Caroline Islands roll: 3
Rocket attack in French Indo China does 6 damage to factory_minor owned by Americans
Rockets in Philippines roll: 6
Rocket attack in Midway does 5 damage to airfield owned by Americans
Rockets in Japan roll: 5
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from Manchuria to Kwangsi
3 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 bombers and 3 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 3/7 hits
Chinese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 0/5 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 3 : 1/5 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 4 : 2/3 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 aaGuns, 6 artilleries and 10 infantry moved from Manchuria to Amur
2 bombers moved from Kwangsi to Kwangtung
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,6,3,3,2,4,6,3,4,5,5,2
Japanese collect 25 PUs (1 lost to blockades); end with 27 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 3 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Amur : 1 flag, 2 aaGuns, 6 artilleries and 10 infantry
Buryatia : 1 flag
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 3 submarines, 4 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 47 / 61
Russians : 37 / 41
Japanese : 26 / 27
Americans : 61 / 84
Chinese : 15 / 16
British : 26 / 26
UK_Pacific : 15 / 15
Italians : 20 / 36
ANZAC : 13 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3,638
Median : 4,000
Variance : 0,279
Standard Deviation : 0,529
Total rolls : 69Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,368
Median : 3,000
Variance : 0,056
Standard Deviation : 0,236
Total rolls : 19Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,889
Median : 4,000
Variance : 0,346
Standard Deviation : 0,588
Total rolls : 27ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,368
Median : 3,000
Variance : 0,056
Standard Deviation : 0,236
Total rolls : 19Americans Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Chinese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
I might have missed it this game, but I can’t recall ever getting any decent dice in this game of ours. I know variance is part of the game, but this is absurd :D.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 68 PUs; 2 techTokens;
Americans buy 3 fighters, 2 infantry and 5 submarines; Remaining resources: 2 PUs; 2 techTokens;Combat Move - Americans
3 fighters moved from Volgograd to 81 Sea Zone
1 bomber moved from United Kingdom to France
1 fighter moved from Volgograd to Novgorod
1 fighter moved from Bryansk to Novgorod
2 fighters moved from French Indo China to Rostov
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
3 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 infantry moved from Morocco to Algeria
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to Scotland
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Battle in 81 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 cruiser and 3 transports; Italians defend with 1 cruiser and 2 transports
Americans win with 2 fighters remaining. Battle score for attacker is 49
Casualties for Germans: 1 cruiser and 3 transports
Casualties for Italians: 1 cruiser and 2 transports
Casualties for Americans: 1 fighter
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 5 damage to unit: airfield
Bombing raid in France causes 5 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from France to Novgorod
2 fighters moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Americans
2 fighters and 1 infantry placed in French Indo China
1 fighter and 5 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Americans collect 4 PUs from War Bonds; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to HunanNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 3 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
6 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
10 infantry moved from Rhodesia to Belgian Congo
4 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 39 Sea ZoneCombat - British
Battle in Kwangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 3 infantry
retreated to Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Kwangsi to French Indo China
2 aaGuns and 2 infantry moved from Burma to Yunnan
1 aaGun moved from Morocco to Algeria
4 aaGuns and 4 infantry moved from Norway to 112 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
3 destroyers moved from 112 Sea Zone to 127 Sea Zone
4 aaGuns and 4 infantry moved from 127 Sea Zone to Novgorod
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Novgorod
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 factory_minor placed in Scotland
4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
Tech wise…not so good. However, you did have spectacular luck in Africa. Germany took Egypt and they shouldn’t have, denying me the opportunity to reinforce with my factory, thus letting Italy take it for good.
I don’t recall any big disastrous luck this game for you, though, just small onesy twoseys.
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Tech wise…not so good. However, you did have spectacular luck in Africa. Germany took Egypt and they shouldn’t have, denying me the opportunity to reinforce with my factory, thus letting Italy take it for good.
I don’t recall any big disastrous luck this game for you, though, just small onesy twoseys.
Tech did screw me a lot tho. I can’t say that the techs I have now are bad, but the US’s first tech was long range fighters, which puts Japan on the defensive and prevents them from expanding easily. And Russia has been bombing Germany since day 1.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 1,5 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Western Germany
3 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour, 2 artilleries, 1 bomber and 2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Bessarabia to Western GermanyPlace Units - Italians
4 infantry placed in Iraq
1 artillery and 3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 2 infantry
EDIT: Adding units owned by Italians to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 2 infantry
Egypt : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 18 infantry
Cyprus : 1 flag
Syria : 1 flag
France : 1 artillery and 3 infantry
Western Germany : 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Bessarabia : 1 armour, 2 artilleries and 2 infantry
Caucasus : 1 flag
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 3 artilleries and 6 infantry
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 47 / 61
Russians : 37 / 41
Japanese : 23 / 27
Americans : 62 / 88
Chinese : 18 / 24
British : 26 / 28
UK_Pacific : 15 / 17
Italians : 19 / 35
ANZAC : 13 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
At this point the game is a gigantic waste of time. Hence I give up.





