Alex (Allies + 14) vs. Trajan (Axis) Gm2

  • '17 '16 '15 '12

    those subs hit with a vengeance. Dont feel bad about your win, this won is also above average.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Java to 33 Sea Zone
                1 submarine moved from 34 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 destroyer moved from 63 Sea Zone to 33 Sea Zone
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 carrier moved from 63 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                3 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 55 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 7 submarines
                    Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
                        Americans roll dice for 7 submarines in 33 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 33 Sea Zone, round 2 :  4/9 hits
                        2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 5 submarines in 33 Sea Zone, round 3 :  4/5 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 3 transports in 33 Sea Zone, round 3 :  2/5 hits
                        2 submarines owned by the Americans , 2 transports owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 33 Sea Zone
                        1 transport owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 3 submarines in 33 Sea Zone, round 4 :  2/3 hits
                    Americans win with 1 bomber, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 77
                    Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 3 transports
                    Casualties for Americans: 1 carrier and 4 submarines

    Non Combat Move - Americans
                1 fighter could not land in 33 Sea Zone and was removed
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 33 Sea Zone to New Guinea
                1 fighter moved from 33 Sea Zone to New Guinea
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 mech_infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                4 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier and 3 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                3 infantry placed in Norway
                2 infantry and 1 mech_infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                9 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Syria
                1 mech_infantry moved from Egypt to Syria
                1 mech_infantry moved from Egypt to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                1 artillery moved from 98 Sea Zone to Syria
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                3 artilleries, 14 infantry and 3 mech_infantrys moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from Norway to Finland
                      British take Finland from Germans

    Combat - British
                Battle in Syria
                    British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 bomber and 1 fighter; Italians defend with 1 armour and 1 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Syria, round 2 :  1/5 hits
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Syria, round 2 :  0/4 hits
                        1 infantry owned by the Italians lost in Syria
                        British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Syria, round 3 :  1/5 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Syria, round 3 :  1/3 hits
                        1 infantry owned by the British and 1 bomber owned by the Germans lost in Syria
                        British roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Syria, round 4 :  1/4 hits
                        Italians roll dice for 1 armour and 1 fighter in Syria, round 4 :  1/2 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Syria
                        British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Syria, round 5 :  2/3 hits
                        Italians roll dice for 1 fighter in Syria, round 5 :  1/1 hits
                        1 artillery owned by the British and 1 fighter owned by the Germans lost in Syria
                    British win, taking Syria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 bomber and 1 fighter
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                1 aaGun moved from Alexandria to Tobruk
                3 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Syria to Trans-Jordan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 tactical_bomber moved from West India to India
                1 fighter moved from West India to India
                4 infantry moved from Norway to 112 Sea Zone
                2 aaGuns, 1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone
                2 aaGuns, 1 armour, 1 battleship, 2 cruisers, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Norway to Normandy Bordeaux
                1 fighter moved from Norway to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone

    Place Units - British
                1 submarine placed in 98 Sea Zone
                1 armour and 1 fighter placed in Egypt
                1 artillery, 2 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 mech_infantrys

  • '17 '16 '15 '12

    Two things:

    Pls consider three US figs in Norway, not in Normandy.
    Pls look at casualty selection in Syria if it meets your approval.

  • '13

    Got it on the US fighters. No issue on the OOL.

    Can’t believe I missed that amphib into Syria and the Subs to hit Carolines at the same time. Both are eminently avoidable, and between the 2 it wipes out a large part of the Java Sea win.

    Not sure I’m going to go on here. Will sleep on it and let you know.

  • '17 '16 '15 '12

    Syria only possible because my two French inf beat your two TJ guards last round. More German air is all you could have done.

  • '13

    I missed that you could offload a TT there…just dumb. I either could have let you use your good luck with the Fr Infs to kill my Tk, or I could have brought enough air from Germany to really defend it. I, of course, did neither.

    So, with that I will resign this one and congratulate you on a game well played. Even despite the win the Java Sea, my stupidity at the Carolines will prevent Japan from really threatening the US. With full focus on Germany, you’ll be able to sqeeze me in the 2-front war.

    Despite your usual protestations, I think it was basically mistake free game from you. And after 2 thrashings, I think it will be a long time before I try a G1 DOW again!

    I’m going to go down to a single game for a while (sleep schedule has gone off track lately…), and I think I need that to be a league game to be sure I get to 8. But when life returns more back to normal, would love to continue this series - but with a new bid or at least a new opener!

  • '17 '16 '15 '12

    kind of you to say, and no real protest. I think I did ok. I really dont know how to do a G1 DOW myself, but at least the second time I did not force you to use it :-)

    There must be some advantages to it, though.

    No problem with new games, go for League. You surely will qualify. One game at a time is wise, I think. Just let me know.

  • '13

    You didn’t force me either time…after having it used against me effectively, I wanted to try. But must not be a fit…

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