13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British repair 5 damage on 5 factory_majors; Remaining resources: 20 PUs;
                British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to Scotland
                6 infantry moved from United Kingdom to Scotland
                2 infantry moved from India to 39 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Malta to Iraq
                1 tactical_bomber moved from Malta to 99 Sea Zone

    Combat - British
                Battle in Scotland
                    British attack with 2 fighters and 6 infantry
                    Germans defend with 1 airfield, 3 artilleries and 3 infantry
                        British roll dice for 2 fighters and 6 infantry in Scotland, round 2 :  3/8 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 :  4/6 hits
                        4 infantry owned by the British and 3 infantry owned by the Germans lost in Scotland
                        British roll dice for 2 fighters and 2 infantry in Scotland, round 3 :  2/4 hits
                        Germans roll dice for 3 artilleries in Scotland, round 3 :  1/3 hits
                        1 infantry owned by the British and 2 artilleries owned by the Germans lost in Scotland
                        British roll dice for 2 fighters and 1 infantry in Scotland, round 4 :  1/3 hits
                        Germans roll dice for 1 artillery in Scotland, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 5 infantry
                Battle in 99 Sea Zone
                    British attack with 1 tactical_bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Iraq
                    British attack with 1 bomber and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship in Iraq, round 2 :  0/1 hits
                        British roll dice for 1 bomber and 2 infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 bomber and 2 infantry in Iraq, round 3 :  2/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Iraq to Egypt
                1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 infantry moved from Eastern Persia to West India
                3 infantry moved from Malaya to Shan State
                2 infantry moved from Shan State to Burma
                1 mech_infantry moved from India to Burma
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 fighter moved from India to Burma
                1 artillery moved from 98 Sea Zone to Egypt
                2 fighters moved from Scotland to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 aaGun and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 aaGun and 5 infantry

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 armour moved from Libya to Algeria
                1 bomber moved from Northern Italy to United Kingdom
                1 armour moved from Greece to Yugoslavia
                1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                1 artillery and 1 infantry moved from Greece to Bulgaria

  • '19 '13

    I am performing a bombing raid on London.

    You have two fighters against my bomber. Intercepting will give you 3 chances at rolling a 1 to stop the bombing.
    I will assume you want to stop the bomber, so I’ll intercept your two fighters and roll.

    If you would prefer to not intercept, then we can remove the result of the interception.

  • '19 '13

    Crap, the air battle did nothing, and then your aagun shot me down.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 armour moved from Libya to Algeria
                1 bomber moved from Northern Italy to United Kingdom
                1 armour moved from Greece to Yugoslavia
                1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Yugoslavia to Slovakia Hungary
                1 artillery and 1 infantry moved from Greece to Bulgaria

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 2 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Northern Italy to Southern Italy
                2 fighters moved from Southern France to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 1 aaGun and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Malaya to India
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to United Kingdom
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone

    Turn Complete - French

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                3 armour moved from Western Germany to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 armour and 3 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland

  • '19 '13

    I’m bombing UK. total of 7 planes against your potential 3 in interception.

    I presume you won’t intercept. If you want to, it won’t stop the bombing because I have 3 ftrs with me.
    But feel free to reroll the air battle should you want to sacrifice your ftrs.

  • '19 '13

    Since I am bombing different facilities, I am rolling the dice for aaguns and damage here.

    Disregard the dice you will get for the bombing via MARTI

  • '19 '13

    AB
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    IC
    DiceRolls: 3@1; Total Hits: 03@1: (6, 2, 3)

  • '19 '13

    Damage

    DiceRolls: 3@6; Total Hits: 33@6: (5, 1, 3)

    • 6
  • '19 '13

    You got 15 damage. You had 4 from before. I will therefore edit one damage down to total of 19 in the game, since the game rolled full damage.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 transports moved from 111 Sea Zone to 112 Sea Zone
                3 armour moved from Western Germany to 112 Sea Zone
                3 infantry moved from Norway to 112 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                3 armour and 3 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 armour and 1 artillery moved from Western Germany to 113 Sea Zone
                3 infantry moved from Germany to 113 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 6,8,5 and causes: 16 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 16 damage total.
                Battle in Scotland
                    Germans attack with 5 armour, 1 artillery and 6 infantry
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 5 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these British owned units to: factory_major = 19
                EDIT: Turning off Edit Mode
                2 fighters moved from United Kingdom to 111 Sea Zone
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
                3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
                1 aaGun, 4 infantry and 3 mech_infantrys moved from 111 Sea Zone to Scotland
                1 fighter moved from United Kingdom to Holland Belgium
                3 bombers moved from United Kingdom to Western Germany
                2 aaGuns moved from Western Germany to Holland Belgium
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                3 aaGuns moved from Germany to Slovakia Hungary
                6 infantry moved from Romania to Slovakia Hungary

    Place Units - Germans
                3 infantry placed in Germany
                2 armour, 1 artillery and 5 infantry placed in Western Germany
                1 artillery and 1 infantry placed in Normandy Bordeaux
                2 artilleries placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • a small issue happened on frances turn.
    I meant to decalre war on japan but plowed thru the turn quickly and forgot.
    May I edit the french at war with japan, as i meant?

  • '19 '13

    @Infrastructure:

    a small issue happened on frances turn.
    I meant to decalre war on japan but plowed thru the turn quickly and forgot.
    May I edit the french at war with japan, as i meant?

    I think I have to say no, because the German turn was based on it.
    I’m lenient with edits as long as dice has not been rolled, or if it doesn’t affect anything.
    Both things have happened here. Sorry man.


  • france being at war with japan affected germanys turn?

  • '19 '13

    Yes. I will explain how after Russia has moved.


  • i guess you will win.  i dont like playing this style game.
    Luckily there are enough players interested in winning by strategy, not just winning for false status to play against.

  • '19 '13

    @Infrastructure:

    i guess you will win.  i dont like playing this style game.
    Luckily there are enough players interested in winning by strategy, not just winning for false status to play against.

    Excuse me! This is a matter of strategy and tactics.
    You see, the way I see it you didn’t realise the consequences of your moves until after my G3, since you had expected Germany to take London (100%) and by that bring Russia and USA into the war. That is why you DOW’d with Anzac, since you were sure USA and Russia would be in the war with London falling.

    But suddenly you gave Germany the incentive of waiting one more round to keep USA and Russia out, and you let Japan have a 98% on India without having to worry about USA. That is what you realised, and that was your tactical blunder that I followed up on with my German move. Also, Germany will now for sure take London G4, and be very strong against Russia and USA.

    I am sorry man, but this was about strategy, and nothing else. I don’t go for cheap wins - however, I do take the wins I have honestly earned, even when they come fast.

    If you want to continue, that is what I want to do, but if you want to call it, then I’ll take the win, though I’d prefer to see it played out.

Suggested Topics

  • 11
  • 45
  • 200
  • 85
  • 170
  • 171
  • 198
  • 997
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.6k

Topics

1.8m

Posts