@discalced
sz 35:
2inf on 1st transport
1marine and 1inf 2nd tt
13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Libya to Algeria
1 bomber moved from Northern Italy to United Kingdom
1 armour moved from Greece to Yugoslavia
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Greece to BulgariaCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to India
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 armour and 3 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 armour and 1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 111 Sea Zone to Scotland -
I’m bombing UK. total of 7 planes against your potential 3 in interception.
I presume you won’t intercept. If you want to, it won’t stop the bombing because I have 3 ftrs with me.
But feel free to reroll the air battle should you want to sacrifice your ftrs. -
Since I am bombing different facilities, I am rolling the dice for aaguns and damage here.
Disregard the dice you will get for the bombing via MARTI
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AB
Rolls: 1@1; Total Hits: 11@1: (1)IC
Rolls: 3@1; Total Hits: 03@1: (6, 2, 3) -
Damage
Rolls: 3@6; Total Hits: 33@6: (5, 1, 3)- 6
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You got 15 damage. You had 4 from before. I will therefore edit one damage down to total of 19 in the game, since the game rolled full damage.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 transports moved from 111 Sea Zone to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 armour, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
3 armour and 3 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 armour and 1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Scotland
Germans attack with 5 armour, 1 artillery and 6 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 5 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 19
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 110 Sea Zone to 111 Sea Zone
1 aaGun, 4 infantry and 3 mech_infantrys moved from 111 Sea Zone to Scotland
1 fighter moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
3 aaGuns moved from Germany to Slovakia Hungary
6 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
3 infantry placed in Germany
2 armour, 1 artillery and 5 infantry placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
a small issue happened on frances turn.
I meant to decalre war on japan but plowed thru the turn quickly and forgot.
May I edit the french at war with japan, as i meant? -
@Infrastructure:
a small issue happened on frances turn.
I meant to decalre war on japan but plowed thru the turn quickly and forgot.
May I edit the french at war with japan, as i meant?I think I have to say no, because the German turn was based on it.
I’m lenient with edits as long as dice has not been rolled, or if it doesn’t affect anything.
Both things have happened here. Sorry man. -
france being at war with japan affected germanys turn?
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Yes. I will explain how after Russia has moved.
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i guess you will win. i dont like playing this style game.
Luckily there are enough players interested in winning by strategy, not just winning for false status to play against. -
@Infrastructure:
i guess you will win. i dont like playing this style game.
Luckily there are enough players interested in winning by strategy, not just winning for false status to play against.Excuse me! This is a matter of strategy and tactics.
You see, the way I see it you didn’t realise the consequences of your moves until after my G3, since you had expected Germany to take London (100%) and by that bring Russia and USA into the war. That is why you DOW’d with Anzac, since you were sure USA and Russia would be in the war with London falling.But suddenly you gave Germany the incentive of waiting one more round to keep USA and Russia out, and you let Japan have a 98% on India without having to worry about USA. That is what you realised, and that was your tactical blunder that I followed up on with my German move. Also, Germany will now for sure take London G4, and be very strong against Russia and USA.
I am sorry man, but this was about strategy, and nothing else. I don’t go for cheap wins - however, I do take the wins I have honestly earned, even when they come fast.
If you want to continue, that is what I want to do, but if you want to call it, then I’ll take the win, though I’d prefer to see it played out.
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Infrastructure, i don’t understand why you did an unprovoked DOW on japan with UK pac and anzac when you didn’t even attack? what am i missing?
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Infrastructure, i don’t understand why you did an unprovoked DOW on japan with UK pac and anzac when you didn’t even attack? what am i missing?
He did it because he wanted to collect the NO, thinking it to be safe, since he “knew” that USA, Russia and France would enter the war when London would fall on G3 - but then Germany didn’t take London, and suddenly the Allies were in BIG trouble.
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hmmm ok, seems infra made an incorrect “assumption”. would that be accurate to say infra?
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no it was still my plan as it was all along to declare war with france and have a blocker. Even without germany taking britian, I needed the french destroyer to prevent india falling. I just rushed frances turn and then realized it as i left the house to go to work., Arathorn had taken germanys turns by the time i got back online. Declaring war with france had absolutely nothing to do with what germany did. London falling would not have caused france to be at war on japans turn. USA and Russia will still not be at war. What am I missing?





