13L G40 Vold vs Amon-Sul (Allies +12) No tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Dutch New Guinea : 1 flag
        26 Sea Zone : 1 fighter
        54 Sea Zone : 1 cruiser and 2 transports
        62 Sea Zone : 1 destroyer and 2 submarines
        Egypt : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Combat - French
                Battle in 97 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 3 destroyers and 1 transport
                    1 cruiser owned by the French retreated to 96 Sea Zone
                    Italians win with 3 destroyers and 1 transport remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French
                1 fighter and 2 infantry moved from Algeria to Tunisia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 fighter and 2 infantry
        96 Sea Zone : 1 cruiser

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 mech_infantrys moved from Poland to Western Ukraine
                3 bombers moved from Baltic States to Russia
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 4 infantry moved from 115 Sea Zone to Finland
                1 bomber moved from Germany to Finland
                1 armour moved from Eastern Poland to Western Ukraine
                3 armour moved from Belarus to Rostov
                      Germans take Bryansk from Russians
                5 artilleries and 20 infantry moved from Belarus to Bryansk
                5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Russia causes 3 damage total.
                Battle in Finland
                    Germans attack with 2 artilleries, 1 bomber and 4 infantry
                    Russians defend with 4 artilleries and 3 infantry
                    Germans win, taking Finland from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 artilleries and 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged
                Battle in Rostov
                    Germans attack with 3 armour
                    Russians defend with 1 infantry
                    Germans winRussians win with no units remaining, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 bomber moved from Finland to Novgorod
                2 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from France to Novgorod
                3 artilleries and 3 infantry moved from Novgorod to Belarus

    Place Units - Germans
                1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
                3 artilleries, 3 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • '13

    the dice in this game is getting very annoying


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 34 PUs;
                Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
                1 mech_infantry moved from Sikang to Hopei
                1 armour moved from Yunnan to Hopei
                2 fighters and 1 tactical_bomber moved from Yunnan to Hopei

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Hopei
                    Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                    Russians win, taking Hopei from Japanese with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 10 infantry moved from Vologda to Russia
                1 infantry moved from Russia to Tambov
                1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Novosibirsk to Samara
                2 aaGuns and 18 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Volgograd to Samara
                2 fighters and 1 tactical_bomber moved from Hopei to Tsinghai
                1 submarine moved from 113 Sea Zone to 114 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Russians
                1 infantry placed in Volgograd
                7 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

    Territory Summary for Russians :

    Hopei : 2 armour and 1 mech_infantry
        Tsinghai : 2 fighters and 1 tactical_bomber
        Timguska : 2 aaGuns and 18 infantry
        Russia : 5 aaGuns, 1 airfield, 11 artilleries, 1 factory_major and 37 infantry
        Tambov : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 mech_infantry
        Samara : 2 mech_infantrys
        114 Sea Zone : 1 submarine
        91 Sea Zone : 1 submarine

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hainan to Philippines
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Hainan to Kwangsi
                1 tactical_bomber moved from Hainan to Kwangsi
                3 artilleries moved from Kiangsi to Kwangsi
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                2 bombers moved from Hainan to Hopei
                4 fighters and 2 tactical_bombers moved from Hainan to Hunan
                1 fighter moved from Hainan to Hunan
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Japanese creates battle in territory 37 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                    1 submarine owned by the British Submerged
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 submarine
                    Japanese winBritish win with no units remaining, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 2 destroyers and 1 transport
                    Americans defend with 2 submarines and 1 transport
                    Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Americans: 2 submarines and 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Hunan
                    Japanese attack with 5 fighters and 2 tactical_bombers
                    British defend with 1 aaGun and 3 infantry
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 aaGun and 3 infantry
                Battle in Hopei
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 armour and 1 mech_infantry
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Celebes
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hainan
                4 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Hopei to Chahar
                1 aaGun moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Hainan
                2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Manchuria to Jehol
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 armour, 1 artillery, 1 bomber and 1 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
                Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 7 infantry and 7 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 bomber moved from Western United States to Aleutian Islands
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 2 battleships owned by the Americans
                    Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 80
                    Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Aleutian Islands
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 bomber moved from Aleutian Islands to British Columbia
                1 aaGun moved from Western United States to Central United States
                4 mech_infantrys moved from Western United States to Central United States
                1 fighter moved from 25 Sea Zone to Johnston Island
                1 battleship, 2 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone

    Place Units - Americans
                7 infantry placed in Central United States
                7 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    British Columbia : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 armour
        Johnston Island : 1 fighter
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 artillery, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport
        25 Sea Zone : 2 submarines
        8 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship and 2 carriers
        Central United States : 4 aaGuns, 1 factory_major, 8 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        101 Sea Zone : 8 transports


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Kweichow
                3 artilleries and 4 infantry moved from Kweichow to Yunnan
                1 fighter moved from Sikang to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 5 artilleries, 1 fighter and 5 infantry
        Kweichow : 1 artillery and 1 infantry
        Hopei : 1 infantry
        Anhwe : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Malaya to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 43 Sea Zone
                    British attack with 2 submarines
                    Japanese defend with 1 destroyer
                    British win, taking 106 Sea Zone from Germans, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine

    Non Combat Move - British
                5 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                2 aaGuns and 5 infantry moved from Kweichow to Yunnan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from Algeria to Tunisia
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                1 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
                1 fighter moved from Yunnan to India
                1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to India

    Place Units - British
                3 infantry placed in Egypt
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India
                1 destroyer placed in 39 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 mech_infantry
        Yunnan : 2 aaGuns, 1 artillery, 6 infantry and 5 mech_infantrys
        Burma : 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 infantry
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Tunisia : 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        95 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 battleship
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 bomber moved from Southern Italy to 96 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    French defend with 1 cruiser
                    Italians win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for French: 1 cruiser
                    Casualties for Italians: 1 destroyer
                Battle in 95 Sea Zone
                    Italians attack with 2 destroyers
                    British defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Cyprus

    Non Combat Move - Italians
                1 bomber moved from 96 Sea Zone to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Bessarabia to Rostov
                1 armour moved from Romania to Ukraine

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Albania: 3 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total

  • '13

    Edit was giving me fits - can you remove the 7 Italian inf in Bulgaria?

    Edit was to do a forgotten noncomm

    And you can stop hitting on every friggin defensive die roll anytime now….  :x


  • @Vold:

    Edit was giving me fits - can you remove the 7 Italian inf in Bulgaria?

    Edit was to do a forgotten noncomm

    And you can stop hitting on every friggin defensive die roll anytime now….  :x

    As for the first , no problem.

    As for the second, can not promise anything :D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 44 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Bulgaria from Italians to Neutral_Axis
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
                EDIT: Changing ownership of Bulgaria from Neutral_Axis to Italians
                EDIT: Turning off Edit Mode
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        New Guinea : 2 infantry
        Celebes : 1 flag, 1 artillery and 3 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 cruiser, 2 fighters and 2 transports
        54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines
        Egypt : 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                    EDIT: Italians takes Greenland from Americans
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                EDIT: Adding units owned by Italians to 100 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 100 Sea Zone: 4 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Yugoslavia: 4 infantry
                EDIT: Removing units owned by Italians from Albania: 3 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 7 infantry moved from Bulgaria to Greenland
                EDIT: French undo move 1.
                EDIT: 4 infantry moved from Bulgaria to Albania
                EDIT: French undo move 1.
                EDIT: 4 infantry moved from Bulgaria to Yugoslavia
                EDIT: 3 infantry moved from Bulgaria to Albania
                1 fighter moved from Tunisia to 95 Sea Zone

    Combat - French
                Battle in 95 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Italians Submerged
                    French win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 95 Sea Zone to Libya
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Libya : 1 fighter and 2 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                3 bombers moved from Novgorod to Russia
                2 tactical_bombers moved from Novgorod to Russia
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Rostov to Caucasus
                1 infantry moved from Bryansk to Tambov
                1 mech_infantry moved from Bryansk to Volgograd

    Combat - Germans
                Strategic bombing raid in Russia
                    1 tactical_bomber killed by AA
                    Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.  Damaged units is as follows: airfield = 2, factory_major = 16
                Battle in Caucasus
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 artilleries and 2 infantry moved from Belarus to Bryansk
                3 aaGuns moved from Baltic States to Belarus
                1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Ukraine to Bryansk
                3 artilleries and 3 infantry moved from Germany to Western Germany
                2 artilleries moved from Finland to 115 Sea Zone
                2 artilleries moved from 115 Sea Zone to Novgorod
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                3 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Russia to Belarus
                3 bombers moved from Russia to Novgorod

    Place Units - Germans
                1 bomber, 1 infantry and 1 mech_infantry placed in Novgorod
                Germans undo move 1.
                2 bombers and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 infantry placed in Germany
                2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs


  • as for sbr

    when attacking multiple facilities or attacking with various types of aircraft (bombers and tacs)

    u need to roll it here on the forum manually beacuse triple a is wrong and is allowing the attacker to choose the casualties which is forbiden. u have to roll for each building and each type of units attacking separately.

    but if u attack only lets say harbour with 2 bombers than u dont have to.

    but in all multiple cases either buildings or planes of various types u have to roll it here manually.

    please re-roll the sbr from the begining starting from aa guns

    thank U :)

  • '13

    I assume you are referring to my ability to pick the casualty?

    I’m not familiar with this being a problem.  please post the rule reference so I can get more educated then we’ll figure the best way to go - a reroll may not be the answer as the dice have been cast, so to speak.

  • '13

    I found the reference.  On this rule book here (http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf).

    These two passages were relevant;
    A base may be both strategically and
    tactically bombed at the same time.

    Each complex and base rolls one die against each bomber
    directly attacking it (regardless of the number of
    bombers). For each “1” rolled, a bomber of the attacker’s
    choice is immediately removed.

    So it appears that each target rolls separately, but not each plane type per target.

    That being clarified, here are the options that I see we can pursue;

    a) We keep the combat and rolls as they are, but roll a single ‘1d5’ in forum to determine which plane was hit (1-3 bombers, 4-5 tacs). the plane that was hit would have it’s die removed from the damage.

    b) re-roll the AA and SBR damage from the beginning, but remove the tacs from the fight.  I only included them due to my misunderstanding of the rule - I actually have little interest in bombing the airfield.

    c) Leave things as they are and apply the rule properly from here on out.

    I’m up for either course of action - or do you have an alternative?

    V


  • U should replay German turn from the begining then.

    Decide which combat moves will U make, send which airrcraft U wish, but watch out, because each building has it s own aa gun. And tacs cant bombard ICs.

    U have to do the sbr here unless U re attacking only one building.

    We have to play by the rules, and sometimes triple a does not follow them. U have a thread of Gamerman with all the mistakes Triple a  does.

    In other words we have to take option b of yours. REstart , replay the German turn from the begining.

  • '13

    I’m all for playing by the rules - this rule is new to me and I’ll be sure to incorporate it from here on out.

    However, there is no need to reset and replay the German turn from the beginning.  The infraction only affects the Moscow SBR.  Any adjustments to that combat have no effect on any other combat.

    I’m willing to either pull the tacs and redo the Moscow SBR (the tacs will not participate in any other combat), or roll a die and randomly choose which plane was shot down.

    I’ll let you choose which course of action we take.

    V

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