I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?13L G40 Vold vs Amon-Sul (Allies +12) No tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 26 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 fighter
54 Sea Zone : 1 cruiser and 2 transports
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea ZoneCombat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 3 destroyers and 1 transport
1 cruiser owned by the French retreated to 96 Sea Zone
Italians win with 3 destroyers and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter and 2 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 fighter and 2 infantry
96 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Poland to Western Ukraine
3 bombers moved from Baltic States to Russia
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Germany to Finland
1 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
5 artilleries and 20 infantry moved from Belarus to Bryansk
5 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Germans creates battle in territory 113 Sea Zone
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Finland
Germans attack with 2 artilleries, 1 bomber and 4 infantry
Russians defend with 4 artilleries and 3 infantry
Germans win, taking Finland from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 4 artilleries and 3 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Rostov
Germans attack with 3 armour
Russians defend with 1 infantry
Germans winRussians win with no units remaining, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Finland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from France to Novgorod
3 artilleries and 3 infantry moved from Novgorod to BelarusPlace Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
3 artilleries, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
the dice in this game is getting very annoying
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 34 PUs;
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Sikang to Hopei
1 armour moved from Yunnan to Hopei
2 fighters and 1 tactical_bomber moved from Yunnan to HopeiCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Hopei
Russians attack with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
Russians win, taking Hopei from Japanese with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 10 infantry moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Novosibirsk to Samara
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Volgograd to Samara
2 fighters and 1 tactical_bomber moved from Hopei to Tsinghai
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
7 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Hopei : 2 armour and 1 mech_infantry
Tsinghai : 2 fighters and 1 tactical_bomber
Timguska : 2 aaGuns and 18 infantry
Russia : 5 aaGuns, 1 airfield, 11 artilleries, 1 factory_major and 37 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 mech_infantry
Samara : 2 mech_infantrys
114 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hainan to Philippines
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Hainan to Kwangsi
1 tactical_bomber moved from Hainan to Kwangsi
3 artilleries moved from Kiangsi to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
2 bombers moved from Hainan to Hopei
4 fighters and 2 tactical_bombers moved from Hainan to Hunan
1 fighter moved from Hainan to Hunan
2 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the British Submerged
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese winBritish win with no units remaining, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
Americans defend with 2 submarines and 1 transport
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 2 submarines and 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 5 fighters and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 aaGun and 3 infantry
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Hainan
4 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 aaGun moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Hainan
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Manchuria to Jehol
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour, 1 artillery, 1 bomber and 1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 infantry and 7 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 80
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in 25 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to Central United States
4 mech_infantrys moved from Western United States to Central United States
1 fighter moved from 25 Sea Zone to Johnston Island
1 battleship, 2 carriers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea ZonePlace Units - Americans
7 infantry placed in Central United States
7 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
British Columbia : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 armour
Johnston Island : 1 fighter
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 artillery, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport
25 Sea Zone : 2 submarines
8 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 battleship and 2 carriers
Central United States : 4 aaGuns, 1 factory_major, 8 infantry and 4 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
101 Sea Zone : 8 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
3 artilleries and 4 infantry moved from Kweichow to Yunnan
1 fighter moved from Sikang to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Yunnan : 5 artilleries, 1 fighter and 5 infantry
Kweichow : 1 artillery and 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from JapaneseCombat - British
British creates battle in territory 106 Sea Zone
Battle in 43 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer
British win, taking 106 Sea Zone from Germans, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
5 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 aaGuns and 5 infantry moved from Kweichow to Yunnan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to Tunisia
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from Yunnan to India
1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
3 infantry placed in Egypt
3 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 mech_infantry placed in India
1 destroyer placed in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Yunnan : 2 aaGuns, 1 artillery, 6 infantry and 5 mech_infantrys
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Tunisia : 1 fighter
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
95 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 battleship
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
2 destroyers moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
French defend with 1 cruiser
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for French: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 2 destroyers
British defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in CyprusNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Bessarabia to Rostov
1 armour moved from Romania to UkrainePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Albania: 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
Edit was giving me fits - can you remove the 7 Italian inf in Bulgaria?
Edit was to do a forgotten noncomm
And you can stop hitting on every friggin defensive die roll anytime now…. :x
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Edit was giving me fits - can you remove the 7 Italian inf in Bulgaria?
Edit was to do a forgotten noncomm
And you can stop hitting on every friggin defensive die roll anytime now…. :x
As for the first , no problem.
As for the second, can not promise anything :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to 44 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Italians to Neutral_Axis
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport
EDIT: Changing ownership of Bulgaria from Neutral_Axis to Italians
EDIT: Turning off Edit Mode
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 2 infantry
Celebes : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 cruiser, 2 fighters and 2 transports
54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians takes Greenland from Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 100 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 100 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 4 infantry
EDIT: Removing units owned by Italians from Albania: 3 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 7 infantry moved from Bulgaria to Greenland
EDIT: French undo move 1.
EDIT: 4 infantry moved from Bulgaria to Albania
EDIT: French undo move 1.
EDIT: 4 infantry moved from Bulgaria to Yugoslavia
EDIT: 3 infantry moved from Bulgaria to Albania
1 fighter moved from Tunisia to 95 Sea ZoneCombat - French
Battle in 95 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 2 submarines
2 submarines owned by the Italians Submerged
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 fighter moved from 95 Sea Zone to Libya
2 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Libya : 1 fighter and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Rostov to Caucasus
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to VolgogradCombat - Germans
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia rolls: 3,8,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total. Damaged units is as follows: airfield = 2, factory_major = 16
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries and 2 infantry moved from Belarus to Bryansk
3 aaGuns moved from Baltic States to Belarus
1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Bryansk
3 artilleries and 3 infantry moved from Germany to Western Germany
2 artilleries moved from Finland to 115 Sea Zone
2 artilleries moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Russia to Belarus
3 bombers moved from Russia to NovgorodPlace Units - Germans
1 bomber, 1 infantry and 1 mech_infantry placed in Novgorod
Germans undo move 1.
2 bombers and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
as for sbr
when attacking multiple facilities or attacking with various types of aircraft (bombers and tacs)
u need to roll it here on the forum manually beacuse triple a is wrong and is allowing the attacker to choose the casualties which is forbiden. u have to roll for each building and each type of units attacking separately.
but if u attack only lets say harbour with 2 bombers than u dont have to.
but in all multiple cases either buildings or planes of various types u have to roll it here manually.
please re-roll the sbr from the begining starting from aa guns
thank U :)
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I assume you are referring to my ability to pick the casualty?
I’m not familiar with this being a problem. please post the rule reference so I can get more educated then we’ll figure the best way to go - a reroll may not be the answer as the dice have been cast, so to speak.
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I found the reference. On this rule book here (http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf).
These two passages were relevant;
A base may be both strategically and
tactically bombed at the same time.Each complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each “1” rolled, a bomber of the attacker’s
choice is immediately removed.So it appears that each target rolls separately, but not each plane type per target.
That being clarified, here are the options that I see we can pursue;
a) We keep the combat and rolls as they are, but roll a single ‘1d5’ in forum to determine which plane was hit (1-3 bombers, 4-5 tacs). the plane that was hit would have it’s die removed from the damage.
b) re-roll the AA and SBR damage from the beginning, but remove the tacs from the fight. I only included them due to my misunderstanding of the rule - I actually have little interest in bombing the airfield.
c) Leave things as they are and apply the rule properly from here on out.
I’m up for either course of action - or do you have an alternative?
V
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U should replay German turn from the begining then.
Decide which combat moves will U make, send which airrcraft U wish, but watch out, because each building has it s own aa gun. And tacs cant bombard ICs.
U have to do the sbr here unless U re attacking only one building.
We have to play by the rules, and sometimes triple a does not follow them. U have a thread of Gamerman with all the mistakes Triple a does.
In other words we have to take option b of yours. REstart , replay the German turn from the begining.
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I’m all for playing by the rules - this rule is new to me and I’ll be sure to incorporate it from here on out.
However, there is no need to reset and replay the German turn from the beginning. The infraction only affects the Moscow SBR. Any adjustments to that combat have no effect on any other combat.
I’m willing to either pull the tacs and redo the Moscow SBR (the tacs will not participate in any other combat), or roll a die and randomly choose which plane was shot down.
I’ll let you choose which course of action we take.
V





