@Tyzoq Okay sounds good just post when you’re ready
G40L - Whackamatt (Axis) vs. Surprise Attack (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Guam to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer, 1 fighter and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from Nigeria to Union of South Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 fighter moved from Nigeria to Union of South AfricaNon Combat Move - French
Turn Complete - French
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I’m off to F.M.G.'s event in Oshawa this weekend, so from thurs-sun I wont be posting
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 fighter moved from Egypt to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Tsinghai to Sikang
1 armour moved from Kazakhstan to Sikang
3 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Karelia to Finland
1 armour moved from Eastern Poland to Bryansk
3 infantry moved from Volgograd to Kazakhstan
4 armour moved from Caucasus to PersiaCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Sikang
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Germans
2 fighters moved from 97 Sea Zone to France
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Northern ItalyPlace Units - Germans
1 carrier placed in 93 Sea Zone
5 armour, 1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Volgograd
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kazakhstan to Kansu
1 mech_infantry moved from Archangel to Urals
2 infantry moved from Anhwe to Chahar
1 armour moved from Kiangsi to Chahar
2 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Persia to Alexandria
3 artilleries moved from Samara to Novosibirsk
1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
2 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alexandria
Japanese attack with 1 bomber
French defend with 1 infantry
British win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for French: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in ManchuriaNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 2 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery and 2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Caroline Islands
1 carrier moved from 44 Sea Zone to 34 Sea Zone
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
2 submarines moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone
2 transports moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Kwangtung, round 2 : 4/6 hits
1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kwangtung
Japanese win with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Hunan to AnhwePlace Units - Chinese
1 artillery and 1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,1,6,4,2
Chinese collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 18 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.258
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 89Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Italians Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
4 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Brazil: 1 infantry
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
4 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
UK_Pacific take 42 Sea Zone from JapaneseCombat - British
Battle in Normandy Bordeaux
British attack with 2 armour, 1 artillery, 4 fighters and 7 infantry
Germans defend with 4 artilleries, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 2 armour, 1 artillery, 4 fighters and 7 infantry in Normandy Bordeaux, round 2 : 5/14 hits
Germans roll dice for 4 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/10 hits
3 infantry owned by the British and 5 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 armour, 1 artillery, 4 fighters and 4 infantry in Normandy Bordeaux, round 3 : 8/11 hits
Germans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 2/5 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 4 artilleries and 6 infantry
Casualties for British: 5 infantry
Battle in Persia
British attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 fighter; Germans defend with 5 armour, 1 factory_minor and 3 infantry
British roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/7 hits
Germans roll dice for 5 armour, 1 fighter and 3 infantry in Persia, round 2 : 1/9 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Persia
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 4/6 hits
Germans roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 3 : 3/7 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Germans , 3 armour owned by the Germans and 1 artillery owned by the British lost in Persia
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 4 : 1/3 hits
Germans roll dice for 2 armour and 1 fighter in Persia, round 4 : 2/3 hits
1 tactical_bomber owned by the British , 1 armour owned by the Germans and 1 fighter owned by the British lost in Persia
British roll dice for 1 armour in Persia, round 5 : 1/1 hits
Germans roll dice for 1 armour and 1 fighter in Persia, round 5 : 2/2 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Persia
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 5 armour and 3 infantry
Casualties for British: 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to Burma
3 infantry moved from India to West India
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour, 1 artillery and 5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
British collect 27 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 35 times
2 was rolled 30 times
3 was rolled 24 times
4 was rolled 30 times
5 was rolled 24 times
6 was rolled 32 times
Average roll : 3.423
Median : 3.000
Variance : 0.557
Standard Deviation : 0.747
Total rolls : 175Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.182
Median : 2.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.857
Median : 4.000
Variance : 1.104
Standard Deviation : 1.051
Total rolls : 49British Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.357
Median : 3.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 42Italians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.182
Median : 2.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Chinese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Italians
1 mech_infantry moved from French Madagascar to 72 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 mech_infantry moved from 70 Sea Zone to Belgian CongoCombat - Italians
Battle in 70 Sea Zone
Italians attack with 1 destroyer and 1 transport
British defend with 1 transport
Italians win, taking 70 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belgian CongoNon Combat Move - Italians
Turn Complete - Italians
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bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to SikangCombat - ANZAC
Battle in Sikang
ANZAC attack with 1 fighter
Germans defend with 1 armour
ANZAC roll dice for 1 fighter in Sikang, round 2 : 0/1 hits
Germans roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in Sikang
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in FormosaNon Combat Move - ANZAC
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 fighter moved from Union of South Africa to 70 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
1 fighter moved from Union of South Africa to 70 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French
Battle in 70 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
French roll dice for 1 fighter in 70 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 70 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 70 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1French Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Northern Italy to Southern Italy
2 armour moved from Western Germany to Southern Italy
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Sikang to Turkmenistan
2 mech_infantrys moved from Volgograd to Turkmenistan
1 armour moved from Bryansk to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Germans take Ethiopia from British
2 artilleries and 6 infantry moved from Holland Belgium to Normandy Bordeaux
1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from France to 95 Sea Zone
1 fighter moved from France to 110 Sea Zone





