Cow(Axis) Vs Seth (allies+9) Crazy G40 game of doom


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
                EDIT: Adding units owned by British to Kweichow: 1 aaGun
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 6 artilleries, 11 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 6 artilleries, 11 infantry, 2 mech_infantrys and 10 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 6 artilleries, 11 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                3 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 bombers moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 bombers moved from 110 Sea Zone to Gibraltar
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 bomber and 1 fighter moved from Eastern United States to Gibraltar
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery, 2 bombers, 2 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Kweichow to Hopei
                1 artillery, 1 fighter and 2 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 aaGun, 1 artillery and 1 infantry moved from Burma to India
                1 infantry moved from Burma to India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 artillery moved from Iraq to Persia
                2 mech_infantrys moved from Trans-Jordan to Iraq
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Persia to Trans-Jordan
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                1 artillery and 2 infantry moved from Quebec to Ontario

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,3,1,3,1,5,5,2,1,5,5,6,1,4,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • @Cow:

    I had to trim that stack from getting ridiculously big.

    I was wondering if you’d swing at it or not.  :evil:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 fighters moved from United Kingdom to 110 Sea Zone

    Combat - Italians
                Battle in 110 Sea Zone
                    Italians attack with 5 fighters
                    British defend with 1 cruiser, 2 destroyers and 1 transport; Americans defend with 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 2 submarines and 10 transports
                    2 submarines owned by the Americans Submerged
                    Americans win with 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 11 transports remaining. Battle score for attacker is -42
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 5 fighters

    Non Combat Move - Italians
                3 mech_infantrys moved from Western Germany to France
                2 infantry moved from Northern Italy to France
                1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                6 infantry moved from Southern Italy to Northern Italy
                6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total

  • TripleA

    I still got 27% to sink that fleet to hell. YOU KNOW WHAT IS COMING!.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Alexandria to Egypt
                2 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

  • TripleA

    You ready for this?

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 infantry moved from Slovakia Hungary to Romania
                1 artillery and 2 infantry moved from Eastern Poland to Romania
                15 artilleries and 15 infantry moved from Belarus to Archangel
                3 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Belarus to Archangel


  • @Cow:

    I still got 27% to sink that fleet to hell. YOU KNOW WHAT IS COMING!.

    I knew that your aggressive nature would probably lead you to hit me with the Italians and then your Germans. I was ok with it because I sometimes play with fire as well and I figured that I’d probably have the odds on my side. Granted it could’ve just as easily been 4 hits instead of 4 misses with your Italian air. If I win and then retake London, I think I have a VERY VERY good chance of winning. If you kill my fleet and/or hold London, then you have a pretty decent shot at winning. Although I think the allied position would be better off than yours would be if you fail in sz110.

  • TripleA

    OK so I got 2 hits with my subs.

    I got 6 hits with everything else.

    OOL?


  • @Cow:

    You ready for this?

    Let her roll! May Dicey be fair!

  • TripleA

    you missed by the way with your subs.

  • TripleA

    If the dice were to be fair… you would win this battle… but I am looking to crush all hopes and take this game right here with all your boats sunk.


  • CV tilts, subs, allied dds, 1 us dd. That’s 8 total hits right?

  • TripleA

    8 hits yes.


  • come on, daddy needs some great hits on D. Lots of em!

  • TripleA

    11 hits now…  you just got diced

  • TripleA

    wait 10… not sure.

Suggested Topics

  • 253
  • 46
  • 30
  • 53
  • 34
  • 137
  • 209
  • 220
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.9k

Users

40.6k

Topics

1.8m

Posts