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Oztea's 1942 Global Setup



  • Following victory after victory, the German war machine pushes onward. Deep thrusts cut into the heart of the Soviet Union, threatening vital points across a broad front. Industrial centers such as Moscow and Leningrad are besieged, as the German army prepares an offensive to cross the Volga and conquer the oil fields to the south. The United Kingdom, ally to the Soviets, finds itself being strangled by a fleet of German U-boats, marauding the North Atlantic and sinking vital supplies from the Empire. Worse yet, the Japanese Empire has declared war on the western allies, and struck at the American Navy in a sneak attack at Pearl Harbor. In the chaos, their empire has expanded and absorbed the various colonies in the South Pacific. Their forces have pushed themselves to the limit, but now threaten bastions of western power such as India and Australia. The war has become global, and the great powers must engage in a total war, for the world stands on a razors edge, will the Axis war machine roll onward to triumph? Or can the allied powers stem the tide, and push back the enemies of the free world? The year is 1942, and the world is at war.

    Alpha +3 (2nd Edition) Rules are in effect, All National Objectives and special rules.
    Politically, the game begins as if it were the FIFTH turn. All powers follow any relevant restrictions. (Neutrality, etc)

    Special Rule for Soviet naval units: Soviet Pacific naval units must remain adjacent to original Soviet territory while the Soviet Union is considered neutral in the Pacific Theater.

    [Germany] - 57 IPCs
    Germany - 4 Infantry, 2 Mech Infantry, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 1 AA Gun
    West Germany - 6 Infantry, 2 Artillery, 2 Fighters, 1 Tactical Bomber, 1 Bomber, Major IC, 2 AA Guns, Port, Airbase
    Greater Southern Germany - 2 Infantry
    Holland Belgium - 4 Infantry, 2 AA Guns
    Normandy/Bordeux - 4 Infantry, 2 AA Guns, Minor IC, Port (with 3 Points of Damage), Control Marker
    France - 1 Infantry, 1 Artillery, 2 Tanks, Minor IC, Airbase, Control Marker
    Southern France - 1 Infantry, Minor IC, Port, Control Marker
    Morocco - Control Marker
    Algeria - Control Marker
    French West Africa - Control Marker
    French Central Africa - Control Marker
    French Madagascar - Control Marker
    Tunisia - 1 Infantry, 1 Mech Infantry
    Libya - 1 Infantry, 1 Tactical Bomber
    Tobruk - 2 Infantry, 1 Artillery, 2 Mech Infantry, 2 Tanks, AA Gun
    Southern Italy - 1 Infantry, 1 Fighter
    Northern Italy - 1 Infantry, 1 Tank
    Crete - 1 Infantry, Control Marker
    Greece - 1 Infantry
    Bulgaria - 1 Infantry, Control Marker
    Yugoslavia - 1 Infantry
    Romania - 4 Infantry, 2 Mech Infantry, 2 Tanks
    Slovakia Hungary - 2 Infantry
    Poland - 4 Infantry, 2 Artillery
    Finland - 2 Infantry, 1 Artillery, Control Marker
    Norway - 4 Infantry, AA Gun, Control Marker
    Denmark - 2 Infantry, Control Marker
    Karelia - 2 Infantry, Control Marker
    Vyborg - 2 Infantry, Control Marker
    Baltic States - 4 Infantry, 1 Mech Infantry, Control Marker
    Belarus - 4 Infantry, 1 Mech Infantry, 1 Artillery, Control Marker
    Smolensk - 6 Infantry, 1 AA Gun, Control Marker
    Bryansk - 4 Infantry, Control Marker
    Western Ukraine - 2 Infantry, 1 Artillery, Control Marker
    Eastern Poland - 6 Infantry, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Control Marker
    Bessarabia - 2 Infantry, 6 Mech Infantry, 6 Tanks, Control Marker
    Ukraine - 6 Infantry, 2 Artillery, 2 Fighters, 1 Tactical Bomber, AA Gun, Minor IC (With 3 Points of Damage), Control Marker
    SZ 113 - 1 Sub
    SZ 114 - 1 Destroyer, 1 Cruiser, 1 Battleship, 1 Transport
    SZ 106 - 1 Sub
    SZ 109 - 1 Sub
    SZ 117 - 1 Sub
    SZ 119 - 1 Sub
    SZ 95 - 1 Sub, 1 Transport

    [Soviet Union] - 27 IPCs
    Russia - 16 Infantry, 6 Mech Infantry, 4 Artillery, 6 Tanks, 4 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 4 AA guns, Airbase
    Vologda - 3 Infantry
    Urals - 2 Infantry
    Nenetisia - 2 Infantry
    Archangel - 3 Infantry, 1 Artillery
    Novgorod - 11 Infantry, 2 Mech Infantry, 2 Fighters, Minor IC (With 6 Points of Damage), 6 AA guns
    Rostov - 4 Infantry
    Caucasus - 4 Infantry
    Volgograd - 6 Infantry, 1 Mech Infantry, 2 Artillery, 1 Tank, 1 Fighter, Minor IC, 2 AA Guns
    Tambov - 4 Infantry
    Northwest Persia - 2 Infantry, 1 Artillery, Control Marker
    Turkmenistan- 2 Infantry
    Kazakhstan - 2 Infantry
    Samara - 2 Infantry
    Novosibirsk - 2 Infantry
    Timguska - 2 Infantry
    Evenkiyskiy - 2 Infantry
    Yenisey - 2 Infantry
    Yakut SSR - 2 Infantry
    Buryatia - 2 Infantry
    Amur - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 2 AA guns
    Sakha - 2 Infantry
    Siberia - 1 Infantry
    Soviet Far East - 1 Infantry
    SZ 100 - 1 Sub, 1 Destroyer
    SZ 5 - 1 Destroyer

    [Japan] - 57 IPCs
    Japan - 6 Infantry, 1 Artilley, 1 Fighter, 1 Tactical Bomber1, 1 Bomber, Major IC, 2 AA guns, Port, Airbase
    Korea - 3 Infantry, 1 Mech Infantry, 1 AA Gun
    Manchuria - 4 Infantry, 1 Artillery, 1 Fighter, 1 AA Gun
    Jehol - 2 Infantry, 1 AA Gun
    Chahar - 1 Infantry, Control Marker
    Shantung - 2 Infantry
    Anhwe - 2 Infantry, Control Marker
    Hopei - 1 Infantry, Control Marker
    Kweichow - 1 Infantry, Control Marker
    Hunan - 1 Infantry, Control Marker
    Kiangsu - 4 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, AA Gun, Port
    Kiangsi - 2 Infantry
    Kwangtung - 1 Infantry, 1 Artillery, Port, Control Marker
    Kwangsi - 2 Infantry
    French Indochina - 2 Infantry, 1 Mech Infantry, 1 Fighter, Control Marker
    Siam - 1 Infantry
    Shan State - 1 Infantry, Control Marker
    Malaya - 1 Infantry, 1 Mech Infantry, Port, Control Marker
    Formosa - 1 Infantry
    Okinawa - 1 Infantry, 1 Fighter, AA Gun, Airbase
    Iwo Jima - 1 Infantry
    Marianas - 1 Infantry
    Caroline Islands - 2 Infantry, 1 Fighter, AA gun, Port, Airbase
    Paulau Island - 1 Infantry
    Guam - 1 Infantry, Airbase, Control Marker
    Sumatra - 2 Infantry, Control Marker
    Borneo - 2 Infantry, Control Marker
    Java - 2 Infantry, Control Marker
    Celebes - 2 Infantry, Control Marker
    Philippines - 2 Infantry, 1 Artillery, Port, Airbase, Control Marker
    Dutch New Guinea - 2 Infantry, Control Marker
    New Britain - 1 Infantry, 1 Fighter, 1 Tactical Bomber, Control Marker
    Solomon Islands - 1 Infantry, Control Marker
    Gilbert Islands - 1 Infantry, Control Marker
    Wake - 1 Infantry, Control Marker
    Aleutian Islands - 1 Infantry, Control Marker
    SZ 6 - 1 Sub, 1 Cruiser, 1 Battleship, 2 Carrier w/ 2 Fighter & 2 Tactical Bomber, 1 Transport
    SZ 19 - 1 Cruiser, 1 Battleship 1 Transport
    SZ 20 - 1 Destroyer, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber
    SZ 35 - 1 Sub, 1 Cruiser, 1 Transport
    SZ 38 - 1 Sub, 1 Cruiser, 1 Carrier w/ 1 Fighter, 1 Transport w/ 2 Infantry
    SZ 47 - 1 Destroyer, 1 Carrier (Damaged)

    [United States] - 52 IPCs
    Eastern United States - 9 Infantry, 1 Artillery, 2 Fighters, 1 Tactical Bomber, 2 Bombers, Major IC, 2 AA Guns, Port, Airbase
    Central United States - 6 Infantry, 2 Mech Infantry, 2 Tanks, 1 Fighter, 1 Bomber, Major IC
    Western United States - 6 Infantry, 2 Artillery, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 2 AA Guns, Port, Airbase
    British Columbia [Western Canada] - 1 Infantry
    Alaska - 2 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun
    Hawaiian Islands - 4 Infantry, 3 Fighters, 1 Tactical Bomber, 1 Bomber, AA Gun, Port (With 5 Points of Damage), Airbase
    Midway - 1 Infantry, 1 Tactical Bomber, 1 Airbase
    India - 1 Infantry
    New Guinea - 1 Infantry
    Queensland - 2 Infantry
    New Hebrides - 1 Infantry, Control Marker
    Brazil - 3 Infantry, Control Marker
    Central America - 1 Infantry, AA Gun
    Greenland - 1 Infantry, 1 Fighter
    Iceland - 1 Infantry, 1 AA Gun
    England - 1 Infantry, 1 Fighter
    SZ 101 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Transport
    SZ 123 - 1 Destroyer, 1 Transport
    SZ 89 - 1 Transport
    SZ 64 - 1 Cruiser
    SZ 10 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 2 Transports
    SZ 1 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport w/1 Infantry
    SZ 25 - 1 Sub, 1 Destroyer
    SZ 26 - 2 Subs, 1 Cruiser, 1 Battleship (Damaged), 1 Carrier (Damaged), 1 Transport
    SZ 49 - 1 Sub, 2 Destroyers, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 1 Transport w/ 1 Infantry & 1 Artillery
    SZ 54 - 1 Sub, 1 Transport

    [China] - 7 IPCs
    Szechwan - 9 Infantry, 2 Artillery, 1 Fighter, AA Gun
    Shensi - 4 Infantry
    Suiyuyan - 4 Infantry, 1 Artillery
    Kansu - 2 Infantry
    Sikang - 2 Infantry
    Tsinghai - 2 Infantry
    Yunnan - 4 Infatnry
    Burma - 1 Infantry

    [United Kingdom Europe] - 35 IPCs
    United Kingdom - 2 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Tactical Bomber, 1 Bomber, Major IC (With 10 Points of Damage), 4 AA Guns, Port, Airbase
    Scotland - 1 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun, Airbase
    Iceland - 1 Infantry, Airbase
    Gibraltar - 2 Infantry, 1 AA Gun, Port (With 2 Points of Damage)
    Malta - 2 Infantry, AA Gun, Airbase (With 5 Points of Damage)
    Alexandria - 1 Infantry, 1 Tank
    Egypt - 2 Infantry, 1 Artillery, 1 Fighter, AA Gun, Port
    Trans-Jordan - 1 Infantry
    Syria - Control Marker
    Iraq - 1 Infantry, 1 Mech Infantry, Control Marker
    Persia - 1 Infantry, Control Marker
    Eastern Persia - 1 Infantry, Control Marker
    Anglo Egyptian Sudan - 1 Infantry
    Ethiopia - Control Marker
    Italian Somaliland - Control Marker
    French Equatorial Africa - 1 Infantry, Control Marker
    Nigeria - 1 Mech Infantry
    Union of South Africa - 2 Infantry, 1 Artillery, AA Gun, Minor IC, Port
    New Brunswick/Nova Scotia - Port
    Quebec - 3 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, Minor IC
    Ontario - 1 Infantry, AA Gun
    Alberta, Saskatchewan, Manitoba - 1 Infantry
    British Colombia [Western Canada] - 1 Infantry
    SZ 117 - 1 Destroyer, 1 Transport
    SZ 109 - 1 Transport
    SZ 119 - 1 Sub, 2 Cruisers, 1 Battleship
    SZ 91 - 1 Cruiser, 1 Battleship
    SZ 99 - 1 Sub
    SZ 98 - 1 Destroyer, 1 Cruiser
    SZ 72 - 1 Destroyer, 1 Transport w/1 Infantry
    SZ 76 - 1 Cruiser, 1 Carrier w/ 1 Fighter

    [United Kingdom Pacific] - 6 IPCs
    India - 4 Infantry, 1 Artillery, 2 Fighters, Major IC (With 5 Points of Damage), 2 AA Guns, Port, Airbase
    West India - 1 Infantry
    Burma - 1 Infantry, AA Gun
    Yunnan - 1 Infantry
    New Guinea - 1 Infantry
    SZ 39 - 1 Sub, 1 Destroyer
    SZ 1 - 1 Infantry (Inside US transport)

    [Italy] - 14 IPCs
    Southern Italy - 2 Infantry, 1 Fighter, Minor IC, 2 AA Guns, Port (5 Points of Damage), Airbase
    Northern Italy - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Tactical Bomber, Major IC, 1 AA Gun
    Sicily - 1 Infantry, Airbase
    Southern France - 1 Infantry, AA Gun
    Yugoslavia - 2 Infantry, Control Marker
    Albania - 1 Infantry
    Greece - 1 Infantry, Control Marker
    Romania - 2 Infantry
    Bessarabia - 1 Infantry
    Ukraine - 1 Infantry, 1 Artillery, 1 Tank
    Bryansk - 2 Infantry, 1 Mech Infantry
    Tunisia - 1 Infantry, Control Marker
    Libya - 1 Infantry, 1 Mech Infantry, 1 Fighter
    Tobruk - 2 Infantry, 1 Artillery, AA Gun
    SZ 95 - 1 Sub, 2 Cruisers, 1 Battleship (Damaged), 1 Transport
    SZ 94 - 1 Sub, 1 Transport
    SZ 92 - 1 Destroyer

    [ANZAC] - 10 IPCs
    New South Wales - 1 Infantry, 1 Artillery, 1 Tank, 1 Fighter, AA Gun, Minor IC, Port
    Queensland - 2 Infantry, 1 Fighter, 1 Tactical Bomber, AA Gun, Port, Airbase
    Northwestern Territory - 1 Infantry
    Western Australia - 2 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun, Airbase
    New Zealand - 2 Infantry, 1 Mech Infantry, 1 Fighter, Minor IC, AA Gun, Port, Airbase
    New Guinea - 1 Infantry, 1 Artillery, AA Gun, Port
    India - 2 Infantry, AA Gun
    Egypt - 1 Infantry, 1 Artillery
    Alexandria - 1 Mech Infantry
    SZ 46 - 1 Transport
    SZ 54 - 1 Sub, 1 Destroyer, 1 Cruiser
    SZ 62 - 1 Destroyer
    SZ 63 - 1 Transport
    SZ 81 - 1 Transport
    SZ 98 - 1 Destroyer

    [France] - 0 IPCs
    United Kingdom - 1 Infantry, 1 Artillery
    Syria - 1 Infantry, AA Gun
    Egypt - 2 Infantry
    Alexandria - 1 Infantry
    French Equatorial Africa - 1 Infantry, 1 Mech Infantry

    =+= OPTIONAL 1942 TECHNOLOGY PACKAGE =+=
    As the war dragged on, breakthroughs in military technology changed the face of warfare. As an optional rule, some powers start with, or will gain automatic access to certain technologies on certain game turns. All players must agree to use the optional package. Research attempts can be made normally by all powers, re-roll as normal if you already have the indicated breakthrough. You gain access to these breakthroughs before the Research and Development phase on the indicated turn.

    Germany - (Turn 1) Advanced Artillery & Super Subs, (Turn 3) Rockets & Advanced Mechanized Infantry, (Turn 6) Jet Fighters
    Japan - (Turn 1) Super Subs, (Turn 3) Long Range Aircraft

    United States - (Turn 1) War Bonds, (Turn 3) Paratroopers, (Turn 6) Heavy Bombers & Long Range Aircraft
    Soviet Union - (Turn 3) Advanced Artillery, (Turn 6) Increased Factory Production
    United Kingdom - (Turn 1) Radar, (Turn 3) Paratroopers



  • US infantry in share DNG with japs?



  • Whoops….supposed to be new guinea. Thanks



  • Also added a US sub in SZ 1 and forgot to place US units in SZ 25 1 Sub, 1 Destroyer



  • Ok, Its about done, I could not make a french aa, so i gave them a UK aa since UK goes right after and AA guns are not used in attacking.

    Global 1942 Oztea Setup 2nd Edition 4-09-2013.tsvg



  • Edit mode didn’t let you add a french AA?
    (the file I downloaded has a French AA in Syria)



  • You file helped me correct some errors. There are NOT supposed to be UK ships in 106 (my mistake)
    And Germany is supposed to have units in Tobruk



  • You also incorrectly have 2 german mech infantry in west germany





  • There will be some small tweaks coming late tonight. Mostly for the allies, perhaps 6 more soviets and an anzac unit or two



  • Some minor tweaks were made for initial balance.



  • can you bold the changes next time?

    Global 1942 Oztea Setup 2nd Edition 4-09-2013.tsvg



  • Well most of the first batch of changes were mistakes or omissions on my part from the original setup.

    Any further balance related changes will be either underlined, italicized or in color.



  • Another batch of changes, mostly units given to Russia and UK. Sadly, too many to highlight in the main text so I had to copy/paste from the word file again.
    Sorry to not hold to my word.

    The changes were
    +1 tank & fighter AMUR
    +1 infantry, NENESETIA, URALS, SAKHA
    +2 AA NOVGOROD
    +2 AA RUSSIA, +1 tank, mech, arty RUSSIA
    +2 infantry VOLGOGRAD
    +2 infantry TAMBOV and ROSTOV
    +1 arty Egypt
    +1 infantry and tac bomber UNITED KINGDOM
    +1 Fighter QUEBEC
    +1 AA gun SCOTLAND
    -1 arty NEW GUINEA

    To make it easy on you I touched up the setup file myself, should be 100% accurate.

    Global 1942 Oztea Setup 2nd Edition 4-21-2013.tsvg


  • Liaison TripleA '11 '10

    thx.

    Of course… Greg Smorey wants to convince everyone, that alternate setups were his idea.

    I know the truth Oz…



  • @Gargantua:

    thx.

    Of course… Greg Smorey wants to convince everyone, that alternate setups were his idea.

    I know the truth Oz…

    If you bother to read the post Krieghund just made in the other thread, you will see that is not true.



  • I really like your 1941 and 1942 setup for Global AA, allot of action in all places.

    But we played your 1942 setup 2 times now, and it seems that Russia falls to easy and to quick. In the first round Germany takes out Novgorod and in the seccond round it centers its forcess in Bryansk and in the third it powers in to Russia. And it seems Russia can’t do a thing to stop it. Besides this Germany has also taken out Egypt that also can’t be hold for the allies.

    The pacific side is more balanced I think, It must not be to difficult to take out India for Japan, but Sydney and Honolulu are well protected and give the allies a change to push the japanese back.

    But we find that when Russia and Egypt fall the game is pretty much already over for the allies, after 3 rounds of play and there is not much to change this…


  • Customizer

    I just noticed some starting income errors:
    Japan = 57 IPCs, NOT 56
    United Kingdom (Europe) = 35 IPCs, NOT 36
    Italy = 14 IPCs, NOT 13

    Also 1 setup error. You have a Minor IC on New Zealand. New Zealand is an island and ICs can not be built on islands. Should put the IC on Queensland.



  • The NZ minor is not an error, it wasn’t built there, in my setup it starts there.
    Just like japan is an island, the IC starts there, isn’t built there.

    I have been considering giving ANZAC an airbase in Western Australia so US fighters can move to India to protect it (its getting steamrolled)
    And perhaps a few more land units for ANZAC (+2 or +3 Infantry)



  • The issue of a weak Russia and weak Egypt will be addressed.

    CHANGE LOG
    +2 Infantry Caucasus
    +2 Tanks, +2 Mech Infantry Russia
    +2 Fighters Novgorod

    +1 Infantry UK Egypt
    +1 Artillery ANZAC Egypt
    +1 French Infantry Egypt

    +1 Infantry, +1 Mech Infantry, +1 Fighter, +1 Airbase Western Australia


  • Customizer

    I just noticed that Novgorod (Leningrad) doesn’t have an airbase and naval base.
    Is that on purpose?



  • In my last game in which I played the axis I also noticed this no air and naval base Novgorod. That meant I couldn’t send the german fleet from there to sz112 to protect against allied invasion. However as described earlier, germany crushed Russia. I will test the new russian setup.



  • There is not an Airbase or Naval base there. This represents them being so damaged that it would cost 15 IPCs to bring them back to functionality.

    Russia might still be behind in pieces slightly….this might require taking some German pieces away, which I will also consider.


  • Customizer

    I noticed an odd setup situation. Germany has 1 submarine in SZ 109. UK has a lone transport in SZ 109.
    Since Germany goes first, the German U-boat will automatically kill that UK transport. There is no warship to protect the transport and since there is no destroyer, UK can’t even scramble fighters to protect that transport.
    Is this on purpose? If so, why?



  • attach triple A map?


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