I’m flip-flopping again. Everyone scrambles and subs all fight - Final Answer!
Zhukov4 vrs. Whackamatt (allies +9), game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 bomber moved from Anhwe to 6 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Yunnan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter moved from Anhwe to Shan State
4 infantry moved from Anhwe to Kweichow
5 infantry moved from Hopei to Kweichow
1 artillery and 2 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 1 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 1 : 0/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 9 fighters, 1 submarine, 4 tactical_bombers and 2 transports
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 9 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 1 : 11/21 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 1/8 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 9 fighters, 1 submarine, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 105
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 1 : 1/4 hits
Americans roll dice for 1 artillery in Korea, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 5 infantry moved from Japan to 6 Sea Zone
1 aaGun and 5 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Shan State to French Indo China
1 fighter moved from 6 Sea Zone to Kwangsi
2 fighters moved from 6 Sea Zone to Kiangsi
1 bomber moved from 6 Sea Zone to Kiangsi
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Kwangsi : 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Korea : 1 aaGun, 1 artillery and 8 infantry
Kiangsi : 1 bomber and 2 fighters
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 9 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag
19 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 47 / 66
Russians : 31 / 59
Japanese : 56 / 56
Americans : 51 / 75
Chinese : 3 / 8
British : 28 / 28
UK_Pacific : 6 / 7
Italians : 19 / 28
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.889
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 54Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.737
Median : 4.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 38UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.700
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Gibraltar to Malta
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier and 1 fighter moved from 17 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 17 Sea Zone to 32 Sea Zone
2 fighters moved from Java to Shan State
1 tactical_bomber moved from Java to Shan StateCombat - Americans
Battle in Shan State
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Marshall IslandsNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
3 artilleries and 1 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Manchuria to JeholPlace Units - Chinese
2 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Chinese collect 2 PUs (2 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 artillery and 2 infantry moved from Persia to Iraq
1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
2 fighters, 2 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Iraq
1 armour and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2,1,6,3
British collect 28 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to Southern Italy
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Southern Italy
1 bomber moved from Greece to Iraq
2 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Trans-Jordan
Italians attack with 3 armour, 5 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 3 armour, 5 artilleries, 5 infantry and 1 mech_infantry
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 mech_infantrys
Albania : 2 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 3 infantry
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 47 / 66
Russians : 31 / 59
Japanese : 54 / 56
Americans : 53 / 73
Chinese : 4 / 4
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 19 / 29
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Null / Other
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from South Australia to New South Wales
3 fighters moved from Java to BurmaPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
11 artilleries, 25 infantry and 4 mech_infantrys moved from Belarus to Bryansk
7 armour moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Eastern Poland to Archangel
2 bombers moved from Western Germany to Smolensk
4 armour moved from Eastern Poland to Western Ukraine
2 armour moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from France to Western GermanyCombat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 1 : 3/8 hits
Russians roll dice for 3 infantry in Smolensk, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 6 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour and 2 mech_infantrys in Western Ukraine, round 1 : 3/8 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 7 armour, 11 artilleries, 25 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 11 artilleries, 25 infantry and 4 mech_infantrys in Bryansk, round 1 : 18/47 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour, 11 artilleries, 25 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Archangel, round 1 : 2/9 hits
Russians roll dice for 3 infantry in Archangel, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Archangel to Belarus
2 bombers, 2 fighters and 2 tactical_bombers moved from Smolensk to Belarus
3 bombers moved from Archangel to Belarus
1 aaGun moved from Novgorod to Belarus
3 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
4 armour and 3 mech_infantrys moved from Bessarabia to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Germany to Western Germany
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
5 bombers and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1,3,5
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major
Northern Italy : 3 aaGuns and 1 artillery
Belarus : 1 flag, 1 aaGun, 5 bombers, 4 fighters and 4 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 14 armour, 11 artilleries, 25 infantry and 15 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 6 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 61
Russians : 24 / 59
Japanese : 54 / 56
Americans : 53 / 73
Chinese : 4 / 4
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 19 / 29
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.469
Median : 3.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 96Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.425
Median : 3.000
Variance : 0.709
Standard Deviation : 0.842
Total rolls : 80Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 9 armour and 1 infantry; Remaining resources: 2 PUs;Combat Move - Russians
18 infantry moved from Timguska to Kansu
4 infantry moved from Vologda to RussiaCombat - Russians
Battle in Kansu
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Timguska to Kansu
2 fighters and 1 tactical_bomber moved from Russia to IraqPlace Units - Russians
9 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 7 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 6 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Jehol
3 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
2 fighters moved from Kiangsi to Jehol
1 bomber moved from Kiangsi to 45 Sea Zone
1 fighter moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 35 Sea Zone -
scramble in 26?
-
yes please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 2 carriers, 4 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery and 7 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 32 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 6 Sea Zone to 32 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Jehol
3 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
2 fighters moved from Kiangsi to Jehol
1 bomber moved from Kiangsi to 45 Sea Zone
1 fighter moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Americans defend with 5 destroyers, 2 fighters and 1 submarine
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 26 Sea Zone, round 1 : 4/10 hits
Americans roll dice for 5 destroyers and 2 fighters in 26 Sea Zone, round 1 : 1/7 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 4 destroyers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 6/10 hits
Americans roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits
2 fighters owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 66
Casualties for Americans: 5 destroyers, 2 fighters and 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Japanese roll dice for 1 submarine in 32 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 32 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Japanese lost in 32 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 32 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 32 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield and 1 harbour
Battle in Jehol
Japanese attack with 8 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 6 infantry; Americans defend with 1 infantry
Japanese roll dice for 8 fighters, 4 infantry and 3 tactical_bombers in Jehol, round 1 : 8/15 hits
Chinese roll dice for 1 fighter and 7 infantry in Jehol, round 1 : 1/8 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Jehol
Japanese winJapanese win, taking Hawaiian Islands from Americans with 2 artilleries and 4 infantry remaining, taking Jehol from Chinese with 8 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 fighter and 6 infantryNon Combat Move - Japanese
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 fighter moved from Shan State to Hunan
1 aaGun moved from Kweichow to Hunan
9 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
5 fighters and 1 tactical_bomber moved from Jehol to Hunan
3 fighters and 2 tactical_bombers moved from Jehol to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 bomber moved from 45 Sea Zone to Philippines
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour placed in Japan
3 mech_infantrys placed in Kwangtung
4 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 infantry
Jehol : 3 infantry
Manchuria : 1 aaGun and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 5 artilleries, 12 infantry and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 3 fighters and 2 tactical_bombers
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Guam : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag
32 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
35 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
19 Sea Zone : 2 transports
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 54 / 61
Russians : 23 / 26
Japanese : 60 / 65
Americans : 52 / 73
Chinese : 1 / 4
British : 28 / 30
UK_Pacific : 6 / 7
Italians : 19 / 29
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.671
Median : 4.000
Variance : 0.295
Standard Deviation : 0.543
Total rolls : 79Japanese Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.321
Median : 3.000
Variance : 1.327
Standard Deviation : 1.152
Total rolls : 53UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8Americans Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 8 times
Average roll : 4.471
Median : 4.000
Variance : 3.438
Standard Deviation : 1.854
Total rolls : 17 -
Brutal dicing for Allies. Sorry!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 9 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Malta to Iraq
2 fighters moved from Gibraltar to Malta
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea ZoneCombat - Americans
Battle in CelebesNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 artillery, 2 fighters and 7 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 24 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Burma: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to India: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour and 1 infantry moved from Persia to IraqCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 aaGuns, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
1 cruiser and 2 destroyers moved from 72 Sea Zone to 80 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in IraqTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to Malta
1 artillery and 5 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Southern Italy to Malta
1 bomber moved from Egypt to Malta
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
4 artilleries and 5 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Romania to Ukraine
1 carrier moved from 98 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 6 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 6 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 4/7 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 4 fighters and 5 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 fighters
AA guns fire in Malta : 1/3 hits
1 fighter owned by the Italians lost in Malta
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 1/2 hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Malta, round 1 : 5/10 hits
British roll dice for 1 aaGun, 2 fighters and 1 infantry in Malta, round 1 : 2/3 hits
1 infantry owned by the British , 2 fighters owned by the Americans , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 2 fightersNon Combat Move - Italians
3 fighters moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
1 bomber moved from Malta to Egypt
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 mech_infantrys placed in Egypt
2 infantry placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Italians undo move 2.
2 infantry and 1 mech_infantry placed in Northern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Malta : 1 flag, 1 artillery and 3 infantry
Anglo Egyptian Sudan : 1 flag, 6 armour and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Tobruk : 1 fighter
Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Ukraine : 2 mech_infantrys
96 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 61
Russians : 23 / 26
Japanese : 57 / 65
Americans : 55 / 70
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 6 / 7
Italians : 18 / 30
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.269
Median : 3.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun and 4 infantry moved from South Australia to New South Wales
1 cruiser moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French





