13L G40 wheatbeer (Axis) vs kabloom (Allies +15)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 3 artilleries and 9 infantry moved from Manchuria to Amur
                3 fighters moved from Japan to Amur
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 tactical_bombers moved from Jehol to Amur
                1 tactical_bomber moved from 21 Sea Zone to Amur
                1 bomber moved from Kwangsi to Amur
                1 infantry moved from French Indo China to Yunnan
                3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber, 2 fighters and 2 tactical_bombers moved from Siam to Yunnan
                2 fighters moved from Jehol to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 armour and 1 infantry moved from Guam to 21 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to Yunnan
                1 fighter moved from 35 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Java, round 1 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 7 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 10 infantry
                        AA guns fire in Yunnan :  0/6 hits
                        Japanese roll dice for 3 artilleries, 1 bomber, 7 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 1 :  13/28 hits
                        Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 :  9/18 hits
                        1 infantry owned by the British , 9 infantry owned by the Japanese , 10 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 :  10/19 hits
                        Chinese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/7 hits
                        1 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 2 fighters owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 7 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 58
                    Casualties for Japanese: 11 infantry
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 10 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA guns fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 10 infantry and 3 tactical_bombers in Amur, round 1 :  6/21 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 :  6/18 hits
                        4 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 tactical_bombers in Amur, round 2 :  7/15 hits
                        Russians roll dice for 14 infantry in Amur, round 2 :  2/14 hits
                        7 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Amur, round 3 :  2/13 hits
                        Russians roll dice for 7 infantry in Amur, round 3 :  3/7 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 tactical_bombers in Amur, round 4 :  7/10 hits
                        Russians roll dice for 5 infantry in Amur, round 4 :  2/5 hits
                        5 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 artilleries, 1 fighter and 10 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                1 fighter moved from Yunnan to 42 Sea Zone
                1 fighter moved from Yunnan to 41 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                2 fighters and 3 tactical_bombers moved from Amur to Manchuria
                1 bomber moved from Amur to Manchuria
                1 aaGun and 2 infantry moved from Jehol to Chahar
                2 fighters moved from Yunnan to Malaya
                2 tactical_bombers moved from Yunnan to Malaya
                1 bomber moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 36 / 37
        Japanese : 57 / 62
        Americans : 50 / 70
        Chinese : 7 / 16
        British : 27 / 26
        UK_Pacific : 7 / 11
        Italians : 14 / 19
        ANZAC : 10 / 21
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 49 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 55 Sea Zone to 46 Sea Zone
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 49 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 55 Sea Zone to 46 Sea Zone
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Denmark

    Non Combat Move - Americans
                2 fighters moved from 46 Sea Zone to 55 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry and 1 mech_infantry placed in Western United States
                1 submarine placed in 101 Sea Zone
                Americans undo move 5.
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                2 infantry placed in Hopei
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from Gibraltar to Western Germany
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from Gibraltar to Western Germany
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Airborne Attack Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from Gibraltar to Western Germany
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Airborne Attack Move - British

    Combat - British
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to Denmark
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                3 infantry moved from Persia to Eastern Persia
                3 infantry moved from India to Burma
                2 infantry moved from Burma to Shan State
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 aaGun moved from Burma to India
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                4 infantry moved from United Kingdom to Scotland
                1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska

    Place Units - British
                1 airfield placed in Gibraltar
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 1 :  3/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Trans-Jordan to Egypt
                1 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                1 bomber moved from Trans-Jordan to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 35 / 37
        Japanese : 55 / 62
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 26 / 27
        UK_Pacific : 8 / 8
        Italians : 16 / 21
        ANZAC : 10 / 21
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                3 fighters moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                4 infantry moved from New South Wales to South Australia
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                3 fighters moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                4 infantry moved from New South Wales to South Australia
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 fighter moved from Algeria to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 fighter moved from Algeria to Gibraltar

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Libya to Tunisia
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Germany to Denmark
                2 submarines moved from 124 Sea Zone to 112 Sea Zone
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
                2 bombers moved from Romania to 112 Sea Zone
                2 tactical_bombers moved from Greece to 112 Sea Zone

  • '17

    does the sub in SZ112 wish to submerge?


  • no he stays and fights

  • '17

    need OOL for round 1

    Germans scored 4 hits.

    Since I have submarines, I don’t know if you want to save your destroyer.
    Also, if the US carrier is damaged or sunk, the US fighters could potentially fall into the sea if Germany retreats, so I don’t want to assume your OOL.

  • '17

    map


  • sub, destroyer, carrier. cant the fighter fly to a nutral spot like england if they can make it in they’re 4 spot range.

  • '17

    US Fighters only have a range of 4 to divide between the US’s own CM/NCM.

    “Air units based on a defending carrier must land on the same carrier if possible after the battle. If that carrier is destroyed or damaged in combat, they must try to land on a different friendly carrier in the same sea zone, move one space to a friendly carrier or territory, or be destroyed.” pg 29

    In this case, there are no other carriers and no adjacent friendly territory.

    So if you use that OOL, Germany can simply retreat after this round and allow the US planes fall into the ocean.

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